Card file (middle group) on the topic: Card file of didactic games for the middle group. Didactic games in the middle group. Didactic games in the middle group in mathematics

By the age of 4 - 5, the fidget's vocabulary has grown, thinking has become more developed, the baby can trace the causal relationship of objects and phenomena. The skill of generalization expands when groups of objects are created, taking into account the material of manufacture, its appearance, and also for what and for what purpose it was made, that is, the purpose. Didactic games in the middle group are selected taking into account age characteristics.

Middle-aged preschool children become more attentive, begin to concentrate on one subject or action. The process of memorization, as well as recall, develops more intensively. They are receptive to new knowledge and information. Types of perception, such as tactile, auditory and visual, are further developed and improved. The child already understands what a sound combination is, distinguishes it, and also recognizes the complex forms of things.

Play activities are the main activity for preschoolers. Thus, kids receive basic knowledge about the world around them, prepare for independent life in society. Pedagogical science combined the game, training and education into one whole, creating didactic games.

Didactic games for children in the middle group, as well as for other children of younger, older groups, set the main task - teaching useful skills, developing various abilities through organized, game activities that obey certain rules. In the form of a game, kids are gradually attached to labor and educational activities.

In the classroom using didactic games in the middle group of kindergarten children learn a lot about nature, society, get a lot of useful information about the world around them, knowledge about traffic rules, the importance of safety, and ecology.

Classes are held in various subjects with the aim of harmonious development and upbringing of the child. The kid learns numbers, letters, learns to read, gets acquainted with the basics of mathematics. A preschooler learns to order, discipline. Children develop attentiveness, perseverance, cognitive motivation is formed.

The following types of activities can be distinguished.


There are several divisions of didactic exercises by type, and one of the most popular is where games are presented.


Didactic game: structure

As a product of pedagogical thought, the didactic game is subject to certain rules and has its own structure, which consists of the main part and additional elements.

Foundation part.


Types of didactic games for preschoolers

In preschool institutions, according to the generally accepted norms of pedagogical practice, various types of didactic classes are widely practiced in order to harmoniously develop a preschooler and prepare him for school. One of the most popular is games with objects.

The kid is given tasks for comparison, the selection of a common feature for a group of heterogeneous things. Memory develops when you need to remember the number, location of objects, which then move or partially hide. Games with dolls, soft toys - girls arrange tea parties with dolls, put them to bed, do their hair - all this forms moral, as well as hygienic principles, traditions. Children are taught to care for loved ones, empathy.

Multi-colored cubes, pyramids, balls allow you to complete tasks where you need to collect objects of the same color or shape. Toddlers, rearranging toys, get acquainted with the concepts of "close" or "far", learn the names of geometric shapes. The teacher introduces the kids to the different textures of toys, because tactile knowledge also means a lot for the development of the child.

In order for the baby to concentrate on his feelings, he is blindfolded and offered to select objects by touch. Choosing the right object, the preschooler comments on his feelings from other objects. For example, the surface is soft, the toy is fluffy, with long ears - this is a bunny.

Nature walks also help build sensory skills in preschoolers with natural materials. Picking up leaves, chestnuts, weaving wreaths or making bouquets of flowers - all this brings up an aesthetic sense of beauty, allows you to set new tasks for children. For example, who will quickly collect a bouquet of autumn leaves.

Board printed games are quite diverse in terms of subjects that need to be used. Collecting pictures in pairs in the middle group becomes a more difficult task. Now it's not enough just to find two outwardly similar pictures, you need to find objects with the same properties or united by a common task. For example, separate inedible items from edible ones or separate fruits from vegetables.

Logical thinking, memory develop when assembling puzzles. The task can be complicated, for example, show the whole image, and then remove it so that the children collect the picture from memory. The development of spatial thinking, the construction of logical chains are helped by toys such as the Rubik's Cube.

Word games help develop correct speech, as well as creativity. You can set a task for the child: to describe in words a familiar object or cartoon character. Also, the teacher may offer to play the game “guess what it is by the sound”.

Middle age in children is a time to ask a lot of questions. Didactic classes help to build up the child's vocabulary, learn to formulate questions correctly, comprehend the information received. Children master the ability to plan their actions, learn to communicate with other children.

Acquaintance with ecology

Didactic games for children on ecology, in the middle group, refer to play activities related to objects. Preschool children learn about the relationship of man with the animal and plant world, get acquainted with the environment, learn to protect nature.

"Flower shop". You can choose from several options for classes.

Option 1. The buyer asks to collect a bouquet according to the flower petals selected on the table. The seller names those flowers that need to be folded into a bouquet.

Option 2. As a gift for mom, you need to collect different bouquets, depending on the season: spring, summer and autumn. Children get acquainted with the seasons and pay attention to what plants grow and at what time.

"What came first?" The kids are shown pictures of a kitten, cat, dog, puppy, egg, chicken and chicken. Children have to arrange the pictures in order. The task of the teacher is to give knowledge about the growth and development of animals.

"Who, what to feed?" From a closed container (box or bag), pictures of cabbage, carrots, nuts, grains are taken out. It is necessary to remember which animal and what it eats. For example, a squirrel eats nuts. Thus, knowledge about what animals, birds, and fish eat is consolidated.

"When does this happen?" Each fidget is given several cards, which depict seasonal weather phenomena. For example, trees blossom, icicles grow, leaves fall, it rains or a blizzard sweeps. The picture may represent a sunny day or snowfall. The task is to determine what season the image belongs to, put the pictures in order.

"Guess who it is?" The teacher talks about the signs of a hidden animal or bird. According to the characteristic signs, you need to guess who it is. In the same way, you can play with fruits and vegetables. For example, put a few fruits on a tray. The teacher talks about the appearance, where it grows, what taste, what color is the peel of the fruit. Preschoolers must find the described fruit on the tray.

"Who lives where?" Ball game. Instead of a ball, you can use a small soft toy. The task is to study objects of nature, to consolidate knowledge. Fidget develops attentiveness, dexterity, coordination of movement and memory. The teacher throws the ball to the baby and says: "air, water or earth." The child must name the animal that lives in this natural environment. For example, a fish is in water, a fox is earth, a sparrow is air. The rules can be slightly changed, for example, the teacher names the animal or bird, and the preschooler names the natural habitat.

Ecological didactic games can be board or mobile. Classes can be held indoors, outdoors, in large as well as small groups. The choice remains with the teacher, who takes into account the age, degree of preparedness of preschool children.

Learning Math

Didactic games for children in mathematics in the middle group also become more complex and interesting for preschoolers. To make it interesting, some femp tasks are held together with drawing lessons. So, the task is given to draw the same number of objects, for example, 3 Christmas trees or 4 apples. The task can be complicated by suggesting to draw a geometric figure: a circle, a square, a triangle and color it.

To study the numbers, cubes or cards with a pattern are used. A lotto game with geometric shapes is very exciting. Each preschooler is given a card where geometric shapes are drawn in the field. The teacher takes out the image of the figure from the bag, if the baby has it on the card, then it is closed. The fidget who closes all the pictures first wins.

In the gameplay, learn the rules of addition and subtraction. For example, mother bought 2 apples and 3 pears. How much? After receiving the result, the baby divides the fruit between friends, discussing aloud all his actions.

"Learning to count." To make the process more interesting, a ball is used. It is discussed in advance how to count correctly, for example, from 1 to 10 or vice versa. The ball is thrown in a circle and the kid who caught it calls the number and throws it further.

"Who and where?" Game items are placed in different places: dolls, cars, cubes, soft toys. The task is to teach to navigate in space. The teacher asks the preschooler to tell which toy is next, which is behind or on the side. It is necessary to master such concepts as “right, left, top, bottom, middle”, that is, to determine exactly the place in space.

"A little or a lot." The task is to study and assimilate the concepts of "more or less, many or few, one or more." For example, give a fidget 3 red and 2 green cards. Ask to see which cards are more.

"Guess the number." Think of a number within 5 or 10. Offer to guess which number is greater than 4, but less than 6.

We care about safety

From early childhood, preschoolers should be able to recognize dangerous situations, try to avoid them and be able to call for help. Didactic games on life safety for kids in the middle group teach how to respond to danger correctly.

"Minor injury, cut." Quite often, a situation occurs when a baby falls and bruises his knee to blood or injures himself with scissors. In such a situation, the preschooler must remember the rules of first aid and help his friend. The teacher offers to beat the situation with the injury. Distributes to preschoolers pictures depicting iodine, a bandage, a telephone. It is necessary to draw up the correct algorithm of actions. For example, wash the wound, bandage it, call for help by phone.

"Dangerous Items" The task is to give an idea to preschool children that some objects are hazardous to health. The teacher offers to choose pictures with dangerous and safe things, put them in different hoops. Explain your choice. For example, matches should not be played, as a fire may start. One option is to discuss dangerous objects at home, what kind of injuries you can get. For example, a burn from the included iron.

Walking Behavior. Instead of dangerous objects, the wrong behavior when meeting animals is discussed. It is necessary to divide the picture into two parts, where the correct behavior and the wrong one are depicted. For example, you can’t pull a dog’s tail, beat it with a stick, tease a cat: animals can respond - bite the dog, and scratch the cat painfully.

"Get it in order." Creating a safe living space depends on cleanliness, order in the habitat. Preschoolers need to get used to the idea that all things should stand in their place. Do not push to take away a toy or fight: a fallen baby can be seriously injured. The didactic game consists in imitating the wrong situation and correcting the mistakes. The teacher offers preschool children to choose pictures with household items, arrange them correctly. For example, the kettle should be in the kitchen, the knife should be in the kitchen table drawer, the glass vase should not be on the edge.

An important place in life safety is occupied by didactic games for the study of traffic rules in the middle group. Every day, the baby crosses the road several times, meets cars and buses on the way. Knowing the rules of the road and following them will save preschoolers from a tragic mistake.

"Hello, traffic light." First of all, they learn what the colors of the traffic light mean, which one allows you to go, and which color warns of danger, prohibits movement. In a playful way, preschoolers get acquainted with the rules of the road.

The teacher takes circles with traffic light colors and explains their meaning. With the help of chalk on the street or colored ribbons indoors, a pedestrian crossing is depicted. Preschoolers who hold traffic light cards control the passage of the street: they raise green, yellow and red in turn.

We develop creativity

Musical and didactic games for children in the middle group help develop hearing, a sense of rhythm, determine the nature of music, the volume of sounds, tonality, and develop a sense of beauty. In the middle group, preschoolers get acquainted with musical instruments, learn to determine the nature of music. Imagination develops.

"Kolobok". A well-known folk tale acquires a special sound through music. The goal is to give the concept of registers: high, low or medium. Fidgets must correlate famous animals in memory with a musical image. Perceive the character and behavior of the hero of a fairy tale from a musical passage.

Before the start of the lesson, the teacher shows how the melody sounds in different registers. The bear is in a low position, as he is bassist. The bunny has a high register: it jumps easily and quickly, does not stand still. According to the rules of the game, each fidget is given cards with the image of a fox, a wolf, a bunny, a bear. The teacher plays a fragment of the melody: you need to guess who it is and show the correct image in the picture. The one with the most correct answers wins.

"Who came to visit?" Preschoolers choose their own rhythms for toys that came to visit. The owner guesses by the sounds who visited him, and the rest in turn portray the guests using sound, rhythm, for example, a bunny or a bear.

"Rhythmic Cube" Many didactic exercises combine several subjects studied. For example, in this exercise, preschool children strengthen mathematical knowledge, a sense of rhythm, and attentiveness. According to the rules, the kids stand in a circle and pass from hand to hand a large bright cube, on each side of which a different number of objects are drawn. For example, 2 apples, 4 dolls, etc. The cube is passed from hand to hand under a rhyme and under slow or fast music. When the music stops, the kid, who has a cube left in his hands, shows the picture and says how much and what exactly is depicted.

Much attention in creative development is given to didactic art games for kids in the middle group. Harmonious development necessarily provides for a creative component in the upbringing of the younger generation.

Preschoolers of the middle group learn to identify warm and cold colors, distinguish between shades, and compose entire compositions on given topics. In the process of drawing, it becomes clearer what a spatial perspective is, geometric shapes are studied using the example.

Preschool children can not always remember the information received by ear. To expand the possibilities of memory, they often resort to pictorial methods. Drawings, images of objects, things, animals and people help memorize new concepts and strengthen knowledge. It is very interesting to compose still lifes, where it is necessary to make a thematic composition from several pictures. For example, the theme is a tea party or an orchard.

It is necessary to encourage the desire of preschoolers for new knowledge, conduct additional classes at home or take them to special sections and circles of interest.

Mathematics plays an important role in the development of the intellect of a preschooler. And one of the main tasks of the educator is to arouse the interest of the child in this subject. Then the assimilation of knowledge will be successful, which will undoubtedly be useful to the baby in school life. The game will help to captivate the child with mathematics. It develops the cognitive activity of the baby in a relaxed way, gives him the opportunity to develop as a person, teaches him to manage himself.

The goals of the game lesson in mathematics in the preschool educational institution, specific tasks and techniques that are relevant for the middle group

As pedagogicalpractice, kindergarten students show an increased interest in when they are intrigued, surprised by something unusual. Therefore, when thinking over the structure of classes, the teacher should pay attention to the presence of elements of entertainment in them: surprise, search, guessing. With this approach, information becomes interesting for kids, almost magical. This is very important for pupils of the middle group, who still do not separate the game activity from the directly educational one.

Amusement and fascination in any mathematical material bring game elements, which can be in any puzzle, logic exercise, entertainment. The game itself must perform a specific learning task:

  • to interest the child in mathematical material;
  • to deepen his mathematical representations;
  • consolidate acquired knowledge, skills and abilities;
  • learn to apply the acquired knowledge of FEMP in other activities, and in a new environment.

In general, FEMP gaming sessions pursue the following developmental goals:

  • improvement of the child's mental operations, memory, attention and perception;
  • the formation of the ability to build elementary conclusions, to substantiate one's assumptions;
  • development of perseverance, the ability to master strong-willed efforts.

The educational goal of such gaming activities is the development of cognitive interest in mathematics. At the same time, the kids are improving their socialization skills - in a relaxed atmosphere, they learn to communicate with each other and the teacher.

The main game technique in a mathematics lesson in the middle group is the unexpected presentation of a task or exercise on behalf of some fairy-tale character or animal.

Another key technique is a non-standard setting of the problem: the child must find something or guess something. The task of the teacher is to create a kind of intrigue, a contradictory situation that requires the promotion and testing of various hypotheses. Then the children will begin to experiment, which they love to do. For example, kids must guess why a narrow but tall car with animal passengers cannot pass through a wide but low gate. Thus, through research, the concept of height is comprehended.

Such tasks are organically included in the structure of the lesson. For example, a squirrel mom cannot figure out how many mushrooms and berries she needs to bring to her hungry squirrel babies.

The introduction of fairy-tale characters or cute animals into the content of the lesson will undoubtedly arouse a keen interest among the kids.

The lesson can even be completely built in the form of a fairy tale or a journey of some hero. For example, preschoolers have to get to the castle of the evil Koshchei the Immortal. To do this, they have to pass a series of tests. One of them is to measure a certain number of steps to the right or left (within five - according to the program for the middle group).

It will be interesting for preschoolers not just to measure steps to the right or left, but to direct the terrible Koshchei the Immortal to the castle

The introduction of cartoon and fairy-tale characters into the content of classes motivates kids 4-5 years old to master mathematical concepts. These heroes come to visit children (a toy or a picture), bringing with them coloring pictures, geometric shapes, symbolic souvenirs, etc. (there should be as much visibility as possible). As a result, preschoolers awaken a keen interest in mathematics, as well as awareness of their importance.

In a game mathematical lesson, a special function is performed by the integration of cognitive activity into other types, namely: musical, motor (after all, games organized by the teacher may well be mobile or musical) and visual.

The main types of game mathematical classes in the middle group of preschool educational institutions

The variety of game material according to FEMP is the basis for its classification. Games differ in content, the nature of mental operations, the focus on the development of certain skills and abilities.

Depending on the type of intended activity, didactic, mobile and logical games according to FEMP can be distinguished.

Didactic games in mathematics in the middle group: file cabinet (with purposes of application)

A wide variety of didactic games is a universal means of forming mathematical concepts in children of the fifth year of life. At the same time, subject and word games are usually held directly at the educational lesson, while desktop-printed games are appropriate to offer preschoolers in their free time.

Such benefits are appropriate for classes with preschoolers in their free time.

