House of Horrors (Molag Bal). Molag Bal Sanctuary of Molag Bal

Quick walkthrough.

Once your character reaches level 17, make an offering of a lion skin to the Shrine of Molag Bal.
In Brindle Village, get Melus Petilius mad enough to have him attack you and kill you with Molag Bal's Cursed Mace.
Molag Bal will bring your character back to life and he will receive a reward - the Mace of Molag Bal.

Shrine of Molag Bal.

You will need to find the sanctuary yourself; no one will tell you where it is. However, there is one way, if you need a Master Summoning teacher, you will be directed to Olin Seran, a follower of Molag Bal. If you have this skill improvement quest active, the compass will point to a place next to the sanctuary.
A Redguard named Amir will tell you that you will need to bring a lion skin as an offering. They can be obtained from killed pumas, which are found in forests, mountains and some caves. Sometimes skins can be found in bags with cheap items. Also, if you have not yet completed the quest Problem with rats in the fighters guild, then this is a chance to get yourself a puma skin. Return to the shrine and make an offering.
Molag Bal will answer:
“Another mortal has come to fulfill my will. I wish only for suffering and death. You will provide me with both. I want the man to be brought to the line. And they pushed me. Near Brindle's house you will find Melus Petilius. Good man. A noble man. He disgusts me. He took an oath: never to take up arms against another person. I want him to break his oath and thereby be damned forever. You let him kill you with this: the Cursed Mace. Since you are doing this for me, I will save your worthless life. Maybe. Now get out of my sight.

Melus Petilius lives in the forest southwest of Brindle House. Between ten o'clock in the morning and noon he goes to his wife's grave.

While he is near his wife's grave, place the Cursed Mace on the ground near him and attack him (with a weapon, but not a strong, aggressive spell, but best of all with just your fists). You can only attack him while he is near the grave, otherwise he will not take the mace and will not react if you beat him in his house or on the street. But if he is near the grave, he will raise his mace and attack you. Please note that you need to throw the mace near him before you attack, otherwise he will not take it. Have Melus attack your character until he dies.

Once your character dies, a loading screen will appear and you will find yourself back at the Shrine of Molag Bal. He will say:
- It looks like you coped with the task. Good job. One more person is damned. Another soul broken. But you're still waiting for a reward, aren't you? I think it's worth it...what about you? Keep up the good work, little mortal.
The reward will be the Mace of Molag Bal, enchanted to absorb the enemy's strength and magic reserve upon impact.
But if you fail the quest and come to the sanctuary, then Molag Bal will say:
“You have failed, mortal.” I didn't think you were like that. Weakling. Pathetic piece of dirt. Get out before I make you regret coming here in the first place.

The name Molag Bal is translated from the Ayleid language as Firestone.

Petilius must not die, otherwise you will fail the quest.

Make sure to leave your horse in the Brindle House stables, otherwise it will attack Melus and kill him, thereby failing the quest again.

Trap Souls or Scare Undead will make Petilius hostile to the character without causing any harm to him.

By the way, it is not necessary for your character to be killed by Petilius. If he attacks you with a cursed mace, then surrender or run away, you will be transported to the Shrine of Molag Bal when your character is killed, even if it happens in another place a few days later. Then you can complete the quest in the usual way.

Petilius' attacks are a great chance to increase your Blocking skill. Since your character must die anyway along the quest line, just stall for time by blocking Melus' attacks. But if you have an expert level in blocking, then your defense can kill Petilius. You can also increase your Restoration Magic skill while Petilius is attacking.

This is also a great chance to improve your skills in wearing Light and Heavy armor (if you are not too lazy to repair them later).

Since your character will be at least level 17, you will have to help Petilius. Remove your armor and all items with a damage reflection enchantment. You can also before meeting him:
- Eat some nightshade.
- Find enemies, such as a bandit or an animal, and let them attack you.
- Summon undead or daedra, attack them so that they attack you.
- Jump from a height, or stay under water until the hero’s health decreases/

Olin Seran, a follower of Bala in the sanctuary, is a master of Summoning. Until you complete the quest, you will not be able to talk to him about learning Summoning.

If you return to Petilius after the quest, he will say: “No... you’re dead! I killed you myself! What kind of creature are you? Am I going to suffer forever seeing your face and appearance?”

If you kill Petilius, you will be able to pick up the cursed mace, although its value is highly questionable. It has no enchantment, causes the same burning damage as a regular iron mace, but weighs three times more. Its only plus is the price - 320 gold.

By the way, there will be no fine for killing Petilius after completing the quest; this is a good opportunity to join the Dark Brotherhood.

Azura's shrine is located in the northeast of Cyrodiil, strictly north of Lake Arrius. Let's talk to Mels Maryon. From his words it will become clear that in order to summon Azura it is necessary to present her with a "shining dust" (Glow Dust) at sunrise or sunset (between 5 and 7 am or evening).

This ingredient is easy to find in the remains of creatures called will-o-the-wisps (they appear only if you have a high enough level, about 9-10. It’s easy to find, but not so easy to kill - they have immunity to conventional weapons, stock up on spells or enchanted weapons). Another option is to buy it in the alchemy shops of the capital or grab some dust in the basement of the Mages Guild in Bruma.

Having obtained the offering, return to the statue at the time indicated above, “activate” it and listen. From Azura’s words, we learn about some of her followers who have settled in a nearby mine; they need to be granted “eternal peace.” Note that they are vampires, so we recommend stocking up on potions to treat diseases so as not to catch any infection. We go to the Gutted Mine, following the marker, kill three vampires that are not very far from the entrance. We will find two more by moving a little deeper into the mine through a secret tunnel (the entrance to it will open if we disturb a pebble hanging nearby on a string). Once all five are dead, you will receive a message that Azura is waiting for you. Let's go back.

The reward will be a fairly good artifact - Azura's Star. It is a “reusable” soul stone (it does not disappear after being used for enchanting or recharging).

Boethia's Shrine is located far to the east of Cyrodiil, in the mountains. You can find it by moving southeast of Cheydinhal, along the mountains. Talk to Haekwon. As an offering you will need a Daedra Heart .

You can find it in the remains of humanoid Daedra - Dremora and Xivilai, or look for it in alchemy stores. If the search is completely hopeless, we go to the Anvil Fighter's Guild, and we see a heart lying there under a lock in a demonstration box (you'll have to work with a master key.)

After making the offering and listening to Boethiah's speech, enter the portal that has opened nearby. You have to take part in the “Tournament of Ten Bloods”. Before entering, stock up on more powerful weapons; besides, it would be nice to get rid of extra pounds in your inventory (since there will be something to take out). You will fight nine chosen ones (one fighter from each race other than your own). We go from gate to gate, behind each of them there will be an enemy (do not forget to search the dead). After defeating everyone, behind the next gate there will be a portal that returns you back to reality.

We speak with Boethiah and receive as a reward the Golden Sword (Goldbrand) - an excellent blade enchanted to strike with fire. Please note that, unlike TES 3: Morrowind, it will not be possible to turn it into a more advanced version, so be content with what was given to you.

To receive the quest, the hero must be level 20.

Clavicus Vile's Shrine is located in the southwest of the Imperial City, the easiest way to find it is by moving from Skingrad to the northeast along The Gold Road. Shrine Servant Ma "Raska (Ma" Raska) will tell you that 500 gold are needed to make an offering to the statue.

From the words of Clavicus Vile, you will learn that he needs a sword with the soul of Umbra (a warrior who had some business with Vile in the past) enclosed in it. However, those who completed Morrowind may remember a hefty orc in the mountains near Suran). The Daedra Prince will advise you to start searching in the area of ​​the village of Pell's Gate. On the way there, you will suddenly hear a strange voice. This is Barbas, Clavicus's dog (his figurine is in your backpack). You will have to listen to his chatter. Apparently, Barbas really doesn’t want the Umbra sword to return to Vile, so he will say that it would be better for you and him not to carry out the lord’s task. In any case, it’s up to you to decide.

