Outdoor games for children 2 years old. Games with children in nature. Catchers "Short legs"

19 august 2016

Lazy Mom Category: 10 comments

Outdoor games for children in summer

It's the middle of the summer holidays and you need to encourage your child to play outside. After all, it is much more useful than sitting at a computer, TV or lying on the couch with a phone. For inspiration, I found on the Internet the most interesting outdoor games for children outdoors in the summer in the fresh air, and you choose the options that are suitable for age and character.

At the end there is a selection of games that the child can play alone. If suddenly friends parted and there is no company.

rubber bands

It will take: 3-4 people, elastic band.

How to play: take a linen elastic band so that it is suitable for this game in size, tie the ends together to make a ring. 2 children stand opposite each other, and the rubber band pulls between them.

How to jump: first you need to stand on one side of the rubber band (for example, on the right), JUMP - legs are on both sides of the right rubber band, JUMP, legs are on both sides of the left rubber band, JUMP, both legs are to the left of the rubber band. Watch the video to make it clearer, and show your child by personal example.

The level of the gum gradually increases. At the first stage - between the ankles, after each successfully completed level, the elastic is raised higher: knees, hips, waist, chest, armpits and even the neck! The girls take turns jumping over the rubber band, and if a mistake is made, the participant is replaced by the next player. The loser gets up to "hold the rubber bands".

The game develops: coordination, attention and vestibular apparatus. Teach your child to jump well, train and overcome difficulties.

Classics

It will take: chalk, asphalt flat area, stone. The number of players can be any - from 1 to 10 or more.

How to play: on a flat surface, draw 10 cells with chalk and enter numbers in them. The player throws a stone in such a way as to hit a square. After that, you need to jump on one or two legs to the stone in the cells, and return back the same way. The ideal walkthrough is to collect all the numbers from 1 to 10.

However, there are more complex versions of this game, and you can see the complicated rules in the video below:

The game develops: accuracy, dexterity, ability to concentrate, ability to jump on one or two legs. Toddlers playfully learn numbers.

Chains-chains

It will take: more than 8 people, an even number of players.

How to play: Participants are divided into 2 equal teams, which become a line opposite each other - there should be 10-15 m between the teams. Players hold hands tightly. During the game, you need to read certain speeches:

The first team shouts: “Chains, chains, who do you want? Pick one!"
The second team answers: "My friend."
First: "What is his name?".
The second team confers and chooses someone from the opposing team.

The selected player must run and try to break the opposing team's chain.

  • If this works out, he can choose any participant and bring him to his room.
  • If it was not possible to break through, the participant joins the opposing team, becoming their chain.

In the next round, everything repeats, and the losing team chooses a “friend”. The team with the most participants wins.

The game develops: team qualities, keep everyone together, try to break through in a one-against-all situation.

sorcerers

It will take: more than 4-5 participants and free space for running.

How to play: this is one of the varieties of baubles. The driving player must catch up with one of the participants in the game, and touch him (feel him). The salted participant spreads his arms to the sides, and other players must touch him in order to "disenchant". The goal of the host is to bewitch (touch) all the participants in the game, and they must help each other out and unfreeze.

The game develops: the ability to run fast, dexterity, teaches mutual assistance.

You can play this game with water pistols in summer - even more fun and interesting.

black horse

How to play: everything is the same as in the previous game, but only the salted participant shouts “Disenchant me, black horse!”

Cossack robbers

It will take: even number of participants (more than 4), chalk.

How to play: players are divided into two equal teams - "Cossacks" and "robbers". Specify the territory within which the game is played. The robbers need to agree on a secret word, and the Cossacks must find it out.

The Cossacks close their eyes and wait for a few minutes, while the Robbers run away and mark with insignia in which direction they ran. They must run across a given territory, from time to time leaving arrows with chalk on the walls, asphalt, trees, curbs.

The Cossacks must track down the Rogues by the arrows and tarnish them. If one Robber is tarnished, the Cossack must take him to the Prison. While the Cossack keeps his hand on the Robber, he cannot escape, but if he loosens his grip and moves his hand away, the Robber can escape. Other Rogues can rescue a friend if they taint the Cossack leading the prisoner. Or this Cossack can tarnish the player who is trying to help the captive, and there will be 2 captive Rogues.

In prison, the Cossack must find out the secret word by tickling or other friendly "torture". Robbers can get to the prison, touch the prisoner and then he can escape.

The goal of the game is to catch all the Robbers or find out their secret word.

The game develops: to follow in the footsteps of a person, the ability to hide and navigate the terrain, not to give up your own.

12 sticks (hide and seek)

It will take: lever (plank and brick or stone under it), 12 ice cream sticks or twigs.

How to play: put the lever on the stone so that its third is hanging in the air. On the larger half (leaning on the ground) put 12 sticks or twigs. The driver must step on the short tip with force so that 12 sticks scatter around. While he collects and puts them back, the players should have time to quickly hide.

Now the driver must find the player when he notices yelling “tuk-ta Name”, and runs to the lever. If he manages to run ahead of the found player and step on the lever, then the loser becomes the leader - he collects sticks and looks for players.

If the spotted player manages to reach the forward lever, he steps on it and scatters the sticks. The driver starts all over again and continues to search for players.

You can play the game indefinitely.

The game develops: attentiveness, reaction, the ability to quickly and competently hide, quickly run if necessary.

Zhmurki

It will take: blindfold, more than 3 players.

How to play: the driver is blindfolded, untwisted in place and scatter in all directions. The driver must, without peeping, find other players who indicate their location with claps. When he does, he must recognize by touch. It turned out - the caught player leads in the next round.

The game develops: ability to navigate by sounds, reactions.

Bell ringer

It will take: bell and armbands for all players (minus one).

How to play: as in blind man's buff, but vice versa. All players are blindfolded, except for one, and a bell is hung around his neck and his hands are tied behind him (so as not to interfere with ringing the bell). And his task is to slip between the players, and they must catch him, focusing on the sound of the bell. For the game, it is better to choose a not very large space to make it more interesting.

The game develops: resourcefulness, the ability to navigate by sounds.

Higher feet off the ground

It will take: playground with different places where you can climb (benches, horizontal bar, trees, stumps, etc.).

How to play: the driver must catch up with other players and try to touch them, as in any catch-up. But there is one rule - the player becomes inviolable if his feet do not touch the ground. To do this, you can climb a tree or hang on a horizontal bar. It is impossible to rise above the ground for a very long time, as soon as the driver leaves, you need to return to the game.

The game develops: reaction, the ability to run fast, look for hills.

The quieter you go, the further you'll get

It will take: area 20 meters in size.

How to play: you need to draw 2 lines, the distance between them should be 20 meters (no less). The driver stands behind one of them, with his back to the other players. The rest are "at the start" near the other. The driver at different speeds must pronounce the phrase “quieter you go - you will continue. STOP!” and immediately turns around.

While this phrase is spoken, the participants can move from the starting line towards the water. When the word “stop” is heard, everyone should freeze in place and not move. If the driver notices some movement, he points to the participant and he leaves.

