Interesting games for children 3 years old. Games about geometric shapes and sizes

It is believed that at the age of 4, a child experiences a so-called critical period in the worldview: he is no longer a baby, but he is far from being an adult. Try to give him as much attention as possible, distract him from whims, come up with new activities. In all this, educational games for children of 4 years old will come to your rescue.

Is your child naughty for no reason or, on the contrary, indulges in such a way that it is impossible to calm him down? According to psychologists, the common cause of such mood swings is one, and it is called boredom. That is how your child expresses his emotions. A tiny little man is not yet able to find something to his liking. Help him in this by making your leisure time interesting, useful and memorable.

First of all, you can play the simplest game "Find a toy". The baby should turn away while you hide the toy doll, then tell the baby that she ran away (got lost / lost / left / flew away) and she must be found. Do not delay the search for a long time, otherwise the child will quickly get tired and lose interest. Help him find the toy with “warmer” or “colder” clues so that the child quickly finds what he was looking for.

You can play a game that trains your memory well. Lay out a few toys, ask the child to remember them, and then remove one of them. At the initial stage, the baby must understand what kind of toy is not in place. Subsequently, you can complicate the game, and remove not one, but two or three toys. And on an even more difficult one, change the remaining places or even add new ones.

Coloring books will help develop your child's fine motor skills. Now your 4-year-old is just the right age to start creating masterpieces, armed with paints, brushes and felt-tip pens. Try to choose all the same large drawings. Small details such a kid is not yet able to color, therefore, most likely, such drawings as a result can turn out to be very sloppy.

It often happens that the baby flatly refuses to draw. In this case, try using various kinds of sand paintings or gypsum frames, which the baby will be able to make on his own using the forms offered to him, and then he will be happy to color and present as a gift, say, to his beloved grandmother or sister.

Boys will never give up constructors. They will gladly assemble a robot, a racing car or build a real city, and the girls will play with the princesses, having previously cut out paper outfits for them. Undoubtedly, at the very beginning they can not do without the help of adults, but refrain from doing all the work for the baby. Often parents are so carried away and indulge in memories that they seem to completely forget that at this stage the main task is precisely the development of a small child.

Games that enrich speech and vocabulary

The purpose of these games is to develop a clear, clean and competent speech in a child. Do not forget that no one is endowed with the art of eloquence from birth, this ability must be developed. And today, unfortunately, we have to admit that people who are fluent in speech are a rarity. Parents, unfortunately, sometimes have no time to pay attention to such details as attention, speech and motor skills. As a result, the baby has no choice but to learn to speak, actively drawing his vocabulary from TV shows.

It happens that children's speech is slurred - they continually swallow the endings, and sometimes whole words, or, on the contrary, stretch them beyond recognition. Research shows that those with good diction go on to become the top students in their class.

Four years is just the age when children are able, like a sponge, to absorb all the information provided to them, and the following classes will come to the aid of parents in the best possible way:

  • Tongue Twisters. They have a very positive effect on the speech apparatus, significantly improve diction and significantly enrich vocabulary.
  • Learning poems by heart. Able to enrich the vocabulary of the baby, teaching him to pronounce words correctly.
  • Reading fiction before bed. Do not be lazy and make it a rule to read to your baby at least a few pages before bedtime.

Games for the development of coordination

Remember to improve coordination as well. In solving this problem, special games designed for children 4 years old will help you. Do you remember when we all played “Sea Figure Freeze” when we were kids? But it is this game that is the best suited to achieve this goal. The game has several options.

The most popular is the one when the music is turned on and the children are invited to dance. Then the host abruptly turns off the melody, and the team should freeze in exactly the position in which the silence of each participant found. You can complicate the task and offer to freeze in the image of a cartoon character, an inanimate landscape, an animal or a bird.

The latter option has two goals at once: it not only develops coordination, but helps to explore the world around the child. Dancing is also a very effective way to develop coordination.

Games that develop communication skills

Sometimes it happens that suddenly the child becomes withdrawn and stops expressing emotions. This can be caused by a number of reasons, and developing games in a team will help solve the problem.

For example, "Find the color." The host must name a color, and the participants are invited to find it on each other's clothes.

You can also play "Emotions", which helps to relieve excessive stiffness and isolation. In this game, the host asks to portray, for example, joy, anger, resentment. Even the most shy kids, in the end, as a rule, are still included in the game process.

Computer games for children 4 years old

Of course, computers, which have recently entered our lives so actively, cannot but come to the rescue of modern parents. With the help of the Internet, you can find a huge number of not only educational games for very young children, but also a huge selection of coloring pages for little artists. Although psychologists still advise not to forget that you should not abuse the possibilities of the virtual space so that the child does not become "computer dependent", but enjoys and enjoys an active life.

A three-year-old baby is actively developing both physically and emotionally and mentally. This is already a relatively independent little person who has his own opinion, shows perseverance and ingenuity, has an individuality. Parents no longer need to be around every second and control the child, they just need to know what to do with the child at 3 years old at home, and create the right conditions for this.

Features of the age of three

At the age of three, children become more and more independent. Previously, they needed the help of an adult in any business, but now they are trying to do everything themselves, and parents should not be hindered. Excessive guardianship will lead to the fact that the son or daughter will grow up infantile, insecure in himself and the world around him. Therefore, adults are advised to encourage the desire for independence and not to suppress the child with their authority. Besides independence, three years of age is characterized by the following features:

The game remains the main activity of a three-year-old kid. At this age, children love to act out scenes, presenting themselves as one or another hero. And this is no coincidence, because the baby develops imagination, abstract thinking, and it is interesting for him to feel himself in different roles.

Joint games with a child

Parents should understand that the game is necessary for children, because in the process they learn and simulate real life events, while independent hobbies teach them to think and cope with possible difficulties. You can play with a 3-year-old child at home with both active and quiet games.

home theater

Usually, three-year-olds like to listen to fairy tales and play whole performances based on them, using various objects or toys. You can support this hobby and create your own. To do this, you need to prepare the characters. These can be ready-made toys from the store or self-sewn dolls. You can make actors together with the baby by cutting out figures from thick cardboard and coloring them. A good option is finger puppets. To do this, it is enough to sew small multi-colored figures that are put on the finger.

To make everything look like in a real theater, you need to make a curtain using a curtain or a bedspread. As a plot, a favorite fairy tale or a self-invented story is chosen. For the first performances, it is recommended to choose fairy tales, in which there are no more than three characters (this will make it easier and more interesting for the child, because he will not get confused in the plot). The prepared performance is shown to older brothers and sisters, dad, and other relatives.

Fashion show

Entertaining game for girls. Mom should prepare a lot of different clothes. No need to use expensive things, skirts, dresses, hats that are no longer needed by mom or older children are quite suitable. You can use old tulle curtains as a cape. or pieces of organza. The main thing is to have more things. Let the little fashionista choose from the general pile what she likes, try on, change outfits, admire herself in the mirror. This activity can captivate the girl so much that she wants to create a unique outfit herself. Here, mom needs to keep an eye on scissors in the hands of the baby.