Upon arrival at Pell's Gate, talk to the old man, Irroke the Wide. He will remember that once his student Lenwin found this sword and took the name Umbra. She was last seen in in the ruins of Vindasel. We go there. Umbra is in the farthest room, on the way to which you will meet a couple of traps (the first is a floor going down, revealing spikes; the second is in the next large room, a gas one). In the depths of the ruins we will see Umbra. You can even talk to her (she will give you a condition - “leave and survive, or stay and die.”) If you decide not to attack her, return to the sanctuary and inform the lord about your decision (in this case, Barbas himself will give you a small reward) . And if you still want to attack, keep in mind that Umbra is quite strong, and in addition to the sword, she has a full set of ebony armor. The nearby traps can provide invaluable assistance in destroying her. Introduce her to the gas one, drop her a couple of times on the spikes, and then the task will not seem so impossible. After her death, we take the sword, and at the same time the armor (very good, and worth a lot) and return to the sanctuary.

The Umbra sword has very good damage, and is also enchanted with the “Soul Trap” effect when hit. You can give it to Vile, and in return receive his mask (Masque of Clavicus Vile), which has a permanent effect in the form of an increase in charm (we still recommend keeping Umbra for yourself, especially since in this case the quest will still be considered completed).

Hircine's Shrine is located exactly in the middle between the capital (Imperial City) and Bravil. Let's talk with the lord's followers. It turns out that the offering requires a wolf (Wolf Pelt) or a bear skin (Bear Pelt). Wolves live in forests almost all over Cyrodiil, so there should be no problems with finding the skin. If they do arise, we can go borrow the skin from the Cheydinhal Fighter's Guild.

We speak with Hersin. All that is needed for his quest is to kill a unicorn peacefully walking nearby. Everything would be great if it weren’t for his security! Horse's peace is guarded by a hostile group of minotaurs. We kill them, then the unicorn, take the horn and return to the sanctuary. On a note, if you manage to remove the minotaurs without making any noise, you can saddle up the unicorn and ride a little!

We give Hircine the horn, we get armor enchanted to resist magic called Savior's Hide.

Malacath's Shrine can be found in the southwestern tip of Cyrodiil, north of Anvil. Orc follower Shobob Gro-Budash will tell you that Malacath needs Troll Fat as a gift.

This is where the first problem may arise, because this ingredient is not very common. The first thing you can try is to look at retail outlets offering alchemical potions and components, and also look into the living quarters of the Skingrad Mages Guild. Trolls can be encountered during some quests of the Fighters Guild (for example, "The Secret of Harlan's Outpost"\\Mystery at Harlun's Watch), or quests of Daedric statues - Nocturnal and Meridia.

We give the fat - we get a task. Malacath is very unhappy that a certain Lord Drad has captured his ogres and is exploiting them for his own purposes. Let's go to this lord's estate. If he’s not particularly keen on communicating, we’ll talk to his wife, who can tell you something (to do this you’ll have to raise her attitude towards you). It turns out that Drad is keeping ogres in the nearby Bleak Mine. All that is now required of us is to free the ogres from their cages. We can go in several ways: given that the locks on the cages are quite complex, we can either steal the keys from the guards’ pockets, or simply kill them all. Another way is to sneak past the guards to the cells and open them with a master key. If there are living guards in the mine, they will attack the newly liberated ogres (if one of them dies at the hands of the guards, Malacath will not be upset, the main thing is that none of those liberated are killed by you personally).

As soon as you open two cells, return to the Daedra Prince and receive the Volendrung hammer as a reward (enchanted to Paralyze and Reduce Health on Impact).

P.S. Returning to Drad's estate once again after this quest, you can see a rather funny sight - Lord Drad, working under the supervision of ogres.

To receive the quest, the hero must be level 15.

Mephala's Shrine is located northwest of the Imperial Prison. As a gift, we will need a purple nightshade flower.

For the plant, we go to the “Main Ingredient”, which is in the Trade District of the Imperial City, and buy it, or look into the Anvil Mages Guild.

The offering must be made between midnight and 5 am. So, we get the task. It is necessary to go to the town of Bleaker's Way and pit representatives of the two family clans living there against each other. To do this, you will have to deal with the two founders of the city and pretend to kill each other. Our goals: Nivan Dalvilu - the leader of the family Dalvilu family, and Hrol Ulfgar, leader of the Nordic clan.

We find Nivan's house, break open the door and get inside. We need Dalvilu Ceremonial dagger. We find it and leave. We do the same with the house of Hrol Ulfgar - from there we will borrow the Ulfgar family ring. Having obtained both items, let's move on to the most interesting part - the murders! Both of our victims return home at night. Best time to visit! You need to kill both of them, throwing the family heirlooms we recently stole to the bodies (we throw the Ulfgar ring to Nivan, and Dalvil’s ceremonial dagger to Hrol). Now all you need to do is talk to any of the residents about the murders, and then the real show will begin! But remember that you cannot take part in it (i.e., besides the two victims described above, you cannot kill anyone else).

We return to Mephala for a reward - an Ebony Blade, enchanted to drain health and deprive the enemy of his voice when struck.

To receive the quest, the hero must be level 10.

Meridia's Shrine is located near Skingrad, to the west of the city limits. The required gift is the remains of any undead: ectoplasm (Ectoplasm, remains of ghosts), bone meal (Bonemeal, remains of skeletons) or dead flesh ( Mort Flesh, zombie remains).

If you don’t have the necessary ingredients in your bag, we buy them in alchemy stores or visit the Mages Guilds of Skingrad, Leyawiin or Bruma.

After the offering, you will receive a task - to kill five necromancers in the Howling cave. Go there by following the quest marker. There are plenty of ghosts and other evil spirits inside, be prepared. Having dealt with them, we move on. We find a secret passage on the map - we find ourselves on the lower level of the cave. That's where the citizens we need are actually located! To take their lives, you will have to try very hard, because the necromantic art is strong! For your health, it is safest to eliminate them without unnecessary noise, otherwise, if zombies/skeletons/ghosts (underline as appropriate) come running from all over the cave, the hero will have a hard time.

After all five are dead, return to Meridia for your reward - the Ring of Khajiiti with a permanent chameleon effect and increased speed.

To receive the quest, the hero must be level 17.

Molag Bal's Shrine is located west of the Imperial City. Move directly west (and slightly south) from the bridge over Lake Rumare and you will find a statue. Molag Bal requires a lion skin as a gift (Lion Pelt) Lions are found in mountainous areas, so you'll have to wander around the hills and hills for a bit.

We give the lion skin - we will hear the voice of Molag Bal. He will tell you a sad story about one of the citizens of Cyrodiil, Melus Petilius, who took the “path without violence.” For these purposes, we will get a Cursed Mace, which Melus should use to kill you (!!!). We go to the Brindle Home and ask its inhabitants. You will learn that the local hero Melus “went astray” after the death of his wife and that he regularly visits her grave. We are watching his house. When Petilius goes to visit his wife again, then you need to act. Save the game (sometimes the quest doesn’t mind being glitched). Place the mace Molag Bal gave you next to the headstone on the grave, and then punch Melus. Offended, he will pick up this very mace from the ground and attack you (if he suddenly starts attacking not with a mace, but with a sword, it’s bad, the quest will not count - you’ll have to steal the sleeping sword from him before that). Don't defend yourself or hit him, wait until your health bar reaches zero. As soon as you die, you will wake up at the shrine of the Daedric Lord.

Talk to him and receive a reward - the Mace of Molag Bal, enchanted to drain strength and mana upon impact.

You can find Namira's Shrine by moving east (and slightly south) from Bruma. After talking with Namira's followers, we learn that to summon deidra we need to be “less pretty.”

In other words, the hero will have to lower the Charisma/Personality attribute below 20. A few bottles of cheap wine will do the job quite well. Each reduces attractiveness by 10 to 120 seconds, so calculate the required dose yourself based on your level of development.