The goal of the game is to get to the finish line and touch the driver, then you yourself take his place.

The game develops: reaction, the ability to run quickly and stop on a signal.

Hot potato

It will take: ball and at least 3 players.

How to play: the participants stood in a circle and threw the ball to each other. If someone dropped or did not hit the ball, he sits in the center. From there, you can try to catch the ball flying over your head, but without getting up from your haunches. If he succeeds, all the prisoners leave the circle, and the thrower sits in their place.

The game develops

Frog

It will take: ball and wall, preferably chalk.

How to play: on the wall you need to draw a line with chalk at the level of the knee-belt of the players. You can’t throw the ball below it, otherwise you will lose. In turn, you need to throw the ball so that it bounces off the wall and flies towards the players. The throwing participant must have time to jump over it. If it didn’t work out, the letters “frog” are assigned in turn. Made a mistake 7 times - became a frog.

The game develops: accuracy, reaction, coordination.

dodgeball

It will take: ball, company of 4 or more players.

How to play: "bouncers" stand on both sides of the playground at a distance of 8-10 meters. Between them are other players. The bouncers must throw the ball to each other, and try to hit one of the players between them. They, in turn, must dodge the ball. If the ball hits the target, the player is out of the game.

The remaining center players may catch the ball with their hands (if it did not touch the ground) and return the eliminated to the game. If you catch a ball bouncing off the ground, then you yourself are out.

Sooner or later, one player remains on the court, and then he needs to dodge the sword as many times as he is old. It turned out - all the players return to their places and the game continues. If not, then he takes the place of one of the bouncers.

The game develops: accuracy, dexterity, ability to dodge, mutual assistance.

Outdoor games for kids in summer

This section contains games that are not very active, but still very interesting and will appeal to children. You can play them when you no longer have the strength to run, but the desire to play remains. Then more calm and not so active games will come in handy.

I know 5 names

It will take: ball, company of at least 3 players.

How to play: the player picks up the ball, says “I know five names of girls”, hits the ball with his hand so that it bounces off the ground, and calls: Tanya - one, Katya - two, and so on up to 5. Then he uses other variants of this phrase: I know five ... names of boys, flowers, animals, cities ... All these topics are usually discussed before the start of the game or invented after a successfully passed stage.

When a player does not have time to name the right word while hitting the ball, or the ball flies to the side, the ball passes to another participant. All other players make their mistakes, and then it goes back to the first player. He starts the game with the phrase on which he made a mistake.

The game develops: erudition, multitasking, dexterity, the ability to accept your mistakes and move on.

edible-inedible

It will take: ball and at least 2 players.

How to play: players need to stand in a row, and the driver throws the ball to the first of them. Before the throw, he says a word, and the player's task is to quickly orient himself. If the named item is edible, he catches the ball. If it cannot be eaten (inedible), beats. The driver must confuse the player, first naming edible products, and then suddenly inedible. If a player catches the ball on an inedible object or discards an edible one, he becomes a driver.

The game develops: attentiveness, speed of reaction, sense of humor.

knives

It will take: knife

How to play: players draw a circle on the sand or earth, divide into equal shares according to the number of participants. After that, they try to throw a knife so that it sticks with its tip into the ground in the enemy’s area. If successful, the player cuts off part of the neighbor from where the knife fell, erases the border, and "conquers" the land. The goal of the game is to capture as much territory as possible, preferably all.

You can throw in different ways: usual, from the palm, from the fist, from the elbow, etc. It is advisable to play under adult supervision so that children do not get hurt and keep their distance.

The game develops: attentiveness, accuracy, caution, learn to handle edged weapons.

ring-ring

It will take: small object (coin, button, ring), more than 4 players.

How to play: participants sit in a row, they fold their hands in a boat in front of them. The leader in the palms folded in a boat holds a “ring”, and in turn puts his palms into the players’ boat. At the same time, he reads a rhyme “I wear, I wear a ring and I will give it to someone.” At some point, he must give a small item to one of the players. When he goes around all the players in a row, he says “Ring-ring, go out on the porch!”.

At this moment, the player who has put a ring in his palms must quickly get up and run to the leader. The rest of the participants sitting in a row must stop him.

The game develops: quick reaction, dexterity, attentiveness, the ability to follow the manipulations of other players.

Are you going to the ball?

It will take: more than 2 players.

How to play: a leader is chosen, who at the beginning of the game reads a rhyme with the rules “yes and no, don’t say, don’t call black and white, will you go to the ball?” The participant answers “probably”, and the host bombards him with various questions, asking about the details of the trip. What will he ride, with whom, the colors of dresses or suits, the color of some object at a holiday, etc. The host is trying with all his might to force the player to say the forbidden words: yes, no, black, white. The player needs to answer all questions, but without using these words.

The game develops: think quickly and outside the box, control your speech.

Kiss scat meow

It will take A: boys and girls preferably in equal numbers.

How to play: players line up, the leader becomes facing them, and chooses one participant who turns his back to everyone. The host points to all the seated players, and asks the question “kitty?”. The participant standing with his back can answer “throw”, then the leader shows another player, if he answers “meow”, then the leader asks “what color?”. Each color has its own meaning:

  • White - 5 minutes alone in the entrance.
  • Green - the participant is asked any three questions, and he can only answer "yes". For example, "do you love him?".
  • Red - you need to kiss on the lips.
  • Pink - a kiss on the cheek.
  • Yellow - players retire and you can ask any 3 questions, getting honest answers.
  • Orange - walk down the street holding hands for everyone to see.
  • Blue - you need to kiss the hand.
  • Violet - do a little dirty trick (pull the ponytail or pick up the hairpin).
  • Black - give a "pendel in the ass", but girls are usually offended by such a choice.

The game develops: learns to communicate with the other sex

Ocean is shaking

It will take: a small group of cheerful children

How to play: the leader must turn away from the players and read out the rhyme

The sea is worried
The sea is worried two,
The sea is rough three
Marine figure freeze!

At the time, it was believed that participants should randomly move their hands, depicting waves with their hands. When the countdown is over, you need to freeze in a certain position. The host chooses any player, touches him and the participant must depict his figure in motion. The presenter must guess what the participant is depicting, and if it does not work out, the one who showed the figure becomes the leader.

The game develops: imagination, artistry, spontaneity.

Single interesting games for children outdoors in summer

Unfortunately, it is not always possible to recruit the required number of participants for some games. And in some situations, you need to teach the child to have fun on their own, regardless of other people. It is for this that I singled out games that you can safely play alone or with your mother.

For starters, you can just give bicycle, rollerblading, skateboard and other similar equipment that will allow you to have a fun and active day outside in the summer. Even alone, such an activity will bring a charge of positive emotions.

Wall tennis

It will take: racket, tennis ball and wall.

How to play: toss the ball in front of you, and hit it with a racket so that it hits the wall. The ball will bounce off it and fly back, the player needs to hit the ball so that it hits the wall again. Play continues until the ball hits the ground or the player misses.