Among the didactic games in mathematics for the middle group, the following groups can be distinguished:

  • games that develop the ability to compare quantity and number (for example, "Tea Set", "Help the turtle find his island", etc.);
  • game aids for the assimilation of knowledge of geometric shapes ("Domino figures", "Teremok", "Wonderful bag", "Mongolian game", "Columbus egg", "Compose from triangles", etc.);
  • manuals introducing the concept of time (for example, “First and then”);
  • games that reinforce ideas about directions (right, left), the location of objects in space (“Birch”, “Labyrinths”, “Aquarium”, etc.);
  • manuals that develop attention, the ability to carefully consider objects”, find similarities and differences (“Find the differences”, “Funny mice”, “Shadows of fairy-tale heroes”, etc.).

Let's take a closer look at some of these games.

Each turtle that swims in the sea has its own house - an uninhabited island where it can rest and lie in the sun. The number of the island corresponds to the number of spots on the shell. The task of the kids is to place each turtle in their house. It is appropriate to use such a game manual for individual work with pupils of the middle group in their free time, and it can also be included in collective work in the classroom: cards are posted on the board, and several preschoolers take turns coming up and performing actions.

Didactic game on the ratio of quantity and number

The principle of the game is similar to the previous version. The teacher reports that the dolls want to drink tea. To do this, they need tea pairs: in this case, the number on the cup must correspond to the number of items on the saucer.

The goal of the game is to learn how to correlate quantity and number

The teacher invites the children to act out a fairy tale familiar to them. But what is unusual is that her heroes will not be little animals, but geometric figures who want to live in a beautiful house. By the way, with the help of such a fairy tale, children usually memorize figures that are difficult for their age - a trapezoid and an oval.

Dramatization game with characters - geometric shapes

The game set also reinforces the knowledge of geometric shapes in kids. It can be played collectively (several people) in your free time.

The game reinforces the ability to distinguish geometric shapes

For children of the fifth year of life, understanding temporary concepts is quite difficult. An exciting didactic game will come to the rescue. The children are offered pictures in which objects are depicted in their original state (ball, caterpillar, spikelet, seeds, baby, etc.).

Images of original items and objects

The left side of the card is free - you need to put what happened in the end there. For example, a small chicken grew into a large beautiful rooster, a caterpillar turned into a beautiful butterfly, a house was built from a pile of bricks, and a sunflower grew from a seed.

Pictures depict what objects and objects have turned into after some time.

Preschoolers should name the spatial direction of the fish (swimming left / right, top / bottom of the aquarium).

The first option for the location of the fish

Then another picture is shown, which shows the same fish, but they are located differently. Toddlers also analyze their location in space.

The second option for the location of objects

Children are offered sets of geometric shapes, from which they need to make a picture according to the proposed model (it is hung out on the board).

Preschoolers make up various images from geometric shapes

Outdoor games

Mathematical knowledge in the middle group is also successfully assimilated if the process of cognition is inextricably linked with the motor activity of a preschooler. For example, using Gyenes blocks, the teacher can organize a game"Find your home." Each pupil receives a figure (of a certain shape, color, size and thickness). The music turns on and the children begin to dance. At the end of the musical composition, everyone should be distributed among the “houses” - run up to the table on which lies a triangle, square, circle or rectangle. Then the principle of the game changes - you already need to be distributed by the color of the figure (yellow, red and blue) or by size (large or small figure).

Using Gyenes blocks, you can organize an exciting outdoor game with pupils of the middle group

Another mobile mathematical game - "Let's move." The teacher beats the tambourine a certain number of times. Children carefully count the blows, and then make the same number of movements (they are negotiated in advance - the kids clap their hands, jump in place, etc.)

The game "Guess-ka" helps pupils of the middle group to remember various geometric shapes. The kids form a circle, in the center of which is a teacher with a ball. He shows a shape (for example, a red circle), and the children have to say what it looks like (apple, tomato, etc.). The child to whom the teacher rolls the ball answers.

"Butterflies and Flowers". Cardboard flowers are laid out on the floor (according to the number of preschoolers). The teacher tells the children that they turn into butterflies (children flap imaginary wings). To the musical accompaniment, butterflies fly around the room. As soon as it stops, each child should stand near the flower. At the same time, the teacher clarifies that the number of flowers coincides with the number of butterflies - they are equally divided. Thus, this game consolidates the ability of pupils of the middle group to compare groups of objects with each other.

Mathematical content can also be in a finger game or gymnastics for the eyes. Toddlers usually love these activities very much.

"Bees"

"Fingers went out for a walk"

"Toys"

"Kitty"

Gymnastics for the eyes "Kitty"

  • Here the window is open
  • The cat came out on the ledge.
  • The cat looked up
  • The cat looked down.
  • Here I turned to the left
  • She looked at the flies.
  • She stretched, smiled and sat down on the ledge.

Logic games

Mastering mathematics is primarily associated with the development of logical thinking. And games will come to the aid of the kids again. Let's give some examples.

The game manual is a logical picture that prepares pupils of the middle group for the addition and subtraction actions that they will have to master at an older age.

The game prepares toddlers for addition and subtraction

The logical game can be verbal (without the use of visuals). For example, children should complete the phrase:

  1. If two is greater than one, then one ... (less than two).
  2. If Sasha left the house before Serezha, then Serezha ... (left later Sasha).
  3. If the river is deeper than the stream, then the stream is ... (smaller than the river).
  4. If the right hand is on the right, then the left ... (on the left).
  5. If the table is higher than the chair, then the chair ... (below the table).

"Guess what I see." The teacher chooses a certain round (or square, triangular) object in the group room and invites the children to guess it. At the same time, the kids are given hints: for example, it (the object) is rectangular, large, green (board).

How to conduct a game lesson on FEMP in the middle group

Mathematical classes are always exciting, completely built in a playful way.

Summaries of game mathematical lessons

Name of the author Abstract title
Morozova L.S. "My native village "White Shores""
(lesson for the middle group)
Educational tasks: teach counting up to 5; to introduce preschoolers on a visual basis with the formation of the number 5; consolidate knowledge of numbers from 1 to 5; learn to compare the numbers 4 and 5 based on the comparison of sets, get equality from inequality; consolidate knowledge of geometric shapes; to expand children's knowledge about their small homeland.
Development tasks: improve memory, attention, logical thinking, develop imagination and speech activity.
Educational tasks: to form patriotic feelings among preschoolers in relation to the small Motherland.
Integration of educational areas: "Knowledge", "Communication", "Socialization", "Physical culture", "Health", "Formation of a holistic picture of the world."
Demo material: models of houses in yellow and blue (5 pcs.);
Handout: sheets of paper with two cells arranged in two rows; paper numbers from 1 to 4 (according to the number of children), geometric shapes - blue squares and triangles, yellow and red circles (according to the number of children).
Lesson progress
1. Conversation.
Educator. Children, tell me what is Motherland? (This is the place where a person was born and lives).
- And who will answer me, what is the name of the settlement in which we live? (White Shores)
- How many of you know on which street our kindergarten is located? (Proletarskaya street)
Guys, today I want to go on a journey with you. Tell me, how can you travel? (By airplane, train, hot air balloon, car, bicycle, scooter, motorcycle, bus, etc.)
- That's right, well, I suggest you fly in a balloon. Let's remember what this vehicle looks like? (It is large, beautiful, round in shape, at the bottom there is a special basket for passengers).
What is the balloon filled with? (By air).
- Let's fill the dome of our balloon with air now. (Preschoolers perform a breathing exercise - they blow intensively with their mouths). And you know that getting into the basket is not easy. Those of you who give your home address will be the first to log in (and the rest of you will log in after them, all together).
- Well, that's fine, we are ready to travel. And we will move around our village White Shores.
2. Word game "That's right."
Preschoolers stand near the teacher.
Educator. Guys, while we are flying, I will tell you what is available in our native village. If the statement is true, you will say, "It is." And if it is wrong, you will say: “It is not so.”
There is a hospital in our village. (This is true).
There is a circus. (This is wrong).
There is a train station. (This is true).
There is a museum of the Great Patriotic War. (This is wrong).
There is an art school. (This is true).
There is a paper mill (That's right).
There is a swimming pool. (This is wrong).
3. Game exercise "Houses on Builders Street".
The teacher hangs on the board models of houses in two colors (4 yellow and 5 blue).
Educator. Guys, our balloon has landed on Builders Street. Yellow and blue houses were built on Builders Street. Count how many houses are yellow and how many are blue. (Several children take turns coming to the board and counting).
- What houses are more? (Blue). Less? (yellow). How much more? (For one house). How much less? (Also one).
- And what should be done to make the number of houses the same? (Build another yellow house).
The child attaches another yellow house to the board.
- And now let's count how many houses there are on Builders Street. (Several children take turns coming to the board and counting).
4. Game exercise "Russell tenants".
Educator. Guys, a new two-story house was recently built on Builders Street. And you can help resettle tenants in apartments.
Handouts have been prepared on the tables in advance (paper models of houses - sheets with two cells in two rows, numbers from 1 to 4). The children complete the task on their own.
Educator. On the first floor in the apartment located on the right, 4 tenants will settle. (preschoolers place the number 4 in the right cell in the bottom row, similarly, at the direction of the teacher, the remaining cells are filled in.)
5. Physical education.
“Now we will rest a little.
  • In the native land
  • We walk together. (March in place.)
  • To our right is a green meadow. (Right turn.)
  • On the left is the forest (Turn.)
  • This forest is full of wonders.
  • Squirrel from branch to branch lope (Jumping.)
  • The owl flaps its wings. Wow!
  • And it's breathtaking! (Mahi hands.)

6. Game exercise "Plant a flower bed."
Educator. Guys, tell me, are there flower beds in our village? True, they are very beautiful and delight our eyes. Let's make more of them.
Geometric figures are laid out on the carpet. The teacher invites preschoolers to take one geometric figure.
Educator. Put a large yellow circle in the very middle of the flower bed.
Place blue squares around the yellow circle. And between them place the red circles. Place a blue triangle on the large yellow circle. Put small yellow circles on the red circles.
- Great, so we made a flower bed with you.
7. The game of low mobility with the ball "Our village".
Preschoolers stand in a circle, and the teacher is in the center.
Educator. And now let's play the game "Our village". I will take turns throwing the ball to you, and you must give beautiful words to our village. Let's praise him. What is he? (Lovely, big, beloved, sunny, friendly, green, cozy, native, modern, etc.)
Educator. So our fascinating journey through the village of White Shores has come to an end. Our balloon landed on the territory of our kindergarten. It's time to go out.

Morozova L.S. "Turnip"
(a game mathematical lesson on a Russian folk tale for the middle group)
The teacher invites the children to remember a familiar fairy tale. In the process of telling the story, the kids answer questions and lay out the characters on the board (several people are called in turn).
Sample questions:
1. Who was the first to pull the turnip?
2. What was the grandma?
3. Who is standing in front of the Bug?
4. Who pulled the turnip last?
The next task is related to the consolidation of the concepts of "high-low":
Who is the tallest character in the fairy tale "Turnip"? And who is the lowest?
The teacher mixes the heroes, and the guys should arrange them according to their height (preschoolers are offered handouts).
And finally, the kids should treat four of their friends with a turnip. To do this, the paper silhouette of a turnip (which lies on the table of each child) must first be cut into two parts, and then in half again - until four parts are formed.

A promising plan for acquaintance with didactic games of mathematical content for the middle group for a year

Educator: Morozova L.S. (Some games are slightly ahead of the middle group program, since preschoolers additionally attended a math circle)

Month Game name, goal
September
Target: to form the ability to correlate quantity and number.

Target: repeat counting, colors, develop memory, visual perception, observation, exercise in the formation of the genitive singular form.
October "Shapes"
Target: consolidation of knowledge about key geometric shapes, development of memory, speech, attention, fine motor skills, learn to find objects of similar shape in everyday life and the environment and classify them.
"Find differences"
Target: improve the ability to consistently consider objects, compare them, establish similarities and differences, develop counting skills, form stable attention, and activate children's speech.
November
Target: form initial ideas about the fluidity of time.

Target: improve the ability to correlate quantity and number.
December
Target: development of sensory, spatial representations, the ability to analyze the complex shape of objects, thinking, perseverance, quick wits.
"Numbers"
Purpose: getting acquainted with numbers, an exercise in mental counting, training attention, thinking, improving coordination of movements.
January "Labyrinths"
Target: develop logic, attention, ability to concentrate, fine motor skills of hands, imagination.
"Learning to count"
Purpose: to form the ability to correlate quantity and number, the development of associative thinking, the improvement of fine motor skills of the hands.
February
Target: to teach to find given silhouettes, to consolidate knowledge of fairy-tale characters, the development of visual perception, visual overlay techniques, attention, perseverance, logical thinking.
"Easy Account"
Target: exercise in counting up to 5 (forward and backward), introduce the composition of numbers within 5.
March Sleeping Beauty Castle
Target: repeat counting to 5, exercise in the ratio of quantity and number.
"Columbus egg"
Target: development of sensory, spatial representations, the ability to analyze objects and images of complex shape.
April "Tale by tale"
Target: exercise in counting, teach to unite people according to their occupations and emotional states.
"Merry Account"
Target: familiarity with the account, the development of memory, logical thinking and attention.
May
Target: consolidate ideas about the relative position of objects in space (left and right, above and below, between and next to each other); repeat familiar geometric shapes, improve the ability to distinguish objects in width, develop orientation on a sheet of paper.
"My First Watch"
Purpose: to teach to determine the time by the clock, to form the ability to correlate your daily routine with the time on the clock, to train fine motor skills of the hands.

How to make a didactic math game for the middle group with your own hands

Of course, today on sale there is a huge number of a wide variety of didactic games, including mathematical content. However, it will be interesting for a teacher who is passionate about his work to make such a developmental manual on his own. It does not require special material costs, but only a little time and desire.

Here are examples of such homemade games.

  1. With the help of the game "Funny Mice", children repeat the count, train their attention, along the way they exercise in the formation of the genitive singular form. According to the plot of the game, the mice found paints and began to draw with their tails, got dirty and now they are afraid to catch their mother's eyes. The teacher asks preschoolers how many mice are in the picture, what colors they are, reports that one mouse ran away and shows the corresponding image. Children must say which mouse is gone. Further, the picture with 3 and 2 mice is played similarly. To make such a game, you need to draw four pictures that show mice of different colors (their number is also different).
  2. In the game manual "Shadows of fairy-tale heroes" magical characters are bewitched, and the only way to remove witchcraft is to return each of his shadow. The teacher offers pictures depicting popular fairy-tale characters and their shadows, and their number is different (there are fewer magical heroes than shadows). Preschoolers return the shadows to their owners and from the remaining shadow (Baba Yaga) they will find out who bewitched them. This game develops visual perception, visual overlay techniques, children practice quantitative and ordinal counting, while strengthening knowledge of fairy-tale characters.
  3. The game "Birch" reinforces the concepts of the spatial arrangement of objects, as well as color and shape. To create such a manual, the teacher needs to draw a large birch tree (on a sheet of drawing paper), multi-colored birds and birdhouses for them (each house has a roof of a certain color and a round, square or triangular entrance). Children are offered various tasks, for example, plant a blue bird in a birdhouse with an orange roof, located on the lower branch on the left.

Photo gallery: homemade didactic math games

The game reinforces preschoolers' knowledge of the spatial arrangement of objects, knowledge of color and shape The game is aimed at training counting, developing attention and fixing colors The game manual develops attention and visual overlay techniques

The leading activity of preschool children is play activity. The didactic game is a verbose, complex, pedagogical phenomenon: it is both a game method of teaching preschool children, and a form of teaching children, and with independent play activities, and a means of comprehensive education of the child.

Card file of didactic games for the middle group

1. Didactic game "Find the mistake"

Goals: develop auditory attention.

Game progress: The teacher shows a toy and calls a deliberately wrong action that this animal allegedly performs. Children must answer whether this is correct or not, and then list the actions that this animal can actually perform. For example: “The dog is reading. Can a dog read? Children answer: "No." What can a dog do? Children list. Then other animals are named.

2. Didactic game "Tell the word"

Goals: learn to clearly pronounce polysyllabic words loudly, develop auditory attention.

Game progress: The teacher says the phrase, but does not finish the syllable in the last word. Children must complete this word.

Ra-ra-ra - the game begins ....

Ry-ry-ry - the boy has a sha ...

Ro-ro-ro - we have a new w...

Ru-ru-ru - we continue to play ..

Re-re-re - there is a house on th...

Ri-ri-ri - snow on the branches ...

