Outdoor games in the second junior group. Card file of games for children of the second younger group The game "Cut pictures"

"Who will pass quietly"

Tasks: to acquaint with walking in a given direction, to develop the ability to maintain balance.

Game progress: Children walk in a free formation in one direction. The teacher offers to walk quietly on tiptoes (shows how to do this). Then he gives a signal: "And now we walked quickly." The walking speed on the signal changes several times.

"Ball"

Game progress: Children depict how the balloon is gradually filled with air: slowly raise their hands up and puff out their cheeks. But the ball “burst”: the children are slowly in a relaxed state and sink to the floor saying: shhh

Source: O.N. Morgunova "Physical and recreational work in the preschool educational institution"

"Grains"

Tasks: teach children to act according to the rules, develop endurance.

Game progress:
Educator: They planted grains in the ground. (Children sit on the floor, shrink into a ball.) It rained, and then the sun shone. The grains began to germinate, sprouts appeared. (Children slowly rise, pull themselves up, raising their hands - "sprouts" up - and turning towards the "sun").

"Bubble"

Tasks: to teach children to act on the command of the teacher, to develop attention.

Game progress: Children and adults stand in a circle holding hands.
Educator:
Inflate the bubble.
Inflate big.
stay like this
Don't crash.
Children gradually stepping back expand the circle. At the words “The bubble burst”, they lower their hands and say “sh-sh-sh”.
The game is repeated 2-4 times.

Source: O.N. Morgunova "Physical and recreational work in the preschool educational institution"

"Kwa-kva-kva"

Tasks: develops auditory memory and to some extent coordination of movements and attentiveness.

Game description:

The leader is blindfolded with a bandage, and the rest of the children stand around him.
The leader begins to spin and say the chants:
"Here is a frog on the path
Jumping, stretched out her legs,
I saw a mosquito, I screamed ...
“On the word“ screamed ”, the presenter points fingers in front of him.
The player pointed to by the leader (or closer to whom) says: "Kwa-kva-kva." The facilitator should call the name of this player.
If the leader guessed correctly, then the identified player becomes the next leader, otherwise the leader repeats everything.

Rules of the game

1. The leader is blindfolded, and the rest of the children stand around him.
2. The host spins and pronounces the above chants.
3. On the word "shouted", the host points his fingers in front of him, and the player to whom he points must say: "kva-kva-kva".
4. If the leader correctly guesses who is in front of him, then this player becomes the leader, otherwise the game starts anew from the second point.

Notes:

The host is not allowed to touch the players.
To complicate the game, it is allowed to pronounce qua-qua in an unnatural voice for yourself.

"Kitty"

Tasks: the game develops artistry, dexterity.

Game progress:

The child crawls on all fours, depicting a cat. Stops and turns his head (the cat looks around), then tilts his head (the cat drinks milk).

For children over two years old, you can complicate the game: the cat crawls between the legs of an adult, under a chair, climbs onto the sofa, lies down, purrs.

"Humpty Dumpty"

Game progress

Children stand in a relaxed position, arms hanging freely. Under the text that the adult pronounces, turn the body to the right and left (hands should hang freely, like a rag doll).

Educator:

Humpty Baltai
Sat on the wall.
Humpty Dumpty.
Fell off in a dream.

Children relax on the floor. The game can be played with one child or with a subgroup of children.

"Cold-warm"

Tasks: develops attention, thinking.

Game progress:

Children sit on the carpet with their legs folded in Turkish.

Educator: The north wind blew. It has become cold, cold. (Children shrink into balls, arms crossed over their chest.)

At the signal “The sun came out. It became warm-warm” children relax and fan themselves. The game is repeated 2-3 times.

Source: O.N. Morgunova "Physical and recreational work in the preschool educational institution"

"Find a Pair"

Find a Pair - the game develops classification and sorting skills, hand-eye coordination, hand motor skills, and mental skills.

Game description

Objects are laid out on the table that are combined with each other according to some signs. Mix them up. The child is invited to take any object and find a pair for it, and then explain why he considers these objects to be paired.

