Skyrim mod for new werewolf sounds. Werewolves. Random Encounters with Lycanthrope NPCs

Introduction

Werewolves have always been a great addition to the Dragonborn adventures in Skyrim. But there were still many omissions that could be corrected. This plugin aims to make the werewolf game more exciting, atmospheric and interesting. The plugin offers many new features and settings that will allow you to make the game the way you would like it to be. From now on you can create your own story. Welcome to Fairy Tale Moonlight.

Plugin Features:

Changing the appearance of werewolves

"Moonlight Tale" offers a rich selection of skin and eye textures from the best Skyrim modders. Over 200 unique models. An innovative system allows you to instantly change the appearance of a werewolf or a wereber through the settings in the MCM menu and choose the appearance you want.

Werber game

Werbers, which are added by the official DragonBorn DLC, are now available for the Dragonborn. Their howl has been reworked to summon a bear/snow bear/bear spirit. The player can become a Werber by contracting the Festering Ursius disease from wild Werbers (in Saltsheim), by drinking a Werber Blood Potion, or through the appropriate menu option in the MCM.

Beast Blood Expansion

Skyrim werewolves are powerful and dangerous creatures, and yet it is strange that by default they can only transform once a day. Of course, it is possible to get an additional transformation if the player has the Ring of Hircine, but it is quite inconvenient that it must be equipped. In Moonlight Tale, the spell to turn into a beast is no longer a one-time use. After turning back into a human, the ability is debilitated for 60 seconds, after which it can be used again. The decay time can be adjusted through the MCM settings menu.

Ring of Hircine

As for the Ring of Hircine itself, its purpose has also been changed. In the game, one of the werewolves was looking for this ring to control their transformations, but for unknown reasons, instead of controlling the transformations, the ring only gives an additional chance to turn into a werewolf. In Moonlight Tale, once you get the ring, you can control the beast within you by activating the transformation settings in the MCM menu. Moreover, if the player has already been cured of lycanthropy, then he still gets the opportunity to turn into a werewolf. And also, the ring no longer needs to be equipped to get its abilities, it is enough to have it with you.

Lunar transformations

In Skyrim, you can often observe beautiful night landscapes, which, unfortunately, were not involved in the game in any way, even if the player was a werewolf. In "Tale Moonlight" the life of a werewolf and a werewolf will be connected with the phases of the moon. If the player has the "Ring of Hircine", then it is possible to control sudden transformations and customize them through the MCM menu. Those who use the "Tales of Lycantrophy" plugin will surely recognize the on-screen notifications about the phases of the moon. The author does not want to spoil the surprise, so you will have to get acquainted with some of the innovations yourself.

Animal blood infection

From now on, the werewolf can infect other NPCs with lycanthropy, as well as the player. When attacking an NPC or a player, there is a chance that they will be infected with the Festering Lupinus (Werewolf Virus) or Festering Ursius (Werbera Virus) disease. When infected, there is a slight glow around the infected. The infected have three days before becoming a werewolf capable of transmitting the virus to another NPC or player. An alternative method of turning into a werewolf is the appropriate potion, which can be found on the bodies of werewolves or werebers. Note that protected NPCs are immune to the werewolf or werber virus and cannot be infected! The author strongly advises for greater immersion in the game, first get infected, and then wait for the first treatment, as well as enable lunar transformations and werewolf hunters.
Virus transmission settings can be set in the plugin configuration menu via MCM.

Treatment for lycanthropy

The blood of the beast is a gift, but there may come a time when you want to be healed. The cure can be obtained by taking a werewolf/werewolf heart from the bodies of NPCs/wild werewolves turned into beast form. The player must then travel to the last remaining altar of Hircine in the Glenmoril Coven and perform the ritual. Remember that your bestial nature won't want to give up just like that, so make sure you save ahead of time! Another way to cure is to use the appropriate option in the MCM settings menu.

Companions werewolves

While most of the werewolf clans have been wiped out, the player can create their own by turning their companions into werewolves. If you have werewolf blood or werewolf blood in your inventory, a line will appear in the dialogue with the companion. Healing is similar. You must have a werewolf heart, then travel to the Glenmoril coven and ask your companion to eat the werewolf heart. Other lines of dialogue will allow you to set when the companion should turn into a werewolf. The following options are available:
- Don't transform
- Transform as you like
- Transform with me
- Transform when you want
Changing the appearance of the satellite occurs by resetting the appearance of the player, through the plugin settings menu in the MCM.

Random encounters with werewolves

Now the player in his travels can come across wild werewolves and werbers in the vastness of Skyrim and Saltsheim. If you are a carrier of werewolf blood, then they will not be aggressive towards you. In other words, if the player is a Werewolf or Werber, then the wild werewolves will not attack him or her, but will roam around exploring the area. As in the case of the player, wild werewolves are in the form of a beast for a set amount of time. In addition, Werewolves and Werbers are sworn enemies. As soon as they see each other, they will attack the enemy. The choice of the appearance of wild werewolves is random, thanks to the new dynamic system. To avoid cluttering save files too much, werewolves will be removed by moving a long distance away from the player. Through the configuration menu, you can set the appropriate parameters that affect the frequency of meetings.