Ar-ar-ar - our self is boiling ....

Ry-ry-ry - he has many children ...

3. Didactic game "It happens or not"

Goals: learn to notice inconsistency in judgments, develop logical thinking.

Game progress: The teacher explains the rules of the game:

  • I will tell a story in which you should notice what does not happen.

“In the summer, when the sun was shining brightly, the guys and I went for a walk. We made a snowman out of snow and started sledding.” "Spring has come. All the birds have flown to warmer climes. The bear climbed into his lair and decided to sleep through the whole spring ... "

4. Didactic game "What time of year?"

Goals: to learn to correlate the description of nature in poetry or prose with a certain season; develop auditory attention, speed of thinking.

Game progress: The children are sitting on the bench. The teacher asks the question “When does this happen?” and reads a text or a riddle about the different seasons.

5. Didactic game "Where can I do what?"

Goals: activation in speech of verbs used in a particular situation.

Game progress: The teacher asks questions, the children answer them.

What can you do in the forest? ( Walk; pick berries, mushrooms; hunts; listen to birdsong; rest).

What can you do on the river? What are they doing in the hospital?

6. Didactic game "What, what, what?"

Goals: to teach to select definitions corresponding to a given example, phenomenon; activate previously learned words.

Game progress: The teacher calls a word, and the players take turns calling as many features as possible that correspond to this subject. Squirrel - redhead, nimble, big, small, beautiful.....

Coat - warm, winter, new, old ... ..

Mother - kind, affectionate, gentle, beloved, dear ...

House - wooden, stone, new, panel ...

  1. Didactic game "Finish the sentence"

Goals: learn to complete sentences with words of the opposite meaning, develop attention.

Game progress: The teacher starts the sentence, and the children finish it, they only say words with the opposite meaning.

Sugar is sweet. and pepper is... (bitter).

In summer, the leaves are green, and in autumn .... (yellow).

The road is wide, and the path .... (narrow).

  1. Didactic game "Find out whose sheet"

Goals: learn to recognize a plant by a leaf (name a plant by a leaf and find it in nature), develop attention.

Game progress: On a walk, collect fallen leaves from trees, shrubs. Show the children, offer to find out from which tree and find similarities with not fallen leaves.

9. Didactic game "Guess what kind of plant"

Goals: learn to describe an object and recognize it by description, develop memory, attention.

Game progress: The teacher invites one child to describe a plant or make a riddle about it. Other children have to guess what kind of plant it is.

10. Didactic game "Who am I?"

Goals: learn to name a plant develop memory, attention.

Game progress: The teacher quickly points to the plant. The one who first names the plant and its shape (tree, shrub, herbaceous plant) gets a token.

11. Didactic game "Who has who"

Goals: consolidate knowledge about animals, develop attention, memory.

Game progress: The teacher names the animal, and the children call the cub in the singular and plural. The child who correctly names the cub receives a token.

12. Didactic game "Who (what) flies?"

Goals: consolidate knowledge about animals, insects, birds, develop attention, memory.

Game progress: Children stand in a circle. The selected child names some object or animal, and raises both hands up and says: "Flies."

When an object that flies is called, all children raise both hands up and say “Flies”, if not, do not raise their hands. If one of the children makes a mistake, he leaves the game.

13. Didactic game "What kind of insect?"

Goals: clarify and expand ideas about the life of insects in the fall, learn to describe insects according to characteristic features, cultivate a caring attitude towards all living things, develop attention.

Game progress: Children are divided into 2 subgroups. One subgroup describes the insect, and the other must guess who it is. You can use riddles. Then another subgroup asks their questions.

14. Didactic game "Hide and Seek"

Goals: learn to find a tree according to the description, consolidate the ability to use prepositions in speech: behind, about, in front of, next to, because of, between, on; develop auditory attention.

Game progress: On the instructions of the teacher, some of the children hide behind trees and bushes. The leader, according to the instructions of the teacher, is looking for (find who is hiding behind a tall tree, low, thick, thin).

15. Didactic game "Who will name more actions?"

Goals: learn to choose verbs denoting actions, develop memory, attention.

Game progress: The teacher asks questions, the children answer with verbs. For each correct answer, the children receive a token.

  • What can you do with flowers? (tear, sniff, watch, water, give, plant)
  • What does a janitor do? (sweeps, cleans, waters, cleans the paths from snow)

16. Didactic game "What happens?"

Goals: teach to classify objects by color, shape, quality, material, compare, contrast, select as many items as possible that fit this definition; develop attention.

Game progress: Tell what happens:

green - cucumber, crocodile, leaf, apple, dress, tree….

wide - river, road, tape, street ...

The one with the most words wins.

17. Didactic game "What kind of bird is this?"

Goals: clarify and expand ideas about the life of birds in the fall, learn to describe birds according to their characteristic features; develop memory; cultivate a caring attitude towards birds.

Game progress: Children are divided into 2 subgroups. Children of one subgroup describe the bird, and the other one must guess what kind of bird it is. You can use riddles. Then another subgroup asks their questions.

18. Didactic game "Guess, we will guess"

Goals: to consolidate knowledge about the plants of the garden and vegetable garden; the ability to name their signs, describe and find them by description, develop attention.

Game progress: Children describe any plant in the following order: shape, color, taste. The driver from the description should recognize the plant.

19. Didactic game "It happens - it doesn't happen" (with a ball)

Goals: develop memory, attention, thinking, speed of reaction.

Game progress: The teacher pronounces phrases and throws the ball, and the children must quickly answer.

Snow in winter ... (occurs) Frost in summer ... (does not happen)

Hoarfrost in summer ... (does not happen) drops in summer ... (does not happen)

20. Didactic game "Third extra" (plants)

Goals: consolidate children's knowledge about the diversity of plants, develop memory, speed of reaction.

Game progress: The teacher names 3 plants (trees and shrubs), one of which is “extra”. For example, maple, linden, lilac. Children must determine which of them is “extra” and clap their hands.

(Maple, linden - trees, lilac - shrub)

21. Didactic game "Riddle game"

Goals: expand the stock of nouns in the active dictionary.

Game progress: The children are sitting on the bench. The teacher makes riddles. The child who guesses the riddle comes out and guesses the riddle himself. For guessing the riddle, he receives one chip. The one with the most chips wins.

22. Didactic game "Do you know ..."

Goals: enrich the vocabulary of children with the names of animals, consolidate knowledge of models, develop memory, attention.

Game progress: You need to prepare chips in advance. The teacher lays out in the first row - images of animals, in the second - birds, in the third - fish, in the fourth - insects. The players alternately call the animals first, then the birds, etc. And lay out the chip in a row with the correct answer. The one with the most chips wins.

23. Didactic game "When does it happen?"

Goals: consolidate children's knowledge of the parts of the day, develop speech, memory.

Game progress: The teacher lays out pictures depicting the life of children in kindergarten: morning exercises, breakfast, classes, etc. Children choose any picture for themselves, look at it. On the word “morning”, all children raise a picture associated with the morning and explain their choice. Then day, evening, night. For each correct answer, the children receive a token.

24. Didactic game "And then what?"

Goals: to consolidate the knowledge of children about the parts of the day, about the activities of children at different times of the day; develop speech, memory.

Game progress: Children sit in a semicircle. The teacher explains the rules of the game:

  • Remember, we talked about what we do in kindergarten throughout the day? And now let's play and find out if you remember everything. We will talk about that in order. What do we do in kindergarten in the morning. Whoever makes a mistake will sit on the last chair, and everyone else will move.

You can introduce such a game moment: the teacher sings the song “I have a pebble. To whom to give? To whom to give? He will answer."

The teacher begins: “We came to kindergarten. Played in the field. What happened next? Passes a pebble to one of the players. He replies: “We did gymnastics” - “And then?” Passes the pebble to another child.

The game continues until the children name the last one - going home.

Note. It is advisable to use a pebble or other object, since it is not the one who wants to answer, but the one who gets it. This forces all children to be attentive and ready to respond.

25. Didactic game "When do you do it?"

Target: to consolidate cultural and hygienic skills and knowledge of the parts of the day, to develop attention, memory, speech.

Game progress: The teacher names one child. Then he imitates some action, for example, washing his hands, brushing his teeth, brushing his shoes, combing his hair, etc., and asks: “When do you do this?” if the child answers that he brushes his teeth in the morning, the children correct: "In the morning and in the evening." One of the children can be the leader.

26. Didactic game "Select the word"

Goals: teach children to clearly pronounce polysyllabic words loudly, develop auditory attention.

Game progress: The teacher pronounces the words and invites the children to clap their hands when they hear words that have the sound “z” (mosquito song). (Bunny, mouse, cat, castle, goat, car, book, call)

The teacher should pronounce the words slowly, pause after each word so that the children can think.

27. Didactic game "Tree, shrub, flower"

Goals: consolidate knowledge of plants, expand the horizons of children, develop speech, memory.

Game progress: The host pronounces the words “Tree, shrub, flower ...” and walks around the children. Stopping, he points to the child and counts to three, the child must quickly name what the leader stopped on. If the child did not have time or called incorrectly, he is out of the game. The game continues until one player remains.

28. Didactic game "Where what grows?"

Goals: learn to understand the processes occurring in nature; give an idea of ​​the purpose of plants; show the dependence of all life on earth on the state of the vegetation cover; develop speech.

Game progress: The teacher names different plants and shrubs, and the children choose only those that grow with us. If children grow up, they clap their hands or jump in one place (you can choose any movement), if not, they are silent.

Apple tree, pear, raspberry, mimosa, spruce, saxaul, sea buckthorn, birch, cherry, sweet cherry, lemon, orange, linden, maple, baobab, tangerine.

If the children did well, you can enumerate the trees faster:

plum, aspen, chestnut, coffee. Rowan, plane tree. Oak, cypress \. Cherry plum, poplar, pine.

At the end of the game, a result is summed up who knows the trees the most.

29. Didactic game "Who will be who (what)?"

Target: develop speech activity, thinking.

Game progress: Children answer the question of an adult: “Who will be (or what will be) ... an egg, a chicken, a boy, an acorn, a seed, an egg, a caterpillar, flour, iron, brick, fabric, etc.?”. If the children come up with several options, for example, from an egg - a chicken, a duckling, a chick, a crocodile. Then they get additional forfeits.

Or the teacher asks: “Who was the chick (egg), bread (flour), car (metal) before.

30. Didactic game "Summer or autumn"

Target: consolidate knowledge of the signs of autumn, differentiating them from the signs of summer; develop memory, speech; dexterity education.

Game progress:

The teacher and children stand in a circle.

caregiver. If the leaves turn yellow, this is ... (and throws the ball to one of the children. The child catches the ball and says, throwing it back to the teacher: “Autumn”).

Educator. If the birds fly away - this is ... .. Etc.

31. Didactic game "Be careful"

Target: differentiation of winter and summer clothes; develop auditory attention, speech hearing; increase in vocabulary.

Listen carefully to the verses about clothes, so that later you can list all the names that will be found in these verses. Name summer first. And then winter.

32. Didactic game "Take - do not take"

Target: differentiation of forest and garden berries; increase in vocabulary on the topic "Berries"; develop auditory attention.

Game progress: Children stand in a circle. The teacher explains that he will pronounce the name of forest and garden berries. If the children hear the name of a wild berry, they should sit down, and if they hear the name of a garden berry, stretch, raising their hands up.

Strawberries, blackberries, gooseberries, cranberries, red currants, strawberries, black currants, cranberries, raspberries.

33. Didactic game "What is planted in the garden?"

Target: to teach to classify objects according to certain characteristics (according to the place of their growth, according to their application); develop the speed of thinking,
auditory attention.

Game progress: Children, do you know what they plant in the garden? Let's play this game: I will name different objects, and you listen carefully. If I name what is planted in the garden, you will answer “Yes”, but if what does not grow in the garden, you will say “No”. Whoever makes a mistake is out of the game.

  • Carrot (yes), cucumber (yes), plum (no), beetroot (yes), etc.

34. Didactic game "Who will collect sooner?"

Target: teach children to group vegetables and fruits; to cultivate the speed of reaction to the words of the educator, endurance and discipline.

Game progress: Children are divided into two teams: "Gardeners" and "Gardeners". On the ground are dummies of vegetables and fruits and two baskets. At the command of the educator, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collected first raises the basket up and is considered the winner.

35. Didactic game "Who needs what?"

Target: exercise in the classification of objects, the ability to name things necessary for people of a certain profession; develop attention.

Educator: - Let's remember what people of different professions need to work. I will name the profession, and you will say what he needs for work.

The teacher names the profession, the children say what is needed for work. And then in the second part of the game, the teacher names the subject, and the children say what profession it can be useful for.

  1. Didactic game "Do not make a mistake"

Target: consolidate children's knowledge about different sports, develop resourcefulness, quick wit, attention; cultivate a desire to play sports.

Game progress: The teacher lays out cut pictures depicting various sports: football, hockey, volleyball, gymnastics, rowing. In the middle of the picture is an athlete, you need to pick up everything he needs for the game.

According to this principle, you can make a game in which children will select tools for various professions. For example, a builder: he needs tools - a shovel, a trowel, a paint brush, a bucket; machines that facilitate the builder's work - a crane, an excavator, a dump truck, etc. In the pictures - people of those professions that children are introduced to throughout the year: a cook, a janitor, a postman, a salesman, a doctor, a teacher, a tractor driver, a mechanic, etc. they select images of the objects of their labor. The correctness of the execution is controlled by the picture itself: from small pictures, a large, whole one should turn out.

37. Didactic game "Guess it!"

Target: to teach to describe an object without looking at it, to highlight essential features in it, to recognize an object from the description; develop memory, speech.

Game progress: At the signal of the teacher, the child who received the chip gets up and makes a description of any object from memory, and then passes the chip to the one who will guess. Having guessed, the child describes his object, passes the chip to the next, etc.

38. Didactic game "Finish the sentence"

Target:

Game progress

Sugar is sweet, and pepper is .... (bitter)

(yellow)

narrow)

The ice is thin, and the trunk is ... ( thick)

39. Didactic game "Where is what lies?"

Target: to teach to single out words with a given sound from a group of words, from a speech stream; fix the correct pronunciation of certain sounds in words; develop attention.

Game progress: The teacher names the item and invites the children to answer where it can be put. For example:

- “Mom brought bread and put it in ... (bread box).

  • Masha poured sugar ... Where to? ( Into the sugar bowl)
  • Vova washed his hands and put the soap...Where? ( Into the soap dish)

40. Didactic game "Catch up with your shadow"

Target: introduce the concept of light and shadow; develop speech.

Game progress: Educator: Who will guess the riddle?

I go - she goes

I stand - she stands,

Run, she runs. Shadow

On a sunny day, if you stand with your face, back or side to the sun, then a dark spot will appear on the ground, this is your reflection, it is called a shadow. The sun sends its rays to the earth, they spread in all directions. Standing in the light, you block the path of the sun's rays, they illuminate you, but your shadow falls on the ground. Where else is there a shadow? What does it look like? Get the shadow. Dance with the shadow.

41. Didactic game "Finish the sentence"

Target: learn to complete sentences with a word of the opposite meaning; develop memory, speech.

Game progress: The teacher starts the sentence, and the children finish it, they only say words that are opposite in meaning.

Sugar is sweet, and pepper is .... (bitter)

Leaves are green in summer and green in autumn... (yellow)

The road is wide and the path is... ( narrow)

The ice is thin, and the trunk is ... ( thick)

42. Didactic game "Who has what color?"

Target: teach children to recognize colors, consolidate the ability to identify objects by color, develop speech, attention.

Game progress: The teacher shows, for example, a green square of paper. Children do not name a color, but an object of the same color: grass, sweater, hat, etc.

43. Didactic game "What subject"

Target: to teach to classify objects according to a certain attribute (size, color, shape), to consolidate children's knowledge about the size of objects; develop speed of thought.

Game progress: Children sit in a circle. The teacher says:

  • Children, the objects that surround us are of different sizes: large, small, long, short, low, high, wide, narrow. In the classroom and on walks, we saw many objects of different sizes. Now I will name one word, and you will list what objects can be called one word.

In the hands of the teacher is a pebble. He gives it to the child who has to answer.

  • Long, - the teacher says and passes the pebble to the neighbor.
  • A dress, a rope, a day, a fur coat, - the children recall.
  • Wide, - the teacher offers the next word.

Children call: road, street, river, tape, etc.

The game is also conducted with the aim of improving the ability of children to classify objects by color, shape. The teacher says:

  • Red.