Keep in mind that you won’t be allowed to drink more than four bottles at once, so if the hero’s attractiveness is above 60, you won’t be able to get by with just wine. Here you will need at least a specialist level of alchemy (Journeyman). You probably noticed that potions that combine positive and negative effects are displayed in the inventory as a pink bottle, which means the hero can drink its contents. Our task is to prepare a potion with some useful property and with the property of reducing attractiveness, without suppressing the harmful effect, so when brewing you need to use only a mortar and pestle and a calciner. Suitable preparations include: Bog Beacon Asco Cap, both types of Cinnabar Polypore Cap, Emetic Russula Cap, Summer Bolete Cap, Leek, Pumpkin ), sweet roll (Sweetroll).

Once we lower the attractiveness, we talk to one of the followers again, after which we can talk with Namira. From her words we learn about some of her “Forgotten Ones” followers. They lived in darkness for centuries until four priests from the Church of Arkay brought them light. Namira will give you the spell Namira's Shroud, which will help you revive the darkness again. All these brethren are located in the ruins of Anga, located nearby. Before the trip, we advise you to stock up on potions (or things) with the effect of the “Night Eye” ( The Night Eye). We leave for Anga. Upon arrival, you will understand what darkness means. The “Forgotten” cannot stand light, which is exactly what the Arkaian priests took advantage of. Each of them walks with a torch in order to keep the “Forgotten” under control. Cast on each priest has a spell - his torch goes out, and he immediately finds his death at the hands of the cultists (you can’t kill anyone, we only use the spell).

After all four are dead, you will receive a message that you need to return to the sanctuary. Reward - Ring of Namira with the effects of reflecting damage and spells.

To receive the quest, the hero must be level 10.

Nocturnal's Shrine is located northeast of Leyawiin. You can find it by moving along the road in The Nibenay Valley. No offerings are required to receive the quest.

Talk to the Daedra and she will tell you about her problem. Two Argonians stole her "eye" (Eye of Nocturnal), which must be returned. These comrades are in Leyawiin, so we’ll go there. Talk to any of the city guards and he will tell you that there are rumors of a rare gem that a couple of adventurers have obtained. Go to the Argonians' home and talk to them. But it turns out that neither Weebam-Na nor Bejeen have heard of any "eye". Leave the house and sneak into it again. You will overhear a conversation between our two comrades. From it it will become clear that they hid the stone in the Tidewater Cave. Ask the same guard about this cave, and a marker will appear on the map. Go there. The "Eye of Nocturnal" is located not so far from the entrance, in the left wing of the cave under water. On the way you will have to deal with several animals, and after we take the stone, a troll will come running, which will also have to be calmed down.

We return the eye to its true owner and receive as a reward the Skeleton Key - an unbreakable master key, which also gives a +40 bonus to the Security skill.

To receive the quest, the hero must be level 10.

Peryite's Shrine is located on the banks of the Silverfish River, east of the Imperial Bridge Inn. No gifts are needed to receive the quest. Near the shrine you will find five followers, but they will be in a “not very natural” state.

Talk to Peryite. It turns out that the bodies of these comrades remained in reality, but their souls ended up in Oblivion. These are the ones you have to return. When you're ready, activate the statue again and Peryite will transport you to Oblivion. You have to find 5 souls and bring them back. All of them are marked on the map with markers, but you will have to wander around quite a lot, because the location is quite large. Be prepared to encounter a lot of "level" Daedra. After finding all five, a portal will appear, teleporting you back.

We speak again with the statue of the lord and receive as a reward the enchanted shield SpellBreaker (reflecting spells).

To receive the quest, the hero must be level 8.

The Shine of Sanguine is located just north of Skingrad. The gift here is a bottle of Cyrodiil Brandy, which we purchase at a reasonable price in the "Main Ingredient" in the Imperial City or we "borrow", for example, from the premises of the "Gilded Carafe" or " Mystic Emporium" in the same Shopping District.

After the offering, Sanguine will talk to you. We learn that the Countess of Leyawiin, Mrs. Alessia Caro (Countess of Leyawiin) is organizing a dinner party, which we will attend. You love social events, don't you? And to make it more fun, Sanguine will grant you the Stark Reality spell. Let's go to the reception! Our path lies to Leyawiin Castle. The Countess and guests are in the Dinning Room, but the entrance to it is guarded by a guard. You will be able to enter after 6 pm, raising his attitude towards you quite high (wearing expensive clothes or armor will make this easier). As soon as we see the guests and the countess, we can cast a spell! And here you will feel its amazing effect - the clothes of everyone present in the room will disappear! Unfortunately, you are one of those present, so don’t be too upset if you lose all your inventory. Here another problem will arise - the guards will consider such behavior on your part an attack, and will not hesitate to acquaint you with the letter of the law. You'll have to go to jail. You can, of course, resist arrest, but it’s very difficult to do this naked; it’s best to simply give him a run for his money.

We return to the shrine and receive for our torment a staff - Sanguine Rose, enchanted to summon a Daedra.

To receive the quest, the hero must be level 2.

Sheogorath's shrine is located in the southern part of Cyrodiil, between Bravil and Leyawiin. Talk to Sheogorath's followers. Get information that the offering requires Lettuce, a small soul stone (Lesser soul gem) and yarn (Yarn).

The first two can be purchased for almost nothing in any city; look for yarn in bags and boxes in the habitats of beggars in the capital.

You have to fulfill a certain prophecy that the inhabitants of the Border Watch believe in. Go there and talk to the local shaman Ri" Bassa about the "K"Sharra Prophecy". Tell him that you are just an inquisitive student (scholar) and learn about his first two signs: a pest invasion and the death of all cattle. You have to make sure that these signs come true! Talk to the shaman again, let him tell you about this town. You learn that the local diner has a cheese museum.

We go there and talk to the hostess. She will gladly tell you about one of the peculiar “fragrant” cheeses that she keeps - Olroy Cheese (near the entrance, in the display case). You'll have to steal it. Next, we go outside and send this cheese into the pot hanging on the fire. We advise you to move away, because the smell is terrible! And, oh horror! Rats will appear! The shaman will have a slight panic attack and will try to deal with the rats by injecting poison into the rodents. Take bait, it will come in handy. Head to the southern part of the city. Do you see the sheep walking peacefully in the pen? In the name of the prophecy of K "Sharra, they must give their lives! The easiest way is to shoot with a bow, or we can throw rat poison in the sheep feeder. As soon as they all die, we will hear the voice of Sheogorath. He will ask you to go closer to the city center, so as not to miss the holiday. Our familiar shaman already seems to have begun to go a little crazy. And you will have a unique chance to see the third and final sign of the ancient prophecy, fulfilled by Shigorat himself. Do you like animals? If so, better not look at the sky! There are dogs "! Burning and flying towards the surface of the earth! When else would you have seen such a thing, if not at the end of the world!

Go for your reward - the Wabbajack staff, which turns the enemy into a random creature.

To receive the quest, the hero must be level 5.

Vaermina's Shrine is located southwest of Cheydinhal, on Lake Poppad. This quest requires perhaps the most difficult to obtain gift - the Black Soul Gem.

You can get it in several ways: find it among the junk in the caves of necromancers, for example, Dark Fissure (and you will have to visit many such “necromantic” locations while completing Mages Guild quests) or do it yourself. For the last method you will need: a Grand Soul Gem, the SoulTrap spell and a necromancer altar. The latter can be found, for example, near the aforementioned Dark Fissure cave. Once a week, when a ray of light falls on the altar from the night skies, it becomes possible to make a black soul stone. To do this, place a great soul stone in the altar and cast a spell on the altar.

Once the black stone is obtained, return to the shrine. Receive a quest, you need to return the stolen Orb of Vaermina. This item is located in the tower of the wizard Arkved's Tower, where you have to go. The only difficulty in passing is the hordes of scamps, atronachs and other creatures on the way to the abode of the wizard himself. As soon as you arrive there, you will see the sorcerer sleeping eternal sleep (for a change you can kill). We take the Ball and return (you can through the exit located here).

Vaermina's reward is a very good staff, the Skull of Corruption, which creates an exact copy of your opponent to fight on your side.