Random encounters with hunters

Skyrim has become much more dangerous for werewolves! The best of the best hunters from such factions as Stendar's Watchers and the Silver Hand roam its expanse. Their goal is to hunt down and kill monsters and no terrible howl can stop them. As in the case of wild werewolves, the percentage of encounters with hunters can be set in the plugin settings menu.

The highlight of this plugin is a selection of music. The author tried to make the game even more atmospheric by adding new, unique music from the best composers.

Added eight unique music themes when playing as a Werewolf or Infected. This option, like others, is configured through the plugin settings menu.

Requirements:

Skyrim 1.9.32.0, SkyUi 3.1 and above, SKSE

Installation

1. Unzip the plugin to a temporary folder;
2. Copy the contents of the Data folder to the Data folder of your installed game;
3. Connect the esp file in the "Files" section of the game launcher;
4. Play.

Change in this version:

Removed dependency on Dawnguard and Dragonborn DLCs
- If the Dawnguard DLC is not installed, then hunters will have bows instead of crossbows, Everything will work as expected, but the effects will be less impressive;
- If DLC Dragonborn is not installed, then verbers will not appear;
- Added new settings to the MCM menu;
- NPCs will no longer hunt the player in closed cities and locations (like Cairn of Souls, for example);
- Fixed performance issues when a large number of werewolf/hunter/vampire NPCs spawned;

Compatibility:
- NOT COMPATIBLE WITH WEREWOLF MASTERY YET (in development);
- Plugin now includes Werewolf Aftermath Re-Equipper by Korodic. (Note from the translator: As I understand it, the plugin dresses after turning from a werewolf into a person what the player was wearing, but only works with standard clothes);
- Compatible with: Amazing Follower Tweaks by Dheuster, RaceCompatibility for Skyrim and Dawnguard by TMPhoenix, Frostfall - Hypothermia Camping Survival by Chesko.

For those who do not like to download "pig in a poke" screenshots!

401

Werewolves have always been a great addition to the Dragonborn adventures in Skyrim. But there were still many omissions that could be corrected. This plugin aims to make the werewolf game more exciting, atmospheric and interesting. The plugin offers many new features and settings that will allow you to make the game the way you would like it to be. From now on you can create your own story. Welcome to Fairy Tale Moonlight.

Plugin Features:

Changing the appearance of werewolves

Tale Moonlight offers a rich selection of skin and eye textures from Skyrim's best modders. Over 200 unique models. An innovative system allows you to instantly change the appearance of a werewolf or a wereber through the settings in the MCM menu and choose the appearance you want.





Werber game

Werbers, which are added by the official DragonBorn DLC, are now available for the Dragonborn. Their howl has been reworked to summon a bear/snow bear/bear spirit. The player can become a Werber by contracting the Festering Ursius disease from wild Werbers (in Saltsheim), by drinking a Werber Blood Potion, or through the appropriate menu option in the MCM.


Beast Blood Expansion

Skyrim werewolves are powerful and dangerous creatures, and yet it is strange that by default they can only transform once a day. Of course, it is possible to get an additional transformation if the player has the Ring of Hircine, but it is quite inconvenient that it must be equipped. In Moonlight Tale, the spell to turn into a beast is no longer a one-time use. After turning back into a human, the ability is debilitated for 60 seconds, after which it can be used again. The decay time can be adjusted through the MCM settings menu.

Ring of Hircine

As for the Ring of Hircine itself, its purpose has also been changed. In the game, one of the werewolves was looking for this ring to control their transformations, but for unknown reasons, instead of controlling the transformations, the ring only gives an additional chance to turn into a werewolf. In Moonlight Tale, once you get the ring, you can control the beast within you by activating the transformation settings in the MCM menu. Moreover, if the player has already been cured of lycanthropy, then he still gets the opportunity to turn into a werewolf. And also, the ring no longer needs to be equipped to get its abilities, it is enough to have it with you.

Lunar transformations

In Skyrim, you can often observe beautiful night landscapes, which, unfortunately, were not involved in the game in any way, even if the player was a werewolf. In "Tale Moonlight" the life of a werewolf and a werewolf will be connected with the phases of the moon. If the player has the "Ring of Hircine", then it is possible to control sudden transformations and customize them through the MCM menu. Those who use the "Tales of Lycantrophy" plugin will surely recognize the on-screen notifications about the phases of the moon. The author does not want to spoil the surprise, so you will have to get acquainted with some of the innovations yourself.

Animal blood infection

From now on, the werewolf can infect other NPCs with lycanthropy, as well as the player. When attacking an NPC or a player, there is a chance that they will be infected with the Festering Lupinus (Werewolf Virus) or Festering Ursius (Werbera Virus) disease. When infected, there is a slight glow around the infected. The infected have three days before becoming a werewolf capable of transmitting the virus to another NPC or player. An alternative method of turning into a werewolf is the appropriate potion, which can be found on the bodies of werewolves or werebers. Note that protected NPCs are immune to the werewolf or werber virus and cannot be infected! The author strongly advises for greater immersion in the game, first get infected, and then wait for the first treatment, as well as enable lunar transformations and werewolf hunters.
Virus transmission settings can be set in the plugin configuration menu via MCM.

Treatment for lycanthropy

The blood of the beast is a gift, but there may come a time when you want to be healed. The cure can be obtained by taking a werewolf/werewolf heart from the bodies of NPCs/wild werewolves turned into beast form. The player must then travel to the last remaining altar of Hircine in the Glenmoril Coven and perform the ritual. Remember that your bestial nature won't want to give up just like that, so make sure you save ahead of time! Another way to cure is to use the appropriate option in the MCM settings menu.