The game develops: coordination, accuracy, reaction.

If there are two players, you can play tennis with each other or play badminton by replacing the tennis ball with a shuttlecock.

ball game

It will take: wall and bouncing ball.

How to play: you need to stand a few steps from the wall (the distance is determined by eye, depending on the skills of the child). You need to throw the ball against the wall and catch it, every 10 moves the game becomes more difficult:

  • Just throw and catch with both hands.
  • Clap - you need to have time to clap your hands.
  • Crisscross - cross your arms over your chest.
  • On the side - clap your hands on the sides.
  • Knee - slap your knees.
  • Log - have time to fold your hands as if you are sitting at a desk.
  • Squirrels - jump in place.
  • Arrow keys - crouch and rise.
  • Cymbals - spin in place around themselves.
  • Two candles - catch the ball, holding hands with the "class" sign (thumbs up).
  • Bricks - catch with fists.
  • Chopsticks - straight palms.
  • Boys - clap your hands at the seams.
  • Girls - take hold of the hem of the dress (or pretend to).
  • Front and back - clap your hands first in front of you, then behind your back.
  • Behind and in front - on the contrary, first behind the back, then in front of you.
  • The point is to clap your hands over your head.

You can come up with your own figures to make the game more difficult: clap 3 times, stomp 5 times, jump and turn around the axis.

The game develops: coordination, agility, accuracy.

treasure hunt

It will take: help from mom, who will hide the "treasure"

How to play: parents need to hide a treasure in a certain place, and then draw a map of the area and mark the place with the treasure with a cross. You can schematically depict a tree, and from it indicate a landmark with an arrow to the next schematic object. Following the prompts, the child gets to the treasure and rejoices at the find.

You can change the game a little and replace the "treasure map" with notes with clues. Give the first note indicating the place where the second is hidden. And so the child will find them in turn, and at the end will reach the final destination.

It is advisable to specify the search area in advance so that the child does not get lost in search of treasures.

The game develops: teaches you to navigate the terrain, purposefulness, attentiveness.

Baseball

It will take: water balls, ropes and a “bit” (you can use a stick).

How to play: parents or the player himself fills the balls with water, ties with strings and a tree. The child takes a bat and hits the air bombs, enjoying the water splashes.

The game develops: accuracy, coordination.

There are a lot of interesting outdoor games for children outdoors in the summer in the fresh air, I have listed only those that I remembered and found a description on the Internet. The item “game develops” seemed especially interesting to me, because as a child I didn’t even think that such games teach something. Therefore, teach your children not to stay at home in the summer, but to play with friends on the street! And parents can join in too - it's nice to plunge into these carefree games.

In the comments, add the games you played with your friends) It's very interesting to remember them, as if you are re-experiencing all these amazing experiences)

Summer Games

Summer is usually the time of the year when kids spend the most time outside playing with their friends.

Ball games in nature with children

"Ball and snake" This game is for the little ones. It gives the skill of pushing, improves coordination of movements and helps to develop attention. Children must be placed on the grass in pairs opposite each other. The distance between the guys should be about one meter. Children roll the ball to each other in turn with a snake. Complicated option: we ask the children to change position, first they rolled the ball, sitting on the priest, then, squatting, then standing on their feet.

"Bouncing Ball" This game teaches children to catch the ball even if it has changed direction. You need to find a more or less even wall, put the child about 2-3 meters from this wall and tell him to throw the ball so that the ball hits the wall and bounces back. The child must catch the bouncing ball. The game can be complicated: you can say that the child catches the ball that bounced off the floor / ground / asphalt, or that the child does not catch the ball, but jumps over it.

"Bouncer" This is an active team game for children in nature. Two players stand on the edges of the playground, the rest of the children are in the center of the playground. The task of the guys in the center of the site is to dodge the ball, which is thrown by two players standing on the edges of the site. Whoever gets hit by the ball is out. Whoever dodges the ball the longest wins.

Mobile entertaining games for children in nature

"Catchers"- one of the most famous children's games. Catching up is a game that is suitable for hiking, for a picnic, and for playing in the forest in nature for a fun company of children. One leads, the rest run away. The one whom the leader touches becomes water himself.

"Classics" Classics are drawn with colored crayons on the asphalt - cells with numbers from 0 to 10 inclusive. The child puts a pebble on the number zero, jumps on one foot into this square and tries to move the pebble to the next number, according to the rules of counting. Moreover, this must be done in such a way that neither the foot nor the pebble hit the line of the drawn classics. The winner is the child who accurately jumps all 10 classes.

Games-competitions and children's games in nature for a fun company of children

"Bunny" Children stand in a row on the drawn line, each child must make three jumps. The one who jumps the farthest in these three jumps wins.

"Heron - swallow" The leader is selected. He comes up with tasks, and the guys must complete these tasks. For example, one of the tasks may be to stand on one leg as long as possible in the pose of a swallow, or to depict a heron.

Spring - autumn games

Slush, cold wind and drizzle are not very conducive to walks in the fresh air. Despite this, children need to walk in any weather. So even mud and light rain should not scare you. Here are some games that you can play with your kids.

"Birds in Nests" On the pavement or on the ground you need to draw circles. It's like a nest. There should be one less such nest-circles than playing children. The host says: “All the birds are in the nests,” and the children should each stand in their own circle. When the leader says: “The birds are flying free!”, the children run out of the circles, run, play. But as soon as the leader says again: “Birds in the nests!” Everyone should return to their circle. The leader also occupies one of the circles. The child left without a circle becomes the leader.

"Ships" Often a father, having gone for a walk with a child, has absolutely no idea what to do with a child and what to play. The game "Ships" is the simplest and at the same time very interesting game for both a child and an adult. You can make a paper boat using origami. And you can take any sliver or just a match, find a stream and launch improvised boats.

"Private Tree" On the street, in the forest, on a hike - anywhere you can always talk with your child about the need to love and protect the world around us. Any child will gladly agree to help plant, for example, a tree or shrub. And then he will visit his tree or bush, watch how the plant grows and tell his friends with pleasure that this is his personal tree.

Winter Games for children and parents

Many different interesting games can be invented for absolutely any time of the year, but, perhaps, winter, despite the snow and cold, offers just an incredible amount of all kinds of entertainment.

"Building a Castle" All boys and girls dream of building their own castle. Show them how it can be made from snow. For example, you can dig a snowy passage in a snowdrift!

"I know - I don't know" Even in winter, you can always take a ball outside with you and play the “I know - I don’t know” game. Of course, you first need to tell the child that there are wintering birds that stay here for the winter, and there are migratory birds - these are those that fly to warmer climes for the winter and return back in the spring. And then, according to the principle of the game “Edible - inedible”, you ask the child a question - a wintering or migratory bird, and throw the ball, catches - a wintering bird, beat off - a migratory one.

As you can see, outdoor games with children are always interesting, informative and exciting not only for the children themselves, but also for adults. Play with your kids! After all, the most important thing is that you are together.