Children take turns answering: a berry, a ball, a flag, an asterisk, a car, etc.

Round ( ball, sun, apple, wheel, etc.)

44. Didactic game "What can animals do?"

Target: learn to create a wide variety of word combinations; expand in the mind the semantic content of the word; develop memory.

Game progress: Children turn into "beasts". Everyone should tell what he can do, what he eats, how he moves. The one who told correctly receives a picture with the image of an animal.

  • I am a red squirrel. I jump from branch to branch. I make supplies for the winter: I collect nuts, dry mushrooms.
  • I am a dog, cat, bear, fish, etc.

45. Didactic game "Think of another word"

Target: Expand words knowledge; develop attention.

Game progress: The teacher says “Come up with another, similar word from one word. You can say: a bottle of milk, but you can say a milk bottle. Kissel from cranberries (cranberry jelly); vegetable soup ( vegetable soup); mashed potatoes ( mashed potatoes).

46. ​​Didactic game "Pick up similar words"

Target: teach children to clearly pronounce polysyllabic words loudly; develop memory attention.

Game progress: The teacher pronounces words similar in sound: a spoon is a cat, ears are guns. Then he pronounces one word and invites the children to choose others that are close in sound to him: spoon ( cat, leg, window), a gun ( fly, drying, cuckoo), bunny ( boy, finger) etc.

47. Didactic game "Who will remember more?"

Target: enrich the vocabulary of children with verbs denoting the actions of objects; develop memory, speech.

Game progress: Carlson asks to look at the pictures and tell what they do, what else they can do.

Blizzard - sweeps, vyuzhit, purzhit.

Rain - pours, drizzles, drips, drips, starts, gushing,

Crow- flies, croaks, sits, eats, sits down, drinks, viet, etc.

48. Didactic game "What else are they talking about?"

Target: consolidate and clarify the meaning of polysemantic words; to cultivate a sensitive attitude to the compatibility of words in meaning, to develop speech.

Game progress: Tell Carlson what else can be said like this:

It's raining: it's raining snow, winter, boy, dog, smoke.

Playing - girl, radio, …

Bitter - pepper, medicine, .. etc.

49. Didactic game "Think up yourself"

Target: to teach to see in various objects possible substitutes for other objects suitable for a particular game; to form the ability to use the same object as a substitute for other objects and vice versa; develop speech, imagination.

Game progress: The teacher suggests that each child choose one object (a cube, a cone, a leaf, a pebble, a strip of paper, a lid) and dream up: “How can I play with these objects?” Each child names an object, what it looks like and how you can play with it.

50. Didactic game "Who hears what?"

Target: to teach children to designate and name sounds with a word (ringing, rustling, playing, cracking, etc.); cultivate auditory attention; develop ingenuity, endurance.

Game progress: On the teacher's table there are various objects, during the action of which a sound is made: a bell rings; the rustle of a book being leafed through; a pipe plays, a piano sounds, a harp, etc., that is, everything that sounds in a group can be used in the game.

One child is invited behind the screen, who plays there, for example, on a pipe. The children, having heard the sound, guess, and the one who played comes out from behind the screen with a pipe in his hands. The guys are convinced that they are not mistaken. Another child, chosen by the first participant in the game, will play with another instrument. For example, he leafs through a book. Children guess. If it is difficult to immediately answer, the teacher asks to repeat the action, and listen to all the players more carefully. “The book is leafing through, the leaves are rustling,” the children guess. The player comes out from behind the screen and shows how he acted.

This game can also be played while walking. The teacher draws the attention of the children to the sounds: the tractor is working, the birds are singing, the car is honking, the leaves are rustling, etc.



DIDACTIC GAMES

D / I "MYSTERIES ABOUT SUMMER"

Goals:

Game progress:

Children have envelopes with pictures depicting plots of the summer season, they guess riddles by raising a card with a picture. The teacher makes riddles about summer, and then about other seasons.

Multi-colored yoke Without arms, without legs,

It hung over the river. And the gate opens.

(rainbow) (wind)

All Antoshka - White blanket

Hat and leg The earth was dressed.

It will rain - the sun is hot -

He will grow up. The blanket is leaking.

(Mushroom) (Snow)

Teacher: Children, why doesn't anyone show me a picture-answer?

That's right, it's snow. And what time of year should this riddle be attributed to?

White on white

He wrote where he ran.

The redhead will read - he will find the White.

(hare footprints)

Teacher: It's strange, why don't you show me the answers again? Well, of course, these are rabbit tracks. When are they visible?

Children: In winter!

Teacher: Of course, this applies to winter. Well done boys!

Without a path and without a road Whose cries are there by the pond?

Walks the longest. Kvass, kvass us here!

Hiding in the clouds in the mist, Kwa-kva-kvas, curdled milk,

Only feet on the ground. We are tired of water.

(Rain) (Frogs)

D / I "SEASONS"

Goals:

- distinguish between changes in nature at different times of the year;

- understand and appreciate the beauty of native nature;

- be able to talk about their experiences, emotional state that arose under the influence of the beauty of nature;

- communicate with nature, which will help them become better and kinder, teach them to distinguish between good and bad.

The game gives a general idea of ​​the signs of summer, spring, winter, autumn.

Game progress.

The teacher divides the children into 4 groups and gives each group a large plot picture about one of the seasons. Children must answer what season is shown in the picture and why they recognized it. Next, the children find in their envelopes cards with the image of the corresponding season and place them under the big picture. The teacher asks the children to tell what is typical for this time of year. Then he summarizes the children's stories, talking about the characteristic signs of summer, winter, autumn and spring and their differences from each other.

For example, signs of summer.

Summer months - June, July, August. There are long warm days, short summer nights. On hot days there are thunderstorms with heavy rain. When it rains, if the sun is shining, a colorful rainbow appears in the sky. On hot days, dew appears on the grass in the morning and evening.

Berries and mushrooms ripen in the forest, nuts ripen. Flowers bloom in flower beds and parks. Vegetables, fruits and berries ripen.

D / I "TELL ABOUT THE ANIMALS THAT LIVE IN YOUR HOUSE"

Goals:

Game progress.

The teacher gives the children the task to tell what animals are in their house andhow they take care of them. Bychoicethe teacher can read one of the works of art: M. Prishvin "Guys and ducklings", "Hedgehog"; L. Tolstoy "Fire Dogs", "Kitten"; A. Barto "Left"; K. Ushinsky "Cockerel with his family", "Cow", etc.

EXAMPLES OF STORIES

K. Ushinsky

Cockerel with family

A cockerel walks around the yard: a red comb on its head, a red beard under its nose. Petya's nose is a chisel, Petya's tail is a wheel, there are patterns on the tail, spurs on the legs. With his paws, Petya rakes a bunch, convenes hens with chickens:

- Crested hens! Busy hostesses! Motley, ruffled! Black ones, white ones! Gather with chickenskami, with little guys: I have a grain in store for you!

Hens with chickens gathered, clucked, they didn’t share a grain - they fought.

Petya the cockerel does not like disorder - now he has reconciled the family: he ate a grain himself, flew up on the wattle fence, waved his wings, yelled at the top of his voice: “Ku-ka-re-ku!”

cow

An ugly cow, but gives milk. Her forehead is wide, her ears to the side, there is a lack of teeth in her mouth, but her mugs are large, her spine is pointed, her tail is broomstick, her sides protrude, her hooves are double. She tears grass, chews gum, drinks liquor, mooing and roaring, calling the hostess: “Come out, hostess; take out the pan, clean wiper! I brought milk to the children, thick cream.

D / I "TELL ABOUT PETS AND THEIR BABY"

Goals:

Treat animals humanely, love them and take care of them;

Teach children to distinguish between wild animals and domestic animals;

Recognize cubs and adult animals;

To see the general and specific features of the communication of different animals among themselves and to know the measure of their understanding by a person (by gestures, movements, emotional reactions).

Game progress.

The teacher invites the children to look at the drawings (the drawings show adult animals, for example, a dog, a cow, a pig, a horse and separately their cubs - a puppy, a calf, a piglet, a foal) and name the animals and their cubs. What can these animals be called? (Pets,) What other pets do you know?

The teacher invites the children to tell how a person takes care of pets, and then he himself talks about any animal and its cub (optional) according to the plan: names, appearance, where he lives, what benefits, how and how he helps people.

The story "Horse and foal"

This is Redhead's horse. She has a small red foal. Redhead - large, long. And the foal is still small. The horse has a big head

oblong, and the foal is smaller, narrow. Both the horse and the foal have large brown eyes. The horse has a very beautiful mane and tail. The mane is lush, silky, fluttering in the wind, the tail is long. And the foal has a panicle tail. The legs of the horse are straight, strong, with strong hooves. The foal's legs are thin, frisky, with white spots near the very hooves.

Ryzhukha lives with a foal in a stable. The groom carries firewood and water on the horse, and the foal runs alongside.

Then the teacher teaches children to compare animals by size and give the correct verbal designation of animals, their cubs using contour images for this (for example, a horse and a foal).

- Consider an uncolored picture of an animal. A foal is the baby of this animal. Name an adult animal. The foal is small, but what is his mother like?

D / I "PARCEL FROM THE MONKEY"

Target: Give the kids an idea:

Game progress.

The teacher puts fruit in a bag (models: banana, apple, pear) and offers to identify one fruit by touch: “The monkey sent us a package, and you have to guess what is in it.”

After each child took part in determining the contents of the bag, the teacher asks all the children: “when you felt what was in the bag by touch, how did you do it, with what help?” And then he answers the surveys himself, helping the children to correctly determine the solution: “You determined the shape of the object, its surface with the help of a hand that helps to recognize objects, since our hand can feel any object. When you took it out, you saw the color, shape, etc. With what? Eye. The eyes are also our helpers, which help to recognize objects.

- Now compare what these fruits taste like. What can you say about a banana? It is sweet, soft... An apple is sweet and sour, juicy, hard. How could we find out our favorite fruit? The taste that we feel with the mouth means that the mouth is also our “smart assistant” in life.

Very good fruit was sent to us by a monkey. We were able to feel, and touch, and examine, and smell, and try.

D / I "RADIO"

Target: Give the kids an idea:

About various means and methods of communication with the outside world;

About the importance and significance of the senses, memory, attention, emotions, gestures and movements in the process of communication.

Game progress.

The teacher, addressing the children, says:

- Today we will play a new game, it is called "Radio". Do you know the name of the person who speaks on the radio? That's right, a speaker. Today, the radio announcer will be looking for the children of our group. He will describe someone, and we will find out from his story who is lost. I'll be the announcer first, listen. Attention! Attention! The girl is lost. She wears a red sweater, a checkered apron, and white ribbons in pigtails. She sings songs well, is friends with Vera. Who knows this girl?

So the teacher starts the game, showing the children an example of a description. Children name a girl from their group. “And now one of you will be the announcer,” says the teacher. A new speaker is chosen with the help of a rhyme.

The teacher makes sure that the children list the characteristic features of their comrades: how they are dressed, what they like to do, how they treat friends.

If the announcer gave such a description that the children could not recognize their comrade, everyone answers in unison: “We don’t have such a girl (boy)!”

D / I "MOOD"

Target:

To give children an idea of ​​their own emotions and the emotions of other people (good and bad moods), teach them to be attentive to the feelings and desires of other people, teach them to convey their emotions to other people by different means.

Game progress.

The teacher tells the children that each person has different moods. He names the situations and asks the children to answer what feelings they will experience in certain cases: mom does not let you go for a walk; dad gave you a big, beautiful toy, etc.

The teacher shows the children pictures with the main moods and names them: sadness, joy, fear, anger, attention, surprise.

The teacher reads the poem:

Animals have feelings

In fish, birds and people.

Influenced, no doubt

All of us are in a mood.

Who's having fun?

Who is sad?

Who got scared?

Who is angry?

Dispels all doubts

Mood ABC.

Then he offers to play a game with cards. (Each child is given an envelope with a picture of people and animals expressing mood.) To do this, the teacher asks each child to find among the cards first all the cheerful people and animals, then all the dissatisfied, etc. Let him carefully consider all the characters expressing a certain emotion. Then you need to invite the child to portray a similar mood on his face, allowing him to peep at the corresponding pictures. If several children participate in the game, then they perform this task in turn. The one who does it best wins. If all the children experience difficulties, then the teacher joins the game and demonstrates the mood himself.

When children learn to reproduce the mood with the help of a visual cue, they can try to perform the same task without a picture, only by the name of the mood.

D / I "MY PORTRAIT"

Target:

Give children a sense of self-worth.

To teach children to distinguish the individual characteristics of their appearance, face, height, age.

Didactic material - pictures depicting children of different ages, heights, appearance; pencils, felt-tip pens, flannelgraph.

Game progress.

The teacher invites the children to look at the pictures (depicting children of different ages in different game situations) and determine how they consider themselves to be - big, small or not very small. Can they say and show on their fingers how old they are, or do they not know it yet.

Children look at pictures of children of different sizes and say how they consider themselves now and how they want to grow up. The teacher invites the children to draw themselves as they want to be. From the children's drawings displayed on the flannelgraph, the children try to find out who is depicted in them. The teacher asks whether height determines which person is good or bad. Reading a poem:

If you yourself are small,

But with a high soul

So your real height

Above the most distant stars.

At the next lesson, the teacher invites the children to consider what their eyes, eyebrows, nose, mouth, ears, hairstyle are like in themselves and their friends, and then draw their own self-portrait.

D / I "WHAT DOES THE TOY HAVE"

Target.

The game brings up in the child a sense of self-determination in the objective world, awareness of his body and its specific features.

Didactic material - toys of animals, men and other pictures with images of different people.

Game progress.

The teacher invites the child to compare himself with one or another toy: a duck, a cockerel, a bear, a clown, a soldier, an astronaut, a Barbie doll, etc. Statements like: “The duck has a beak, but I have a nose”, “The bear is shaggy, but I have the skin is smooth”, “The bear has four paws, and I have two arms and two legs”, “Both the soldier and I are brave”, “The clown and I love to go to the circus together”, “I am alive, but the Barbie doll is moving though , but still not alive, but only a doll,

You can modify the exercise by inviting children to compare themselves with their favorite characters (fairytale, television) and, finally, with each other (for example, a boy and a girl, of different or the same height, by the color of clothes, favorite activities, the ability to do something beautifully, etc.). . P.).

D / I "MY DAY"

Target. The game develops in children the ability to see and understand themselves, their external and internal world.

Didactic material - pictures depicting the behavior of children in everyday life, their games and fun; pencils, felt-tip pens, flannelgraph.

Game progress.

The teacher invites the children to listen to the poem "My Day":

In the morning I woke up on my own

In the morning I dressed myself

And then he washed himself

He also ate his own breakfast.

In the afternoon I took a walk by myself

And he returned home.

I played at home

I read the book myself

Undressed myself in the evening

I fell asleep in silence...

I saw a star in the window.

He didn't quarrel or whimper.

That's all.

Thanks to me!

Teacher. Children, tell us how you behave at home and what you can do on your own. Does anyone recognize themselves in this poem? Explain whether the boy in the poem behaved badly or well and how you would behave, whether you like it your behavior to dad and mom, if you will be like this boy.

Then the teacher invites the children to draw how they behave at home.

D / I "LITTLE ASSISTANTS"

Target. The game teaches children to please their relatives, provide them with all possible assistance, instills in children the desire to help loved ones, communicate in the process of joint activities,

Didactic material - various sets of 3-4 items: bucket, rag, mop, dustpan, glasses, knitting needles, sock, magazine "Knitting", scarf, hat, mittens, scarf, glue, brush chka, book, cover from books, hammer, nails, tongs, screwdriver, etc.

Game progress. Children arrange chairs and lay out games new material throughout the group: on tables, on free shelves, chairs, etc. The teacher helps them. Having finished preparing tovka to the game, the kids sit on the chairs, and the teacher - in front of them and starts say: "I know that all of you already you know how to help your dads, moms, grandmas, grandpas, Let's let's play now. We will learn to help loved ones. To do this, you will have to complete various tasks. Do you agree? »

After the children's response, the teacher calls four of them to him . The teacher tells the children about what grandma knitted sock. But she completely forgot where she put the magazine she needed, knitting needles, sock, glasses. He refers to top four children with a request to help find these things.The teacher helps the children to agree, what item will each of them look for . Children repeat the names of objects aloud. After that, the assistants scatter around the group. and looking for items . Finding them , they return to their place and show what they found. Other players in the game together With the teacher checks the correctness of the task each assistant. The teacher on behalf of the grandmother thanks them for help.