Companions werewolves

While most of the werewolf clans have been wiped out, the player can create their own by turning their companions into werewolves. If you have werewolf blood or werewolf blood in your inventory, a line will appear in the dialogue with the companion. Healing is similar. You must have a werewolf heart, then travel to the Glenmoril coven and ask your companion to eat the werewolf heart. Other lines of dialogue will allow you to set when the companion should turn into a werewolf. The following options are available:
- Don't transform
- Transform as you like
- Transform with me
- Transform when you want
Changing the appearance of the satellite occurs by resetting the appearance of the player, through the plugin settings menu in the MCM.

Random encounters with werewolves

Now the player in his travels can come across wild werewolves and werbers in the vastness of Skyrim and Saltsheim. If you are a carrier of werewolf blood, then they will not be aggressive towards you. In other words, if the player is a Werewolf or Werber, then the wild werewolves will not attack him or her, but will roam around exploring the area. As in the case of the player, wild werewolves are in the form of a beast for a set amount of time. In addition, Werewolves and Werbers are sworn enemies. As soon as they see each other, they will attack the enemy. The choice of the appearance of wild werewolves is random, thanks to the new dynamic system. To avoid cluttering save files too much, werewolves will be removed by moving a long distance away from the player. Through the configuration menu, you can set the appropriate parameters that affect the frequency of meetings.

Random encounters with hunters

Skyrim has become much more dangerous for werewolves! The best of the best hunters from factions such as Stendar's Watchers and the Silver Hand roam its expanse. Their goal is to hunt down and kill monsters and no terrible howl can stop them. As in the case of wild werewolves, the percentage of encounters with hunters can be set in the plugin settings menu.


Music

The highlight of this plugin is a selection of music. The author tried to make the game even more atmospheric by adding new, unique music from the best composers.

Added eight unique music themes when playing as a Werewolf or Infected. This option, like others, is configured through the plugin settings menu.

Requirements:

Installation:

1. Unzip the plugin to a temporary folder;
2. Copy the contents of the Data folder to the Data folder of your installed game;
3. Connect the esp file in the "Files" section of the game launcher;
4. Play.

Installing over a previous plugin version:
No special action needs to be taken.

Thanks:

spwned for a wonderful plugin and permission to publish and translate the Russian version.

FAQ

Question: Will the plugin work on game versions lower than 1.9.0.32?
Answer: No, it will not!

Question: Do I need to start a new game after connecting the plugin?
Answer: In most cases, this is not necessary, but if you like to install a lot of plugins, play, then remove these plugins and install others, then in this case - yes, it's better to start a new game.

Question: If there was a previous version of the game, is it necessary to cure lycanthropy / make a clean save, etc.?
Answer: If this is not written in the Description or in the ReadMe, then you do not need to do anything like that. If in the future such a need arises, it will be written about it.

Question: Is the plugin compatible with "Tales of Lycanthropy - Werewolf Overhaul"?
Answer:"Tales of Lycanthropy - Werewolf Overhaul" is divided into two modules - main (ToL - Core) and additional (ToL - SKSE). "Moonlight Tales - Werewolf and Werebear Overhaul" is compatible with an add-on module (ToL - SKSE). It conflicts with the main module (ToL - Core), because in fact, the main module (ToL - Core) is the previous version of the same plugin. They have the same author.

Question: Will "Moonlight Tales" conflict with (fill in the name yourself) plugin for werewolves?
Answer: I don't know! Install such plugins at your own risk. And carefully read the description for such a plugin. They are almost always written about compatibility and conflicts.

Question: Do I have to use SkyUi? I don't like it and I want to do without it.
Answer: Yes, definitely! Without SkyUi, you won't be able to set up the plugin. There are no other ways to set up. Alternatively you can use SkyUi? Only with MCM without changing the interface itself (SkyUI-Away - http://skyrim.nexusmods.com/mods/29440). How it's done is shown in this video:

Question: Do I need SKSE?
Answer: Yes, it is required!

Question: I can't find the settings? How to open MCM and where is it located?
Answer: Esc key -> System tab -> Line Mod settings -> There we already select the desired plugin and configure it. Convenient and simple!

Question: I don't have the line Customize mods/Moonlight Tales?
Answer: This has been observed by some users. There may be several reasons for the game version / SkyUi / SKSE not matching each other. Another reason may be that the plugin is not installed correctly or is not connected in the Files section of the game launcher. In some cases, plugins that affect scripts, even after being deleted, are registered in saves, and problems may arise due to the save files themselves. Try the following steps:
1. Load earlier saves. If it doesn't help, start a new game.
2. If you have a high level or you don't want to part with the appearance of the player, then use the "Papyrus Data Transfer" utility, which is designed to solve problems with save files.
3. It is possible that you have a conflict with something, in order to find out with what: disable all plugins except of. DLC, SKSE and SkyUi -> go into the game -> make a clean save -> exit -> connect Moonlight Tales -> make sure you have "MT_Quest_MCMScript.pex" file in your "Data\Scripts" folder -> go into the game check it appears check if you need a line with settings -> if yes, then make a new save in a separate slot -> exit and connect other plugins one by one (after connecting one plugin, before connecting the next one, go into the game and check if there is still a line with settings).
4. Check that you launch the game through "skse_loader.exe", and not in the standard way through the game launcher or through a shortcut to the TESV.exe file!