To receive this quest, the hero must have completed the "Blood of the Daedra" quest in the main story, have level 21 behind him and completed the quests of all other Daedra Lords (if you chose not to give up the Umbra sword, do not worry, Clavicus Vile's quest is still considered completed). During sleep, someone Casta Flavus will visit you and tell you that Hermaeus Mora is calling you. The sanctuary will be marked with a marker on your map. Getting to the place is very difficult, it is located high in the Jerol mountains, it is best to start from Sankre Tor.

No offering is required. Your task is to collect 10 souls for the Daedra Lord, one from a representative of each race; for this purpose you will be given a special spell, Mora's Trap. To capture souls, stones are not needed, cast the spell and take a life. Naturally, it is advisable not to get caught under the hood of the Imperial Guard, completing the task. Of course, you can go clear out various bandit holes, and gradually you will gain the necessary collection. However, if you can’t wait to see what kind of gift Hermaeus has prepared for you, walk through the remote corners of the province, collecting the harvest innocent souls. And where can you find these? That's right, the sanctuaries of the Daedra lords! You can start right from the sanctuary of Mora, he will not be offended by you, and three copies (the souls of a Dunmer, an Imperial and a Khajiit) are already in your pocket. It is not necessary to make a pilgrimage to all the statues It will be enough to run to Peryite, Clavicus Vile and Meridia, and the problem will be solved.

Delighted, Mora will reward you with... the book "Oghma Infinium". Do not rush to be upset, you can really drink from this source of knowledge. Open the book. You will be asked to study either the path of steel, or the shadow, or the spirit, or leave the reading until a more appropriate time. Think carefully before choosing one of the options; after reading, the book will disappear. Warriors will receive a 10-point increase in two attributes: strength and speed, and three skills: blades, heavy armor and blunt weapons. Thieves will receive a 10-point increase in speed and agility, as well as their ability to pick locks, sneak, and wear light armor. Mages are rewarded with an increase of 10 units to one attribute - intelligence - and three skills: destruction, witchcraft and restoration.

If any of these skills are among the main ones, even if they have already reached a hundred by the time of reading, they will be increased by 10, and the hero’s level will increase by 1-3.

Notes. In the script for modifying skills, the ModPCSkill function is used, which in the unpatched original game temporarily “freezes” the growth of a skill until, through honest training, you upgrade it to an increased “advance” level. Owners of Russian localization should not worry about this - the game is patched. One more thing, it seems that the magicians were deprived not out of malice, but because of a script error, and it was planned to increase their Willpower.

Azura

Azura's shrine is located in the northeast of Cyrodiil, strictly north of Lake Arrius. Let's talk to Mels Maryon. From his words it will become clear that in order to summon Azura it is necessary to present her with a "shining dust" (Glow Dust) at sunrise or sunset (between 5 and 7 am or evening).

This ingredient is easy to find in the remains of creatures called will-o-the-wisps (they appear only if you have a high enough level, about 9-10. It’s easy to find, but not so easy to kill - they have immunity to conventional weapons, stock up on spells or enchanted weapons). Another option is to buy it in the alchemy shops of the capital or grab some dust in the basement of the Mages Guild in Bruma.

Having obtained the offering, return to the statue at the time indicated above, “activate” it and listen. From Azura’s words, we learn about some of her followers who have settled in a nearby mine; they need to be granted “eternal peace.” Note that they are vampires, so we recommend stocking up on potions to treat diseases so as not to catch any infection. We go to the Gutted Mine, following the marker, kill three vampires that are not very far from the entrance. We will find two more by moving a little deeper into the mine through a secret tunnel (the entrance to it will open if we disturb a pebble hanging nearby on a string). Once all five are dead, you will receive a message that Azura is waiting for you. Let's go back.

The reward will be a fairly good artifact - Azura's Star. It is a “reusable” soul stone (it does not disappear after being used for enchanting or recharging).

Boeth

Boethia's Shrine is located far to the east of Cyrodiil, in the mountains. You can find it by moving southeast of Cheydinhal, along the mountains. Talk to Haekwon. As an offering you will need a Daedra Heart .

You can find it in the remains of humanoid Daedra - Dremora and Xivilai, or look for it in alchemy stores. If the search is completely hopeless, we go to the Anvil Fighter's Guild, and we see a heart lying there under a lock in a demonstration box (you'll have to work with a master key.)

After making the offering and listening to Boethiah's speech, enter the portal that has opened nearby. You have to take part in the “Tournament of Ten Bloods”. Before entering, stock up on more powerful weapons; besides, it would be nice to get rid of extra pounds in your inventory (since there will be something to take out). You will fight nine chosen ones (one fighter from each race other than your own). We go from gate to gate, behind each of them there will be an enemy (do not forget to search the dead). After defeating everyone, behind the next gate there will be a portal that returns you back to reality.

We speak with Boethiah and receive as a reward the Golden Sword (Goldbrand) - an excellent blade enchanted to strike with fire. Please note that, unlike TES 3: Morrowind, it will not be possible to turn it into a more advanced version, so be content with what was given to you.

Clavicus Vile

To receive the quest, the hero must be level 20.

Clavicus Vile's Shrine is located in the southwest of the Imperial City, the easiest way to find it is by moving from Skingrad to the northeast along The Gold Road. Shrine Servant Ma "Raska (Ma" Raska) will tell you that 500 gold are needed to make an offering to the statue.

From the words of Clavicus Vile, you will learn that he needs a sword with the soul of Umbra (a warrior who had some business with Vile in the past) enclosed in it. However, those who completed Morrowind may remember a hefty orc in the mountains near Suran). The Daedra Prince will advise you to start searching in the area of ​​the village of Pell's Gate. On the way there, you will suddenly hear a strange voice. This is Barbas, Clavicus's dog (his figurine is in your backpack). You will have to listen to his chatter. Apparently, Barbas really doesn’t want the Umbra sword to return to Vile, so he will say that it would be better for you and him not to carry out the lord’s task. In any case, it’s up to you to decide.

Upon arrival at Pell's Gate, talk to the old man, Irroke the Wide. He will remember that once his student Lenwin found this sword and took the name Umbra. She was last seen in in the ruins of Vindasel. We go there. Umbra is in the farthest room, on the way to which you will encounter a couple of traps (the first is a floor going down, revealing spikes; the second is in the next large room, a gas one). In the depths of the ruins we will see Umbra. You can even talk to her (she will give you a condition - “leave and survive, or stay and die.”) If you decide not to attack her, return to the sanctuary and inform the lord about your decision (in this case, Barbas himself will give you a small reward) . And if you still want to attack, keep in mind that Umbra is quite strong, and in addition to the sword, she has a full set of ebony armor. The nearby traps can provide invaluable assistance in destroying her. Introduce her to the gas one, drop her a couple of times on the spikes, and then the task will not seem so impossible. After her death, we take the sword, and at the same time the armor (very good, and worth a lot) and return to the sanctuary.

The Umbra sword has very good damage, and is also enchanted with the “Soul Trap” effect when hit. You can give it to Vile, and in return receive his mask (Masque of Clavicus Vile), which has a permanent effect in the form of an increase in charm (we still recommend keeping Umbra for yourself, especially since in this case the quest will still be considered completed).

Hircine (Hersin)

Hircine's Shrine is located exactly in the middle between the capital (Imperial City) and Bravil. Let's talk with the lord's followers. It turns out that the offering requires a wolf (Wolf Pelt) or a bear skin (Bear Pelt). Wolves live in forests almost all over Cyrodiil, so there should be no problems with finding the skin. If they do arise, we can go borrow the skin from the Cheydinhal Fighter's Guild.

We speak with Hirtsin. All that is needed for his quest is to kill a unicorn peacefully walking nearby. Everything would be great if it weren’t for his security! Horse's peace is guarded by a hostile group of minotaurs. We kill them, then the unicorn, take the horn and return to the sanctuary. On a note, if you manage to remove the minotaurs without making any noise, you can saddle up the unicorn and ride a little!

We give Hircine the horn, we get armor enchanted to resist magic called Savior's Hide.

Malacath

Malacath's Shrine can be found in the southwestern tip of Cyrodiil, north of Anvil. Orc follower Shobob Gro-Budash will tell you that Malacath needs Troll Fat as a gift.