Rules of the game

1. Various items are assembled that are combined with each other (pencil and paper, sock and shoe, lock and key, etc.)
2. Lay out the items on the table and mix.
3. The child is seated at the table.
4. An adult chooses any object and asks the child to find a pair for him (or
the child chooses the subject independently).
5. If the child finds a mate, they put it aside.
6. Take the next item and repeat the same.
7. The game continues until all the items are collected in pairs.

Note
Instead of objects, you can use pictures from the object.
Source M.F. Litvinov "Russian folk outdoor games"

"Find by description"

Find by description - a game for children of two or three years. Promotes the development of observation, memory and attention of the child.

Game description:

Ask the child to show what you describe to him.
For example: “Please show me the object. It is round, one side is red and the other is blue. You can play with it: roll it, throw it to each other ”(this is a ball).

Rules of the game:
1. Describe an object to the child: its color, shape, what it is made of, what you can do with it
2. The child guesses and names the object from the description

Note

You can describe people, animals, nature - precipitation, trees ... (yes, everything that surrounds us) and ask the child to guess who / what you are talking about.

"Silence"

Tasks: The game develops speech and memory with the help of rhymes.
Before the game starts, the chorus players say:

Primroses, worms
The bells rang.
By the fresh dew
In a different lane.
There are cups, nuts,
Honey, sugar.
Silent!
After the word "Silence" everyone should be silent. The host tries to make the players laugh with movements, funny words, nursery rhymes. If someone laughs or says one word, he gives the presenter a phantom. At the end of the game, the children redeem their forfeits: at the request of the players, they sing songs, read poetry, dance, and perform interesting movements.

Maryana Doshchanova
File cabinet. Morning. Second junior group

JANUARY

Morning. Work in group

1. Preparing for a role-playing game "Salon": looking at illustrations "At the barbershop".

Tasks: expand children's ideas about the work of a hairdresser, his duties, about what tools the hairdresser uses. Enrich children's play experience.

Equipment: related illustrations.

2. Work in a corner of nature: acquaintance with balsam.

Tasks

Equipment: flowers, watering can.

3. Didactic game "Zoo".

Task: continue to introduce children to the variety of words.

4. Individual work.

5. Morning exercises. "January" Complex №1

Morning. Work in group

1. Observation of the bus.

Task: introduce the names of the parts of the machine.

2. Didactic game "Wonderful bag".

Tasks

Equipment: vegetables and fruits that differ sharply in shape, detail, then more similar. small pouch (opaque).

3. Work in a corner of nature: acquaintance with balsam.

Tasks: invite children to consider indoor plants, name friends; determine which plant was not previously in a corner of nature, describe balsam. To develop observation, interest in indoor plants, to form elementary plant care skills.

Equipment: indoor plants, watering cans.

4. Individual work.

5. Morning exercises. "January" Complex №1

Morning. Work in group

1. Conversation "Table Behavior".

Tasks: To form cultural and hygienic skills, teach children to eat on their own, hold a spoon correctly, bend over a plate, behave properly at the table.

Equipment: table, plates, glasses, spoons, napkins.

How to properly sit at the table. (show)

Use of spoon and fork. (show)

How to eat soup. (show)

Use of a napkin. (show)

2. Didactic game "Whose house?"

Tasks: Teach children to recognize wild animals, name their dwellings. Enrich vocabulary, learn to pronounce words correctly and clearly.

Equipment: gaming cards.

3. Work in a corner of nature: observation "Watering Flowers".

Tasks: Continue to acquaint children with labor operations for the care of indoor plants, talk about their purpose. Remind children of the names of plants.

Equipment: watering can.

4. Independent activity in the play corners.

Tasks: Contribute to the organization of children's games with large building materials, favorite toys, learn to negotiate interaction.

Equipment: large building material.

5. Morning exercises. "January" Complex №1

Morning. Work in group

1. Observation of the properties of water.

Task: teach children to be careful with water. Refine your idea of ​​properties water: pours, has a different temperature.