Question: After all the actions, there is no above line. Maybe the plugin is not working?
Answer: The plugin is working. The problem is specific to you, in your combination of plugins / settings, etc.

FAQ compiled by LinKortes plugin translator

What's new in version 2.33 ()

  • Fixed many bugs.
  • The Beast Player tab has been added to MKM, where you can configure various transformation options and a powerful jump in the form of a beast.

Hello. The mod, especially when combined with the reworked Blood Moon, is great! Many thanks to the authors and localizers!

There were several questions, enlighten, who knows, please.

1. Will this mod break the Companions quest line if a character gets infected with lycanthropy before they get to them?

Even by twisting the slider in the settings for 300 seconds, the character, after turning back into a man, can again take the form of an animal in just half a minute.

Is it possible to disable this feature somehow so that the transformation into a beast is available only once a day, like in the vanilla version?

And a few setup questions:

1. Section "Basic": System of types of NPS - what does this function give?

Player immunity protection; protection of NPS immunity; immunity protection duration - 30 sec. What it is?

2. Section "Player verzver": The access key is LCtrl. I click on it - nothing happens.
And what do the sub-points mean: post-transformation bleeding, no rollback, to allow circulation during lunar transformation.

3. Section "Development of skill when eating." What is this section, what gives a chance to increase the skill when eating and what does the focus of the skill mean: magic, combat and stealth skills.

4. Section "Random encounters with NPCs": What does the item "Chance of the appearance of a scroll of duration" mean - 14.4 minutes.
5. What do the items in the "Settings" section mean: Start random encounters with NPC werewolves, werewolves and hunters? Are they not running from the start?

Sorry for the many letters, thanks in advance for the answer!

I would say break. While trying to remove a terrible regen from a werewolf (very skews the balance, no one is almost able to deal enough damage to kill, if not from 10 attacking guards together, several high-level Falmer or someone else) many times healed through the debugger. And got infected again. Regen could not be removed. But the quest for Hircine totems was failed. That is, no one gave them. Together with Bloodmoonraise, where the werewolf instinct is given initially, even through the console it was not possible to achieve a task for a totem that gives this instinct. The only way is debugging. One more moment. Through debugging, it is impossible to use the call of a werewolf or wolves for help without the presence of totems (such red silhouettes). When received, it is possible. Because received a blessing in the game, then I don’t know how it is with this stage, if you already come to the infected associates. In the end, I realized one thing. Don't mess around with debuggers. This is detrimental to the normal progression of quests in the game. Breaks wildly.

Hehe =) I also spent a day and a half digging with this "bug". In the end, I understood one thing. When a lunatic turns into a werewolf, then a full set of health is thrown on top of him after the conversion, which is the same for you when the werewolf branch is almost completely pumped. I bet you also put Bloodmoon Rising))) And then throw another 500-600 hp at least, which did not fit into the strip. Therefore, you must first beat off this xn, so that the strip begins to decrease. I don’t know what maniacs made these mods, but werewolves have become simply divine and inspire horror in everyone. Including the player himself. Now the phrases of the guards "I'm afraid of the night, because werewolves and vampires come out to hunt" and "your wolf grin... somehow strains me" deliver awe. Considering the musical accompaniment, you feel like a real apex predator. But playing as a simple player is a total nonentity against this blessing of Hircine. One good thing is that NPCs do not devour and do not extend the duration of the werewolf. Yes, and they are not fond of sprinting and do not use time dilation to dodge blows. Having met a higher vampire, I was pleasantly surprised how he almost took me out with his magic. Less than half of the hp, few people demolished the werewolf in the game at all. When was a player almost died given the full equipment against his respective kind of attacks. It will be worse than a dragon. I had to whip elixirs in batches. Hello Dracula. You immediately find yourself in the terrible world of Transylvania with your folklore.

Well, it’s extremely infuriating when suddenly an NPC werewolf (I play a werewolf) starts to mow down an army of guards and friendly NPCs. I just lost a full Khajiit caravan with a stolen goods dealer. I set the minimum level of both 50 on the Legend. I didn’t test it at a simpler level, it’s not known whether the werewolf NPC’s health bonus will be reduced, as well as its protection. Having poked around the game mechanics a bit, I realized that the main fault was the inadequate gain of the werewolf with the level. It's not enough +10 damage every 5 levels up to 90, so even at level 50 the defense is 60, 60 !!! karl, from every type of attack. Magicians and dragons can hardly do anything with their magic, which was lacking for werewolves without the Bloodmoon mod. Add more protection from weapons from the status of the apex predator, figured out about 120-140 units. Another wild healing of the order of 50-100 hp / second, like a player in a werewolf, then there will be a beast. You can’t stand silver either, because no one has done a basic defense of 60. A legendary silver sword with 90 damage does the same as a legendary weapon with 180 damage. With bonus rings, skills and the like. It is simply useless to hit with simple attacks. Mosquito bites that heal easily on thick skin. Consider an uberwolf. It’s good that they don’t use the slowdown from blows, they don’t constantly use power blows while standing, blowing them off their feet, and the terrible howl doesn’t affect the player. For in this case, the player would not get up from his feet to fight back. And I wouldn't hit a werewolf.