Every adult is well aware that physical activity is simply necessary for a child for his proper development and health. That is why the organization of collective games is of particular importance for teachers, educators and parents seeking to provide children with a good rest and satisfy their need for movement.

Such games differ from other types of games in that the actions of the participants are regulated by rules that exclude the use of dangerous techniques and tactless actions in relation to each other, and this contributes to the development of mutual respect.

Returns

You need a whistle to play. The game is best played on a halt. An adult asks the children to line up, and then explains the rules of the game: at the signal of the leader, the participants scatter in different directions, run around the clearing, dance, take various poses, depicting animals. As soon as they hear the signal, the players must return to their original place and line up again. The game is repeated 3 times.

Third wheel

This game is best played in a meadow, wasteland, a large clearing in a forest or grove. The number of players must be sufficient so that, holding hands, they form a large circle. Then the participants rebuild, breaking into pairs. One of the players in a pair stands behind the other, and the last one looks at the center of the circle. The distance between the pairs is about 3 m. Then one pair is selected, and at the signal of the leader, one player from the pair runs away, and the other catches up.

Participants run inside the circle, and outside it they can only run around the players (no more than 2 pairs in a row). Both the one who runs away and the one who catches up at will and at any moment can change roles with standing couples who are carefully watching the game. Those standing in the inner circle run away, those in the outer circle catch up. When the escaping player feels that he is tired or cannot escape from a stronger and more agile catching up player, he stands behind any pair, and immediately the one who is in the inner circle of this pair is considered the third and becomes the evader. Similarly, a chasing player can transfer his functions to another by standing in front of any pair, then the player of the outer circle, becoming third, and therefore extra, becomes chasing.

The game requires dexterity, speed of reaction, attention and does not tire the players, since during the game there is a frequent change of roles, the participants act as observers, and catching up, and running away. If the chasing player has caught the player, then the caught player is eliminated from the game, and with him (at the choice of the chasing one) another player. The vacated place in the pair is occupied by the chasing one.

The next pair is selected, the circle narrows, the game continues until 2 pairs of players remain. They are considered winners. Since the rules of the game are quite complicated, it is better to play it with children of middle and high school age.

Silent game

You will need an eye patch to play. Such a game is best played in a grove, park or sparse forest - where there are a lot of dry branches. One of the players - the leader - stands near a tree, a large stone, a small bush or stump. He is blindfolded. The rest of the players diverge in different directions at a distance of about 25-30 m. The leader (adult) is near the driver. At his signal, the children begin to slowly approach the driver, trying to walk as quietly as possible. The task of the players is to get closer to the driver and touch him or the object near which he is standing with his hand. Whoever succeeds is considered the winner and becomes the leader. The host gives a signal to change the driver and continue the game. Hearing a rustle, the driver shouts: “I hear you!” and shows with his hand the direction from which the sound is coming. If the direction is generally correct, the facilitator signals the participant to leave the game, stand next to him and be very quiet until it ends. Until the eliminated player approaches the leader, the rest of the players do not move, the violators of the rules are also eliminated from the game. The game ends if someone got to the driver or if the driver heard all the players, or after a certain time, for example 15 minutes. In this case, the driver is considered the winner (if none of the players got to him unnoticed, and he heard at least one player) or the participant who got closest to the driver.

Treasure

The game can be played in a large yard, park or outside the city. To carry it out, you will need some object (you can use a toy, a bag of sweets, a ball or other sports equipment for collective games).

The organizer carries out preliminary work, which consists in the preparation of pointers-signs. Their number and complexity depend on the size of the site and the age of the players.

For younger students, 3-5 simple signs are enough; for older children, it is desirable to use a larger number of signs, they should be more complicated. A pointer is any object that gives information about what to look for in this particular place (“search here”). If the game is played outside the city, then the indicator can be a broken branch stuck in the ground, a bunch of grass uprooted and lying on the road, a cross scratched on the ground or drawn on a stone with chalk, a pyramid of three stones among the grass, a ribbon or a piece of cloth on a branch, etc.

Pointers should stand out from the surrounding space. For younger students, it is better to make them more visible than for children of middle and senior school age.

If the game is played in a yard or park, signs can be signs drawn with chalk on the pavement, a newspaper or magazine supposedly forgotten on a bench, pieces of colored paper pasted with adhesive tape, etc. It all depends on the imagination of the one who hides the object.

The area where the players will look for the treasure is determined in advance. Before the start of the game, the item must be hidden, after which pointers should be placed on the site.

In the immediate vicinity of the sign or on it, there should be information on how to find the next or, if this is the last sign, where to look for the treasure. For example, under a pyramid of stones there may be a note: "30 steps, direction to a tall oak." Treasure seekers take 30 steps in the indicated direction and begin to look around in search of a new pointer, find a piece that is tied to a branch of a bush, and on it is the inscription: “Treasure”. In the middle of the bush, the children find a bag of sweets.

The search for the treasure begins from the site, which is determined in advance - they are looking for the first pointer on it.

Older children can be divided into two teams: one hides the treasure, the other looks for it.

At the end of the game, an adult, together with the children, puts the site in order, be sure to give a positive assessment of the work done.

hare houses

The players pretend to be bunnies. Everyone has his own house, but one (leader) does not have a house. He approaches the house of any participant in the game and asks: "Please give me the house." The bunny does not intend to give up his house to a stranger. He runs in a circle to the right, the driver - to the left. They run around all the participants, touching everyone. The player who was touched must occupy a free house. At the command of the host, the game stops. The bunny, left without a house, drives.

hide and seek

The game is played in a grove, a park, a sports field or a yard, outside the city, where there are small shelters. The boundaries of the playing field are determined.

If the area is large enough, a whistle may be needed to play. The driver is selected and the place from where he will start the search and where he will “catch” the found players. The driver’s seat should be located approximately in the center of the site, preferably near a tree, a large stone, a stump, a park bench, etc. He whistles a whistle or shouts: “Hide!”, closes his eyes and counts to 10 (or up to 20). During this time, the players must hide. Having counted to the end, the driver again blows the whistle or shouts: “I’m going to look!”, opens his eyes and starts searching for players. He can move away from the place of the driver, but when a hidden driver is found, the driver must return to his place and name the found participant in the game. If the name is correct, the one found is out of the game. In the event that the driver makes a mistake, the player does not leave his place and, in turn, can be caught, that is, run to the driver’s place earlier and give his name, securing a victory for himself. The game continues until all players have been found. Then the first of the found players becomes the driver. Children of different ages can play such a game, with the kids it is organized by an adult who guarantees compliance with the rules of the game.

The search for players can be limited in time, for example, in 10 minutes the driver must find one, two or more participants in the game. Or the game continues until the driver finds the first of those hiding, then the driver blows a whistle or shouts: “Found!”. Then all the players come out of their hiding places, the found one becomes the driver, and the game resumes. The duration of the game is set by the participants themselves, having previously agreed on the rules for changing roles. In addition, this game can be played by children and adults together, with the whole family.

The one named Vigilant Eye

The game is best played on a playground, in a park or forest, where there are many trees, shrubs, as well as various objects and places for shelter.