Equipment: water, basin.

2. Didactic game "Find an item"

Tasks: learn to compare the shapes of objects with geometric patterns.

Equipment: geometric figures (circle, square, triangle, rectangle, oval).

Content: Children stand in a semicircle. In the center are two table: on one - geometric shapes, on second - items. The teacher tells the rules games: "We will play So: to whom the hoop rolls up, he will come to the table and find an object of the same shape that I will show. The found object rises high if it is chosen correctly, children. They clap their hands. Then the teacher rolls the hoop to the next child and offers a different shape. The game continues until all items fit, matched to the samples.

3. Work in a corner of nature: familiarity with natural materials.

Tasks: To acquaint children with the properties of raw clay - soft, plastic, viscous, sticky, well wrinkled, easily changes shape under the influence of hand efforts, offer to hold and crush clay in hands. Enrich the sensory-sensory experience of children.

Equipment: clay.

4. Individual work.

5. Morning exercises. "January" Complex №1

Morning. Work in group

1. Conversation “How should I dress so as not to get sick?”

Tasks: to activate in the children's speech words denoting objects and details of clothing items, discuss their purpose, the dependence of people's clothes on the state of the weather.

Equipment: demo material "Cloth".

2. Preparing for a role-playing game "Family": didactic game "Spread the Dishes"; reading poems by S. Kaputikyan "Masha has lunch", "Erase", "Vacuum cleaner".

Tasks: Expand children's social and play experience. Learn to understand the general word "dishes". Encourage children to reproduce the life of the family in the game.

Equipment: set of dishes.

3. Didactic game "Guess What It Sounds" Target: To introduce children to the sounds of the world around them, to isolate and recognize them. move games: The teacher shows the objects one by one and demonstrates how they sound. Then the teacher offers to solve riddles. Closes the screen and acts with different objects, and children recognize which objects belong to different sounds. Explains that there are many sounds in the world and all sound in their own way.

4. Labor assignments: helping adults set the table for dinner.

Tasks: To form in children the skills necessary for duty on canteen: help set the table (arrange bread bins (without bread, napkin holders, lay out spoons).

5. Morning exercises. "January" Complex №1

Morning. Work in group

1. Conversation "Let's go for a walk".

Tasks: to form self-service skills in children, to learn to dress independently, in a certain sequence. Activate in speech and clarify the names of clothing items.

Material: clothes, doll

2. Labor assignments: caring for indoor plants.

Tasks: to encourage the desire of children to care for plants, to form appropriate skills for caring for them, to continue to teach children to correctly identify and name their parts, to cultivate a caring attitude towards plants.

Material: watering can, table

3. Game situation "Teddy bear washes".

Tasks: to form cultural and hygienic skills. Invite the children to watch how the teddy bear washes, answer question: "Is he doing everything right?"

Equipment: teddy bear, washbasin, towel.

4. Didactic game "Guess what's in your hand".

Task: find out the named item using one of the analyzers.

game action: running to the teacher with an object recognized by touch.

rule: you can’t look at what lies in your hand. Need to know by touch.

Material: vegetables, fruits, bag.

5. Individual work. To learn to establish the simplest connections between seasonal changes in nature and the behavior of animals, to recognize and name the cubs.

Material: Pictures depicting a hare, a bear in a den, squirrels with cubs.

5. Morning exercises. "January" Complex №2

Morning. Work in group.

1. Conversation "Strong Teeth".

Tasks: Tell children about the rules for caring for teeth: explain the need to brush your teeth in the morning and in the evening, after each meal - be sure to rinse your mouth with water; talk about why you can’t alternate hot and cold food, gnaw nuts with your teeth.

Material: Pictures, Toothbrush.

2. Didactic game "Guess what you ate".

Task: find out the subject with the help of one of the analyzers.

game action: Guessing the taste.

Equipment: carrot, apple, pear, cabbage.

3. Labor assignments: help the teacher in preparing for the lesson.

Tasks: Introduce children to new work assignments, teach them to find and select the necessary items and Material: in accordance with the organized activity.