You can win this and easily, but we need a few skills at max. Blacksmithing, enchantment, heavy armor, HORSE SIGN (just in case of a nix you can’t run away from him, he’ll catch up, knock you down, then catch up and while you rise, you can demolish the corpse again), recovery (not so much for restoring hp, but for stamina recovery, see respite), heavy armor, Sanguine rose or witchcraft, one-handed weapons and that's all =) We make weapons, enchant we improve at least to a comfortable 200 damage, we take each of the one-handed weapons in each paw on weapons, heavy armor to kill you at least from 8-10 hits, we take all the skills of owning one-handed weapons for damage, we throw a verbera before this, we approach from behind and hit ONLY WITH POWER ATTACKS FROM TWO HANDS. Do not forget that the claws of mass destruction. And we do not allow accuracy. For with each ally, damage to you will grow. And you need to kill quickly, if you are distracted for a few seconds, then the beast will almost completely recover. Dremora is tenacious, blocking werewolf attacks all the time, reducing damage on itself. Stays for half a minute. And that's enough. Without skills, the only way to run away is to wait 2.5 minutes for Hircine's blessing to fall. The dragon of the legendary not enhanced by mods with two weapons from two power hands and then quickly noticed))) The Werewolf's skin is too thick) I use the Nordic mace and sword from the carved set. My favorite.

P.S. About giants and mammoths. The giant's power attack took a quarter of the damage to me as a werewolf. The most damage I received in a werewolf. Was amazed. On the player third only. Given that I was a player, I probably received more damage on the Legend, as it should be. Here, probably, a cabal between the NPCs slightly leveled the damage and defense. Therefore, you can not rely on giants in principle))) This is not a dragon for you) A werewolf is a more terrible beast. So the difficulty also affects the werewolf NPC.

Ran as a werewolf. Lunar transformations are incredibly epic. Highly recommended to all fans of the theme!

Faced, however, with one unpleasant bug. After the lunar transformation, I met a Werber. Tried to kill him three times without success, no matter how much he was beaten. Since I play with disabled enemy HP bars, I did not immediately understand what was going on. For the fourth time, I decided to turn on the HP strips and realized that my attacks did not cause him absolutely any damage. He even took him to the camp of the giants. Neither giants nor mammoths can harm him either.

What could be the problem and how is it solved, except for the console command?

The NPC adjustment for this mod is set.

So if I disable this function, then my werewolf character will transform every full moon, without Hircine's ring I can't do anything about it, and I will run in the form of a beast until he returns to his normal form?

When contacting the quest - Ayla and Skjor will act out everything as usual, but this was checked with an ordinary werewolf, I don’t know about the werewolf. I think the quest will go well in any case, and even the bear will remain a bear, but this is not a fact, take a look for yourself for the sake of interest))

I turn it on, the menu becomes gray (inactive), close the settings, return to the game, open the settings again, and there everything is unchanged and again you can click the "enable meetings ..." button

Well, it's probably not worth pressing anymore, whether it works or not, it will become clear at night. If "lunatics" appear periodically, then everything is fine)

A comment: a little more and I would have thrown back the last convolutions of my brain, stammering at the American "bear werewolf" and delving into the whole essence of what is happening.

It was really difficult to translate and edit in one person.

Update:

Purpose of the mod:

- Added the ability to change the skin during the transformation.

MT provides the player not only with a wide selection of high-quality eye textures, but also with a whole pack of inimitable and unique animal race models (about 200 pieces).

- Werewolves by animal species.

Now many additional animals for transformation are available to you as a playable race. You can become a werebear by being infected by the wild werewolf "Sanies Ursius" or by drinking the "werewolf blood" potion.

Accordingly, the Dark Brotherhood has also been modified to allow the summoning of a bear/snow bear/bear werewolf spirit.

- Multiple conversion.

Werewolves of Skyrim are powerful creatures, so it seems strange that they only have the ability to transform once a day. To correct this misunderstanding, of course, you can get the Hircine ring, but this is far from the most convenient way out.

Using this mod, you get the opportunity to transform exactly as much as you see fit. After returning to your human form, it is worth waiting 60 seconds for the opportunity to return to your animal form again.

- Ring of Hircine.

Since we already had a chance to touch on the topic of this ring a little earlier, it is worth noting that both its purpose and the power it gives have been changed. As stated in the game itself, this magic ring allows the werewolves to "control their transformation", which prompted the player to search for this artifact. However, the author of the mod decided that "allowing you to transform more than once" fell far short of that description.

With MT, once the Hearnsine ring is obtained, it will actually allow you to control the beast within you, unlocking various transformation options. Also, if you're not a werewolf, the ring will allow you to transform once a day without getting lycanthropy. If you are a vampire, then it will effectively allow you to become a vampire-werewolf hybrid.

Plus, it's no longer necessary to equip a ring to gain new abilities. Having it in your pocket is already enough.

- Lunar transformations.

At night, Skyrim offers spectacular views of the night sky with details such as moon phases. Unfortunately, they were almost never used in the standard game, which is another misunderstanding, especially if you are a werewolf. In MT, your life as a werewolf or werebear is closely tied to the stages of the moon. If you have a Hircine ring, then the chance of transformation in each phase and even the approximate time of metamorphosis can be adjusted in the MCM.