One of the participants is assigned as a driver, and all the other players, together with an adult, hide nearby. After that, the leader returns.

He stops not far from the driver and gives a signal to start the game. The participants try to quietly approach the driver, but the latter carefully observes their every action, turns in different directions. At this time, the participants run across or crawl towards other shelters. If the driver noticed the player, then he calls his name, and the latter approaches the leader and continues to watch the game with him.

However, the participant does not respond if the driver did not guess it.

After the set time has elapsed, the leader gives a signal to end the game, after which all players leave their shelters. The participant who is closest to the leader is considered the winner.

Hidden Cubes

To play, you will need a set of children's cubes (with pictures drawn on them or written letters, numbers). Having determined the playing field in advance (usually a playground), the adult hides the cubes in various places, but in such a way that it is not difficult for the kids to find them. Then the facilitator asks the children to divide into two teams, which take their places on opposite sides of the facilitator.

The task of each team: moving forward, carefully examine everything around and find as many cubes as possible. The team that finds the most cubes wins. At the end of the game, the adult, together with the children, examines the cubes and asks to name what is depicted on them or what letters or numbers are written, after which he rewards all the participants who took part in the game with small prizes - sweets, miniature figures cut out by older children from colored cardboard.

Do not go, hares, to the garden!

To play, you will need a wooden stick or chalk. The game involves at least 5 people. The leader (adult) draws a circle with a diameter of 2.5-3 m on a pre-selected site. This is a garden. A leader is selected from among the participants with the help of a rhyme. He will be the caretaker.

The watchman stands in a circle, the rest of the players are hares who want to get into the garden. At the signal of the leader, the hares begin the “offensive”, diverting the watchman’s attention to themselves in every possible way, so that those participants who are behind the driver’s back can penetrate the “forbidden territory”. The one whom the driver touches outside the circle runs across, without entering the circle, to the opposite side.

This fun game will be a great entertainment for children during their holidays not only in the park or forest, but also on the summer playground.

Magic balloons

For the game you will need balloons (according to the number of participants in one of the teams). The game is best played outdoors. The leader (adult) asks the children to divide into two teams. The players of the second team line up, moving away from the leader and the players of the first team at a distance of 25-30 steps. They hold hands and spread them apart, after which they disengage. As a result, a distance is formed between the players in the chain.

Each member of the first team picks up one balloon. The task of the players is to penetrate the chain formed by the members of the second team without allowing themselves to be overpowered.

As soon as all participants take their places, the leader gives a signal to start the game. Participants with balls run up to the chain, after which they try to slip into the free space. The players of the second team do their best to detain the participants with the balls. The one who was taunted gives his ball to the host and continues to watch the game with him. If the players of the first team manage to carry at least half of the balls through the chain, they win, and if they fail, the members of the first team win.

At the end of the game, the leader asks all the children to stand in a circle. Participants with balls in their hands throw them to those who are standing opposite, saying: “Thank you for playing!”. Those who caught, in turn, throw the balls to those who are standing opposite, with the same words, after which the host with a bunch of balls in his hands addresses all the participants: “Thank you guys for the game!”. If possible, the exchange of balloons can be replaced by launching them into the sky.

Fishermen and fish

To play, you will need a wooden stick or chalk. An adult draws a circle with a diameter of 4-4.5 m on the site. Two children are chosen from among the players who will be fishermen. They join hands, forming a fishing net. The rest of the participants are fish. They swim in the lake - they run inside the circle. Fish cannot run out of the circle.

At the command of the leader, the fishermen run into the lake, trying to catch the fish, they run in pairs without disengaging their hands. Caught fish stand between the fishermen. Thus, with each participant caught, the net expands, and the fish become smaller and smaller. When the net becomes large enough, the fishermen have the opportunity to surround the fish. If the fishermen hold hands, forming a circle, then the fish inside the circle are considered to be caught.

Fish can break out of the net if one of the fishermen (they are always on the edges of the net) releases the hand of the player next to him while moving. The fisherman must, as soon as possible, take the hand of the player who has not yet unhooked from the net. The game continues until the fishermen have caught all the fish. The last player caught is the winner.

At the end of the game, the extreme participants of the network join hands, and the children begin to dance, sing any cheerful song.

Nuts, cones and mushrooms

The game is played with children of preschool or primary school age. A leader is chosen from among the players, who stands next to the leader. The remaining participants, at the command of an adult, line up and count in threes. The first numbers are nuts, the second are cones, and the third are mushrooms. The adult then says, "Put your hands up, nuts." The first numbers raise their hands. The host continues: "Raise your hands, mushrooms." The third numbers raise their hands. "Raise your hands, bumps." The second numbers raise their hands.

After that, the leader asks the children to form triplets (nut, cone, mushroom). Each trio joins hands, forming a circle. An adult with a driver stand in the middle of the site. After the host exclaims: “Cones!”, All participants named cones change places. The driver at this time seeks to take any vacant seat.

If he succeeds, then he becomes a bump, and the one who is left without a place becomes the driver. On command "Mushrooms!" or "Nuts!" other players change places. In the midst of the game, the adult exclaims: “Mushrooms! Nuts! Bumps! Participants must have time to change places.

The game can be made more difficult by introducing a competitive element: the host notes how quickly the participants changed places, who turned out to be the fastest - nuts, cones or mushrooms.

miraculous transformation

This game is best played with children of senior preschool or primary school age. In sunny summer weather, an adult and children go for a walk in a park or forest. During the rest, the leader asks the children to get comfortable and starts the game. He chooses the most modest and shy child and asks him to come. Having established friendly contact with the participant (an adult can put his hand on the child’s shoulder, take the participant by the hand, etc.), the leader addresses the other players: “Guys, now we will play with you. Listen to the story." After that, the facilitator tells the following story.

Fairy tale text

Sasha (Dasha) (an adult calls the name of the child who stands next to him) - a worm (caterpillar). He (she) is green (green), like leaves on trees and grass. Such a beautiful color! But look, Sashenka (Dashenka) is sad (sad). He (she) is sad because he (a) fell into a stream that took him (her) far, far away from home. And now he (she) is all alone (alone).

Then the host invites the children: “Let's, guys, cheer up Sashenka (Dashenka). I will say the magic words, and you repeat. The children agree with the adult, dance around the leader and repeat the following in chorus after the leader: “We are beautiful flowers. We have petals, and beetles (butterflies) have wings. Flowers can dance. And beetles (butterflies) can fly. Flowers and beetles (butterflies) are friends. Amazing summer! How wonderful to live in the world! Sasha (Dasha) is a bug (butterfly). After these words, the adult suddenly exclaims: “Oh, what miracles! Look, our worm (caterpillar), Sashenka (Dashenka), has turned (turned) into a bug (butterfly)! The host continues: “Sasha (Dasha) is no longer a worm (caterpillar), but a bug (butterfly), and we are flowers. Flowers and butterflies are friends!