4. Individual work on FTsKM "The ability to distinguish between right and left hand"

Material: mirror, Pictures.

5. Morning exercises. "January" Complex №2

MARGARITA TAUL
Outdoor games in the second junior group

Municipal budgetary preschool educational institution

Kindergarten No. 5 "DEWDROP"

VILYUCHINSKY CITY DISTRICT

CARD FILE MOBILE GAMES

(2 junior group)

Physical education instructor Taul M.N.

Vilyuchinsk, 2016

mobile game"Sparrows and the Car"

Target: to teach children to run in different directions without bumping into each other, start moving and change it at the signal of the teacher, find their place.

Description. Children - "Sparrows" sit down on a bench "nests". The teacher portrays "automobile". After the words educator: "Flew, sparrows, on the path"- children get up and run around the playground, waving their arms - "wings". On signal educator: “The car is driving, fly, sparrows, to your nests!” - "automobile" leaves from "garage", "Sparrows" fly away to "nests" (sit on benches). "Automobile" returns to "garage".

mobile game"My cheerful sonorous ball"

Target: teach children to jump on two legs, listen carefully to the text and run away only when the last words are spoken.

Description. Children stand on one side of the playground, next to them is a teacher with a ball in his hands. It shows how easily and high the ball bounces, if it is beaten off by hand, accompanying the action. words:

My cheerful ringing ball

Where did you jump off to?

Red, yellow, blue,

Don't chase after you.

Then the teacher invites the children to jump, while hitting the ball on the ground. Reading the poem again speaks: "Now I'll catch up!" Children stop jumping and run away. The teacher pretends to catch them. The teacher, without using the ball, invites the children to perform jumps, while he himself raises and lowers his hand above the heads of the children, as if hitting the balls.

mobile game"It is snowing"

Target: to teach to correlate own actions with the actions of participants games; exercise children in running, making turns around themselves.

The teacher reads a poem:

White fluffy snow is spinning in the air,

And quietly falls to the ground, lies down.

Children run around in circles.

mobile game"Sun and Rain"

Target: to teach children to walk and run in all directions, without bumping into each other, to teach them to act on the signal of the teacher.

Description. Children squat down behind the line indicated by the teacher. caregiver speaks: "The sun is in the sky! You can go for a walk". Children run around the playground. On signal: “Rain! Hurry home!”- run for the designated line and squat down. caregiver again speaks: "Sun! Go for a walk", and game repeats.

mobile game"Aircraft"

Target: teach children to run in different directions without bumping into each other; teach them to listen carefully to the signal and start moving on the verbal signal.

Description. The teacher asks the children to prepare for "flight", showing first how "wind up" engine and how "fly". caregiver speaks: “Prepare for flight. Start the engines!"- children make rotational movements with their hands in front of the chest and pronounce sound: "Rrr". After the signal educator: "Let's fly!"- children spread their arms to the sides (like airplane wings) And "fly"- scatter in different directions. On signal educator: "Landing!"- The children sit on the bench.

mobile game"Snowflakes and Wind"

Target: development of children's imagination, attentiveness, ability to play in a team; exercise in running, making turns around yourself, in squats.

The teacher says words:

And now I'll look:

Who knows how to have fun

Who is not afraid of frost.

Educator - "wind" imitates the breath of the wind, and the children - "snowflakes" move around the site, depicting the flight of snowflakes. Children hide (sit down when the teacher stops blowing.

mobile game"Train"

Target: to teach children to walk and run in a column one at a time, speed up and slow down movement, make stops on a signal; to teach children to find their place in the column, not to push comrades, to be attentive.

Description. Children line up one at a time (not holding each other). First - "locomotive", the rest - "cars". The teacher gives a beep, and "train" begins to move forward slowly at first, then faster, faster, and finally, the children start running. After the teacher's words "The train pulls into the station" children gradually slow down the movement - the train stops. The teacher invites everyone to go out, take a walk, pick flowers, berries in an imaginary clearing. On a signal, the children again gather in a column - and the train begins to move.

mobile game"At the bear in the forest"

Target: development in children of the speed of reaction to a verbal signal, development of attention; get kids to run.