Those of you who know about the "lycanthropy" mod will be aware of the pop-up notification, warning the player of the imminent transformation. Those notifications have been replaced with a more interesting type of warning. How exactly - the author of the mod decided not to reveal right away, giving the players the opportunity to discover them themselves.

- The spread of lycanthropy.

Werewolves are now fully able to spread lycanthropy.
When attacking NPCs, there is a chance that they will be infected with Sanies Lupinus (werewolf virus) or Sanies Ursius (bear virus). The infection itself is indicated by a subtle glow around the attacked character. Any of the granted diseases take three days to fully develop, after which the NPC becomes a virus-spreading werewolf. Of course, the same rules apply to your character. In addition, the NPC turned by the player will receive the same skin as you had at the time of infection.

Note that essential and protected NPCs are immune to these diseases.

- Healing.

The blood of the beast is a powerful blessing, but there may still come a time when you want to part with it. Healing can be found on some werewolf NPCs or by finding a bear heart. As with every cure, it must be used, but there is a slight catch here too. First you must get to the Glenmoril coven and perform the ritual there. REMEMBER that your beast side can't give up its power so easily, so it's highly recommended to save the game before consuming the heart in case you can't heal the first time.

- Followers.

Despite the fact that most of the known clans have been destroyed, you can still find companions by turning your followers into hunters of their own kind. Unprotected followers can be infected if you attack them in beast form. If you have a blood potion in your inventory, there will be a dialogue option in which you can ask your companion to drink it. Similarly, if you want to heal him, you must get a heart and ask your interlocutor to eat it while in the coven.
The other dialogue options you get will be based on the behavior of the transformation.
You can ask a companion:

1. Transform with you every time.
2. Transform during combat.
3. Don't transform now.

In case you want to change your teammate's skin, select "reset skin settings" in the dialog option, which will change the werewolf's appearance to the one currently used by the player.

- Events.

Around the whole of Skyrim and Solstheim, not only wilder werewolves can now be found, but bear werewolves, respectively. If you share their blood they will not be hostile to you. In other words, if you are a werewolf, other werewolves will not attack you: instead, they will roam and explore the world around them. Similar to the player character, NPCs' werewolf form will also last for a limited period of time, after which they will revert to their human form.

Note that werewolves and bear werewolves are enemies and thus attack each other. To avoid FPS clutter, Bear Werewolves will not show up as soon as they move too far away from the player.

- Hunting business.

Since Skyrim is now a much more dangerous place, werewolves can be tracked by experienced armed hunters of various skills and races. Those elite hunters from factions such as the Silver Hand and Stendarr's Vigilant become the same level as the player and are invulnerable to the "spooky howl".

- Music.

Depending on whether you are a newly infected or a full-fledged werewolf, you will experience different flavors of the same atmospheric musical score:

1. McAsmod Music - 8 classic songs from "McAsmod's Werewolves Morrowind" mod that play randomly as you move around in werewolf form.

2. Full Moon Music - Amazing theme music from the YouTube channel INTERNATIONALvids that plays when the player is infected. This allows you to experience the power growing within you as your mind becomes one with nature around you.

Required mods:

HD Werewolves.
Don't miss this outstanding HD texture pack created by KrittaKitty.

Heart of the Beast.
MT does not include the sound files of the werewolves themselves, which successfully fixes this mod.

Predator Vision.
Improved night vision for vampires and werewolves.

Real Feeding.
After eating corpses, the bodies are replaced with blood, gore, and various bones.

- .
Displays the current lunar phase, among many other useful features.

- .
Allows you to play in first person as a werewolf.

VioLens - A Killmove Mod.
A mod that has some great customization options for werewolves.

Amazing Follower Tweaks.
A mod that allows you to make a werewolf lord and a vampire lord, allowing you to command your own kind.

Installation:

Standard.

Removal:

Delete mod files from "Skyrim" folder.

Introduction
Werewolves have always been a great addition to the Dragonborn adventures in Skyrim. But there were still many omissions that could be corrected. This plugin aims to make the werewolf game more exciting, atmospheric and interesting. The plugin offers many new features and settings that will allow you to make the game the way you would like it to be. From now on you can create your own story. Welcome to Fairy Tale Moonlight.

Plugin Features on the:

Changing the appearance of werewolves

"Moonlight Tale" offers a rich selection of skin and eye textures from the best Skyrim modders. Over 200 unique models. An innovative system allows you to instantly change the appearance of a werewolf or a wereber through the settings in the MCM menu and choose the appearance you want.

Werber game

Werbers, which are added by the official DragonBorn DLC, are now available for the Dragonborn. Their howl has been reworked to summon a bear/snow bear/bear spirit. The player can become a Werber by contracting the Festering Ursius disease from wild Werbers (in Saltsheim), by drinking a Werber Blood Potion, or through the appropriate menu option in the MCM.

Beast Blood Expansion
Skyrim werewolves are powerful and dangerous creatures, and yet it is strange that by default they can only transform once a day. Of course, it is possible to get an additional transformation if the player has the Ring of Hircine, but it is quite inconvenient that it must be equipped. In Moonlight Tale, the spell to turn into a beast is no longer a one-time use. After turning back into a human, the ability is debilitated for 60 seconds, after which it can be used again. The decay time can be adjusted through the MCM settings menu.