At the end of the game, an adult organizes an observation lesson for plants and insects with the children, in which the kids learn about natural symbiosis - that everything in nature is interconnected. At the end of the walk, the leader shows the children flowers, beetles and butterflies, and conducts a conversation.

mother hen and kite

The game involves 10-12 people. One of the participants, leading, depicts a kite, the other - a mother hen. All other players are chickens. The leader asks the children, representing chickens, to stand in single file behind the hen and hold on to each other. The kite stands 3-4 steps from the column.

The game begins at the command of the host (adult): the driver tries to grab the chicken that is the last in the column. To do this, he must cling to the column behind.

However, this is not so easy to do, since the mother hen constantly turns her face to the kite, thus blocking his path. She stretches her arms to the sides - and the whole column deviates in the opposite direction from the kite.

The game continues for several minutes. If during this period of time the kite fails to grab the chicken, a new driver is chosen, after which the game is repeated.

Grasshoppers

Chalk is required for the game. An adult draws a circle on the site of such a size that all participants can fit freely around the circumference. One of the players is appointed as the leader, he stands in the center of the circle. The rest of the players - grasshoppers - stand at the very edge of the circle. At the command of the host, the grasshoppers begin to jump inside the circle, and then jump out of it. The driver tries to catch one of the participants at the moment when the latter is inside the circle. The caught player becomes the driver, and the driver becomes the grasshopper, after which the game is repeated.

The game can be made more difficult by changing its rules: jump in, and also jump in on one leg, or jump out only after clapping your hands.

Circular tags

This game is best played on the playground. Players form 2 circles - inner and outer. Then the participants begin to move: in the outer circle - clockwise, in the inner circle - counterclockwise. At the signal of the leader (adult), the children stop. The participants in the game, who form the inner circle, try to touch the players of the outer circle (touch with their hands) before the latter have time to sit down. The caught participants stand in the inner circle, after which the game starts over. When 5-6 people remain in the outer circle, the game ends.

Wait for it!

Chalk is required for the game. Two forests are marked on opposite sides of the playground. From among the players, the driver is selected - the Wolf. It can be the eldest of all participants. The remaining players - hares - are divided into two groups, each of which is located in its own forest.

The wolf goes to the middle of the site, after which the leader gives a signal to start the game. The wolf catches them.

The participant who manages to be stained is considered the assistant of the Wolf. He stops at the place where he was caught, and with his arms outstretched, blocks the way for the players on their next dashes. When there are too many assistants of the Wolf and after that the adult tells the children that they were visiting the Wolf on the occasion of his birthday.

The host invites all participants to stand in a circle, and the Wolf - in the center of this circle. Children join hands, dance around the Wolf and sing a cheerful song, and the Wolf dances.

Reflections

You need a whistle to play. It is best to play it on the playground or in the park. A leader is selected from among the participants. The rest of the players are divided into pairs, holding hands, after which they form one common circle.

The driver is in the middle of the circle. An adult explains the rules of the game to the children: he will name the actions, and the participants will perform them, but as if they are looking in a mirror and see their reflection in it. Then the leader says: “We are looking at each other!”

Participants in each pair turn to face each other. Then the leader says: “We raise our hand!”.

Children raise their free hand up. “We smile,” the host continues.

The players smile at each other. After that, the adult suddenly gives the command “Change places!”, And all participants begin to run around the driver, and at the signal of the leader, they form new pairs. The task of the driver is to stand with one of the players in a pair. The participant left without a pair becomes the leader.

If the game is played with children of middle school age, then the same participant can be the driver and leader.

One, two, three - freeze!

For the game you will need an inflatable ball. Players form a circle, standing at arm's length. One of the participants throws the ball to the other. The latter, in turn, passes the ball further in the same way. Players pass the ball until one of them hits it. This participant becomes the leader. All players run around the court. The driver picks up the ball as soon as possible and shouts: “One, two, three - freeze!”. All participants immediately stop at the place where they ended up when they heard the driver's command. He throws the ball at one of the players. The participants do not leave their seats, but they can dodge - squat, bend over, etc. If the driver succeeds in getting into someone, everyone returns to their places, after which the game continues. In the event that the driver misses, he runs after the ball, and at that time everyone scatters. Taking the ball in his hands, the driver again gives the command "One, two, three - freeze!". Then he tries to taunt one of the participants. The salted player becomes the driver, and the game is repeated.

Living maze

You need a whistle to play. Two participants are selected from among the participants - the escaping and catching up. The rest of the players stand in a column of 4-6 people and move away from each other at arm's length. At the leader's signal, the escaping participant finds himself in one of the corridors. The pursuer pursues him. These participants move along the corridors. The facilitator agrees in advance with the players that whenever they hear a signal, they join hands. Thus, the escaping and catching up at this moment find themselves in different corridors. Then, at the signal of the leader, the players unhook their hands again, and the game continues.

The evader can move to the next corridor by running into it from the edge of the labyrinth at the moment when the other players join hands and block the path of the chasing one. If the pursuer manages to catch the evader before the latter gets out of the maze, they switch roles and the game continues.

Predator and herbivores

To play, you will need a wooden stick or chalk. A participant is selected from among the players, who acts as a predator. The leader (adult) stands in the middle of the site and draws a circle with a diameter of 2-2.5 m. The rest of the participants (herbivores) scatter in different directions around the site.

The predator is chasing them, trying to catch someone. Caught players are taken to the circle - they will be guarded by the leader. Herbivores can help each other out: for this, it is enough to touch the outstretched hand of a person standing in a circle. However, if the leader or the predator tarnishes the rescuer, the latter also ends up in the circle.

The rescued herbivores run away and, having joined the rest, become rescuers. The game continues until there is no player left in the circle.

Animals - in the houses!

This game is played with preschool children. Children stand in a circle, holding hands. The adult walks in a circle and separates it in several places.

The participants of the formed links create small circles-houses of hares, hedgehogs, frogs, etc. The leader passes by the kids standing in the houses and invites them to follow him. Children imitate the movements of animals: bunnies and frogs jump, hedgehogs take small steps, walk slowly, measuredly. Having formed a general circle, all participants dance and sing a cheerful song.

Unexpectedly, an adult gives the command: “Everyone in the houses!”. The animals rush to take their places, to form houses as quickly as possible. The group of children who do it faster than others wins.

Owl Owl

This game can be played by children of all ages. The players form a circle. One of the players, the driver, stands in the center of the circle, depicting an owl, and all the other players are birds and insects. The host exclaims: "Wake up - the day has come!". All participants, except the driver, run in a circle, waving their arms like wings. The owl is dozing at this time - it stands, closing its eyes, in the middle of the circle. When the host says loudly: “The night is coming - everyone is falling asleep!”, Birds and insects stop and freeze. Here the owl goes hunting. She looks for those who laugh or move, carries these participants to her nest in the center of the circle. Caught insects and birds become owls, and they all go hunting together.

May 28, 2017

The fantasy of children really has no limits, and therefore games and competitions in nature should be special for them. Any adult can envy their inventions. Children can come up with a game out of nothing, but it doesn't have to be safe. To avoid this, it is worth preparing in advance and picking up some interesting entertainment that will appeal to your child and will be safe.