Various roles

Children enjoy imitating adults. Sometimes it is enough to offer a role-playing game that they like the most, and the children will be very pleased. Perhaps the boy wants to portray a builder, a driver, a policeman, an astronaut, etc. Girls often want to be a doctor, a salesman, a mother or daughter, a teacher, a princess. But here everything is individual, and parents should be guided by the preferences of the baby. By distributing roles, you can simulate various situations, and this will be not only entertainment, but also fun learning, because the baby himself decides how to act and what to say in this or that case.

Mom's helpers

Sometimes young mothers wonder what to play with a 3-year-old child so that the baby is supervised and has time to do housework. The answer is simple - you need to captivate him with household chores through the game Because kids love to help.

For example, if cleaning has begun, you can give a rag to your son or daughter and offer to wipe the shelf with your mom. While the baby rubs it hard, mom will have time to wash the whole closet. During washing, dilute a little warm water with natural soap in a separate basin and allow the baby to splash his hands in it, launch the boat and even “wash” a handkerchief or napkin. When cooking, give a lump of dough - let the child sculpt something from it as he wishes, you can bake a children's work along with the main pastries.

The main thing is that all things are done in a good mood, easily and cheerfully. You can arrange small competitions, for example, who will collect toys faster or take T-shirts to the washing machine. Of course, it is necessary to praise the baby more often. Such activities will gradually accustom him to homework, which he will not perceive in the future as a heavy duty.

Fun disco

The kids disco is a great activity. Both girls and boys like to dance and jump to cheerful rhythmic music. If parents, brothers and sisters join them, it will be several times more interesting. You can invite neighbor kids to visit and arrange a dance competition, where parents will be the judges, and each participant will receive small prizes. It's good if there are special children's microphones in which well-known songs are already recorded. By listening and repeating them, children develop memory. In addition, with such microphones, you can arrange a real karaoke right at home.

Quiet activities

Funny outdoor games should be alternated with quiet ones. This will help the baby calm down, accustom him to perseverance. Most popular relaxing activities:

Of course, this is not the whole list of what you can do with a three-year-old child at home. Focusing on his interests, you can offer applications from paper or pieces of fabric, joint crafts from natural materials, making New Year's toys from colored cardboard, pasting small objects with self-adhesive film, listening to children's books with animal voices, etc.

Self-study for children

By the age of three, a child often expresses a desire to play independently. This is very important, because the skills of independent games will help in the future not only for the baby, but also for parents who can do household chores at this time. The main task of adults is to make sure that the child is interested and knows how to play. For example, you can buy a simple mosaic and show the son or daughter the beginning of laying out, interest the baby and ask him to continue laying out on his own.

In addition to mosaics, children like to put together puzzles and pictures from cubes, assemble figures from a designer, etc. (for three-year-olds, options with soft and large details should be purchased). Such classes will teach children to make decisions, reason and think analytically, develop perseverance and attentiveness. It is important that the child knows that if he needs help, mom or dad is there.

Games for the development of thinking for preschoolers 3-4 years old

The game "Who sleeps where."

Goals: develop mental abilities, ideas about basic geometric shapes; fix the name of the color; generate pattern matching activities.

cards divided into sectors (in each sector, a geometric figure).

Description: children remember the names of familiar human figures. The teacher distributes cards with "beds" for each of the figures. “Little men” must be put to “sleep” in beds suitable for them, that is, lay out all the figures on cards so that they coincide with those drawn, for example: a person having the shape of a square lies down in a bed of the corresponding shape.

Game "Endless classification".

Target: to develop classification skills, attention, memory.

: cards with images of animals, some other items.

Description: lay out all the cards. Invite the child to separate all the cards with pictures of animals. Further, animals are divided into wild and domestic. From the domestics, in turn, choose those who have hooves, and sort them into those with horns and those without horns. You can classify animals according to their characteristics: fluffy - smooth-haired, predator - herbivore, swims - does not swim, jumps - does not jump, etc.

The game "In the garden, in the garden ...".

Goals:

Game material and visual aids: cards with images of a garden, a garden, a forest; figures of vegetables, fruits, berries, mushrooms (cut out of cardboard).

Description: invite the child to correctly distribute the cut out figures, remembering where it grows: vegetables - in the garden, berries and mushrooms - in the forest, fruits - in the garden.

Game "What do we put in the fridge?".

Goals: develop the skill of classification; help to understand the order of things.

Game material and visual aids: cards with images of a refrigerator, wardrobe, dish cabinet, bookcase, images of items stored in the refrigerator, wardrobe, etc.

Description: tell the child a story about how one boy decided to have fun: he pulled out all the food from the refrigerator, clothes from the closet, as well as all the dishes and books. All things got mixed up, and he could not put them away, but the boy's mother will see and be upset. “Let's help the child and put everything in its place: food next to the refrigerator, clothes next to the wardrobe, books next to the bookcase, dishes in front of the cupboard.”

Find the picture game.

Target: develop memory, attention.

Game material and visual aids: pictures of the same size with different pictures.

Description: Show the child a picture. He must carefully consider it. Invite the child to turn away and lay out all the pictures, including the one previously considered. Offer to find a picture that he has already seen.

The game "Guess the picture."

Target: develop attention, auditory perception, speech.

Description: post some pictures with different images. For the first lessons, you should choose a drawing with a single object. Invite the child to choose a picture, but do not say which one. Ask the child questions, the answers to which will lead to a solution. For example: “Does the picture you chose show an animal? Is it a wild or domestic animal? Is it with horns? With hooves? He has a long tail? Etc.". Offer to switch roles: the teacher makes a picture, and the child asks questions.

Game "What am I doing?".

Target: develop attention, imagination.

Description: invite the child to play an interesting game: the teacher imitates certain actions, and the child must guess what is meant by this. For example: the teacher folds his fingers as if holding a pencil and runs his hand over an imaginary paper. The child must guess what the teacher “draws” or “writes”. Simple, understandable gestures should be shown (hitting with a hammer, eating with a spoon, drinking from a cup, throwing a ball, etc.). Then switch roles.

The game "Who does it."

Target: develop speech, observation, logical thinking.

Description: Invite the child to guess who the story is about. List the actions of a person. For example: comes home from work, has dinner, plays with you, goes with us to the park, circus, etc. (Mom or dad.) Cuts hair, does hairstyles, works in a hairdresser. (Hairdresser.) He treats children and adults, wears a white coat, listens with a phonendoscope. (Doctor.)

The game "Who has it."

Target: develop speech, attention, memory, observation.

Description: see the game "Who does it" (items are listed that cause associations with human actions). Explain the rules to the child and start listing. For example: who has round brown glasses, a green jacket and a present for you? (Grandmother's.) Who has a white coat, a phonendoscope, a white hat? (At the doctor's.) Etc.