Ring of Hircine
As for the Ring of Hircine itself, its purpose has also been changed. In the game, one of the werewolves was looking for this ring to control their transformations, but for unknown reasons, instead of controlling the transformations, the ring only gives an additional chance to turn into a werewolf. In Moonlight Tale, once you get the ring, you can control the beast within you by activating the transformation settings in the MCM menu. Moreover, if the player has already been cured of lycanthropy, then he still gets the opportunity to turn into a werewolf. And also, the ring no longer needs to be equipped to get its abilities, it is enough to have it with you.

Lunar transformations
In Skyrim, you can often observe beautiful night landscapes, which, unfortunately, were not involved in the game in any way, even if the player was a werewolf. In "Tale Moonlight" the life of a werewolf and a werewolf will be connected with the phases of the moon. If the player has the "Ring of Hircine", then it is possible to control sudden transformations and customize them through the MCM menu. Those who use the "Tales of Lycantrophy" plugin will surely recognize the on-screen notifications about the phases of the moon. The author does not want to spoil the surprise, so you will have to get acquainted with some of the innovations yourself.

Animal blood infection
From now on, the werewolf can infect other NPCs with lycanthropy, as well as the player. When attacking an NPC or a player, there is a chance that they will be infected with the Festering Lupinus (Werewolf Virus) or Festering Ursius (Werbera Virus) disease. When infected, there is a slight glow around the infected. The infected have three days before becoming a werewolf capable of transmitting the virus to another NPC or player. An alternative method of turning into a werewolf is the appropriate potion, which can be found on the bodies of werewolves or werebers. Note that protected NPCs are immune to the werewolf or werber virus and cannot be infected! The author strongly advises for greater immersion in the game, first get infected, and then wait for the first treatment, as well as enable lunar transformations and werewolf hunters.
Virus transmission settings can be set in the plugin configuration menu via MCM.

Treatment for lycanthropy
The blood of the beast is a gift, but there may come a time when you want to be healed. The cure can be obtained by taking a werewolf/werewolf heart from the bodies of NPCs/wild werewolves turned into beast form. The player must then travel to the last remaining altar of Hircine in the Glenmoril Coven and perform the ritual. Remember that your bestial nature won't want to give up just like that, so make sure you save ahead of time! Another way to cure is to use the appropriate option in the MCM settings menu.

Companions werewolves
While most of the werewolf clans have been wiped out, the player can create their own by turning their companions into werewolves. If you have werewolf blood or werewolf blood in your inventory, a line will appear in the dialogue with the companion. Healing is similar. You must have a werewolf heart, then travel to the Glenmoril coven and ask your companion to eat the werewolf heart. Other lines of dialogue will allow you to set when the companion should turn into a werewolf. The following options are available:
- Don't transform
- Transform as you like
- Transform with me
- Transform when you want
Changing the appearance of the satellite occurs by resetting the appearance of the player, through the plugin settings menu in the MCM.

Random encounters with werewolves
Now the player in his travels can come across wild werewolves and werbers in the vastness of Skyrim and Saltsheim. If you are a carrier of werewolf blood, then they will not be aggressive towards you. In other words, if the player is a Werewolf or Werber, then the wild werewolves will not attack him or her, but will roam around exploring the area. As in the case of the player, wild werewolves are in the form of a beast for a set amount of time. In addition, Werewolves and Werbers are sworn enemies. As soon as they see each other, they will attack the enemy. The choice of the appearance of wild werewolves is random, thanks to the new dynamic system. To avoid cluttering save files too much, werewolves will be removed by moving a long distance away from the player. Through the configuration menu, you can set the appropriate parameters that affect the frequency of meetings.

Random encounters with hunters
Skyrim has become much more dangerous for werewolves! The best of the best hunters from such factions as Stendar's Watchers and the Silver Hand roam its expanse. Their goal is to hunt down and kill monsters and no terrible howl can stop them. As in the case of wild werewolves, the percentage of encounters with hunters can be set in the plugin settings menu.

Music
The highlight of this plugin is a selection of music. The author tried to make the game even more atmospheric by adding new, unique music from the best composers.
Added eight unique music themes when playing as a Werewolf or Infected. This option, like others, is configured through the plugin settings menu.

Requirements:
Skyrim 1.9.32.0, Dawnguard, Dragonborn, SkyUi 3.1+

Installation
1. Unzip the plugin to a temporary folder;
2. Copy the contents of the Data folder to the Data folder of your installed game;
3. Connect the esp file in the "Files" section of the game launcher;
4. Play.

Comment: a little more and I would have thrown back the last convolutions of my brain, stammering at the American "bear werewolf" and delving into the whole essence of what is happening. It was really difficult to translate and edit in one person.

Update:

- Added Russian language.

- Added a tested and tuned version from the amazing Windfire.