This is where the first problem may arise, because this ingredient is not very common. The first thing you can try is to look at retail outlets offering alchemical potions and components, and also look into the living quarters of the Skingrad Mages Guild. Trolls can be encountered during some quests of the Fighters Guild (for example, "The Secret of Harlan's Outpost" Mystery at Harlun's Watch), or quests for the Daedric statues - Nocturnal and Meridia.

We give the fat - we get a task. Malacath is very unhappy that a certain Lord Drad has captured his ogres and is exploiting them for his own purposes. Let's go to this lord's estate. If he’s not particularly keen on communicating, we’ll talk to his wife, who can tell you something (to do this you’ll have to raise her attitude towards you). It turns out that Drad is keeping ogres in the nearby Bleak Mine. All that is now required of us is to free the ogres from their cages. We can go in several ways: given that the locks on the cages are quite complex, we can either steal the keys from the guards’ pockets, or simply kill them all. Another way is to sneak past the guards to the cells and open them with a master key. If there are living guards in the mine, they will attack the newly liberated ogres (if one of them dies at the hands of the guards, Malacath will not be upset, the main thing is that none of those liberated are killed by you personally).

As soon as you open two cells, return to the Daedra Prince and receive the Volendrung hammer as a reward (enchanted to Paralyze and Reduce Health on Impact).

P.S. Returning to Drad's estate once again after this quest, you can see a rather funny sight - Lord Drad, working under the supervision of ogres.

Mephala

To receive the quest, the hero must be level 15.

Mephala's Shrine is located northwest of the Imperial Prison. As a gift, we will need a purple nightshade flower.

For the plant, we go to the “Main Ingredient”, which is in the Trade District of the Imperial City, and buy it, or look into the Anvil Mages Guild.

The offering must be made between midnight and 5 am. So, we get the task. It is necessary to go to the town of Bleaker's Way and pit representatives of the two family clans living there against each other. To do this, you will have to deal with the two founders of the city and pretend to kill each other. Our goals: Nivan Dalvilu - the leader of the family Dalvilu family, and Hrol Ulfgar, leader of the Nordic clan.

We find Nivan's house, break open the door and get inside. We need Dalvilu Ceremonial dagger. We find it and leave. We do the same with the house of Hrol Ulfgar - from there we will borrow the Ulfgar family ring. Having obtained both items, let's move on to the most interesting part - the murders! Both of our victims return home at night. Best time to visit! You need to kill both of them, throwing the family heirlooms we recently stole to the bodies (we throw the Ulfgar ring to Nivan, and Dalvil’s ceremonial dagger to Hrol). Now all you have to do is talk to any of the residents about the murders, and then the real show will begin! But remember that you cannot take part in it (i.e., besides the two victims described above, you cannot kill anyone else).

We return to Mephala for a reward - an Ebony Blade, enchanted to drain health and deprive the enemy of his voice when struck.

Meridia

To receive the quest, the hero must be level 10.

Meridia's Shrine is located near Skingrad, to the west of the city limits. The required gift is the remains of any undead: ectoplasm (Ectoplasm, remains of ghosts), bone meal (Bonemeal, remains of skeletons) or dead flesh ( Mort Flesh, zombie remains).

If you don’t have the necessary ingredients in your bag, we buy them in alchemy stores or visit the Mages Guilds of Skingrad, Leyawiin or Bruma.

After the offering, you will receive a task - to kill five necromancers in the Howling cave. Go there by following the quest marker. There are plenty of ghosts and other evil spirits inside, be prepared. Having dealt with them, we move on. We find a secret passage on the map - we find ourselves on the lower level of the cave. That's where the citizens we need are actually located! To take their lives, you will have to try very hard, because the necromantic art is strong! For your health, it is safest to eliminate them without unnecessary noise, otherwise, if zombies/skeletons/ghosts (underline as appropriate) come running from all over the cave, the hero will have a hard time.

After all five are dead, return to Meridia for your reward - the Ring of Khajiiti with a permanent chameleon effect and increased speed.

Molag Bal

To receive the quest, the hero must be level 17.

Molag Bal's Shrine is located west of the Imperial City. Move directly west (and slightly south) from the bridge over Lake Rumare and you will find a statue. Molag Bal requires a lion skin as a gift (Lion Pelt) Lions are found in mountainous areas, so you'll have to wander around the hills and hills for a bit.

We give the lion skin - we will hear the voice of Molag Bal. He will tell you a sad story about one of the citizens of Cyrodiil, Melus Petilius, who took the “path without violence.” For these purposes, we will get a Cursed Mace, which Melus should use to kill you (!!!). We go to the Brindle Home and ask its inhabitants. You will learn that the local hero Melus “went astray” after the death of his wife and that he regularly visits her grave. We are watching his house. When Petilius goes to visit his wife again, then you need to act. Save the game (sometimes the quest doesn’t mind being glitched). Place the mace Molag Bal gave you next to the headstone on the grave, and then punch Melus. Offended, he will pick up this very mace from the ground and attack you (if he suddenly starts attacking not with a mace, but with a sword, it’s bad, the quest will not count - you’ll have to steal the sleeping sword from him before that). Don't defend yourself or hit him, wait until your health bar reaches zero. As soon as you die, you will wake up at the shrine of the Daedric Lord.

Talk to him and receive a reward - the Mace of Molag Bal, enchanted to drain strength and mana upon impact.

Namira

You can find Namira's Shrine by moving east (and slightly south) from Bruma. After talking with Namira's followers, we learn that to summon deidra we need to be “less pretty.”

In other words, the hero will have to lower the Charisma/Personality attribute below 20. A few bottles of cheap wine will do the job quite well. Each reduces attractiveness by 10 to 120 seconds, so calculate the required dose yourself based on your level of development.

Keep in mind that you won’t be allowed to drink more than four bottles at once, so if the hero’s attractiveness is above 60, you won’t be able to get by with just wine. Here you will need at least a specialist level of alchemy (Journeyman). You probably noticed that potions that combine positive and negative effects are displayed in the inventory as a pink bottle, which means the hero can drink its contents. Our task is to prepare a potion with some useful property and with the property of reducing attractiveness, without suppressing the harmful effect, so when brewing you need to use only a mortar and pestle and a calciner. Suitable preparations include: Bog Beacon Asco Cap, both types of Cinnabar Polypore Cap, Emetic Russula Cap, Summer Bolete Cap, Leek, Pumpkin ), sweet roll (Sweetroll).

Once we lower the attractiveness, we talk to one of the followers again, after which we can talk with Namira. From her words we learn about some of her “Forgotten Ones” followers. They lived in darkness for centuries until four priests from the Church of Arkay brought them light. Namira will give you the spell Namira's Shroud, which will help you revive the darkness again. All these brethren are located in the ruins of Anga, located nearby. Before the trip, we advise you to stock up on potions (or things) with the effect of the “Night Eye” ( The Night Eye). We leave for Anga. Upon arrival, you will understand what darkness means. The “Forgotten” cannot stand light, which is exactly what the Arkaian priests took advantage of. Each of them walks with a torch in order to keep the “Forgotten” under control. Cast on each priest has a spell - his torch goes out, and he immediately finds his death at the hands of the cultists (you can’t kill anyone, we only use the spell).

After all four are dead, you will receive a message that you need to return to the sanctuary. Reward - Ring of Namira with the effects of reflecting damage and spells.

Nocturnal

To receive the quest, the hero must be level 10.

Nocturnal's Shrine is located northeast of Leyawiin. You can find it by moving along the road in The Nibenay Valley. No offerings are required to receive the quest.

Talk to the Daedra and she will tell you about her problem. Two Argonians stole her "eye" (Eye of Nocturnal), which must be returned. These comrades are in Leyawiin, so we’ll go there. Talk to any of the city guards and he will tell you that there are rumors of a rare gem that a couple of adventurers have obtained. Go to the Argonians' home and talk to them. But it turns out that neither Weebam-Na nor Bejeen have heard of any "eye". Leave the house and sneak into it again. You will overhear a conversation between our two comrades. From it it will become clear that they hid the stone in the Tidewater Cave. Ask the same guard about this cave, and a marker will appear on the map. Go there. The "Eye of Nocturnal" is located not so far from the entrance, in the left wing of the cave under water. On the way you will have to deal with several animals, and after we take the stone, a troll will come running, which will also have to be calmed down.