The game "Gives a cow ...".

Target: develop attention, memory.

Game material and visual aids: cards with images of animals, products obtained from animals (milk, eggs, wool, etc.).

Description: arrange the cards in random order. Invite the child to put an image of what this animal gives us next to the image of each animal. For example: chicken - egg, feathers (you can draw a pillow); cow - milk (cottage cheese, sour cream, kefir); goat - downy yarn (draw socks, mittens), etc.

The game "Narrow - wide."

Goals: introduce the concepts of "narrow - wide"; develop matching skills.

Game material and visual aids: two balls of different sizes.

Description: invite the child to roll the balls along the path, fenced with cubes. Make two stripes - one for a small ball, the other for a large one. Roll a small ball down a wide lane, then try rolling a big ball down a narrow one. Encourage the child to explain why the ball cannot fit on the small track. Enter the concept of "narrow - wide" into the child's active dictionary. Experiment: run toys of different sizes along the paths. At the end of the game, summarize: a wide path is for large toys, a narrow path is for small ones.

The game "Comparison of values".

Target: develop the skill of comparative analysis, speech, logical thinking.

Game material and visual aids: wide and narrow strips of paper, cubes.

Description: invite the child to build houses for the mouse and for the bunny: “Do you think we will build houses of the same size for them?” Encourage the child to conclude that the mouse house should be smaller than the bunny house.

After the houses are ready, tell them that the animals asked to put paths for guests in front of their housing. But so that the guests do not confuse, the path in front of the mouse house should be narrow, and in front of the hare - wide. Show the child how to determine which of the tracks (paper strips) is wider by overlapping them. Let the kid himself distribute the paths between the houses.

The game "How to distinguish them?".

Target: develop the skill of comparative analysis of objects by superimposing them on each other.

Game material and visual aids: identical geometric shapes with a slight difference in size (cut out of paper).

Description: tell the child that the figurines are cakes for dolls. Our scattered dolls have mixed up all the cakes and cannot determine which is which. After all, a cake for Masha is bigger than a cake for Olya, and a cake for Sveta is the smallest. Help the puppets. Let the child think about how this can be done. Show him how, by putting the figures on top of each other, find out which cake is larger and which is smaller. Give the dolls their dessert.

The game "Pick up the Christmas tree."

Target: to develop the skill of comparison, the ability to use the words "above - below", speech.

Game material and visual aids: Christmas trees (cut out of paper) of different sizes.

Description: draw a house. Tell the child about the boy who lives in this house. Draw snowdrifts near the house. Explain that the New Year is coming soon. So, you definitely need a Christmas tree: "Help me choose such a Christmas tree so that it fits in the house." Place the Christmas trees on another sheet of paper. If the child does not cope with the task, show him how to compare the size of the Christmas tree and the house by attaching a tree to it. Applying Christmas trees, comment: “No, this Christmas tree will not suit us, it is higher than the house, it will not fit there. And this Christmas tree is too small, it is lower than the house.

The game "Does it happen?".

Target: help to study the category "above - below".

Description: draw a multi-storey building, next to it is a village house of the same size. Ask the child if it is possible for these houses to be the same size in real life? To find out why this cannot be (many floors - one floor), then a multi-storey building is higher, and a rustic one is lower.

The game "How are they similar?".

Target: develop attention, observation.

Description: show the child two objects, ask him to tell you what these objects have in common, then how they differ. For example: "Consider a ball and a cube of the same color." General: Both items are toys, both are the same color. Differences: the ball is round, the cube is square, the ball is large, the cube is small. Complicating the game, show the child objects with less pronounced differences, for example: two cars of the same color, but with different wheels, body shape, etc.

Game "Freight train".

Target: develop logical thinking.

Game material and visual aids: cards with the image of objects of different categories (dishes, furniture, animals).

Description: Invite the child to play on the train. Trains go to different cities and carry different goods. For example, a train going to Moscow carries dishes. Therefore, on the pictures-wagons, objects of this category should be drawn. A train to another city carries wild animals, etc. To complicate the game, lay out cards of different categories, but made of the same material, for example, wooden spoons, wooden chairs, wooden cubes, boards, etc.

Game "Guess what I'm talking about."

Target: develop logical thinking, memory, attention.

Description: invite the child to find an object in the room. Describe its location, color, shape, material from which it is made, etc. For example: “What I thought of is now under one of the chairs in this room. This item is small, round, rubber, red in color. Complicating the game, in the future, do not name the place where the object is located, listing all its other features.

The game "What happens ...".

Target: to develop speech, memory, the skill of generalizing objects by feature or property.

Description: The teacher asks the child questions, and he answers them. For example: "What happens in yellow?" (Chicken, sun, etc.); "What grows on a tree?"; "Who lives in the forest?" etc.

The game "What does it look like".

Target: develop the skill of comparison.

Description: invite the child to play questions and answers. For example: “What is as round as a ball?” (Watermelon, orange, apple, etc.); "What is as white as snow?"; "What is as sweet as sugar?" etc.

Game "Show me the way"

Target: develop fine motor skills, logical thinking.

Description: draw in different places small images of animals and at a distance from them - what these animals eat. For example, if a hare is drawn on a sheet, then there should be a carrot or cabbage, a bear - a barrel with the inscription "Honey", a mouse - cheese, etc. Invite the child to draw lines that will show the beast where his favorite food lies. You can play according to the themes: “People - clothes”, “Animals - dwelling”, “Tree - leaf”, etc. To complicate the task, draw several trees or flowers in the middle of the sheet, explaining to the child that the path should bypass them.

Games for the development of memory and attention in younger preschoolers 3-4 years old

The game "Clap" ("Top").

Target: develop attention.

Description: the teacher lists the objects, and the child must clap his hands if the teacher names the animal, or stamp his foot if he hears the word "house". A more complicated option: the child must do some action (at the discretion of the teacher) if the teacher named an object that can be red (sinks in water, does not get wet, etc.).

The game "Be careful!".

Target: to develop attention, the skill of self-control.

Description: the child repeats the words that the teacher says. Words of a certain category cannot be repeated (see previous game).

Game "Magic word".

Goals: develop attention; contribute to the development of the rules of etiquette.

Description: the child must comply with the request of the teacher only if he says the word "please". For example: the phrase “Give me a doll” sounds - the child should not respond to words. Sounds: “Go, please, to the kitchen. Bring me a plate." The kid should go to the kitchen, but return without a plate, because the word "please" was not pronounced.

Game What has changed.

Target: develop attention, memory, observation.

Description: lay out on the table a few objects familiar to the child. Ask him to turn away and remove one of the items. Invite the child to look and name the missing item. You can swap toys, add something that was not there, replace one item with another, different color or size (change a red cube for a yellow one, a large part from a designer for a small one, etc.).

The game "Edible - inedible."

Target: develop attention, memory, coordination of movements.