Purpose of the mod:- Adding the ability to change the skin during the transformation. MT provides the player not only with a wide selection of high-quality eye textures, but also with a whole pack of inimitable and unique animal race models (about 200 pieces). - Werewolves by animal species. Now many additional animals for transformation are available to you as a playable race. You can become a werebear by being infected by the wild werewolf "Sanies Ursius" or by drinking the "werewolf blood" potion. Accordingly, the Dark Brotherhood has also been modified to allow the summoning of a bear/snow bear/bear werewolf spirit. - Multiple conversion. Werewolves of Skyrim are powerful creatures, so it seems strange that they only have the ability to transform once a day. To correct this misunderstanding, of course, you can get the Hircine ring, but this is far from the most convenient way out. Using this mod, you get the opportunity to transform exactly as much as you see fit. After returning to your human form, it is worth waiting 60 seconds for the opportunity to return to your animal form again. - Ring of Hircine. Since we already had a chance to touch on the topic of this ring a little earlier, it is worth noting that both its purpose and the power it gives have been changed. As stated in the game itself, this magic ring allows the werewolves to "control their transformation", which prompted the player to search for this artifact. However, the author of the mod decided that "allowing you to transform more than once" fell far short of that description. With MT, once the Hearnsine ring is obtained, it will actually allow you to control the beast within you, unlocking various transformation options. Also, if you're not a werewolf, the ring will allow you to transform once a day without getting lycanthropy. If you are a vampire, then it will effectively allow you to become a vampire-werewolf hybrid. Plus, it's no longer necessary to equip a ring to gain new abilities. Having it in your pocket is already enough. — Lunar transformations. At night, Skyrim offers spectacular views of the night sky with details such as moon phases. Unfortunately, they were almost never used in the standard game, which is another misunderstanding, especially if you are a werewolf. In MT, your life as a werewolf or werebear is closely tied to the stages of the moon. If you have a Hircine ring, then the chance of transformation in each phase and even the approximate time of metamorphosis can be adjusted in the MCM. Those of you who are aware of the lycanthropy mod will be aware of the pop-up notification alerting the player to the imminent transformation. Those notifications have been replaced with a more interesting type of warning. How exactly - the author of the mod decided not to disclose immediately, giving the players the opportunity to discover them themselves. — The spread of lycanthropy. Werewolves are now fully able to spread lycanthropy. When attacking NPCs, there is a chance that they will be infected with Sanies Lupinus (werewolf virus) or Sanies Ursius (bear virus). The infection itself is indicated by a subtle glow around the attacked character. Any of the granted diseases take three days to fully develop, after which the NPC becomes a virus-spreading werewolf. Of course, the same rules apply to your character. In addition, the NPC turned by the player will receive the same skin as you had at the time of infection. Note that essential and protected NPCs are immune to these diseases. — Healing. The blood of the beast is a powerful blessing, but there may still come a time when you want to part with it. Healing can be found on some werewolf NPCs or by finding a bear heart. As with every cure, it must be used, but there is a slight catch here too. First you must get to the Glenmoril coven and perform the ritual there. REMEMBER that your beast side can't give up its power so easily, so it's highly recommended to save the game before consuming the heart in case you can't heal the first time. — Followers. Despite the fact that most of the known clans have been destroyed, you can still find companions by turning your followers into hunters of their own kind. Unprotected followers can be infected if you attack them in beast form. If you have a blood potion in your inventory, there will be a dialogue option in which you can ask your companion to drink it. Similarly, if you want to heal him, you must get a heart and ask your interlocutor to eat it while in the coven. The other dialogue options you get will be based on the behavior of the transformation. You can ask a companion to: 1. Transform with you every time. 2. Transform during combat. 3. Don't transform now. In case you want to change your partner's skin, choose "reset skin settings" in the dialog option, which will change the werewolf's appearance to the one currently used by the player. - Events. Around the whole of Skyrim and Solstheim, not only wilder werewolves can now be found, but bear werewolves, respectively. If you share their blood they will not be hostile to you. In other words, if you are a werewolf, other werewolves will not attack you: instead, they will roam and explore the world around them. Similar to the player character, NPCs' werewolf form will also last for a limited period of time, after which they will revert to their human form. Note that werewolves and bear werewolves are enemies and thus attack each other. To avoid FPS clutter, Bear Werewolves will not show up as soon as they move too far away from the player. - Hunting business. Since Skyrim is now a much more dangerous place, werewolves can be tracked by experienced armed hunters of various skills and races. Those elite hunters from factions such as the Silver Hand and Stendarr's Watch become the same level as the player and are invulnerable to the "terrible howl." - Music. Depending on whether you're a newly infected or a full-fledged werewolf, you'll experience different flavors of equally atmospheric music: 1. McAsmod Music - 8 classic songs from the McAsmod's Werewolves Morrowind mod that play randomly as you move through locations in werewolf form. 2. Full Moon Music - Amazing theme music from the YouTube channel INTERNATIONALvids that plays when the player is infected. This allows you to experience the power growing within you as your mind becomes one with nature around you. Required mods:— SkyUI. Skyrim Script Extender (SKSE . Recommended mods:— HD Werewolves. Don't miss this outstanding HD texture pack created by KrittaKitty. — Heart of the Beast. MT does not include the sound files of the werewolves themselves, which successfully fixes this mod. -Predator Vision. Improved night vision for vampires and werewolves. — Real Feeding. After eating corpses, the bodies are replaced with blood, gore, and various bones. -A Matter of Time. Displays the current lunar phase, among many other useful features. -Skyrim-Enhanced Camera. Allows you to play in first person as a werewolf. -VioLens - A Killmove Mod. A mod that has some great customization options for werewolves. -Amazing Follower Tweaks. A mod that allows you to make a werewolf lord and a vampire lord, allowing you to command your own kind. Install: Standard. Uninstall: Delete mod files from the "Skyrim" folder.