1. Sports equipment. When going out into nature, along with skewers, do not forget to take a ball, a skipping rope, a Frisbee plate, a shuttlecock and badminton rackets or something else.
2. Clothing and footwear. In nature, almost all games are active, and therefore flip flops and flip flops are definitely not suitable, because it will simply be inconvenient to run in them. And clothes should be loose and comfortable. It is best to give preference to a sporty style.
3. Headdress. The first heat is very deceptive: it seems that it is not very hot outside, but it can easily bake in your head.
4. Play with children. Some children are quite difficult to get up, so to stir them up, start playing with them. And when the child is fully involved in the process, you can safely go about your business.
5. Competition. If there are a lot of kids, then arrange relay races for them. Children love competitive entertainment. Just do not forget that any competition involves prizes that you should take care of in advance.

What games and competitions to stop?

"Smart thief"

For the game you will need: a ball, a rope, 15-20 small items (coins, pebbles, shells, small children's toys, sweets, nuts ...).

The rope is tied to a tree branch so that it hangs straight down. A ball is tied to the rope from below. This must be done so that no more than 2 centimeters remain between the ball and the ground. All small objects are randomly placed under the ball on the ground. At this preparatory stage is over.

Then one of the players approaches the ball, takes it in his hands, moves back 2-3 steps, raises it high above his head and pushes it forward with all his might. While the ball is swinging, you need to quickly collect all the wealth spread on the ground. And, of course, the ball must not touch the player. After that, the total number of collected items is calculated. Then the items are returned to their places and all players go through this procedure. The winner is determined by the number of items collected.

Important: if the ball still touches the player during the theft, then his entire result is reset to zero.

"Twist the rope"

For the competition, you will need an unusual set: a ball, a rope, a net.
We put the ball in the net, tie a rope to the net, and tie the rope around the tree. Next, we combine the children into two teams, each of which is placed on different sides of this tree.

The essence of the game is to strongly kick the ball, wrap the rope around the tree. Each team takes it in turn to strike: the first one in a clockwise direction, the second one in an anti-clockwise direction. It is logical that the stronger the blows, the more revolutions are obtained.

There are no restrictions on the number of hits, which means that the game continues until one of the teams winds the entire rope around the tree in this way.

"Hot coal"

This game requires a ball. He can be anyone. The number of participants is not less than four. But the more people involved, the better.

Everyone becomes in a circle. One of them is appointed as a leader and put in a circle, blindfolded. He will have to give orders to the others. He begins by announcing: "Keep potatoes from the fire, take care of your palms." After that, the rest of the players quickly throw the sports equipment to each other in a circle, as if they grabbed a really hot potato. And when the driver suddenly says: “Stop!”, The one who had the ball in his hands “burned”, that is, lost and leaves the game. And so on until one of the strongest remains. The winner becomes the leader.

"Pigs don't dance"

This game can be called entertaining-intellectual. She will also need a ball and a good vocabulary.

All participants stand in a circle and pass the ball to each other. You can do this both in a circle and in random order. The difficulty lies in the fact that the first player must name any noun, the second - an adjective that would fit the meaning of the first word, and the third - a verb, so that it also fits logically into the sentence. If, for example, the phrase “The big pig is dancing” is obtained at the end, then the player who named the word “dancing” is eliminated, because this does not happen. It is important to pronounce the words quickly - a maximum of 3 seconds is given for an answer. While the participant is thinking, the others are counting out loud. The most resourceful wins.

"Zoo"

This game is a bit similar to the previous one, but there are significant differences. Firstly, there is a driver who stands in a circle of other participants. Secondly, there is no need to compose phrases.

At the beginning of the game, the driver says: “We came to the zoo and saw what is here ...” Then he throws the ball to one of the participants, saying “the beast”. The participant must immediately name some animal and return the ball to the driver. Next, the driver throws the ball to another player and says "bird", and he, accordingly, quickly voices the name of a bird and returns the ball. The third player gets the word "fish". The words "beast", "bird" and "fish" can be named in any order and even several times in a row. The one who answered incorrectly, hesitated or named the living creature that the other player named, is out of the game.

The competition continues until one player remains. He then becomes the next driver.

"Breakthrough"

The game can be quite traumatic, so play it only in the presence of an adult. Children stand in a circle, and one child with a ball becomes in the center of the circle. This ring should be as tight as possible: the distance between the participants should be 15-20 cm. The task of the central player is to break through the defense, that is, to push the ball out of the circle. You can only push the ball with your feet, knocking it out only at ground level. That is, aiming at the heads or in the stomach is strictly prohibited - the ball must roll on the ground.

The rest of the players do their best to prevent the central one from making a breakthrough. But they can only act with their feet. At the same time, it is forbidden to close the circle into a narrower ring. The one who misses the ball takes the place of the driver. There is no single winner here. But if you want to create a competitive moment, then you can keep track of losses. Whoever has fewer of them is the winner.

"Dragon Tail"

Such entertainment is perfect when there is no equipment at hand. Divide the children into two teams and line them up in two lines. It will be two dragons. Determine where the dragons have heads and where are tails. Place the lines opposite each other so that the “heads” are face to face at a distance of 1 meter. Further, you announce that a competition will take place now, in which the fastest and most dexterous dragon will win. And in order to find out, each dragon must, on a signal, catch the tail of another dragon, but at the same time not get caught himself. Only the head of a dragon can catch.

All children put their hands on each other's shoulders and, on a signal, begin to move. The team whose tail is caught loses. And two are eliminated from the team - “tail” and “head”. The game continues until there is only one player left on one of the teams. If this happens, then this dragon is recognized as the weakest.

"Until the Thunder Crashed"

Again, you need a ball to play. It's just that you don't have to tie it. The number of players here is unlimited, but not less than three.

To begin with, the driver is selected, to whom the ball is handed. Everyone else is around him. The ball in the hands of the driver is "thunder". While it is in the hands, everyone should stand still. As soon as the ball is in the air or on the ground, everyone runs in different directions (the farther the better). At the very beginning, the driver throws the ball over himself, and until it falls into his hands again, the players scatter. When the driver catches the ball, he loudly shouts "Thunder has struck" and everyone stops. Then the driver throws it at one of the players. If he misses, he runs after the ball, and at this time everyone scatters again. If it hits, it changes places with the “shot” one and the game starts anew.

"Black Mark"

In this game, all participants, except for one, stand in one row facing forward. One (leader) stands a little further away (2-3 meters from the others) with his back to everyone. At this time, one of the players throws a ball at his back. Only it is necessary to throw slightly so that the driver does not hurt. The driver then turns to face the players and tries to guess who sent him the “black mark”.

If the driver guesses, then he changes places with the thrower. If he does not guess, then he turns away and everything repeats from the beginning.

"Fussy Artist"

No additional inventory is needed. To begin with, a leader is selected, who moves away to a distance of 6-7 meters and turns his back to the rest. Participants are randomly placed on the playing field, the size and boundaries of which should be discussed in advance.