Game material and visual aids: ball.

Description: the child catches the ball if the teacher, throwing it, names an edible object. If an object is named that cannot be eaten, the ball is not caught. You can also play using thematic groups: bird - animal, living - inanimate, quiet - loud, etc.

Game Do you remember?

Target:

Description: invite the child to list the furniture that grandma has in the living room. Or remember what is in the courtyard of the kindergarten. Any objects or actions can be used to describe, for example: “Do you remember what the clown did in the circus (grandfather in the country, etc.)”, “Can you tell me how our house is different from the next one?”

The game "I know ...".

Target: develop memory, attention, motor skills.

Description: invite the child to play an old game. Start: “I know three names of boys ...” Saying each name, clap the ball on the floor or on the wall. Now it's the child's turn to name those names that he knows. These can be the names of animals, flowers, trees, vegetables, fruits, etc.

The game "I'll tell, and you - remember."

Target: develop memory, attention, observation.

Description: invite the child to repeat the items that will be listed. You should start with a small number of items. In the first lessons, you can group objects by topic, for example: list items of utensils, furniture, etc. In the future, you can increase the number of items listed, add things from different semantic groups: tree, trunk, branch; house, wall, window, door; sofa, table, armchair, cup, ball, etc.

The game "Someone inherited."

Target: develop attention, search skills.

Game material and visual aids:"traces" of a hare, cut out of paper.

Description: lay out hare footprints around the room in the form of a tangled path. Draw the attention of the child to them: “Look! A bunny came to us, here are his tracks, but how many! Try to walk on them, maybe he hid some goodies! At the end of the trail, put a carrot, treat the child.

The game "Find the letter."

Target: develop attention.

Description: show the child a text with a large font familiar to him, ask him to find and underline the letter A as many times as it occurs in the text.

The game "Remember and tell."

Target: develop attention, memory.

Description: to consider with a child a picture with a simple plot, for example: an image of several flowers or trees. Remove the picture and ask the child to tell what he remembered: how many flowers there were, what color they were, where they grew, how they differ from each other. As the child adapts to the game, ask questions that encourage more detail in the story, select pictures with a large number of elements.

Game "Look and do the same."

Target: develop attention.

Description: take any coloring book, choose a large single object and paint over one half of it. Invite the child to color the second part in the same way as the first is colored.

Game Red? No, pink!

Target: develop the skill of classifying different tones of the same color range.

Game material and visual aids: geometric shapes of different shades (red - pink; blue - cyan; yellow - orange).

Description: show the child the cards, name the shapes, repeat the names of the colors. Ask the child to arrange the red figures in a red box, pink ones in a pink one. Do the same with the other colors. In the next lesson, lay out the pink and blue figures, adding one red and one blue to them. Put the pink and blue box. Carefully observe the child, how he will do with red and blue. If he correlated them respectively with pink and blue, correct him. Studying the shades of color, draw analogies: “What happens in blue? Sky? And is the sky blue? No, there is no bright blue. Think about what is blue, red, pink, orange, etc.

The game "Hurry up to touch."

Target: develop attention, speech.

Description: invite the child, while the count is up to five, to touch "something red, soft, cold, etc." You can complicate the game by increasing the number of objects: "Touch two round objects."

Games for the development of speech for children 3-4 years old

The game "I'm faster."

Target: develop speech, memory, attention.

Description: stand next to the child. Choose an object that is some distance away. Explain to the child that the one who reaches this object first will win, but you can only take a step if a word from the selected category is named, for example: “Everything is round (warm, soft)”, “Domestic or wild animals”, “Dishes”, “Furniture”, etc.

Game "What, where, when."

Goals: develop speech; help to master the grammatical forms of words.

Description: throwing the ball to the child, ask questions:

Where do branches grow? (On the tree.)

Where do trees grow? (In the forest.)

Where do leaves grow? (On a branch.)

Where do fish live? (In a river.)

The game "Magic Box".

Goals: to develop attention, memory, the skill of classifying objects, to help master the correct use of generic pronouns.

Description: put several different items in a cardboard box. The teacher says: “I found a magic chest! Let's see what's in there." Taking out the items one by one, give them a brief description: “Look - this is a ball, how round it is, red! And here is a car, it is with a body and wheels. Yes, there is also lotto. How colorful it is, with different pictures! And also - a spoon, a big daddy's spoon. Put all the items in a box and invite the child to guess the item from the description. “She has a body and wheels; it is multi-colored and with pictures, etc.”, highlighting the pronouns “he, she, it” with intonation. After all the items are laid out again, invite the child to pick up the toys. If, along with toys, he takes away a spoon, draw his attention to this.

Game "Thank you, Masha!".

Goals: promote sensory development; help mastering the generic endings of adjectives.

Masha cooked porridge, Perform circular movements with your hand, simulating the stirring of porridge.

Fedot fed. Perform hand movements that mimic feeding with a spoon.

Fedot cooked compote. Simulate "stirring" in the other direction.

Watered the car. Simulate drinking from an imaginary glass.

"Thank you, Masha! Tilt your head.

Thanks Fedot! Perform a head bow.

Delicious porridge!

Delicious compote!

Ask the child what else can be tasty, listing words of various kinds: “What apple? Delicious! Soup what? Delicious! What plum? Etc.".

The game "Useful" hide and seek.

Goals: develop attention; to acquaint with the meaning of prepositions under, on, in.

Description: invite the child to play hide and seek with a fairy tale. Come up with a short story in which the child will do what the story will be about. For example: “Once upon a time there was a boy (name of the child). Once he and his mother were playing hide and seek. I thought and thought (name) and decided to hide under the table. Mom looks - there is no her boy. Where is he? Maybe under the sofa? I looked - it's not there. Or maybe under a chair? And there isn't. Ah, there he is, under the table!” Next, the teacher talks about how the boy hid in the closet or hid behind the curtain. Etc.

The game "A twisted fairy tale".

Target:

Description: start telling the child the story of Little Red Riding Hood. In that place in the story where the girl should meet the wolf, change the plot: “She is walking through the forest, and suddenly Kolobok is meeting her!” Depending on the mood of the child, simulate the further development of events. It is quite possible that the child will want to listen to the fairy tale in the traditional version, in which case invite him to remind him of its continuation. And you can invite the child to dream up on the topic "Little Red Riding Hood and Gingerbread Man (seven kids, Nif-Nif, etc.)". Listen to all the suggestions of the child, ask him why he wants this or that hero to do just that. Working together to bring out a happy ending to the story.

The game "Special Purpose Train".

Target: develop phonemic awareness.

Game material and visual aids: carton boxes.

Description: Make a train with wagons out of cardboard boxes. Explain that the train carries only special goods, today, for example, it will carry only those items that begin with the letter A. Help the child collect the necessary things, highlight the first sound of each word.

Game "One - many".

Goals: develop speech, attention; Learn about plural forms of words.