The first grandmother's helpers sit down rest , and the teacher calls next four. The game continues until those until all the children in the group have taken part in the game.

To continue the game, the teacher suggests the following situations:

- Dad decided to fix the chair. For this he need to collect the following tools: hammer, nails, pliers, rtku .

- Mom needs help sweeping and washing the floor. Helpers should bring her a bucket, a rag, a mop and a dustpan.

- The little brother went for a walk. But he lost my clothes and can't find them. Help him. Where is it a cap , scarf, gloves, scarf? Your favorite book is broken. They asked my grandfather to glue it, but he needs help . This requires glue. tassel , book and torn cover.

At the end of the game, the teacher thanks the children and says that they, are growing real helpers for your family.

D / I "WHO MORE MORE ACTIONS"

Target. The game teaches children to correlate the actions of people of different professions.

Game rules: name only one action of this profession. If the child cannot remember, then he hits the ball on the floor, catches it and throws it back to the leader.

Game actions: throwing and catching the ball.

Game progress. The teacher before the game conducts a short conversation, clarifying the children's understanding of the words used in various professions and actions. Then he says:

- Children, I work as a kindergarten teacher. This is my profession. Tolin's mother treats the sick. She is a doctor. This is her profession. What do you think is Antonina Vasil's profession? evna , who cooks dinner for us? (Children answer: "Cook".)

Each person, having a profession, performs some actions. What does the chef do? (Children answer.)

Now we will play with you the game "Who will name the most actions?" I I will name the profession, and you will remember all the actions of a person of this profession.

The teacher says the word "doctor" and throws the ball to one of the players. Children answer: "Examines the sick, listens, heals, makes injections, operations, gives medicine."

The teacher names professions familiar to children: nanny, laundress, driver, etc. Children remember what people of these professions do.

D/I "WHERE CAN YOU BUY IT"

Target. The game consolidates the knowledge of children that different goods are sold in various stores: grocery, manufactured goods, books (there are different grocery stores: "Vegetables and Fruits", "Bakery", "Milk"; manufactured goods: "Shoes", "Clothes", "Fabrics", "Children's World", "Sporting Goods"); teaches children to distinguish stores by their name, to navigate in the environment; fosters a desire to help parents make simple purchases, communicate in joint activities.

Didactic material - items depicted in small pictures, on large cards.

Game progress.

The game is played like a lotto. The winner is the one who first closes all the cards and never makes a mistake.

At the beginning of the game, the teacher conducts a conversation with the children about whether they know where their mothers buy food, necessary things, items, what stores they know, what are the names of the stores that are close to their home, do they help

D / I "SHOP OF TOYS"

Target. The game teaches children to describe an object, find its essential features, recognize an object by description, and strengthens communication skills in public places.

Didactic material - toys.

Game progress.

Children sit in a semicircle in front of a table and a shelf with toys. The teacher, addressing them, says:

-We have opened a shop. Look how many beautiful toys it has! You can buy them, but in order to buy a toy, you need to fulfill one condition: do not name it, but describe it, while you cannot look at the toy. According to your description, the seller will recognize it and sell it to you.

A seller is chosen with a short rhyme. The teacher is the first to buy a toy, showing how to follow the rules of the game:

-Hello! I want to buy a toy. It is round, rubbery, can jump, children like to play with it.

The seller hands the ball to the buyer.

-Thank you, what a beautiful ball! - the teacher says and sits on a chair, holding the ball in his hands.

The seller calls the name of any of the players. He comes up and describes the toy he has chosen to buy:

- And sell me , please, such a toy: it is fluffy, orange, it has a long beautiful tail, a narrow muzzle and sly eyes.

The seller gives a fox toy. The buyer thanks and sits down. The game continues until all the children have bought toys. The role of the seller can be performed but how many guys take turns. Children who "bought" toys play with them in the room or on a walk. The teacher brings to the store such toys that the children have not played with for a long time in order to arouse interest in them, to remind them how interesting and beautiful they are.

Note. By the same principle, the game "Flower Shop" is played, where children describe indoor plants, their leaves, stem, flower.

D/I "WE ARE DIFFERENT"

Target. The game develops attention, observation, the ability to distinguish the individual characteristics of other children.

Didactic material - pictures depicting birds, fish, animals; drawing supplies.

Game progress. The children, along with the teacher, stand in a circle. At will, one of the children is called. The facilitator asks the following questions:

    Which one of us is the tallest?

    Which of us is the smallest?

    Who has the darkest (lightest) hair?

    Who has a bow on his head (two bows)?

    Who has buttons on their clothes?

- Who has red (blue, green, etc.) in their clothes?

- Which of the children has the same shoes? And so on.

The teacher, summing up, tells the children that they were able to make sure that each of them has something that is not others, and explains to them the concept of "different". He says that all people and animals differ from each other in various ways, one of which is eye color. The teacher shows the children pictures of birds, fish and animals, suggests saying To what kind of eyes they have, then the children determine the color of each other's eyes friend, draw and color the eyes in the image with the desired color.

Then the teacher in an accessible form tells the children about the eyes of a person: what color they are, what mood express why you need to look into each other's eyes, that you can see in them what kind of eyes mother has when she is tired, rejoices, laughs, how and why we cry.

At the next lesson, the theme of the game can be continued, but already with a consideration of the meaning of the nose, mouth, ears, etc. For example, the teacher reads a poem:

On the lawn of his nose

Slapping in the mud They don't see

Know-it-alls, Nothing.

The teacher asks the children what shape the noses are (shows pictures of noses in different animals: short And long, cheerful and dull, with a hump, etc.), invites children to draw their nose on the “face” diagram.

Next, the children find out what the nose is for (not only for detecting smells and inhaling air, but also for communication). What is the nose of the know-it-all? Why is it bad to “turn up your nose?” The teacher also clarifies the hygienic requirements for caring for children. nose and the need to always have a clean handkerchief with you.

D / I "DO NOT FORGET ABOUT COMRADES"

Target.

The game forms positive relationships between children, encourages them to do good deeds.

Preparing for the game. In advance, you need to collect in the basket the toys most beloved by children for the upcoming walk. and prepare doll clothes (Alyosha and Natasha), clothes for dolls, small toys, a screen for a puppet show for staging.

Game progress.

Children dress up for a walk. At this moment, the dolls Alyosha and Natasha come to them.

Teacher. Alyosha and Natasha, hello. Have you come to visit us? Get ready for a walk, go for a walk with us.

(Alyosha and Natasha begin to dress incorrectly and carelessly, snatching toys from each other.)

Children. Like our Yura! (They laugh and Yura is embarrassed.)

Teacher. Alyosha and Natasha, you don't know how to get ready for a walk, our guys will teach you now. Children, show Alyosha and Natasha how to dress for a walk. (Children dress up, and the dolls look carefully, express their attitude to what they see and begin to dress themselves correctly).

Teacher. And now, Yura, please show us what favorite toys of our children you will take for a walk.

(Yura carefully selects the toys and shows what has been cooked.)

Teacher. Children, did Yura take toys for everyone? About com did not forget? Well done Yura!

"Guess What Sounds"

Target:

Stroke: An adult behind a screen rings a tambourine, rustles paper, rings a bell, etc. Invites the child to guess what object produced the sound.


" Guess what to do"

^ Purpose: Develop auditory attention.

Stroke:

Give the child two flags. If an adult rings a tambourine loudly, the child raises the flags up and waves them. If it's quiet, he keeps his hands on his knees. (It is recommended to alternate loud and quiet sounding of a tambourine no more than four times).

"Where did they call"

Target: Develop auditory attention.

Stroke: The child closes his eyes, and the adult stands on the left, on the right, behind. and rings the bell. The child should turn to the place where the sound is heard, and, without opening his eyes, show the direction with his hand

"Is that what it sounds like?"

^ Purpose: To develop the phonemic hearing of children, the ability to select words similar in sound.

Stroke: The teacher offers the child to arrange the pictures in 2 rows: in each row there should be images whose names sound similar. When the pictures are laid out, the teacher and the child together name the words. Note the variety of words.

"What about you?"

^ Purpose: Continue to teach children to measure the length of a word.

Stroke: The teacher calls the word (shows a picture or a toy, the children slap this word and, in accordance with this, raise a long or short strip.

« Tom and Tim"

^ Purpose: Teach children to distinguish between hard and soft consonants.

Stroke: The teacher offers to consider the gnomes and find the differences. Children determine the first sound of a given word and, in accordance with this, put a picture to one of the gnomes. For example: if the first sound is a hard consonant, then the picture is for a big gnome.


« Funny ball"

^ Purpose : To develop children's speech attention, articulation apparatus. Ability to follow verbal instructions

Stroke: The teacher says: “I have a funny ball. He knows how to laugh: ha-ha-ha, hee-hee-hee.

(Children repeat.)


    “If a girl plays, then the ball laughs: ha ha ha.


    If a boy plays, the ball laughs: hee hee hee.


    When the ball falls the children say: ah-oh.

« Say a word"

^ Purpose : Exercise children in the correct pronunciation of the sound [p], Develop auditory attention.

Game progress : The teacher says the phrase, but does not finish the sounds in the last word. Children must complete this word.

Ra-ra-ra - the ig (ra) begins.

Ry-ry-ry-at the boy sha (ry).

Ar-ar-ar-fo (nar) hangs on the wall.

« What is he doing? »

Target : Show children that words are different and they sound

differently.

move : The teacher shows a toy (a picture, invites children to say what this object does, draws the attention of children to how many different words there are, that they sound differently.



« Wind - breeze »

^ Purpose : Develop speech attention, voice apparatus of children.

Stroke: A strong wind sways the trees and makes a loud noise: “Shi-Shi-Shi” (The children, together with the teacher, raise their hands up, swing them strongly and make sounds.) The breeze shakes the grass and quietly sings: “Sh-sh-sh”. (Children squat, swing their arms and quietly make sounds) The teacher randomly says “Wind”, “Breeze” 6-8 times, and the children perform the corresponding movements.

« Whose song"

Target : Develop children's phonemic hearing.

Stroke: In front of the children, 2 pictures hang on the flannelograph (large and small mosquitoes). The teacher invites the child to take a subject picture, highlight the sound [z] or [z "], put the picture near the corresponding mosquito.

"Motors"

^ Purpose : To develop phonemic hearing, speech attention of children.

Stroke: The teacher says different words. Children stand in a circle and pass the ball around the circle for each word. If the children hear the song of the big motor [p], they throw the ball to the teacher. Then they throw the ball when they hear the sound [p "] in the word.


« Birdhouses for birds»

^ Purpose:

move

« Snowstorm"

^ Purpose: Develop children's voice power.

Stroke: The speech therapist shows an illustration of a blizzard. Makes a sound [y] - the song of a blizzard. If the teacher says: "The blizzard begins." Children quietly pronounce the sound [y]. “The blizzard is strong” - they say it loudly. “The blizzard ends” - they say more quietly. “The blizzard has calmed down” - they fall silent.


« Sound clock»

^ Purpose : To teach children to identify the first sound in a word.

move : The teacher, having set the arrow in front of the picture, suggests intonationally highlighting the first sound in this word, name it.

"Mosquitoes and Beetles"

^ Purpose: To teach children to differentiate the sounds [h] and [g].

move : The teacher divides the children into 2 groups: beetles and mosquitoes. One of the children is an owl.


    At the signal of the teacher “Mosquitoes are flying, mosquitoes are buzzing”, children - “mosquitoes” fly out and buzz [z-z-z].


    At the signal of the teacher, beetles fly out [f-f-f].

"Who is attentive"

^ Purpose : To develop the ability of children to distinguish between sounds [h] and [s].

Stroke: The teacher shows subject pictures in the name of which sounds [h] or [s] are heard. The teacher emphasizes the given sounds intonation. Children pronounce the sound that they heard.

« Birdhouses for birds»

^ Purpose: Teach children to measure the length of words.

move : The speech therapist shows the children 3 birdhouses (each of them has a different number of windows from 1-3). Children measure the length of a word, and distribute the birds according to the number of syllables.

"Bus"

^ Purpose: Develop children's phonemic awareness.

Stroke: Children sit on chairs, the teacher distributes toys (pictures) to them. A big car is driving. Children should put in it such toys, in the name of which there is a sound being studied. If the toys are assembled incorrectly, the bus will not move.

« Gates"

^ Purpose: Exercise children in distinguishing between vowels and consonants.

Stroke: The teacher names sounds, if it is a consonant sound - hands are on the table together (there is an obstacle). If a vowel sound - children put their hands on their elbows (no barrier).

"Words are friends"

^ Purpose : To teach children to choose words that sound close.

Stroke: The speech therapist gives an example of a similar sound of words (cat - spoon). Then he pronounces one word and invites the children to choose other words that are similar in sound to him (cannon - toy, drying, frog and others).

« Third wheel"

^ Purpose: Continue to teach children to identify the first sound in a word, to distinguish between hard and soft consonants.

Stroke: The teacher lays out a card that shows 3 objects. Children identify the first sound in each word. Find differences (hay, lard, catfish).

didactic games for speech development

DEVELOPMENT OF HEARING ATTENTION.

The game "Sun or rain?"

Target . Teach children to perform actions according to the different sound of the tambourine. Education in children the ability to switch auditory attention.

Short description:

An adult says to the children: “Now we will go for a walk. We go for a walk. There is no rain. The weather is good, the sun is shining, and you can pick flowers. You walk, and I will ring a tambourine, it will be fun for you to walk to its sounds. If it starts to rain, I will start to knock on the tambourine, and you, having heard the knock, must run into the house. Listen carefully when the tambourine rings, and when I knock on it.

Guidelines . The teacher conducts the game, changing the sound of the tambourine 3-4 times.

DEVELOPMENT OF THE POWER OF THE VOICE.

Game "Come play with us"

Target . Teach children to speak loudly. Developing the ability to use a loud voice.

Preparatory work. Pick up toys: bear, bunny, fox.

Short description :

Children sit in a semicircle. An adult at a distance of 2-3 m from the children arranges toys and says: “It’s boring for a bear, a bunny and a fox to sit alone. Let's invite them to play with us. In order for them to hear us, we need to call loudly, like this: “Misha, go!” Children, together with the teacher, call a bear, a fox, a bunny, then play with them.

Guidelines . Make sure that children speak loudly when they call toys, and do not shout.

DEVELOPMENT OF HEARING ATTENTION.

Game "Guess who's screaming"

Target . Education in children the ability to focus auditory attention. Teach children to identify a toy by onomatopoeia.

Preparatory work . Prepare voiced toys depicting domestic animals familiar to children: a cow, a dog, a goat, a cat, etc.

Short description:

The adult takes out the prepared toys (one at a time), beats them, imitating the cry of the corresponding animals, then asks the children to listen and guess by voice who will come to visit them. The child chosen by the adult leaves the door and, opening it slightly, gives a voice, imitating one of the animals, and the children guess who it is.

Guidelines . The game can be repeated 5-6 times. Make sure the children listen carefully. Activate the questions of all children.

DEVELOPMENT OF CORRECT

PRONUNCIATIONS.

Fairy tale "Hurry - laugh"

Target . To develop speech hearing and speech activity of children, encourage them to pronounce sounds by imitation. The development in children of the ability to correctly pronounce sounds by imitation. The development of speech hearing. Preparatory work. Prepare a house for display on a flannelograph, through the window of which a bear looks out; frog, mouse, chicken, goose, cow. Think of questions about the text of the story.

Short description:

The frog galloped to the bear's house. She croaked under the window: “Kwa-kva-kva - I came to visit you!” The mouse came running. She squeaked: “Pee-pee-pee - your pies are delicious, they say!” The chicken has arrived. Kvokhtala: “Ko-ko-ko - crusts, they say, are crumbly!” The goose hobbled. He cackles: "Go-ho-go - peas would be pecked!" The cow has arrived. Mumbles: “Mu-mu-mu - I would drink a flour drinker!” Then the bear leaned out of the window. He growled: “R-r-r-r-r-r-r-r-r!” Everyone fled. Yes, in vain the cowards hurried. Would listen to what the bear wanted to say. Here's what: “R-r-r-r-r-pleased guests. Come in, please!"

Guidelines . The telling of the tale should be accompanied by showing its characters on the flannelgraph. Onomatopoeia must be pronounced clearly, highlighting vowel sounds.

DEVELOPMENT OF SPEECH BREATH.

Game "Butterfly, fly!"

Target . Achieve a long, continuous oral exhalation.