Of all participants games choose one driver who is appointed "bear". On site for games draw two circles. The first circle is a lair "bear", the second is the house, for all other participants games. The game starts and the children leave the house with words:

At the bear in the forest

Mushrooms, I take berries.

The bear doesn't sleep

And growls at us.

After the children say these words, "bear" runs out of the den and tries to catch one of the children. If someone does not have time to escape into the house and "bear" catches him, then he becomes "bear".

mobile game"On a flat path"

Target: to develop in children the coordination of the movement of arms and legs; teach to walk freely in a column one at a time; develop a sense of balance, orientation in space.

Description. Children, free grouping, go along with the teacher. The teacher pronounces the following text at a certain pace, the children perform movements according to text:

On a flat path, Walk at a pace.

On a flat path

Our feet are walking:

One - two, one - two.

On pebbles, on pebbles, Jump on two legs with

moving forward.

Stones, stones...

In the hole - boom! To squat.

Climb.

Poem repeats again. After a few repetitions teacher says different text:

On a flat path, on a flat path

Our legs are tired, our legs are tired

This is our home, this is where we live.

At the end of the text, the children run to "house"- a predetermined place behind a bush, under a tree, etc.

mobile game"Hen - Corydalis"

Target: exercise children to quickly respond to the teacher's signal; exercise children in walking.

A hen came out - a Corydalis, with her yellow chickens, The teacher depicts "chicken", children - "chickens". One child (older)"cat". "Cat" sits on a chair to the side. "Hen" And "chickens" walk around the site. caregiver speaks:

quoht hen: "Ko-ko, don't go far".

Approaching "cat", caregiver speaks:

On a bench by the path, a cat lay down and dozes ...

The cat opens its eyes and catches up with the chickens.

"Cat" opens his eyes, meows and runs after "chickens" who run away to a certain corner of the site - "house"- to the chicken-mother. educator ( "chicken") protects "chickens", spreading his arms to the sides, and speaks with this: “Go away, cat, I won’t give you chickens!” At replay role play"cats" entrusted to another child.

mobile game"Find Your Color"

Target: to teach children to act quickly on a signal, to navigate in space; develop dexterity.

Description. On different sides of the site, the teacher puts hoops (made from cardboard) and puts one pin of different colors in them. One group The children are around the pins of red color, the other - yellow, the third - blue. On signal educator: "For a walk!"- children disperse or scatter throughout the site in different directions. On second signal: "Find your color!"- the children run to their places, trying to find the skittle of their color. A game repeats.

mobile game"Round dance"

Target: to teach children to dance; practice squatting.

Children behind the teacher pronounce the words. Holding hands, they walk in a circle.

Around rose bushes, among herbs and flowers

We are circling, we are circling a round dance, oh, we are a cheerful people!

Before we started spinning, we fell to the ground.

When pronouncing the last phrase, squats are performed.

mobile game"Carousel"

Target: to develop children's balance in movement, the skill of running, to increase emotional tone.

Description. The teacher invites the children to ride on the carousel. Holds a hoop (being in the middle of the hoop) with multi-colored ribbons tied to it. Children take up ribbons, the teacher moves with a hoop. Children walk and then run in a circle. caregiver speaks:

Barely, barely, the carousels spun,

And then, and then everything run, run, run!

Hush, hush, don't run, stop the carousel,

One and two, one and two, the game is over!

The children stop.

mobile game"White Bunny sits"

Target: teach children to listen to the text and perform movements with the text; teach them to jump, clap their hands, run away after hearing the last words of the text; bring joy to children.

Description. Children - "bunnies" are sitting on the bench. The teacher offers to run "bunnies" to the middle of the site "clearing"). Children go to the middle of the playground, stand near the teacher and squat down. The teacher says text:

Little white bunny sits Children move their brushes

And wiggles his ears. hands, raising them to the head,

Like this, like this, imitating bunny ears.