Game material and visual aids: paired cards depicting single and multiple items.

Description: lay out cards with images of several objects in front of the child. The teacher has cards with single objects. Showing the child a card, you need to ask: “I have an apple, do you have an apple?” Help the child find a card with a picture of several apples. Give a sample answer: “I have an apple, and you have apples!” Use images of objects, the plural of which is formed using different endings: house - houses, leg - legs, face - faces, etc.

Game "Go!".

Target: to develop the skill of the correct use of verb forms.

Description: the teacher plays out a game situation: a toy bunny drives up to the child in a car, reports that he is going to a construction site, and asks to load the cubes into the back of the car. After loading the car, wave your hand to the bunny and say: “Well, go, bunny.” Then a bear, a doll and other toys arrive. Encourage the child to say not “Go!”, But “Go!”. If the child is wrong, correct him.

The game "Who came to us?".

Target:

Description: hide the kitten toy. The hidden kitten has forgotten what kind of animal he is, but he knows that his mother is a cat, and his father is a cat. Act out the situation with a chicken, calf, etc.

The game "Where was the ball?".

Target: develop speech, orientation skills in space.

Description: put a small ball on the table. Arrange a few objects familiar to the child around it. Ask: "Where is the ball?" - "On the table". Ask the question in a different way: “Near what is the ball lying?”, “In front of what is the ball lying?”, “Behind what object is the ball lying?”, “Not far from what is the ball lying?”, “Opposite what is the ball lying?” and so on.

Shop game.

Target: develop auditory perception, attention.

Description: invite the child to play in the store. Arrange “goods” on improvised showcases: toys, books, dishes, etc. “Customers” can be a teacher with a child, dolls, soft toys. You can buy the item you like on one condition: the “buyer” pronounces the sound with which the name of the “product” begins: the car - “m”, the plate - “t”, etc.

Game "Decorate the word."

Goals: help learn letters; develop fine motor skills.

Game material and visual aids: sheet of paper, groats (multi-colored buttons).

Description: write in large letters a short word familiar to the child (“mom”, “dad”, “cat”, etc.). Read the word and invite the child to decorate the inscription, wrapping the letters around the contour with cereal or buttons. Stop the child if he wants to start with the last or middle letter, explain that all words are read from left to right. After laying out the letters, read the word again.

Game "Confusion".

Target: develop speech, attention, logical thinking.

Any child knows this -

An orange has a color ... (blue - orange).

cow mooing,

Piglet grunts

The tiger growls

And the dog ... (meows - barks).

Like on our street

Two quacked ... (chickens-ducks).

Every child knows

That a horse is a mother ... (foal).

The chickens know that in the morning

Everyone hears their dad! After all, he ... (kangaroo - rooster).

The game "Unbelievable".

Target: develop speech, logical thinking, attention.

1) Late autumn bear

Likes to sit in the river

And in winter among the branches

"Ha-ha-ha" - sang the nightingale.

Quickly give me an answer:

Is it true or not?

N. Stankevich

2) glad, glad, glad

bright birches,

And on them with joy

Roses are growing.

Happy, happy, happy

dark aspens,

And on them with joy

Growing oranges.

K. Chukovsky

3) The village was driving

Past the man

Suddenly from under the dog

The gates are barking.

The roofs were scared

Sit on the raven.

Horse urged

A man with a whip.

Russian folk fiction

Game "Describe the object."

Target: develop speech, logical thinking, classification skill.

Description: Invite the child to describe any object familiar to him. In the first lessons, it is best to use objects that are in front of your eyes (toys, furniture, clothes). Teach the child to give a detailed description of the object. It is worth paying attention to the following scheme-algorithm created by V. N. Grigoriev.

1. The subject, the class to which it belongs, the constituent parts of the subject.

2. Shape, color, size, material.

3. Functions of the subject.

4. Comparative analysis - in form, color, material, functions.

In this case, an adult must necessarily take into account the individual characteristics of the child, the level of his development. Use words that the child can understand. Visually demonstrate everything that is being said. Ask the child leading questions, prompt if he finds it difficult to answer. The game can be organized in the form of a fairy tale.

THE TALE OF THE CHAIR

There lived a chair. It was a very old chair. Together with other chairs, he stood near the table. Once a bunny drove by in a children's car. He was driving so carelessly that he hit the leg of a chair. Rubbing a bump on his head, the kid was indignant: “Who are you? What are you fighting about?

“I am furniture,” replied the chair, “and I don’t fight at all! You hit my foot." “Wow leg! A whole pole! And not just one!” - exclaimed the bunny. “Of course,” the chair replied, “I have four of them.”

“Why do you have so many legs? - asked the bunny, - you don’t go! “Yes, unfortunately, I don’t walk,” the chair agreed sadly, “but I need to stand firmly on my feet so that the people who sit on me don’t fall.” “Look! - the hare was amazed, - they also sit on you? “Of course, because that’s what I’m needed for,” the chair explained importantly, “I have a wide seat, which is comfortable to sit on, and a high back so as not to fall.” “Here you are, how useful,” the hare admired. - And I thought you were like a table, only smaller. After all, Vanya always puts toys or books on you. And Vanya's mother climbs on you with her legs when she needs to get something from the top shelf. And you, it turns out, are the same as an armchair and a stool, because they also sit on them!

The game "Tell me ... (description but picture)".

Goals: develop speech, attention, analog thinking, imagination, expand vocabulary.

Game material and visual aids: plot picture.

Description: invite the child to tell about what he sees in the picture: in general, in detail. Ask him leading questions. For example: the picture shows a girl leading a little boy by the hand. Ask the child: why is the girl leading the boy by the hand? (Because he is small. Because he doesn't know where to go. Because he doesn't want to go, etc.) Who is this girl? (The boy's sister. Neighbor. Mother's friend's daughter, etc.) Where are the girl and the boy going? (Home. To kindergarten. To see a doctor. Etc.)

Give the child the task to describe the girl, the boy. Compare them. (The girl is taller than the boy, she has long blond hair, and the boy has dark, short hair.) Consider children's clothes, shoes. Are they holding anything in their hands? Where they go, what surrounds them. Ask the child where, in his opinion, is the boy's mother at this time? (At work, at home, at grandma's, in the store, etc.) And dad? To teach a child to notice details, draw conclusions, compare, draw analogies. When asking questions, use phrases such as: “What do you think?”, “Are you sure that ...”, “Maybe you think differently?” Help your child build phrases correctly using the right words.

The game "What a person needs."

Target: develop speech, imagination, memory.

Description: Draw a person. Invite the child to come up with a name for him. At the prompt of the child, draw everything that a person needs: a house, clothes, dishes, toys, friends, etc. Compose a fairy tale about the adventures of your character. Let your child come up with routes and events for the drawn character. Make him a daily routine, a menu, describe his actions. Invite the child to tell one of the family members about the little man.

Game "Describe the doll".

Target: develop attention, observation, memory.