Preparatory work . Prepare 5 brightly colored paper butterflies. Tie a thread 50 cm long to each and attach them to the cord at a distance of 35 cm from each other. Pull the cord between the two posts so that the butterflies hang at the level of the face of the standing child.

Short description :

Children sit on chairs. An adult says: “Children, look at how beautiful butterflies are: blue, yellow, red! How many! They are like alive! Let's see if they can fly. (Blows on them.) Look, they flew. Try to blow too. Who will fly further? The adult invites the children to stand one by one near each butterfly. Children blow on butterflies.

Guidelines . The game is repeated several times, each time with a new group of children. It is necessary to ensure that the children stand straight, do not raise their shoulders when inhaling. You should blow only on one exhalation, without getting air. Cheeks do not puff out, lips slightly push forward. Each child can blow for no more than ten seconds with pauses, otherwise he may feel dizzy.

DEVELOPMENT OF HEARING ATTENTION.

Game "Where did you call?"

Target . Teach children to determine the direction of the sound. Development of the focus of auditory attention.

Preparatory work . An adult prepares a bell.

Short description :

Children sit in a circle. An adult chooses a driver who becomes in the center of the circle. At the signal, the driver closes his eyes. Then the teacher gives one of the children a bell and offers to call. The driver, without opening his eyes, must indicate with his hand the direction from which the sound comes. If he points correctly, the adult says: “It's time” - and the driver opens his eyes, and the one who called raises and shows the call. If the driver made a mistake, he guesses again, then another driver is appointed.

Guidelines . The game is repeated 4-5 times. It is necessary to ensure that the driver does not open his eyes during the game. Indicating the direction of the sound, the driver turns to face the place where the sound is heard. You don't have to call very loudly.

Game "Don't Wake Katya"

Target . Teach children to speak quietly. Developing the ability to use a quiet voice.

Preparatory work . An adult prepares a doll with closing eyes, a crib with bedding; small toys, such as a cube, a car, a turret, etc., as well as a toy box.

Short description :

The teacher puts a bed with a sleeping doll on his table and says: “Katya walked a lot, she was tired. I ate and fell asleep. And we need to put away the toys, but only quietly so as not to wake Katya. Come to me, Olya and Petya. Olya, quietly tell Petya which toy should be put in the box. So the teacher calls all the children two by two, and they remove the toys placed on the table.

Guidelines . Make sure that the children speak quietly, but not in a whisper.

DEVELOPMENT OF SPEECH BREATH.

Target . To achieve from each child the ability to make a long, continuous, directed exhalation. Education of a long directed oral exhalation.

Preparatory work . The teacher cuts out birds from thin paper and brightly colors them.

Short description :

Birds are placed on two tables (at the very edge of the table) at a distance of at least 30 cm from each other. Four children are called, each sits opposite the bird. At the signal “birds have flown”, the children blow on the figures, the rest follow whose bird will fly further.

Guidelines . Make sure that children do not puff out their cheeks when they blow on paper birds. You can advance the figure only on one exhalation. At first, the teacher shows this, warning that it is impossible to blow on the bird several times in a row.

DEVELOPMENT OF HEARING ATTENTION.

Game "Guess what I play"

Target . Teach children to identify an object by ear by its sound. Education of stability of auditory attention.

Preparatory work . The teacher selects musical toys: a drum, an accordion, a tambourine, an organ, etc.

Short description :

An adult introduces children to musical toys: an accordion, a drum, an organ, a tambourine. Then he puts the toys away behind the screen. Having played one of the instruments, he asks the children to guess what he played. The one who guessed correctly takes out the instrument from behind the screen and plays it.

Guidelines . Make sure the children sit quietly and listen carefully. There should not be more than four different instruments in one lesson. The game should be repeated 5-7 times.

Loud and quiet game

Target . Teach children to change the strength of the voice: speak either loudly or quietly. Education of the ability to change the strength of the voice.

Preparatory work . The teacher selects paired toys of different sizes: large and small cars, large and small drums, large and small pipes.

Short description :

An adult shows 2 cars and says: “When a big car drives, it signals loudly: “beep”. How does a big car signal? Children loudly pronounce: "beep". The teacher continues: “And the small car honks softly:“ beep. How does the little car honk? Children quietly say: "beep." The teacher removes both cars and says: “Now be careful. As soon as the car starts, you have to give a signal, make no mistake, the big car honks loudly, and the small car honks softly.

Other toys are played in the same way.

Guidelines . Depending on the number of children in the group, one pair of toys or 2-3 can be used in the lesson. Make sure that with a quiet pronunciation of onomatopoeia, the children do not switch to a whisper.

DEVELOPMENT

CORRECT PRONUNCIATION

A. Barto's poem “Who is screaming?”

Target . To achieve the correct reproduction of various onomatopoeia by children. The development of the ability to imitate, as well as speech hearing.

Preparatory work . Prepare toys: rooster, chicken, cat, dog, duck, cow. Think over questions to the text of the poem so that children actively use onomatopoeia in their answers.

Ku-ka-re-ku!

I guard chickens.

Where-tah-tah!

Ran down in the bushes.

Moore-murrr!

I'm scared of chickens.

Am-am!

Who's there?

Quack-quack-quack!

Rain tomorrow morning!

Mu-mu-u!

Milk to whom?

Guidelines . It is necessary to read the poem expressively, while reading, show the children the appropriate toys.

DEVELOPMENT OF HEARING ATTENTION.

Game "Guess what they do"

Target . Teach children to identify actions by sound. Education of stability of auditory attention.

Preparatory work . The teacher selects the following items: a glass of water, a bell, a wooden mallet.

Short description :

The teacher shows the children the prepared objects and performs various actions with them: hits the table with a wooden mallet, rings a bell, pours water from glass to glass. Children watch and listen. Then the teacher removes everything behind the screen and repeats these actions there, and the children guess by the sound what he is doing.

Guidelines . If children find it difficult to determine the action, you need to demonstrate it again clearly. If they can easily cope with the task, you can increase the number of items or take items that are similar in sound.

DEVELOPMENT OF SPEECH BREATH.

The game "Launching boats"

Target . To achieve from each child the ability to pronounce a sound for a long timef on one exhalation or repeatedly pronounce the soundn (p-p-p) on one breath. Cultivating the ability to combine the pronunciation of a sound with the beginning of an exhalation.

Preparatory work . An adult prepares a basin of water and paper boats.

Short description :

Children sit in a large semicircle. In the center, on a small table, is a basin of water. Summoned children, sitting on chairs, blow on the boats, making a soundf or P .

The teacher invites the children to ride a boat from one city to another, marking the cities with icons on the edges of the pelvis. In order for the boat to move, you need to blow on it slowly, folding your lips, as for making a soundf . You can blow by simply stretching your lips with a tube, but without puffing out your cheeks. The ship is moving smoothly. But here comes the gusty wind. "P-p-p..." the child blows. (When repeating the game, you need to drive the boat to a certain place.)

Guidelines . Make sure that when pronouncing a soundf the children did not puff out their cheeks; for children to make a soundP on one exhalation 2-3 times and did not inflate the cheeks.

The story "Who is screaming?"

Target . Teach children to speak in a "thin" voice and low voice. Developing the ability to raise and lower the tone of the voice.

Preparatory work . The teacher prepares pictures with images of a tree, a fence, a bird, a chick, a cat, a kitten, as well as a toy cat, a kitten, a bird, a chick for work on a flannelograph.

Short description :

The teacher begins to tell, accompanying his speech with a display of the corresponding figures on the flannelograph: “In the morning, early in the country, we went out for a walk. We hear someone squeaking thinly: “wee-wee” (pronounces onomatopoeia in a “thin” voice). We look, this is a chick sitting on a tree and squeaking; waiting for his mother to bring a worm. How thin is the chick squeaking? (“Pee-pee-pee.”) At this time, the bird flew in, gave the chick a worm and squealed: “pee-pee-pee” (pronounces onomatopoeia in a lower voice). How did the mother bird squeak? ("Pee-pee-pee.")

The bird flew away and we moved on. We hear someone at the fence shouting thinly: “meow-meow-meow” (pronounces onomatopoeia in a “thin” voice). And a kitten jumped out onto the path. How did he meow? (Children reproduce the model of the educator.) It was he who called the cat mom. She heard, running along the path and meowing:

“meow-meow-meow” (says “meow-meow” in a lower voice). How did the cat meow? ("Meow meow meow".)

And now, children, I will show you who came to visit us. The teacher takes out the cat, shows how she walks on the table, then sits down. How does a cat meow? Children, lowering their voice, say: "meow-meow-meow."

Then the teacher takes out a kitten, a bird, a chick, and the children imitate their voices.

Guidelines . Make sure that the children do not scream, but speak calmly, raising and lowering their voice within the limits accessible to them.

DEVELOPMENT OF HEARING ATTENTION

Game "Guess what to do"

Target. To teach children to correlate the nature of their actions with the sound of a tambourine. Education in children the ability to switch auditory attention.

Preparatory work . Prepare 2 flags for each child.

Short description :

Children sit in a semicircle. Each person has 2 flags in their hands. If the teacher rings a tambourine loudly, the children raise the flags up and wave them, if it is quiet, they keep their hands on their knees.

Guidelines . An adult needs to monitor the correct posture of children and the correct execution of movements; alternating loud and soft sounding of the tambourine should be no more than four times so that children can easily perform movements.

DEVELOPMENT OF CORRECT PRONUNCIATION

The story "Song-song"

Target . To develop speech hearing and speech activity, encourage children to pronounce sounds and sound combinations by imitation. Clarification of sound pronunciation in children. The development of speech hearing.

Preparatory work . Pick up the following toys: a big doll, a rooster, a cat, a duck, a bear, a frog. Think over the questions about the story so that the children's answers include onomatopoeia that are given in it.

The girl sang a song. She sang and sang and sang.

Now you, cockerel, sing!

Ku-ka-re-ku! - crowed the cockerel.

You sing, Murka!

Meow, meow, the cat sang.

Your turn, duck!

Quack-quack-quack, - dragged the duck.

And you. Bear!

Ryav-ryav-r-i-jav! the bear growled.

You, frog, sing!

Kwa-kva-kwak-k-k! croaked the wahoo.

And you, doll, what will you sing?

Ma-a-ma-a-ma! Mother! Composite song!

Guidelines . The teacher should accompany his story with a display of character toys; pronounce onomatopoeia clearly, achieve the same from children when answering questions about the story.

DEVELOPMENT OF SPEECH BREATH.

Game "Poultry Farm"

Target. The development of speech breathing. Teach children on one exhale: pronounce 3-4 syllables.

Preparatory work . Pick up sounding toys: chicken, rooster, duck, goose, chicken.

Short description :

An adult shows toys to children and reproduces their sound 3-4 times in a row. Toys are removed. The teacher says: “We went to the poultry farm. Let's go, and meet us ... (shows a chicken) chicken. How will she greet us?" Children: "ko-ko-ko."

Guidelines . First, all the participants in the game speak, then you can ask three or four children one at a time. Watch out for onomatopoeia(ko-ko-ko, ga-ga-ga, pi-pi-pi, ku-ka-re-ku, quack-quack-quack) the children spoke on one breath. Some children can pronounce 2-3 onomatopoeia, others - 3 - 4.

DEVELOPMENT OF HEARING ATTENTION.

Game "Guess who's coming"

Target . Teach children to perform actions according to the tempo of the sound of the tambourine. Education of the ability to determine the tempo of the sound of a tambourine.

Preparatory work . The teacher prepares 2 pictures depicting a walking heron and a galloping sparrow.

Short description :

The teacher shows the children a picture of a heron and says that her legs are long, she walks importantly, slowly, as slowly as a tambourine sounds now. The teacher slowly taps the tambourine, and the children walk like herons.

Then the adult shows a picture of a sparrow and says that the sparrow is jumping as fast as the tambourine is about to sound. He quickly knocks on a tambourine, and the children jump like sparrows. Then the teacher changes the tempo of the sound of the tambourine, and the children, respectively, either walk like herons or jump like sparrows.

Guidelines . It is necessary to change the tempo of the sounding of the tambourine no more than 4 - 5 times.

The game "The wind blows"

Target. Teach children to use a loud or soft voice depending on the situation. Changing the strength of the voice.

Preparatory work . The teacher prepares 2 pictures. One depicts a light breeze shaking grass, flowers. On the other - a strong wind shaking the branches of trees.

Short description :

Children sit in a semicircle on chairs. The teacher says: “We went for a walk in the forest in the summer. We go through the field, the sun is shining, a light breeze is blowing and the grass is swaying, flowers (shows a picture). It blows softly, like this:woo "(quietly and for a long time pronounces the soundat ). We came to the forest, picked up a lot of flowers and berries. They were about to go back. Suddenly a strong wind blew (shows a picture). He hummed loudly:woo ... " (pronounces this sound loudly and for a long time). Children repeat after the teacher how a light breeze blows and how a strong wind hums.

Then the teacher shows the pictures, no longer pronouncing the sound, and the children imitate the corresponding wind.

Guidelines . The teacher makes sure that the children, repeating after him, observe the same power of voice.

DEVELOPMENT OF SPEECH HEARING.

The game "Who is attentive?"

Target . Teach children to correctly perceive verbal instructions, regardless of the strength of the voice with which they pronounce it. Development of physical hearing acuity.

Preparatory work . Pick up toys that are easy to perform various actions with.

Short description :

Children sit in 3 rows opposite the teacher's table. (The first row at a distance of 2-3 m). There are various toys on the table. The adult says: “Children, now I will give tasks to those who are sitting in the front row. I will speak in a whisper, so you need to sit quietly so that everyone can hear. I'll call each one by name and give you a task, and you check if it's done correctly. Be careful. Vova, take the bear and put it in the car.”

Tasks are performed in turn by all the children sitting in the first row. Then they change places: the second row takes the place of the first, the third - the second, the first - the third.

Guidelines . The teacher needs to make sure that the children sit quietly, do not prompt each other. Assignments should be short and simple.

DEVELOPMENT OF SPEECH BREATH.

The game "Whose ship is buzzing better?"

Target . To achieve the ability to direct the air stream in the middle of the tongue. The development of a long purposeful oral exhalation.

Preparatory work . The teacher prepares glass vials (according to the number of children) about 7 cm high, with a neck diameter of 1-1.5 cm, makes stickers with the names of the children on them.

Short description :

Each child is given a clean vial. The teacher says: “Children, listen to how my bubble buzzes if I blow into it. (Buzzing.) Buzzed like a steamer. And how will Misha's steamer hum? The teacher turns to each child in turn, and then invites everyone to hum together.

Guidelines . To buzz into the vial, stick out the tip of the tongue slightly so that it touches the edge of the neck. The bubble touches the chin. The jet of air should be long and go in the middle of the tongue. If the beep does not work, then the child does not comply with one of these requirements. Each child can only blow for a few seconds to avoid dizziness.

Game "Cat and Mice"

Target . Teach children to speak poetry quietly. Developing the ability to use a quiet voice.

Preparatory work . Prepare hats with the image of a cat. Teach the children the text of the poem.

Short description :

Children walk in a circle, in the center of which a child depicting a cat squats down. The children say in a low voice:

"Hush, mice.

Hush, mice.

The cat is sitting on our roof.

Mouse, mouse, watch out!

And don't get caught by the cat!

A child pretending to be a cat meows loudly and runs after the children. Those caught become cats.

Guidelines . Make sure that the children do not increase their voice, but do not speak in a whisper.

Exercise "Beep"

Target . Teach children to change the strength of the voice from loud to quiet. Developing the ability to regulate the strength of the voice.

Preparatory work . Prepare a picture of a steam locomotive.

Short description :

Children stand in one row facing the teacher and raise their hands through the sides up until their palms meet. Then slowly lower through the sides down. Simultaneously with the lowering of the hands, the children make a soundat loudly at first, and then gradually quieter (the locomotive moves away). Lowering their hands, they fall silent.

Guidelines . First, the teacher himself shows the exercise, then he calls two children who represent the beep with him. The rest of the children make only movements with their hands. Then the whole group takes part in the game.

DEVELOPMENT OF SPEECH BREATH.

Game "Pick by color"

Target . Teach children to pronounce a phrase of two or three words together. Development of a smooth speech exhalation.

Preparatory work . Pick up subject pictures of primary colors and make cardboard cubes of the same colors without one face.

Short description :

Children are given pictures on which objects of different colors are drawn. Showing the cube, the teacher says: "Whoever has pictures of the same color as the cube, come here." Children go out, show their pictures, name them (“Red Car”, “Red Ball”, etc.) and add them to this cube. The game continues until all the children have put their pictures into cubes.