He moves his ears.

It's cold for a bunny to sit, Clap your hands.

Gotta warm up the paws

Clap, clap, clap, clap,

You need to warm up your paws.

It's cold for a bunny to stand, bounce on both

Bunny needs to jump. legs in place.

Jump-jump, jump-jump,

Bunny needs to jump.

(Toy name) scared the bunny, Specified,

who scared the bunny

Bunny jumped and galloped away. (teacher shows

toy).

The children run to their seats.

mobile game"Jack Frost"

Target: development of the ability to perform characteristic movements; get kids to run.

Description. The teacher stands in front of the children at a distance of 5 meters and says words:

I am Frost Red Nose. The beard is all overgrown.

I'm looking for animals in the forest. Come out quickly!

Come out, bunnies! Girls and boys!

(Children go towards the teacher.)

Freeze! Freeze!

The teacher is trying to catch the guys - "hare". The children run away

mobile game"The mother hen and the chicks"

Target: teach children to crawl under the rope without touching it, dodge the driver, be careful and attentive; to teach them to act on a signal, not to push other children, to help them.

Description. Children depicting chickens, together with the teacher - "hen"- are behind a rope stretched between chairs at a height of 35-40 cm - "home". On the opposite side of the platform sits a large "bird". "The mother hen" coming out of "Houses" and goes in search of food, she calls "chickens": "Ko-ko-ko-ko". At her call "chickens" crawl under the rope, run to "hen" and walk with her, looking for food. By signal: "Big bird!" - "chickens" quickly run into the house. Role "hens" at first, the educator performs, and then this role can be given to children, first at their request, and then at the direction of the educator. When "chickens" return to "house" running away from the big "birds", the teacher can raise the rope higher so that the children do not touch it.

mobile game"Mice in the pantry"

Target: to develop in children the ability to perform movements on a signal; exercise children in crawling, running and squatting.

Description. Children - "mice" are on one side of the site. On the opposite side, a rope is stretched at a height of 50 cm from ground level - this "pantry". To the side of the players is "cat" (her role is played by the educator). "Cat" falls asleep and "mice" slowly run into "pantry". Penetrating into "pantry", they bend down so as not to touch the rope. There they sit down and as if "gnaw" crackers. "Cat" wakes up, meows and runs after "mice". They quickly run into their burrows. The game is restarted. In the future, as the rules are learned role play"cats" can be performed by any of the children.

mobile game"Mice and Cat"

Target: to teach children to run easily, on toes, without bumping into each other; navigate in space, change movements at the signal of the educator.

Description. Children sit on benches "mice in holes". Sitting on the opposite side of the platform "cat" whose role is played by the educator. "Cat" falls asleep (closes eyes, and "mice" scatter around the site. But here "cat" wakes up, stretches, meows and starts catching "mice". "Mice" quickly run away and hide in "minks" (take their places). Caught "mice" "cat" takes him to himself. When the rest "mice" hide in "minks", "cat" once again passes around the site, then returns to his place and falls asleep. "Mice" can run out of mink then when "cat" close his eyes and fall asleep, and return to "mink"- When "cat" wakes up and meows. The teacher makes sure that everyone "mice" run and run as far as possible from mink. "Minks", except for benches, arcs for crawling can serve, and then children - "mice"- crawl out of their mink.

mobile game"Geese - geese"

Target: development in children of coordination of movements, speed of reaction, ability to play in a team.

Description. Children stand at one wall of the room. driving (adult) in the middle.

The host speaks: "Geese, geese".

Children: "Ha, ha, ha".

Leading: "Do you want to eat?"

Children: "Yes Yes Yes".

Leading: "Well, fly - if you want, just take care of the wings".

The children run to the opposite wall (there is their house, and the leader must have time to knock down as many children as possible.

mobile game"Crows and Dog"

Target: to teach children to imitate the movements and sounds of birds, to move without interfering with each other.

Description. Selected "dog", other children "ravens".

Children jump near the green Christmas tree,

Ravens jump, croak: Kar! Kar! Kar!, depicting a crow.