Description: show the child a doll, let him carefully consider it. Then hide the toy and ask the child what color the dress was on the doll, long or short, with or without buttons, etc. Tie a bow to the doll, but so that the child does not see it. Show the doll again and ask what has changed in her appearance. As the child learns the rules of the game in one lesson, you can change several details, changing the doll's hairstyle, taking off and putting on socks, shoes, scarves, etc.

The game "You have a letter!".

Target: develop speech, imagination.

Description: write a colorful letter to the child on behalf of his favorite character (cartoon character, fairy tale, poem). Pack in an envelope and solemnly hand over. Read the letter and invite the child to compose a response letter together. Come up with a subject for the message, such as “Describe what toys you have”, “Tell me what you like to do”, etc. Write down everything that the child would like to tell his new friend. At the same time, speak out loud and show the child what you are writing. Perhaps the addressee will want to write to the child again.

The game "What can I do with what?".

Target: develop speech (use of nouns in the instrumental case without prepositions), imagination.

Description: tell the child a short story: “Once upon a time there was a boy named (you can insert the name of the child). He was three years old. One day, the grandmother gave the boy a shovel. The kid thought: “What should I do with her?” Offer to think about what you can do with a shovel. Help the child by putting forward versions one by one. Ask questions about ways to use different objects: “What can you do with a spoon (paints, glue, thread, etc.)?”

The game "Who would you like to call?".

Goals: develop speech; lay the foundations of etiquette.

Game material and visual aids: phone toy.

Description: invite the child to “call” someone on the phone (grandmother, grandfather, friend, toy, etc.). The teacher plays the role of an interlocutor. Draw the attention of the child to the need to say hello, say “thank you” and “please”, keep the conversation going. Ask what the child would like to ask his grandmother (bunnies, chanterelles, etc.), what he can tell about himself, about mom, dad, etc. Remind the child to say “goodbye” at the end of the conversation.

The game "Causes of the disaster."

Goals: develop speech; help to master the category of "cause - effect".

CUBE TO CUBE

Masha puts a cube on a cube, a cube on a cube, a cube on a cube. Built a tall tower. Misha came running

Give me a tower!

Give me a cube!

Take one cube!

Misha held out his hand - and grab the lowest cube. And instantly - bang-tara-rah! - the whole Machine Tower is raz-va-li-las!

Invite the child to try to do the same. Build a tower and pull out the bottom cube; a cube from the middle; remove the top cube. Explain to the child the reason for the destruction of the tower.

Zoo game.

Target: develop speech, memory.

Game material and visual aids: animal toys (cards with images of animals, vegetables and fruits).

Description: invite the child to show the doll to the zoo. Place animals or cards with their image in the form of a small alley. Ask the child to tell the doll everything he knows about each animal, to help him build a story. Announce lunch at the zoo. Give the child food pictures and instruct each animal to “feed” what it loves. Ask provocative questions: “Will we give the bananas to the hare? But this beautiful carrot will probably be eaten by a dog, right?

Game Prove!

Target: develop speech, memory, the ability to analyze, present and defend arguments.

Description: start the game like this: “It seems to me that the mother of the calf is a horse. After all, they have hooves, they are covered with wool, they eat hay, etc.” Encourage the child to explain to you that the calf is a baby of a cow, not a horse: a horse has no horns, a calf has no mane, a horse neighs, a calf mooes, etc. “A sparrow has a beak and feathers, so his mother is a chicken.” Counterfactuals: different sizes, a sparrow flies - no chicken, a sparrow chirps - a chicken cackles, clucks, etc. Continue playing with the child, helping him to make one or another conclusion. You can contrast different objects and categories, for example, “a bear lives in a hole”, “bread grows on a tree”, etc. Each game should be brought to its logical conclusion so that the child forms the correct images of the objects in question.

The game "Past the forest, past the field."

Target: develop speech, memory, imagination.

Description: Invite your child to travel by train or car. Sit next to, portray the roar of the engine or the sound of wheels, the whistle of a locomotive. Say: “Look - we are passing by a river! I see the fish splashing there! There is a small fish swimming - a minnow, and a big pike is chasing him, etc. “Drive” past the forest, past the village, past the zoo, etc. If the child cannot describe something, ask him leading questions: “We are driving past the forest, do you see anyone? I see a rabbit. I just can’t see - is he alone or with a hare?

Game "Hazards".

Goals: develop speech; introduce antonyms.

Description: invite the child to play "harmful".

The paper is white, says the teacher.

No, she's black! - the child objects.

Baba Yaga is evil.

No, she's kind!

Our house is tall.

No, he's low. Etc.

The game "Again harmfulness!".

Goals: develop speech; introduce verbs with opposite meanings.

Description: naming actions, ask the child to do the opposite.

I'll open the door now.

And I will close it.

I'll sew on a button.

And I'll tear it off.

I will speak.

And I will be silent. And so on.

Counting games for children 3-4 years old

The game "Treat the dolls."

Goals: to develop the skill of matching; teach counting.

Game material and visual aids: 3 dolls (soft toys), sweets (models cut out of paper).

Description: play dolls with the child. Build the game in such a way that one of the dolls invites the other two. Lay out two sweets and invite the child to treat them to all the dolls. One of the dolls is left without candy. “How did it happen? Let's count how many dolls we have: one, two, three. Three dolls, how many candies? Just two? Of course, two is less than three. Lay out two more sweets, be surprised that now there is one extra. Count the dolls and sweets again, explain that four is more than three. Select the right amount of sweets and ask the child to count everything again.

Game "Building a house"

Goals: to consolidate knowledge of color; teach counting.

Game material and visual aids: cubes (constructor "Lego"),

Description: invite the child to build a multi-storey building. Discuss in advance how many floors it will have. During the game, give the child tasks: “Bring 2 red cubes for the first floor. Now three blue ones are for the third floor.” After finishing work, offer to calculate how many floors have been built. By destroying the building, you can calculate how many cubes it took to build it.

Game "Wagons".

Target: consolidate knowledge of numbers.

Game material and visual aids: cards with numbers from 1 to 10.

Description: draw a steam locomotive and invite the child to attach trailers to it, but with one condition: all trailers must go in order, starting from the first. Help the child by asking him leading questions: “And after the number 3, what is the number? Where is trailer number 4?” After the train is ready, send it on a journey: let the child portray the whistle of a locomotive, the sound of wheels. Stealthily remove one of the cards. Draw the attention of the child that one trailer is lost somewhere. Determine which wagon with which number is missing.

Game "Geometric Lotto".

Goals: help consolidate previously acquired knowledge on the topics "Color", "Form"; develop attention.

Game material and visual aids: game "Lotto" (homemade cards).