We return the eye to its true owner and receive as a reward the Skeleton Key - an unbreakable master key, which also gives a +40 bonus to the Security skill.

Perite

To receive the quest, the hero must be level 10.

Peryite's Shrine is located on the banks of the Silverfish River, east of the Imperial Bridge Inn. No gifts are needed to receive the quest. Near the shrine you will find five followers, but they will be in a “not very natural” state.

Talk to Peryite. It turns out that the bodies of these comrades remained in reality, but their souls ended up in Oblivion. These are the ones you have to return. When you're ready, activate the statue again and Peryite will transport you to Oblivion. You have to find 5 souls and bring them back. All of them are marked on the map with markers, but you will have to wander around quite a lot, because the location is quite large. Be prepared to encounter a lot of "level" Daedra. After finding all five, a portal will appear, teleporting you back.

We speak again with the statue of the lord and receive as a reward the enchanted shield SpellBreaker (reflecting spells).

Sanguine

To receive the quest, the hero must be level 8.

The Shine of Sanguine is located just north of Skingrad. The gift here is a bottle of Cyrodiil Brandy, which we purchase at a reasonable price in the "Main Ingredient" in the Imperial City or we "borrow", for example, from the premises of the "Gilded Carafe" or " Mystic Emporium" in the same Shopping District.

After the offering, Sanguine will talk to you. We learn that the Countess of Leyawiin, Mrs. Alessia Caro (Countess of Leyawiin) is organizing a dinner party, which we will attend. You love social events, don't you? And to make it more fun, Sanguine will grant you the Stark Reality spell. Let's go to the reception! Our path lies to Leyawiin Castle. The Countess and guests are in the Dinning Room, but the entrance to it is guarded by a guard. You will be able to enter after 6 pm, raising his attitude towards you quite high (wearing expensive clothes or armor will make this easier). As soon as we see the guests and the countess, we can cast a spell! And here you will feel its amazing effect - the clothes of everyone present in the room will disappear! Unfortunately, you are one of those present, so don’t be too upset if you lose all your inventory. Here another problem will arise - the guards will consider such behavior on your part an attack, and will not hesitate to acquaint you with the letter of the law. You'll have to go to jail. You can, of course, resist arrest, but it’s very difficult to do this naked; it’s best to simply give him a run for his money.

We return to the shrine and receive for our torment a staff - Sanguine Rose, enchanted to summon a Daedra.

Shegorat

To receive the quest, the hero must be level 2.

Shegorath's shrine is located in the southern part of Cyrodiil, between Bravil and Leyawiin. Talk to Shegorath's followers. Get information that the offering requires Lettuce, a small soul stone (Lesser soul gem) and yarn (Yarn).

The first two can be purchased for almost nothing in any city; look for yarn in bags and boxes in the habitats of beggars in the capital.

You have to fulfill a certain prophecy that the inhabitants of the Border Watch believe in. Go there and talk to the local shaman Ri" Bassa about the "K"Sharra Prophecy". Tell him that you are just an inquisitive student (scholar) and learn about his first two signs: a pest invasion and the death of all cattle. You have to make sure that these signs come true! Talk to the shaman again, let him tell you about this town. You learn that the local diner has a cheese museum.

We go there and talk to the hostess. She will gladly tell you about one of the peculiar “fragrant” cheeses that she keeps - Olroy Cheese (near the entrance, in the display case). You'll have to steal it. Next, we go outside and send this cheese into the pot hanging on the fire. We advise you to move away, because the smell is terrible! And, oh horror! Rats will appear! The shaman will have a slight panic attack and will try to deal with the rats by injecting poison into the rodents. Take bait, it will come in handy. Head to the southern part of the city. Do you see the sheep walking peacefully in the pen? In the name of the prophecy of K "Sharra, they must give their lives! The easiest way is to shoot with a bow, or we can throw rat poison in the sheep feeder. As soon as they all die, we will hear the voice of Sheogorath. He will ask you to go closer to the city center, so as not to miss the holiday. Our familiar shaman already seems to have begun to go a little crazy. And you will have a unique chance to see the third and final sign of the ancient prophecy, fulfilled by Shigorat himself. Do you like animals? If so, better not look at the sky! There are dogs "! Burning and flying towards the surface of the earth! When else would you have seen such a thing, if not at the end of the world!

Go for your reward - the Wabbajack staff, which turns the enemy into a random creature.

Vermina

To receive the quest, the hero must be level 5.

Vaermina's Shrine is located southwest of Cheydinhal, on Lake Poppad. This quest requires perhaps the most difficult to obtain gift - the Black Soul Gem.

You can get it in several ways: find it among the junk in the caves of necromancers, for example, Dark Fissure (and you will have to visit many such “necromantic” locations while completing Mages Guild quests) or do it yourself. For the last method you will need: a Grand Soul Gem, the SoulTrap spell and a necromancer altar. The latter can be found, for example, near the aforementioned Dark Fissure cave. Once a week, when a ray of light falls on the altar from the night skies, it becomes possible to make a black soul stone. To do this, place a great soul stone in the altar and cast a spell on the altar.

Once the black stone is obtained, return to the shrine. Receive a quest, you need to return the stolen Orb of Vaermina. This item is located in the tower of the wizard Arkved's Tower, where you have to go. The only difficulty in passing is the hordes of scamps, atronachs and other creatures on the way to the abode of the wizard himself. As soon as you arrive there, you will see the sorcerer sleeping eternal sleep (for a change you can kill). We take the Ball and return (you can through the exit located here).

Vaermina's reward is a very good staff, the Skull of Corruption, which creates an exact copy of your opponent to fight on your side.

Hermaeus Mora

To receive this quest, the hero must have completed the "Blood of the Daedra" quest in the main story, have level 21 behind him and completed the quests of all other Daedra Lords (if you chose not to give up the Umbra sword, do not worry, Clavicus Vile's quest is still considered completed). During sleep, someone Casta Flavus will visit you and tell you that Hermaeus Mora is calling you. The sanctuary will be marked with a marker on your map. Getting to the place is very difficult, it is located high in the Jerol mountains, it is best to start from Sankre Tor.

No offering is required. Your task is to collect 10 souls for the Daedra Lord, one from a representative of each race; for this purpose you will be given a special spell, Mora's Trap. To capture souls, stones are not needed, cast the spell and take a life. Naturally, it is advisable not to get caught under the hood of the Imperial Guard, completing the task. Of course, you can go clear out various bandit holes, and gradually you will gain the necessary collection. However, if you can’t wait to see what kind of gift Hermaeus has prepared for you, walk through the remote corners of the province, collecting the harvest innocent souls. And where can you find these? That's right, the sanctuaries of the Daedra lords! You can start right from the sanctuary of Mora, he will not be offended by you, and three copies (the souls of a Dunmer, an Imperial and a Khajiit) are already in your pocket. It is not necessary to make a pilgrimage to all the statues It will be enough to run to Peryite, Clavicus Vile and Meridia, and the problem will be solved.

Delighted, Mora will reward you with... the book "Oghma Infinium". Do not rush to be upset, you can really drink from this source of knowledge. Open the book. You will be asked to study either the path of steel, or the shadow, or the spirit, or leave the reading until a more appropriate time. Think carefully before choosing one of the options; after reading, the book will disappear. Warriors will receive a 10-point increase in two attributes: strength and speed, and three skills: blades, heavy armor and blunt weapons. Thieves will receive a 10-point increase in speed and agility, as well as their ability to pick locks, sneak, and wear light armor. Mages are rewarded with an increase of 10 units to one attribute - intelligence - and three skills: destruction, witchcraft and restoration.

If any of these skills are among the main ones, even if they have already reached a hundred by the time of reading, they will be increased by 10, and the hero’s level will increase by 1-3.