Guidelines . Make sure that the children speak the words together, on one exhale.

DEVELOPMENT OF SPEECH HEARING.

The game "Guess the train is near or far"

Target . Teach children to correctly determine the strength of the voice. The development of the ability to distinguish by ear the power of sound.

Preparatory work . Pick up 3 pictures on which the train is drawn. In the first picture, the train is at the station. On the second, he moves away from her, the mourners wave after her. The third shows the station, in the distance, beyond the forest, the last car of the train is visible.

Short description :

The teacher puts 3 pictures of a train on the board. He says: “The train before leaving the station is buzzing -uuu . The train is standing close, and we hear a loud horn. (makes a soundat in a loud voice.) When the train left the station and honked, we heard a not so loud horn. (He pronounces onomatopoeia in a normal voice of medium volume.) And when the train has gone far and hummed, it is already barely audible. (Pronounces onomatopoeia in a low voice.)

Guidelines . If the children answer correctly, then they themselves can take turns leading (give a signal with a voice of different strength).

Didactic games on ecology (file cabinet)

What do we take in the basket?

Didactic task: to consolidate in children the knowledge of what kind of crop is harvested in the field, in the garden, in the garden, in the forest.

Learn to distinguish fruits according to where they are grown.

To form an idea of ​​the role of people in conservation of nature.

Materials: Pictures with the image of vegetables, fruits, cereals, melons, mushrooms, berries, as well as baskets.

Game progress. Some children have pictures depicting various gifts of nature. Others have pictures in the form of baskets.

Children - fruits disperse around the room to cheerful music, with movements and facial expressions depict a clumsy watermelon, tender strawberries, a mushroom hiding in the grass, etc.

Children - baskets should pick up fruits in both hands. Prerequisite: each child must bring fruits that grow in one place (vegetables from the garden, etc.). The one who fulfills this condition wins.

Tops - roots.

Did. task: teach children how to make a whole out of parts.

Materials: two hoops, pictures of vegetables.

Game progress. Option 1 . Two hoops are taken: red, blue. Lay them so that the hoops intersect. In a red hoop, you need to put vegetables that have roots for food, and in a blue hoop, those that use tops.

The child comes to the table, chooses a vegetable, shows it to the children and puts it in the right circle, explaining why he put the vegetable there. (in the area where the hoops intersect, there should be vegetables that use both tops and roots: onions, parsley, etc.

Option 2. On the table are tops and roots of plants - vegetables. Children are divided into two groups: tops and roots. Children of the first group take tops, the second - roots. At the signal, everyone runs in all directions. At the signal "One, two, three - find your pair!"

Ball game "Air, earth, water"

Did. task: to consolidate children's knowledge about objects of nature. Develop auditory attention, thinking, ingenuity.

Materials: ball.

Game progress: Option number 1. The teacher throws the ball to the child and calls the object of nature, for example, "magpie". The child must answer "air" and throw the ball back. To the word "dolphin" the child answers "water", to the word "wolf" - "earth", etc.

Option number 2. The teacher calls the word "air" the child who caught the ball must name the bird. On the word "earth" - an animal that lives on earth; to the word "water" - an inhabitant of rivers, seas, lakes and oceans.

Guess what's in the bag?

Did. task: to teach children to describe objects perceived by touch and guess them by their characteristic features.

Materials: vegetables and fruits of characteristic shape and different density: onion, beetroot, tomato, plum, apple, pear, etc.

Game progress: Do you know the game "Wonderful Pouch" ?, we will play differently today. To whom I propose to get an object out of the bag, he will not immediately pull it out, but after feeling it, he will first name its characteristic features.

Nature and man.

Did. task: to consolidate and systematize the knowledge of children about what man has created and what nature gives man.

Materials: ball.

Game progress: the educator conducts a conversation with the children, during which he clarifies their knowledge that the objects around us are either made by people's hands or exist in nature, and people use them; for example, wood, coal, oil, gas exist in nature, and man creates houses and factories.

"What is man made"? the teacher asks and throws the ball.

"What is created by nature"? the teacher asks and throws the ball.

Children catch the ball and answer the question. Those who cannot remember miss their turn.

Choose the right one.

Did. task: consolidate knowledge of nature. Develop thinking, cognitive activity.

Materials: subject pictures.

Game progress: subject pictures are scattered on the table. The teacher names some property or feature, and the children must choose as many items as possible that have this property.

For example: "green" - these can be pictures of a leaf, cucumber, grasshopper cabbage. Or: “wet” - water, dew, cloud, fog, hoarfrost, etc.

Where are the snowflakes?

Did. task : to consolidate knowledge about the various states of water. Develop memory, cognitive activity.

Materials: cards depicting various states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.

Game progress:

Option number 1. Children walk in a round dance around the cards laid out in a circle. The cards depict various states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.

While moving in a circle, the words are pronounced:

Here comes the summer.

The sun shone brighter.

It got hotter to bake

Where can we find a snowflake?

With the last word, everyone stops. Those in front of whom the necessary pictures are located should raise them and explain their choice. The movement continues with the words:

Finally, winter has come:

Cold, blizzard, cold.

Come out for a walk.

Where can we find a snowflake?

Re-select the desired pictures and explain the choice.

Option number 2. There are 4 hoops depicting the four seasons. Children should place their cards in hoops, explaining their choice. Some cards may correspond to several seasons.

The conclusion is drawn from the answers to the questions:

- At what time of the year, water in nature can be in a solid state? (Winter, early spring, late autumn).

What branch are the kids from?

Did. task: to consolidate the knowledge of children about the leaves and fruits of trees and shrubs, to teach them to select them according to their belonging to the same plant.

Materials: leaves and fruits of trees and shrubs.

Game progress: Children examine the leaves of trees and shrubs, name them. At the suggestion of the educator: “Children, find your branches” - the guys pick up the corresponding fruit for each leaf.

The birds have arrived.

Did. task: clarify the concept of birds.

Game progress: the teacher calls only the birds, but if he suddenly makes a mistake, then the children should stomp or clap.

Children stomp -

What is wrong? (flies)

- Who are the flies? (insects)

- Birds have arrived: pigeons, tits, storks, crows, jackdaws, pasta.

Children stomp.

- birds flew in: pigeons, martens ...

Children stomp. Game continues.

The birds have arrived:

pigeon tits,

Jackdaws and swifts,

Lapwings, swifts,

storks, cuckoos,

Even owls are splyushki,

Swans, starlings.

All of you are great.

Bottom line: the teacher, together with the children, specifies migratory and wintering birds.

When does it happen?

Did. task: teach children to recognize the signs of the seasons. With the help of a poetic word, show the beauty of the different seasons, the variety of seasonal phenomena and people's activities.

Materials: for each child pictures with landscapes of spring, summer, autumn and winter.

Game progress: the teacher reads a poem, and the children show a picture depicting the season that the poem refers to.

Spring.

In the clearing, by the path, blades of grass make their way.

A stream runs from the hillock, and snow lies under the tree.

Summer.

And light and wide

Our quiet river.

Let's go swimming, splashing with fish ...

Autumn.

Withers and turns yellow, grass in the meadows,

Only the winter turns green in the fields.

A cloud covers the sky, the sun does not shine,

The wind howls in the field

The rain is drizzling.

Winter.

Under blue skies

splendid carpets,

Shining in the sun, the snow lies;

The transparent forest alone turns black,

And the spruce turns green through the frost,

And the river under the ice glitters.

Animals, birds, fish.

Did. task: to consolidate the ability to classify animals, birds, fish.

Materials: ball.

Game progress: children become in a circle. One of the players picks up an object and passes it to the neighbor on the right, saying: “Here is a bird. What kind of bird?

The neighbor accepts the item and quickly answers (the name of any bird).

Then he passes the thing to another child, with the same question. The object is passed around in a circle until the stock of knowledge of the participants in the game is exhausted.

They also play, naming fish, animals. (it is impossible to name the same bird, fish, animal).

Guess what grows where.

Did.task: to clarify the knowledge of children about the names and places of growth of plants; develop attention, intelligence, memory.

Materials: ball.

Game progress: children sit on chairs or stand in a circle. The teacher or child throws a ball to one of the children, while naming the place where this plant grows: garden, vegetable garden, meadow, field, forest.

Spring, summer, autumn.

Did. task: clarify children's knowledge about the flowering time of individual plants (for example, narcissus, tulip - in spring); golden ball, asters - in autumn, etc.; to teach to classify on this basis, to develop their memory, ingenuity.

Materials: ball.

Game progress: children stand in a circle. The teacher or child throws the ball, while naming the season when the plant grows: spring, summer, autumn. The child names the plant.

Lay down the animal.

Did. task: reinforce children's knowledge about pets. Learn to describe according to the most typical features.

Materials: pictures depicting different animals. (each in two copies).

Game progress: one copy of the pictures is whole, and the second is cut into four parts. Children look at whole pictures, then they must put together an image of an animal from the cut parts, but without a sample.

What is made of what?

Did. task: teach children to identify the material from which an object is made.

Materials: wooden cube, aluminum bowl, glass jar, metal bell, key, etc.

Game progress: children take out different objects from the bag and name, indicating what each object is made of.

Guess what.

Did. task: to develop the ability of children to guess riddles, to correlate the verbal image with the image in the picture; clarify children's knowledge about berries.

Materials: pictures for each child with the image of berries. Book of riddles.

Game progress: On the table in front of each child are pictures of the answer. The teacher makes a riddle, the children look for and raise a guessing picture.

Edible - inedible.

Did. task: to consolidate knowledge about edible and inedible mushrooms.

Materials: basket, subject pictures depicting edible and inedible mushrooms.

Game progress: On the table in front of each child are pictures of the answer. The teacher guesses a riddle about mushrooms, the children look for and put a picture-guide of an edible mushroom in a basket

Name three things.

Did. task: exercise children in the classification of objects.

Materials: ball.

Game progress: the teacher calls one word, for example flowers, and the one to whom the teacher throws the ball must name three words that can be called one word. For example: flowers

- Chamomile, rose, cornflower.

Flower shop.

Did. task: to consolidate the ability to distinguish colors, name them quickly, find the right flower among others. Teach children to group plants by color, make beautiful bouquets.

Materials: petals, color pictures.

Walk games: Option 1. On the table is a tray with multi-colored petals of various shapes. Children choose the petals they like, name their color and find a flower that matches the selected petals both in color and in shape.

Option 2. Children are divided into sellers and buyers. The buyer must describe the flower he has chosen in such a way that the seller immediately guesses which flower he is talking about.

Option 3. From flowers, children independently make three bouquets: spring, summer, autumn. You can use poems about flowers.

The fourth is redundant.

Did. task: reinforce children's knowledge of insects.

Game progress: the teacher calls four words, the children must name the extra word:

1) hare, hedgehog, fox, bumblebee;

2) wagtail, spider, starling, magpie;

3) butterfly, dragonfly, raccoon, bee;

4) grasshopper, ladybug, sparrow, cockchafer;

5) bee, dragonfly, raccoon, bee;

6) grasshopper, ladybug, sparrow, mosquito;

7) cockroach, fly, bee, Maybug;

8) dragonfly, grasshopper, bee, ladybug;

9) frog, mosquito, beetle, butterfly;
10) dragonfly, moth, bumblebee, sparrow.

The teacher reads the words, and the children should think which ones are suitable for the ant (bumblebee ... bee ... cockroach).

Dictionary: anthill, green, fluttering, honey, evasive, industrious, red back, belt, annoying, beehive, hairy, ringing, river, chirping, cobweb, apartment, aphids, pest, “flying flower”, honeycomb, buzzing, needles, “champion jumping", motley-winged, big eyes, red-whiskered, striped, swarm, nectar, pollen, caterpillar, protective coloration, frightening coloration.

A wonderful bag.

Did. task: to consolidate children's knowledge of what animals eat. Develop curiosity.

Materials: pouch.

Game progress: the bag contains: honey, nuts, cheese, millet, apple, carrot, etc.

Children get food for animals, guess who it is for, who eats what.

Useful - not useful.

Did. task: to consolidate the concepts of useful and harmful products.

Materials: product cards.

Game progress: put what is useful on one table, and what is not useful on the other.

Useful: hercules, kefir, onions, carrots, apples, cabbage, sunflower oil, pears, etc.

Unhealthy: chips, fatty meats, chocolates, cakes, fanta, etc.

Find out and name.

Did. task: consolidate knowledge of medicinal plants.

Game progress: the teacher takes plants from the basket and shows them to the children, clarifies the rules of the game: here are medicinal plants. I will show you some plant, and you have to tell everything you know about it. Name the place where it grows (swamp, meadow, ravine).

For example, chamomile (flowers) are harvested in summer, plantain (only leaves without legs are harvested) in spring and early summer, nettle - in spring, when it just grows (2-3 children's stories).

What kind of animal am I?

Did. task: to consolidate knowledge about the animals of Africa. Develop fantasy.

Game progress: a group of children participates in the game, the number of players is not limited. The group has a leader. One of the players retires a short distance, turns away and waits until he is invited.

A group of guys are conferring among themselves about the beast, i.e. what animal they will portray or 2nd option: answer the questions of the presenter.

So, the beast is guessed, the participant is invited, the game begins.

The participant asks questions to a group of players, for example: is the beast small? can crawl? jump? does he have fluffy fur? etc.

The children, in turn, answer the leader “yes” or “no”. This continues until the player guesses the beast.

name the plant

Did. task: to clarify knowledge about indoor plants.

Game progress: the teacher suggests naming the plants (third from the right or fourth from the left, etc.). Then the game condition changes (“Where is the balsam?” etc.)

The teacher draws the attention of the children to the fact that the plants have different stems.

- Name plants with straight stems, with climbing, without a stem. How should you take care of them? How else do plants differ from each other?

What do violet leaves look like? What do the leaves of balsam, ficus, etc. look like?

Who lives where

Did. task: to consolidate knowledge about animals and their habitats.

Game progress: the educator has pictures depicting animals, and the children have pictures of the habitats of various animals (burrow, lair, river, hollow, nest, etc.). The teacher shows a picture of an animal. The child must determine where it lives, and if it matches his picture, “settle” at home by showing the card to the teacher.

Flying, swimming, running.

Did. task: to consolidate knowledge about objects of wildlife.

Game progress: the educator shows or calls the children an object of wildlife. Children should depict the way this object moves. For example: at the word “bunny”, children begin to run (or jump) in place; at the word "crucian" - they imitate a swimming fish; at the word "sparrow" - depict the flight of a bird.

Protect nature.

Did. task: consolidate knowledge about the protection of natural objects.

Game progress: on the table or typesetting canvas, pictures depicting plants, birds, animals, humans, the sun, water, etc. The teacher removes one of the pictures, and the children must tell what will happen to the remaining living objects if there is no hidden object on Earth. For example: he removes a bird - what will happen to the rest of the animals, to a person, to plants, etc.

Chain.

Did. task: to clarify children's knowledge about objects of animate and inanimate nature.

Game progress: the educator in the hands of a subject picture depicting an object of living or inanimate nature. Transferring the picture, first the teacher, and then each child in a chain, names one attribute of this object, so as not to repeat. For example, a “squirrel” is an animal, wild, forest, red, fluffy, gnaws nuts, jumps from branch to branch, etc.

What would happen if they disappeared from the forest ...

Did. task: to consolidate knowledge about the relationship in nature.

Game progress: the teacher suggests removing insects from the forest:

- What would happen to the rest of the inhabitants? What if the birds disappeared? What if the berries were gone? What if there were no mushrooms? What if the hares left the forest?

It turns out that it was not by chance that the forest gathered its inhabitants together. All forest plants and animals are connected to each other. They cannot do without each other.

Droplets go around.

Target: consolidate knowledge about the water cycle in nature.

Game progress: The teacher invites the children to play an interesting and magical game. But for this you need to turn into small drops of rain. (Music resembling rain sounds) the teacher pronounces the magic words and the game begins.

The teacher says that she is Cloud's mother, and the guys are her little children, it's time for them to hit the road. (Music.) Droplets jump, scatter, dance. Mama Cloud shows them what to do.

Droplets flew to the ground. Let's jump and play. They got bored of jumping alone. They gathered together and flowed in little cheerful streams. (The droplets will make a stream, holding hands.) The streams met and became a big river. (Streams are connected in one chain.) Droplets float in a large river, travel. The river flowed and flowed and fell into the ocean (children reorganize into a round dance and move in a circle). Droplets swam and swam in the ocean, and then they remembered that their mother cloud ordered them to return home. And just then the sun came up. The droplets became light, stretched up (crouched droplets rise and stretch their arms up). They evaporated under the rays of the sun, returned to their mother Cloud. Well done, droplets, they behaved well, they didn’t climb into the collars of passers-by, they didn’t splash. Now stay with your mom, she misses you.