Description: if there is no Lotto game, you can make cards for it yourself, for this, draw small rectangles cut out of cardboard in half, draw some geometric figure on each of the halves. Explain to the child the rules of the game: each player is dealt an equal number of cards. The teacher makes a move, the child among his cards is looking for one on one of the halves of which is a figure that repeats one of the figures of the card laid out by the teacher, etc. When laying out the cards, be sure to name the resulting figure. Complicating the task, you can ask to lay out figures of only one color or repeat only the color, laying out different figures.

The game "Remember and count."

Goals: develop memory, observation, attention; teach counting.

Description: ask the child questions, to answer which you need to remember the number of certain items, for example: how many rooms are in our apartment; how many times a day do you brush your teeth; how many trees grow in our yard, etc. Switch roles: the child asks questions, the teacher answers.

The game "What more?".

Target: develop matching skills.

Game material and visual aids: toy dishes (4 plates, 3 spoons).

Description: Light doll invited guests. Five toys came to her. You have to feed them. Invite the child to put a plate in front of each guest. But there are only four plates. Ask the child why one of the guests did not have enough plates? Lead to the form of the answer: "There are more guests than plates." What should be done to equalize the number of plates and guests? Put in the missing plate. “Well, now the guests and plates are equally divided.” Now you need to put a spoon in each plate. Two plates were left without spoons. Why? Ask the child questions, in the answers to which the words “more”, “less” should sound. "How many spoons do we have? And the plates? So, spoons ... than plates, and plates ... than spoons.

Games for learning the seasons with children 3-4 years old

The game "What do we wear on a winter day?".

Target:

Game material and visual aids: cards with images of seasonal clothing items (summer - shorts, panama, T-shirt, socks; winter - fur coat, warm hat, scarf, mittens; autumn, spring - jacket, gloves, hat).

Description: Draw a person. Ask the child to choose clothes for a walk on a summer day, then for winter weather, then for autumn or spring.

The game "To the river or mushrooms?".

Target: develop the skill of classification.

Game material and visual aids: cards with images of objects related to a particular season: summer - net, lifebuoy, panama, sandals; winter - sleds, skis, felt boots, skates; autumn - rubber boots, umbrella, basket for mushrooms; spring - boat, watering can, shovel, rake.

Description: invite the child to help figure out what seasons these items are suitable for. Ask the child questions: “What is the lifeline for? Why can you swim only in summer? Why do you need to wear rubber boots in autumn? Why do you need a shovel in spring? And so on.".

The game "Poems about the seasons."

Target: develop speech, logical thinking.

Description: while reading short poems, invite the child to guess what time of the year it is:

There is a good ice rink on the pond,

Ice sparkles like glass.

Alyosha runs on skates,

And he's warm in the cold.

In the morning we go to the yard,

Leaves fall like rain

rustling underfoot,

And fly, fly, fly.

E. Trutneva

The sun bakes

Linden blossoms.

The rye is earing

The wheat is golden.

Who's to say, who knows

When does it happen?

The snow is melting.

The meadow came to life.

The day is coming.

When does it happen?

Invite the child to explain his choice. Repeat the order of the seasons, remember the names of the months.

The game "Why is the bear sleeping?".

Goals: develop speech; help in the study of wildlife.

Description: show the child a picture of a bear sleeping in a den. Ask if the baby knows why the bear is sleeping (possible suggestion: “Night has come”). Tell your child about animals that hibernate during the cold season. Compare them with those who lead an active lifestyle during this period (what they eat, anatomical structure, etc.).

The peculiarity of outdoor games for children of early preschool age is that they should not be competitive in nature and be quite simple. Children enjoy imitating adults or other children, and they also begin to enjoy games with verbal instructions.

We will offer you some simple games for children 3-4 years old, both for the street and those that can be played at home or in a children's group.

The quieter you go, the further you'll get. stop

Children of this age love games in which you need to freeze in place, because they are just in the process of mastering this skill.

The driver becomes his back to the participants at some distance. Then he says: “You go quieter - you will continue. Stop". While the driver is talking, the children go to him, as soon as the driver says “stop”, everyone freezes in place. The driver turns around and examines the children: those who do not freeze are eliminated from the game. The rest continue the game until they reach the leader.

Jump those who ...

This outdoor game for kids can be played both indoors and outdoors.

Toddlers usually like to listen to such simple instructions-tasks that are directly related to them.

The host says: "Sit down all those who ate porridge today" or "Jump those who love ice cream." Usually the game is accompanied by funny discussions about who likes what or what they ate. This is not scary, since the game thus stimulates the development of speech. In the same way, you can learn and repeat the names of colors: "Jump on your left foot, those who put on green."

Picture how...

We all know the game when a child thinks of a word, and others need to guess what he depicted. But such small children can only think of the simplest things, for example, animals, because it will not be easy to guess what is hidden.

However, to diversify the game, you can invite the child to imitate daily activities: for example, how he brushes his teeth or plays in the sandbox, how you drive a car. Guessing in this case is not necessary. If there are several children, they can all represent the given action in their own way. Such a simple game is usually liked by children and develops not only physical abilities, but also imagination.

Train

This is a very fun outdoor game for children, in which there is absolutely no competitive nature.

Children pretend to be a train by lining up and holding onto each other. The task of the game is to repeat the movements behind the helmsman. The helmsman can walk smoothly, turn, stop, back up, sing songs. The steering should be changed periodically.

Monkeys

Another game aimed at repeating movements. Tell the children that monkeys love to make faces and imitate others. Invite one child to repeat the movements and facial expressions for you or another baby. You can either choose a leader or invite the children to work in pairs.

Color Signals

The game will help children learn to concentrate and memorize simple instructions. Make some simple signals out of colored cardboard, for example, circles of different colors. Tell the children that you need to run on the green signal, freeze on the red signal, and when you show the yellow signal, jump. Start with 2-3 signals, and when the child remembers the movements, introduce new ones.

Who is faster

All children stand in a circle (it can be drawn with chalk on the pavement). The host thinks of an object to which everyone (including the host) needs to run as quickly as possible, touch it and return to their place in the circle. The one who returns last becomes the leader. With the help of this game, you can repeat the names of colors, suggesting that you run and touch one (or 2-3 if there are few children playing) objects of a certain color.

Simple bouncers

We are all familiar with the game of dodgeball. One child stands in the center, and the other two try to hit him with the ball. However, these young children will enjoy simply running away from the ball. The tagged one (the one who was hit by the ball) should not be out of the game. Just invite the children to change places from time to time and take turns throwing the ball. And, of course, pay attention to the fact that the ball is soft enough.

hot-cold

This game is loved by children aged 3-4.

Hide an object or toy and have your child find it using your instructions: you will say "hot" when the child is close and "cold" when the child is moving away from the object.

We collect toys

Take a few specific items. While the children are counting to 10, arrange the items around the room. Children need to collect all the items in the basket as soon as possible. When the children learn the rules of the game, complicate the task: offer to collect objects by jumping, clapping, walking on toes, crawling.

ball games

Children at this age can learn different types of ball games: offer to throw the ball with their hands or feet, score the ball into the “gate” or throw it into the basket, as in a basketball game.