Fame +1 ID: DAMolagBal Required Items: Lion Pelt Required Level: 17

Shrine of Molag Bal

Quick Walkthrough [edit]

  1. Once you have reached level 17, offer a lion pelt to Molag Bal.
  2. In Brindle Home , goad Melus Petilius into attacking and killing you with Molag's Cursed Mace.
  3. Be resurrected by Molag Bal and receive the Mace of Molag Bal.

Detailed Walkthrough [edit]

Locating the Shrine of Molag Bal[edit]

Well, it seems you"ve accomplished the task set out for you. Well done. Another man damned. Another ruined soul. But, you"ll still get your prize, won"t you? I think it was worth it... don't you? Keep up the good work, little mortal.

Should you fail, however, you will get no reward and anger the Daedric Lord.

You"ve failed, mortal. I didn"t figure you had it in you. Weakling. Pathetic piece of filth. Leave, before I make you sorry you ever came here.

Notes [edit]

Bugs [edit]

  • In this quest, Petilius is not actually supposed to kill you. The game just waits for your Health to drop below 20 points (regardless of how that happens) and then teleports you back to the shrine. As long as Petilius is doing "normal" amounts of damage , your health should never fall below 0. But if Petilius deals more than 20 damage in a single hit and kills you outright, it is possible for your death and resurrection to be set by bugs. The best way to avoid/fix all such problems is to reload a save from before Petilius attacks you. Note: Petilius will only do more than 11 points of damage per hit when he does a power attack or if the game"s difficulty is higher than the default value.
  • If you are killed while knocked down, you will have no body when you are resurrected.
    • To fix this bug, you can get yourself knocked down again or simply load a previous save game. Alternatively, you can save, exit Oblivion, and reload. This will sometimes reload the body mesh.
  • If you are sitting in a chair when Petilius kills you, you will reappear sitting on thin air and unable to move.
  • It"s possible the cursed mace will be flagged as a quest item. This prevents you from dropping it to complete the quest.
  • Occasionally, once killed, your Birthsign, Race and Fortify Attribute /Skill bonuses (eg. Night Mother's Blessing, Gray Prince's Training, Scales of Pitiless Justice, etc.) may be removed; and your fame be reset to zero. Your character may also be invisible. Bonuses provided by items can be retrieved by simply dropping them and picking them up again. However, this method doesn't work for all items and certainly can't restore racial and birthsign bonuses.
  • If you do not complete Molag Bal's quest correctly, Olyn the master trainer in Conjuration will not have the conversation option to complete the Conjuration master training quest .
  • Journal Entries [edit]

    Molag Bal (DAMolagBal)
    Stage Finishes Quest Journal Entry
    10 Molag Bal's follower has told me that, in order to summon the Daedra, I must present an offering of a lion pelt to the statue.
    20 Molag Bal has spoken to me, and wishes me to help him corrupt Melus Petilius, by forcing him to kill me with the Cursed Mace. I should travel to Brindle Home and see what I can find.
    30 I have spoken to a resident of Brindle Home, who tells me that Petilius has lived in a small house outside of town since the death of his wife.
    40 I have learned that Petilius visits the grave of his wife every day.
    50 Although I tried to goad Petilius into fighting me, he would not. Perhaps I will have to try when he is in a different state of mind.
    60 I have goaded Melus Petilius into attacking me with the Cursed Mace. I have been transported back to the Shrine of Molag Bal. (If Melus used the Cursed Mace) or
    I have goaded Melus Petilus

    Azura.

    To receive the task, the hero must have a second level.

    The Shrine of Azura is located in the northeast of Cyrodiil, due north of Lake Arrius. After talking with the followers, you will learn that to summon Azura you need to sacrifice "Glowing Dust" to her at sunrise or sunset (between 5 and 7 o'clock AM or PM). You can find it in alchemist shops or on the “corpses” of will-o’-the-wisps. The latter can only be killed with magic or enchanted silver, ebony, or Daedric weapons.

    Once all conditions are met, Azura will speak. She will talk about her followers who have become ill with vampirism. You must end their torment. They are located in a mine near the sanctuary. Kill the five vampires there and go get your reward. Azura will give you a reusable soul stone, Azura's Star.

    Boeth.

    The Shrine of Boethea is located far east of the Imperial City, in the mountains. Talk to the servants. As a gift you will need the "Heart of the Daedra". You can find it in remains or in alchemy shops.

    Donate your heart and listen to Boeth. You are about to take part in the "Tournament of Ten Bloods". 9 of the best warriors of Siroiil and your hero will meet in duels. Go through the gates one by one, kill the warriors and don’t forget to search. In addition to good armor and weapons, you will find a lot of healing potions and magic potions.

    After defeating everyone, go to the portal and talk to Boetha

    The reward is one of the best one-handed swords - the Golden Mark, enchanted for fire damage.


    Vermina.

    The sanctuary of Vaermina is located near Cheydinala, on Lake Poppad. Donation to Vaermina - one of the rarest items - the Black Soul Stone.

    You can find it in the caves of necromancers, for example, Black Break, as well as during the completion of tasks of the Mages Guild, or you can do it yourself. To do this you need: a great soul stone, a spell (or scroll) “Soul Capture” and a dark altar of necromancers. The latter can be found near the Black Break cave. Once a week, when Masser and Secunda rise, a ray of light falls on the altar, the time comes to make the black soul stone. To do this, place a great soul stone in the altar and cast a capture spell on the altar.

    Having brought the offering, Vaermina will tell you about the wizard who stole Vaermina's Ball. It is located in the Arcved Tower. There you will find yourself in the nightmares of this wizard. Having made your way through the hordes of lower Daedra, you will see an old man sleeping peacefully. Take the ball and leave.

    Reward: Skull of Corruption staff (creates a copy of your opponent to fight on your side).


    Clavicus Vile.

    To receive the task you must be level 20.

    The Shrine of Clavicus Vile is located southwest of the Imperial City; the easiest way to find it is if you walk from the Imperial City, across the bridge along the road along Lake Rumar to the south. The parishioners will tell you that the donation to the statue is 500 gold.

    Clavicus Vile needs a sword with the soul of an Umbra warrior enclosed in it. He also says to begin searching the Pell's Gate settlement. On your way there, you will suddenly hear another voice. This is Barbas, Vile's hound. He does not want the Umbra sword to return to Vile, since he will destroy it. He will advise you to talk to the statue again and refuse the task. It's up to you, but you can refuse later.

    At Pell's Gate, talk to Irok the Wild. His student Lenwin found this Umbra sword and became Umbra herself. She was seen in the island ruins of Vindasel. Umbra lives in the very last room. Along the way you will come across rats and crabs, as well as two traps, a falling floor and a steam outlet. When you reach the Umbra, talk to her. She will offer to either leave in peace or fight to the death. Barbas will appear again and offer to refuse. If you chose battle, talk to Umbra again and fight her. Remove the sword from the corpse, you can also take the armor for yourself.

    Upon returning to the sanctuary, talk to the statue. Clavicus will ask you to hand over the sword. But you don’t have to give it away. If you give it, your reward will be the Mask of Clavicus Vile, which increases your attractiveness; if not, then this sword is the best one-handed blade in terms of physical damage, and is also enchanted to capture the soul upon impact.


    Hircine.

    Sanctuary of the hunter Hircine between the capital and Bravil. The offering to her is a hunting trophy, the skin of a wolf or bear. You can shoot the animal not far from the sanctuary; they are found in abundance throughout the Empire.

    His task is to get the Unicorn Horn. This animal will be sown in a grove nearby. BUT!! She is guarded by minotaurs. Kill the guards, and then the unicorn itself. By the way, if you sneak up on him, you can use him as a horse.

    In exchange for the horn, Hircine gives a cuirass made from the Skin of the Savior. The best light armor in the game.


    Malacath.

    The Shrine of Malacath is located north and slightly west of Anvil. Donate him troll fat. The ingredient is quite rare, but can be found both on the corpses of the trolls themselves and in alchemy shops.