Then the dog came running Children run away from

And the raven dispersed everyone: “Aw! Aw! Aw!" "dogs".

A game repeated 2-3 times.

mobile game"Taxi"

Target: teach children to move together, measure movements with each other, change the direction of movements, be attentive to partners in the game.

Description. Children become inside a small hoop, keep it lowered hands: one - on one side, the other behind the other. First child - "driver" Taxi, second -"passenger". Children run around the playground (track). After a while they switch roles. 2-3 pairs of children can play at the same time, and if the area allows, then more. When children learn to run in one direction, the teacher can give the task to move in different directions, make stops. You can mark the stopping place with a flag or a taxi rank sign. At the bus stop "passengers" change, one gets out of the taxi, the other sits down.

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Kiryanova Ludmila
Card file of didactic games for children of the 2nd junior group

Game "Find a Pair"

Target. To teach children to select objects of different proportions according to the model, to consolidate knowledge of primary colors, to develop memory and attention.

Equipment. Images of mittens and scarves in blue, green, red and yellow.

Game progress.

The teacher shows dolls in hats (blue, green, red and yellow) and asks the children to choose mittens and scarves of the same color for them. Images of scarves and mittens are scattered on the table. The dolls are seated on chairs around the table. The teacher shows the children how to pick up warm clothes for dolls. Then he asks to complete the task of dressing his doll on his own. Several people can take part in the game. Then the task is completed at speed, who will be the first to assemble a kit for his doll.

The game "Cut pictures"

Target. To form in children ideas about a holistic image of an object, to teach to correlate the image of a representation with a holistic image of a real object, to put together a picture cut into 4 parts.

Equipment. Split pictures from 4 parts. Items and toys that match the images in the pictures.

Game progress.

In front of the children are split pictures depicting a familiar object (an apple, a car, a tumbler, a doll, a ball, etc.). The teacher asks the children to put the picture from the parts so that the whole object is obtained. At the end of the task, the children are offered to choose and correlate two objects (for example: a car and a tumbler, which they compare with the image.

The child who collects the cut picture first wins.

Game "Collect the beads"

Target. To develop the coordination of the actions of both hands of the child, an emotional attitude to the result of their activities. Encourage children to group objects by color.

Equipment. Colored ropes and rings in blue, red, yellow and green.

Game progress.

The teacher shows the dolls to the children and says that they are going to a holiday, but the dolls do not have beautiful beads, and they really want to be beautiful. The teacher puts on the puppets bysy, but they are not enough for everyone. What to do? The dolls are very upset. Then the teacher shows a box with rings and strings, and offers to help the dolls and make beads for them. The teacher explains that you need to put rings on the rope of the same color as the rope itself, for example, on a red rope - red rings, on a blue rope - blue rings, etc.). The ends of the ropes are connected by the teacher. Multi-colored beads are put on dolls. The dolls are happy and thank the guys.

Game "Guess what to do"

Target. To teach children to correlate the nature of their actions with the sound of a tambourine. To educate in children the ability to switch auditory attention.

Equipment. 2 flags for each player.

Stroke: Children sit in a semicircle. Each person has 2 flags in their hands. The teacher begins to ring a tambourine. If the tambourine rings loudly, the children raise the flags up and wave them; if it is quiet, they keep their hands on their knees.

The game "Sun or rain?"

Target. Teach children to perform actions according to the different sound of the tambourine. To educate children in the ability to switch auditory attention.

Stroke: The teacher says to the children: “Now we will go for a walk. Want to? Then let's go for a walk. Look, it's not raining, the weather is good, the sun is shining, and you can pick flowers. You walk, and I will ring a tambourine so that it would be more fun for you to walk to its sounds. And when it starts to rain, I will start to knock on the tambourine, and you, having heard the knock, must run into the house. Listen carefully when the tambourine rings, and when I knock on it.

Game "Butterfly, fly!"

Target. Achieve a long, continuous oral exhalation.