Sport equipment

Remember that children at 3-4 years old can already master the scooter, roller skates, balance bikes and bicycles with additional wheels on the sides. In winter - skiing and skating.

The child must have various balls, a skipping rope, and you can also buy children's rackets for badminton and tennis.

Hide and seek with "jumps"

These unusual hide-and-seek games can be played indoors or outdoors, weather permitting. This is not only entertainment, but also classes for the development of coordination of movement, attention. The leader pronounces the words:

Jump-jump, balls,

Jump-jump, bunnies,

Jump-jump, girls,

Jump-jump, boys!

All participants in the game at this time jump as they like: on one or two legs, in place or moving forward, jumping or legs together - legs apart, and so on. Creativity is welcome!

Then the driver turns away and closes his eyes. Speaks:

The balls rolled

The bunnies jumped

The girls ran away

The boys ran away!

Children at this time try to hide as best as possible.

One two three four five,

Do not stand behind!

One two three four five,

I'm looking for everyone!

The driver finishes saying the words, opens his eyes and goes to look for the others. The first one he found will drive next time.

The last part of the usual "hide and seek", in which the players try to be the first to run to the driver's place while he is looking for the rest, do not take for children 4-5 years old. Leave this complication for older guys.

Bluffs with toys

The child can play hide and seek with his toys. This will not only entertain and occupy him for a while, but also improve the ability to navigate in space, develop tactile sensations.

An adult and a child together choose several toys that will take part in the game. It can be a doll, a bear, a hare or a transforming robot.

The child is blindfolded with a handkerchief or a hat is pulled lower so that it closes the eyes. The adult quickly places the selected toys in different places in the room. Move away chairs and breakable objects!

The baby starts looking for toys. If none of them is located for a long time, you can give hints to the driver. For example: “Right! turn around! Take two steps back." When a child discovers a toy, he must determine by touch what it is.

To complicate the game, you can set the time for which all the toys must be found and named. For example, while your favorite children's song is playing.

Fly - don't fly

In this game, the child can remember the names of birds known to him and learn new ones.

The adult pronounces the word clearly and loudly enough (the noun in the nominative case), and the child shows whether it flies or not. For example, an adult says: “Duck!” or "Airplane!" The child begins to run and wave his arms, imitating flight. After a few seconds, the adult exclaims, “Refrigerator!” or "Frog!" The child crouches or freezes in place.

You should not name objects or things (for example, a ball, fluff), about which it is difficult to say unambiguously whether they fly or not. After all, the ball itself does not fly, but if you throw it up, it will fly. And the fluff from poplars flies, but the one in the pillow does not. This may make it difficult for the child to respond.

In order for the child to memorize the names of birds, say not just “bird”, but specifically “swallow” or “nightingale”. While the baby is "flying", remind them that they are migratory birds.

Switch roles with your child for a while. Have him say the words and you show the answers. This will activate his thinking, force him to use the entire available vocabulary.

bees and bear

The game will help to get acquainted with the habits of animals and insects, teach children to portray someone, develop imaginative thinking.

Participate in the game: leader - adult; child - "bear"; children are "bees". "Bear" is chosen by a rhyme.

If an adult and a child play only together, then one of them is a “bee”, the other is a “bear”.

"Bear" sleeps in the "lair". "Bees" sit in the "hive". These are predetermined places.

The leader says:"Bees!" Children-"bees" begin to "fly", squat "on flowers", "fly" again. An adult exclaims: “Bees, to the hive!” "Bees" gather in a "hive" and "fall asleep".

ADULT:

Here comes the bear

The bear is looking for honey!

A child comes out of the "lair" - a "bear". He walks around the "hive". The disturbed bees wake up and say:

Zhu-zhu-zhu, zhu-zhu-zhu,

I'll catch up, I'll punish!

The "bees" are catching up with the "bear", he runs away to the "lair". The bee that caught up and “stung” the “bear” (touched it first) becomes a “bear”. If no one caught up with the “bear” and he managed to run to the “den”, he remains a “bear” for a repetition of the game.

The rules of the game can be changed by agreement with all participants. For example, if there are only two of you, you can simply switch roles. Or if there are many participants and it is difficult to determine who “stung” first (and also if the most dexterous bee does not want to become a “bear”), you can each time choose a new “bear” with a rhyme.

Zainka

The game develops the creative abilities of the child, as well as his dexterity and endurance, teaches the child not to get lost and show his best side, being in the spotlight.

It's good if there are several players (friends in the yard, children and adults at a birthday party). Then you can play the game as a round dance (that is, all participants are arranged in a circle, and the "hare" is in the center). In this case, the soloist himself chooses and indicates who will be the next "hare".

But you can also play together, alternately becoming a "hare" and competing who jumps better: higher, more interesting, more diverse.

The “Hare” sits in the center, the rest of the children walk around him, saying:

What are you, bunny, sitting,

What are you, bunny, sad?

On the following lines they approach the “hare” and move away from it (narrow and expand the circle)

Come on, bunny, get up,

Jump, bunny, start!

The “Hare” gets up and starts jumping as he thinks: jump, throwing his legs forward, legs together - legs apart, on one leg, with turns around him, etc. The rest of the participants clap and say:

Jump, jump, don't be shy

Jump, jump more fun!

Jump-jump, one more time

That's how we have a hare!

If you liked the “bunny” jumps, the rest can jump in the same way, and the “bunny” will clap.

Then the "bunny" chooses another instead of himself, and the game is repeated. You can arrange competitions for the best "hare".

Hunts and Beasts

The game develops an eye: accuracy, accuracy of the throw. Teaches children of a child to convey in movements the image of an animal.

One "hunter" is selected (by counting or wish). The rest are "beasts". If you are playing alone, switch roles.

The “animals” slowly agree on the part of the “hunter” who exactly they will portray: hares, bears or monkeys.

"Beasts" and "hunter" stand against each other at a distance of two to three meters. The "hunter" has a small rubber ball in his hands.

The "animals" say to the "hunter":

What kind of animals, guess?

Guess what - shoot!

and begin to diligently portray the animal that they agreed on. The "hunter" should shout out the answer loudly. If he cannot guess for a long time who the children are showing, then another driver is chosen, and the game starts all over again. If the “hunter” guesses correctly and the “animals” answer him “yes”, the hunter throws a ball at them (“shoots”), the children try to dodge the shot.

It happens that the driver does not hit anyone. Then choose another "hunter". If he hits, then he “shoots” at the “animals” until he misses. Whoever "shoots" more "animals" is the best "hunter".

You can make the game easier. Children, walking in front of the "hunter", say:

Here the animals walk

And they don't know about it

That the hunter is waiting in the bushes.

(M. Gruzova)

The hunter shoots immediately after the word "bang!" Children scatter, trying not to get hit by the ball. You can give each driver three attempts, that is, three “shots”.