    We donate fat to Malakta and get the quest. Malacath is angry that Lord Drad is using his Ogres as slaves in the mine. Talk to the lord and his wife, charm them if necessary. The ogres are in the mine nearby. We go into the mine and free the poor creatures. They are locked in cages with complex locks. The keys to them are with the guards. You can kill all the guards and get the keys, steal them or pick the lock. The main thing is to free the Ogres and not kill any of them. They could have fallen from the guards, but this is not taken into account.

    The reward is the Volendrag hammer, enchanted to paralyze and take away health.

    Finally, take a look at the lord's estate))


    Mephala.

    To receive the task you must be level 15.

    The sanctuary of Mephala is located in the capital and Bruma). Nightshade is needed for the offering. Sold in almost all alchemy shops.

    The gift is received late at night, between 12 and 5 o'clock. The task of the net spinner is to create a quarrel between 2 families. To do this, you need to kill their leaders and blame the murder on someone else.

    To begin with, we steal a ceremonial dagger from the house of Nivan Dalvilu, and a family ring from the house of Hrol Ulfgar. Then, quietly (more convenient during sleep), we kill them and throw a relic of another family into the inventory. That is, Dalvil gets a ring, and Ulfgar gets a dagger. We spread a rumor about the murder by talking with any of the residents, and watch the bloody inter-family showdown. BUT don't participate in it.

    The reward is a unique Ebony Blade, enchanted to drain health and silence when struck.


    Meridia.

    To receive the task you must be level 10.

    The Shrine of Meridia is located west of Skingrad. The offering is the remains of the living dead: ectoplasm, bone meal or dead flesh. They are easy to get. Meridia asks to kill five necromancers in the Howling Cave. We just go there and clear out the cave.

    The reward is the Khajiit Ring, which gives increased speed and a chameleon to the owner.


    Molag Bal.

    To receive the task you must be level 17.

    The Altar of Molag Bal is located west of the Imperial City. The offering is a puma skin. You can find it both on the corpses of pumas and in stores.

    You must change the fate of another resident of Cyrodiil. Melus Petilius renounced violence. The Daedra Prince doesn't like this. He gives you the Cursed Mace, which Petilius must use to kill you. In the village, ask people about Melus. They will tell you his story and that he spends a lot of time at his wife's grave. We go there, throw the mace on the grave, save, remove all weapons and armor and hit Melus with our fist. He should grab the mace and start killing you. If not, then load the save and put the mace closer to it. As soon as your health approaches zero, you will be transported to the statue.

    Reward - Mace of Molag Bal, enchanted to drain strength and magic upon impact.


    Namira.

    To receive the task you must be level 5.

    Namira's sanctuary east of Bruma. She doesn't need the gift, but to get the task you need to lower her attractiveness. If your attractiveness is not very high anyway (up to 60), then four bottles of cheap wine will be enough. If it is higher, you will have to brew a potion yourself with a decrease in attractiveness and some positive effect. But use only a mortar and pestle and a calcinator, as other devices mitigate the negative effect

    After lowering the attractiveness, talk to the statue. Her task is to save the forgotten followers living in darkness from the priests of Arkay who bring them light. To do this, she gives you a spell that should be used to mark the priests. Go to the ruins, stocking up on potions of light or night eye, it is really very dark there. Detection of life will also come in handy. Look for priests with torches, but don't kill them. Cast your spells, and the servants will do the rest. Don't kill anyone yourself. After killing everyone, go to the statue.

    Reward - Namira's Ring, enchanted to reflect physical damage and spells.

    Nocturnal.

    To receive the task you must be level 10.

    The Nocturnal Shrine can be found by heading north along the road from Leyawiin. No offering required.

    Two thieves have stolen the Eye of Nocturnal, which must be returned. Go to the city and talk to the guards. They will talk about two Argonians who, as they say, recently got “lucky.” Go to the Argonians' house, talk to them, but they won't say anything. Exit and re-enter the house, either sneak or use a potion or invisibility spell. They will talk about the cave in which they hid the eye. Go into the cave, the eye is located near the entrance. Take it and return to the statue.

    The reward is an eternal master key, which also gives a +40 bonus to the Hacking skill and does not break.


    Perit.

    To receive the task you must be level 10.

    The sanctuary is located on the banks of the Silverfish River, between the bridge over the river and Canulus Lake. No offering required.

    Perit's servants tried to call him, but they were unsuccessful. Instead, their souls are ripped from their bodies and sent to Oblivion. You just need to find them. The statue will teleport you to Oblivion. Find all the souls using the markers, at the same time you will have to take out the local inhabitants, and return to our world. All.

    The reward is a heavy shield, Spell Breaker, enchanted to reflect 30% magic. Pairs very well with Namira's ring.


    Sanguine.

    To receive the task you must be level 8.

    Sanvin's Sanctuary north of Skingrad Skingrad. The offering is a bottle of Cyrodiil Brandy. You can find it in the shops of the Imperial City.

    Daedra Prince Sanguine is unhappy that Countess Leyaweena, Alesia Caro, is throwing a boring dinner party that you need to make fun. To do this, he gives you a spell that you must cast on the Countess and her guests. But first you must get into the dining room. The guard lets you in only at a certain hour and wearing expensive clothes or armor. Having sneaked into dinner, you can immediately cast a spell, but take care of retreating. After all, under the influence of the spell, all the clothes of the countess and guests will disappear, and yours too. Now run from here to the statue. If you are good at sneaking or have an invisibility spell, this is not a problem, but if not, you will have to serve time in prison. Or constantly resist arrest and run away. Don't worry, all things are safe and sound in the chest near the statue. Don't forget to pay the fine for your "crime"

    The reward is the Rose of Sanguine staff, enchanted to challenge the higher Daedra.


    Shigorat.

    To receive the task you must have level 2.

    The Shrine of Shigorath is located between Bravil and Leyawiin. The offering is lettuce, a tiny soul stone and yarn. All this can be easily found in “garbage” chests and barrels, or bought in stores.

    And why are all the Daedra Princes so fond of interfering in people's affairs?? You have to fulfill a prophecy known as the prophecy of K'Sharra. Go to the nearby village and talk to the shaman about the prophecy and the city.

    And so, the first 2 points of the prophecy are the invasion of rats and the death of sheep. From a conversation with the shaman, we learned that in the village there is an excellent cheese maker - the owner of the inn. Let's go there. There is that very stinking cheese on the shelf. The problem is that the key to it is in the owner's pocket. Get the cheese by either picking the lock or stealing the key. Now go outside and throw the cheese into the pot over the fire. Rats will come running from all over the area, and the shaman will begin to spread poison. Pick her up. Now he goes into the sheep pen and puts poison in their feeder. All. We wait. When the sheep die, you will hear Shigorat, who asks you to approach the city center for the final chord. The sky was covered with red clouds and it began to rain. Fiery rain. Fire rain from dogs. Everyone is rushing around, but we come back for the reward

    Reward: Wabbajak staff.


    Hermous Mora.

    To receive the task, you must complete the quests of all the Daedra Princes, follow the storyline to the quest “Blood of the Daedra,” and get level 21. After the dream, Casta Flavus will appear to you and say that Hermous Mora wants to see you. His sanctuary is high in the mountains, so it is better to go there from Bruma or Sankre Tor. There is no need for an offering, because he himself called you.

    Hermous needs the souls of 10 representatives of the Oblivion races. To do this, he gives you his soul stone and the Mora Capture spell. Just find 10 people of different races, cast a spell on them and kill them. All. Hint, you can use servants in sanctuaries as victims. The Daedra will not be offended.

    Returning with a full soul stone, Hermous will give you the book Ogma Infinium. Not an ordinary book. It can be read only once, but in different ways. You can choose the path of steel, the path of shadow or the path of spirit. Accordingly, the first for warriors increases Strength, Speed, Swords, Blunt weapons, Heavy armor by 10 units, the second for thieves increases Speed, Dexterity, Stealth, Hacking, Light armor by the same 10 units, and the third for a magician increases Intelligence, Destruction, Witchcraft and Recovery are also by 10. If one of the skills was the main one, then your level will increase by the amount of these skills.