Equipment. 5 paper bright butterflies. Tie a thread 50 cm long to each and attach them to the cord at a distance of 35 cm from each other. The cord must be pulled between two posts so that the butterflies hang at the level of the face of a standing child.

Stroke: Children sit on chairs. The teacher says: “Children, look at how beautiful butterflies are: blue, yellow, red! How many! They are like alive! They know how to fly. (Blows on them.) Look, they flew. Now try blowing on them yourself. Who will fly further? The adult invites the children to stand one by one near each butterfly. Children blow on butterflies. The game is repeated several times until all the children blow on the butterflies. It is necessary to ensure that the children stand straight, do not raise their shoulders when inhaling. You need to blow only on one exhalation, without getting air, while the child’s cheeks should not puff out, and the lips should be slightly pushed forward. Each child can blow no more than ten seconds with pauses, otherwise he may feel dizzy.

The game "Let's meet!"

Target: to consolidate the ability of children to get to know each other, to say their name, to use polite words in their speech.

Equipment: doll.

Game progress A new doll "came to visit" the children. She wants to meet.

Educator: “Guys, a doll came to visit us. Let's get acquainted, my name is Lyudmila Gennadievna, and you? Very nice!". Children one by one approach the doll and say their name. Whoever met the doll can get acquainted with the children of the group.

The game "Evaluate the act."

Target: develop children's ideas about good and bad deeds based on plot pictures; characterize and evaluate actions; educate kindness and sensitivity in children.

Equipment: plot pictures.

Game progress

Children play in pairs. The educator offers a plot picture to each pair. Children look at the picture, describe what they see and evaluate the act. For example: two children tell in turn: “The boy took the doll from the girl, the girl is crying. The boy did badly, you can’t do that.”

The game "What are the names of family members."

Target: to consolidate the ability of children to clearly name all members of their family; develop memory, coherent speech; develop love for your family.

Game progress

Children stand in a circle and take turns calling their family members. For example: “I live with my mother Marina, father Dima, brother Zhenya. I have grandmother Luda, grandmother Lena, grandfather Misha and grandfather Gena.”

The yes or no game.

Target: to form in children a desire to protect their own health and the health of other children; learn to understand: what can be done and what is not.

Game progress

Educator: “Guys, I will tell you situations, and if you can do this, you will clap your hands, if not, you will stomp your feet. For example: you can play with the ball on the road; you can sit straight at the table; you can talk while eating; do not wash in the morning; do not pick up sharp objects; you can not play with matches; you need to wash your hands after returning from a walk, etc.

Compliments game.

Target: teach children to compliment each other; develop speech, thinking; cultivate friendliness.

Game progress

Children stand in a circle and hold hands. The teacher turns to the child standing to her right: “Sasha, you are so polite today!”. Then Sasha turns to the child, whom he holds by the hand on the right. If it is difficult for a child to give a compliment, then other children help him.

The game "All professions are needed, all professions are important."

Target: to consolidate children's knowledge about professions; lead to the understanding that all professions are necessary and important; develop memory, attention, thinking.

Equipment: pictures with adult professions.

Game progress The teacher shows pictures of adult professions and offers to consider them, name the profession and talk about its importance and usefulness. At the end of the game, the educator, summing up, says that all professions are necessary and important.

The game "Who needs what for work."

Target: to consolidate and clarify children's knowledge about the professions of adults; find items necessary for a particular profession; develop memory, ingenuity, thinking.

Equipment: large pictures with adult professions (cook, doctor, driver) small cards with items necessary for these professions.

Game progress There are large pictures of adult professions on the chairs, and cards with items necessary for these professions are scattered on the rug. The teacher invites the children to take one card on the floor and go to the picture with the profession for which this thing is needed. Children explain why they approached a particular picture with a profession.

Game "Superfluous item".

Target: teach children to identify an extra object by color; develop visual memory, thinking.

Equipment: red triangles and squares of different sizes; blue circles of different sizes.

Game progress

The teacher exposes geometric shapes on a typesetting canvas, and the children call them. Then the teacher invites the children to name the extra item and explain why it is superfluous.