Further, the driver, who is also an artist, turns sharply and shouts out the name of a color. For example, "Red". Then the players must touch the named color on their clothes. This will save them from the picky artist. If the right color was not found on the clothes, you need to run at full speed so that you are not caught.

If the artist still catches the player, then he takes his place. The main thing is not to forget that the other players at this time count up to 60. If no one is caught during this time, then the artist returns to the starting position and everything starts all over again.

Important: one artist cannot name the same color - they must be different.

Of course, the kids will appreciate both relay races and traditional games such as football, volleyball and badminton.

To be honest, it is quite difficult to hold such a holiday. Firstly, being a picnic, children least of all want to play in an organized way - everyone has their own interesting business. Secondly, the organization of a children's holiday in nature requires certain physical data. For example, a loud voice :-).

If you still decide to gather guests for a picnic and are planning an entertainment program without having the temperament of a clown and the skills of an experienced animator, use my selection of contests.

I chose only those games and competitions in nature that are easiest to organize (most of them can be held with the number of participants from 4 people).

So far, only 20 ideas, but I plan to add interesting outdoor contests to this article, so there will be many more over time!

Throwers and throwers 🙂

I like this competition for simplicity and objectivity in identifying the winner. It is easy to establish who hit the target more times.

Options:

  1. At a distance of 10 children's steps, hit the tree trunk with a cone. Each has, say, 10 attempts.
  2. Knock down any construction of dry twigs with a stick (let's call it "forest bast shoes").
  3. Put an empty pot (basin, bucket) at a distance of several steps. We compete in accuracy by throwing small rubber balls, toys or the same bumps there. If there is no empty container, just look for a hole in the ground.
  4. Tie a rope to a horizontal tree branch so that its end reaches the ground. We tie a small bag with a ball (cones, toys) to the lower end of the rope, if only it was some kind of harmless "weight". Players pick up a "weight" and move a few steps to the side. You need to shoot down objects that are at some distance from the center. Here is the drawing.
  5. Another version of the previous game. You need to choose a leader who will swing the “pendulum”, and things (bottles, juice boxes, sticks, pebbles, toys) need to be folded in the center. Players need to have time to run up and pick up the item before the “pendulum” returns.
  6. Make a fishing rod. Tie a rope with a weight at the end to a stick 1.5 - 2 meters. With this weight, you need to knock down small objects at a distance slightly greater than the length of the stick, swinging the rope.


Catching games

Bear

Lay out the toys, pots, bags, and items you brought for the picnic in the clearing. Plant a bear in the center of this composition, draw a line on the ground at a distance of 5-7 steps, behind which there will be a “house”. The host shouts: "The bear woke up!". Children must save property and put it behind the line, and the bear can only catch the one who has nothing in his hands (at the moment when the child returns for things from the safe line). The one who collects the most things wins. And the bear becomes the player who was in the paws of the bear.

Catchers "Short legs"

The participants of the game will need to catch up and run away with an empty plastic bottle sandwiched between their knees.

Paints

Players line up. The leader turns away and steps back 5 steps.

- Knock Knock?
- Who's there?
— I don't know myself.
- Why did you come?
- For paint.
— For what?
- For blue!

Everyone who has this color on their clothes holds on to this color with their hands and remains in place, the rest run away from the leader. The next one is driven by the one who was caught.

duels

Fight with balls

In nature, such a game will turn out fun. Tie small balls to the right ankle of the players (string no more than 30 cm). Only 2 players participate in the duel. Hands are not involved, they need to be clasped behind the back in a lock. The winner is the one who manages to burst the winner's balloon with his foot. To the one who won, a new opponent comes with a ball on his leg. This continues until one player remains with a whole ball on his leg.

Knight Tournament

If there is a relatively even and not thick log, you can fight with long thin balls. The winner must stand on a log.

Comic games

Game "Obstacle Train"

1 stage of the game.

Between the trees at a height of 30-40 cm, pull the rope in zigzags. All participants of the holiday get into the train one after another, holding on to the waist. To the music, the first player starts moving in small steps, choosing a difficult route. You need to step over the rope, go around the tree, and so on. It's just fun, especially if there are more than five participants.

Stage 2 of the game.

One of the players is taken aside and tightly blindfolded with a handkerchief. At this time, the rope must be removed, brought to the beginning of the route. And now the host tells you how to raise your leg, how many steps to go, where to turn. The player follows the commands, thinking that the rope has remained in place and diligently overcomes non-existent obstacles. Try it, it's fun!

Relays:

Shashlik

Most suitable for an autumn picnic, as fallen leaves are needed. As usual, we divide the children into teams. We collect the leaves in advance. Determine the distance for running (no more than 6-7 meters). At the end of the route, put a skewer for each team (a stick on which you need to string a sheet). The player runs, strings a piece of paper on a stick, returns to the team. The winner is the team that, of course, will have the most luxurious barbecue by the time the cheerful children's song ends.

Jerboa

The distance of 5-7 meters and back must be overcome by firmly holding the ball between the knees. At the same time, cones, nuts or small pebbles can be attributed to the “mink”. The winning team is again revealed by the end of the song.

ember

We divide the children into two teams. We collect small pebbles or cones according to the number of participants. Small juice boxes will do. It is necessary not only to run and put a piece of coal in the fire, but to move, tossing the object up slightly. It's an ember, it burns your hands! The team that puts down their fire the fastest wins.

Firefighters

Hot weather game. Each team member has empty disposable cups. Teams need to be built in a line, right side to the direction of movement.

The last player in line must have a full glass of water. On command, he pours water to his neighbor into an empty glass as carefully as possible, runs and becomes the first (always next to the previous participant). It is the turn of the one who now has a full glass of water. He also pours it to a neighbor. This is how you get to the target. The team with the most water left at the end of the relay wins.

On the mound

Everyone ran, tired. Sat on a log...

Time for sedentary games and competitions, which, by the way, are also very fun.

Conductor-tamer

The host divides the guests into groups (if there are few children, everyone gets a separate role). Let frogs, cows, dogs, cats, pigs, ducks, bees, sheep and so on appear on your holiday.

They will have to perform a song for the birthday boy to the melody " Happy Birthday to You. First, each sings a line. The conductor points with a baton, and...

Kwa-kva-kva-kva woof-woof

Oink-oink-oink-oink meow-meow

Quack-quack-quack-quack ju-ju-ju

Mu-mu-mu-mu beee-beee….

And now all together!

The main thing is that there are no other vacationers nearby, since the choir turns out to be very solemn :-).

The fairy tale came to life

We take the simplest children's fairy tale. All guests get roles. Those who lacked the main characters become trees, the sun, clouds, wind.

For the forest, "Masha and the Bear" is best suited. Just think about who you will give the role of hemp, because a bear will sit on it!

Crocodile on a picnic

One of the participants shows with gestures some object necessary in nature, the rest guess. Matches, firewood, barbecue meat, a thermos, a backpack and a pump look fun in such a pantomime.

Scarecrow garden