I know.

Did. task: consolidate knowledge of nature. Develop curiosity.

Game progress: children stand in a circle, in the center is a teacher with a ball. The teacher throws a ball to the child and names a class of natural objects (animals, birds, fish, plants, trees, flowers). The child who caught the ball says: “I know five names of animals” and lists (for example, elk, fox, wolf, hare, deer) and returns the ball to the teacher.

Similarly, other classes of objects of nature are called.

What it is?

Did. task: consolidate knowledge about living and inanimate nature. Develop thinking.

Game progress: the educator thinks of an object of animate or inanimate nature and begins to list its signs. If the children guessed it, the next object is guessed, if not, then the list of signs increases. For example: “Egg” - oval, white, fragile, solid on top, more often liquid, nutritious inside, can be found in a peasant yard, in a forest, even in a city, chicks hatch from it.

Recognize the bird by its silhouette.

Did. task: to consolidate knowledge about wintering and migratory birds, to exercise the ability to recognize birds by silhouette.

Game progress: children are offered silhouettes of birds. Children guess the birds and name the migratory or wintering bird.

Living is non-living.

Did. task: consolidate knowledge about living and inanimate nature.

Game progress: the teacher names objects of living and inanimate nature. If this is an object of wildlife, the children wave their hands, if it is an object of inanimate nature, they squat.

How will we protect our fortress?

Didactic task: Exercise in recognition by describing antiques, finding and laying them out on a layout.

Game rules: Act on a signal, coordinate your actions with the text of the educator.

Game action: Assemble a model of an ancient fortress and prepare to defend it from enemies.

Didactic material: layout with a forest, a river, a watch fortress, a moat around the fortress. Items stand separately: a bell, cannons, arrows. Figures of the defenders of the fortress: archers, collars, gunners, guards, etc.

Game progress

In the course of the teacher's story, children put objects on the layout.

If the watchman sees danger, he starts ringing the bell. Streltsy and gunners take their place at the cannons and near the windows-loopholes in the fortress. The collars quickly bolt the gates and raise the bridge so that the enemy does not get into the fortress.

Let's set the table

Didactic task: To form in children ideas about the basic properties of dishes: the material of manufacture. Give a general concept - wooden utensils.

Game rules: Act on the signal of the educator. Take only one item from the chest.

game action: Get an object out of the chest, name it and say what it is made of.

Didactic material: a chest with wooden utensils: cups, spoons, a biscuit bowl, saucers, etc.; Malvina doll.

Game progress

The teacher opens Malvina's chest. Children take turns taking out objects from the chest, name and place on the table: cups, saucers, a napkin holder, a teapot, a biscuit bowl, a vase of flowers.

What are these items? (these are cups)

What are they made of? (cups are made of wood)

What are these items? And what are they made of? (these are saucers. They are made of wood)

What is this item? And what is it made of? (it's a biscuit. It's made of wood)

What is this item? And what is it made of? (this is a teapot. It is made of wood)

What is this item? And what is it made of? (this is a napkin holder. It is made of wood)

What is this item? And what is it made of? (this is a vase. It is made of glass)

Look and say which item on the table is superfluous and why? (Vase. Because it is made of glass, and the rest of the items are made of wood).

I removed the vase of flowers. What is left on the table and how can it be called in one word? (dishes)

If this dish is made of wood, how can you tell what it is like? (wooden utensils)

Can you tell me what wood means? (wooden means made of wood. The wood is light. It can be painted in different colors. It does not break)

Find your house

Didactic task: Differentiate utensils according to the material of manufacture: wood and metal.

Game rules: Correctly find, select and lay out items in their houses.

game action: Divide wooden and metal objects into two groups.

Didactic material: metal and wooden utensils: spoons, forks, glasses. Vases, etc.

Game progress

Various objects are placed and laid out on the table: spoons, cups, forks, a cutting board, a nesting doll, a pyramid, a typewriter, etc. Children should divide all these objects into two groups: metal and wooden.

Treat guests with tea

Didactic task: To consolidate children's knowledge about dishes. Activate vocabulary: cup, saucer, bread box, teapot, napkins, etc. Cultivate a culture of behavior at the table.

Game rules: Correctly find and select tea utensils according to the number of guests.

Game action: Set a toy table for guests: lay a tablecloth, put tea utensils, a bread box, napkins. Invite guests to the table.

Didactic material: doll table, chairs, dolls. Cups, saucers, teaspoons. Tablecloth, napkins, teapot. Models of sweets, cake.

Game progress

Children, together with the teacher, set the table. The teacher makes sure that the children put appliances according to the number of guests, observe friendly partnerships, help each other, and be mutually polite.

Guess which character this item belongs to?

Didactic task: Exercise children in naming objects of the heroes of N. Nosov's story about Dunno and his friends.

Game rules: Act on the signal of the educator. Follow the sequence.

game action: The child chooses an item they like, and then finds the hero who owns this item.

Didactic material: items belonging to the heroes of the story by N. Nosov “Dunno and his friends!”

Game progress

On the table are objects that belong to the heroes of N. Nosov's story "Dunno and his friends." Children take objects in turn, name the object and the hero of the story, to whom this object belongs.

It's a Dunno's hat.

These are glasses and Znayka's book.

These are paints and a tube brush.

These are the tools of Vintik and Shpuntik.

This is Doctor Pilyulkin's white coat.

This is Steklyashkin's spyglass.

This is the violin of the musician Gusli, etc.

Find the key

Didactic task

Game rules: Select the desired geometric shapes at the signal of the educator.

game action: Search for geometric shapes by color, shape, size.

Didactic material: planar geometric figures of Gyenes blocks, cardboard blanks of keyholes.

Game progress

Children should pick up a key-liner that matches the color, shape and size of the keyhole opening.

Draw a map of our area

Didactic task: to consolidate children's knowledge of the shape, color and size of geometric shapes. Develop a skill of orientation on a piece of paper.

Game rules: Select the desired geometric shapes at the signal of the educator and put them in a certain place on a sheet of paper, draw around with felt-tip pens.

game action: Search for geometric shapes by color, shape, size, location on a sheet of paper, tracing shapes with felt-tip pens, explaining their actions.

Didactic material: planar geometric figures of Gyenes blocks, a sheet of paper, felt-tip pens.

Game progress

The teacher invites the children to place all the objects of the district on a piece of paper: a school, a kindergarten, the administration of the Soviet District, roads, a bus stop, houses using geometric shapes and circle all the figures with felt-tip pens. After that, the educator, with the help of children, puts designations on the objects: A - the administration of the district, W - school, D - kindergarten, O - bus stop, etc.

Let's dress the Katya doll for a walk

Didactic task: Exercise children in naming items of winter clothing. To practice the skill of the correct sequence of putting on winter clothes for a doll.

Game rules: Choose the right clothes for the season. Correctly name the sequence of the process of dressing the doll.

Game action: Search for the right clothes for the season. Sequential putting on winter clothes on the doll.

Didactic material: dolls according to the number of children. Items of doll clothes: coats or fur coats, jackets, boots, pants, balls, etc.

Game progress

Children choose the things they need for a winter walk on the table and put on pants, boots, sweaters, hats, coats and a scarf for the dolls, naming the sequence of their actions.

Pick what you need

Didactic task: Exercise children in the selection of appropriate furniture in size, color. Develop the skill of using the generalizing word furniture. Cultivate respect for toys.

Game rules: In the store, you need to choose only those pieces of furniture that are suitable for Dunno's room in size and color.

Game action: Shopping in a furniture store.

Didactic material: doll furniture: tables, chairs, beds different in size and color. Doll Dunno.

Game progress

Children, together with the Dunno doll, go to a furniture store. There they select appropriate furniture for Dunno's room.

Let's help clean up the room for Katya doll

Didactic task: Consolidate children's knowledge about purpose and household items. Develop the ability to use these devices. Cultivate industriousness.

Game rules: At the signal of the educator, select the necessary items and carry out an action with them.

Game action: Search for the necessary household items.

Didactic material: doll clothes. Washing machine, ironing board, iron. Vacuum cleaner. Wardrobe, table, chairs.

Game progress

In the course of the teacher's questions, the children find the appropriate household items and perform actions with them.

All the things and mess are scattered in the doll room. Doll Katya is waiting for guests. We have to help her clean up.

What will we do first? (you need to hang the scattered things in the closet)

Dirty things are found among things.

Can all things be hung in the closet? (answers are discussed and lead to the fact that dirty things need to be washed)

Who will help us wash these things? (washing machine)

How can you call a washing machine if it helps us to wash things? (our assistant)

Items are in the closet. Dirty things are washed.

Can you put them in a closet? (children's answers are discussed and lead to the fact that they need to be stroked)

Who will help us to iron the washed things? (iron and ironing board)

If the iron and ironing board helped us to iron the washed clothes, what can they be called? (our assistants)

All things are removed, can I invite guests? (children's answers are discussed and lead to the fact that there is a lot of garbage on the floor)

Who will help us clean the trash from the floor? (vacuum cleaner)

If the vacuum cleaner helped us clean the trash from the floor, what would you call it? (our assistant)

Well, now we can meet the guests? (children's answers are discussed)

There is a knock on the door, and guests come in: Pestrushechka the hen and Murochka the cat.

Find where the wind hid?

Didactic task: To consolidate children's knowledge about the properties of air. Differentiate objects that work with air: vacuum cleaner, mill, fan, etc.

Game rules: At the signal of the educator, select the necessary cards with the image of objects working with the help of air.

Game action: Search for the necessary cards with the image of household appliances.

Didactic material: cards with the image of objects working with the help of air.

Game progress

Children are given cards with the image of objects. They must choose only those objects that work with the help of air: a helicopter, a vacuum cleaner, a kite, Carlson, a fan, a windmill, etc.

What do we need to travel?

Didactic task: Classify familiar objects by purpose.

Game rules: Children should only take items that are necessary for the trip.

game action: Find items you need to travel.

Didactic material: binoculars, rope, bowler hat, mirror, beads, clothes. Food replicas, toys, backpack, handbag.

Game progress

We must go on a journey with you and take with us only the necessary things.

There are objects on the table: binoculars, a rope, a bowler hat, a mirror, beads, clothes, dummies of products, toys, a backpack, a handbag, etc. Children should only take items that are necessary for the trip.

Let's build a house

Didactic task: Consolidate children's knowledge of the shape, color and size of geometric shapes.

Game rules: Select the necessary building material 00 signal of the educator.

Game action: Search for geometric shapes by color, shape, size.

Didactic material: geometric figures of Gyenes blocks; dolls, different in size and dressed in colorful dresses, according to the number of children. Trucks.

Game progress

The teacher distributes dolls dressed in dresses of various sizes and colors. Children must choose the appropriate building material in size, color and independently build a house for dolls. Construction material is transported by trucks.

Arrange on shelves

Didactic task: Group objects according to their properties and purpose. Form generalizing words: dishes, furniture, vegetables, fruits, etc.

Game rules: Proceed to actions at the signal of the teacher. Quickly select the items you need and arrange them on the shelves.

Game action: Finding the right items.

Didactic material: items of doll furniture, clothes, products, shoes.

Game progress

Children determine the name of the department. Each department is determined by the corresponding card: "Shoe" - a boot. "Clothes" - dress. "Furniture" - wardrobe. "Dishes" - a saucepan. Etc. In each department, the children must arrange the goods on the shelves. There are two shelves in the “Clothes” department: winter and summer clothes. There are three shelves in the “Shoes” department: winter, summer, sports. There are two shelves in the "Products" section: vegetables, fruits. There are three shelves in the "Furniture" department: for the bedroom, dining room, hallway.

Who needs what?

Didactic task:

Game rules:

Game action: Search for the necessary items.

Didactic material: doll utensils, dummies, dolls.

Game progress

The teacher divides the children into groups and gives each group a task.

Anya and Serezha will cook rice soup. Take everything you need from the table for this.

Children should take a large pot, a large ladle and food from the table: potatoes, rice, onions, salt. (If they are at a loss, the teacher accompanies the children's actions with leading questions: for soup, will we take a large or small pot? If the soup is rice, what cereal should we take? If we have a large pot, what kind of ladle will we need? Will we add potatoes to rice soup or not "To make the soup tasty, do we need to add a little salt or sugar? Etc.)

Katya and Maxim will cook buckwheat porridge and sausages. Take everything you need from the table for this.

Children should take two small pots and food: buckwheat, sausages, salt. (If they find it difficult, the teacher accompanies the children's actions with leading questions: to boil buckwheat porridge, shall we take which saucepan? Will we add salt or sugar to the porridge? .d.)

Masha and Pavlik will cook compote. Take everything you need from the table for this.

Children should take a pot, a small ladle and food from the table: fruits and sugar. (If they find it difficult, the teacher accompanies the children's actions with leading questions: in order to cook compote, you need to take fruits, what kind? Do they wash the fruits before cooking or not? To make the compote sweet, will we add salt or sugar? If we add salt to the compote, what will the compote be? ? Etc.)

We build roads

Didactic task: Group objects according to their main features and purpose. Develop observation, attention, resourcefulness, speech activity.

Game rules: Pick up only those items that are necessary for the plot of the game. Act on the teacher's signal.

Game action: Search for the necessary items in the course of the teacher's story.

Didactic material

Game progress

The teacher explains the construction conditions to the children. Children, together with the teacher, make buildings in the course of the story.

Let's pretend that our carpet is our neighborhood. We need to build roads.

Before laying roads, what should we lay out? (buildings, trees)

Let's remember what buildings are in our area and arrange them correctly.

Children, together with the teacher, put up models of buildings: houses, clinics, kindergartens, shops, parks, schools.

Where should we lay the road for transport? (children show where the road for vehicles passes and lay it out of plates or other appropriate material)

Put on the road the transport that we observed with you during the tour. (Children pick up ground transport: trucks, buses, taxis, ambulances, etc., and put them on the road).

If I put the cars all in one direction, then they should go all the way and in one direction. It is no longer possible to drive towards cars. Can happen... what? (accident). A road on which cars travel across the entire width and in one direction is called a one-way road.

And now we will put the cars in such a way that they will look towards each other with their headlights. Let's draw a white strip between them on the road.

What do you think, what allowed the cars a white stripe on the road. Guessed? (the white lane allowed cars to drive towards each other, i.e. in different directions)

In which direction on our road will trucks and taxis go? (children show the direction of movement - to the right)

In which direction on our road will the ambulance and the bus go? (children show the direction of traffic to the left)

The white lane allowed cars to drive on one side of the road to the right and on the other side of the road to the left.

How many sides does our road have? (two sides)

If the cars drove all the way in one direction, we said that this is a one-way road for cars. And now we have cars can drive on both sides of the road.

How can we name such a road? (two-way traffic)

What will tell us that the road is two-way if there are no cars on the road? (white stripe in the center of the road)

And if the car drives into the white lane, what can happen? (may have an accident)

Who is driving the cars? (cars driven by the driver)

What should drivers not violate on the roads? (drivers must not violate traffic rules on the roads)

Repair shops

Didactic task: Group items according to their main features and purpose. Develop observation, attention, resourcefulness, speech activity.

Game rules: Pick up only those items that are necessary for the plot of the game. Act on the teacher's signal.

game action: Search for the necessary items in the course of the teacher's story.

Didactic material: trees, buildings, cars, traffic lights, signal marks.

Game progress

The teacher shows the subject and asks questions. Children express their assumptions and judgments.

How can you help a broken chair? (it needs to be fixed)

What profession would be able to provide this assistance? (cabinet repairer)

How can you help a shirt and a torn sleeve? (sew on the torn sleeve)

What profession would be able to provide this assistance? (seamstress)

How can you help broken hours? (repair)

What profession would be able to provide this assistance? (watchmaker)

How can you help a torn shoe? (repair)

What profession would be able to provide this assistance? (shoe repairman)

What can be said about all these items? (all of these items require repair)

Where can all these items be repaired? (in repair shops)

What will be the name of the repair shop where watches are repaired? (watch repair - watch repair shop)

What will be the name of the repair shop where the shoes will be repaired? (shoe repair - shoe repair shop)

What will be the name of the repair shop where the sleeve will be sewn to the shirt? (clothes repair - atelier)

What will be the name of the repair shop where the chair will be repaired? (furniture repair - furniture repair shop)