Games with the audience from the stage in the camp. Extracurricular activities "games with the audience"

GAMES WITH THE HALL

Very often, before the start of a business, performance, concert, children sitting in the hall need to be “warmed up” - adjusted to an adequate perception of the intended action. This is where the following games can come in handy. They are very close to shouting games (by the way, they can also be used for this purpose) and at the same time they are different, since they are designed for a seated person.

When starting to play on stage, remember that some games put children and teenagers in a humorous mood, and this may not fit with the scenario of the case. Therefore, before you go out to play with the audience, ask what kind of action will happen after you? How much time do you have? What games are already familiar to children? In general, it would be desirable for the same people to play the hall all the time in the camp, then it will be easier for them to navigate their work with the audience.

When starting to play, remember that the games should go from simple to complex, that is, start with introductions, then invite the children to clap (the “Steam Locomotive” game), then you can clap and sing (the “John” game), and then you can play more complex games: “We are musicians”, “Granny’s shopping” and so on.

Also remember about ethics and aesthetics. You go up on stage. You are providing children with a role model. It wouldn’t hurt to discuss with them the rules of behavior in the hall. And since you are playing, then do it in a humorous manner. Good luck to you! Play!

"ACQUAINTANCE"

Leading: Good evening, girls and boys children's camp. There are a lot of you and you are all very interesting. I really want to meet you. I will now say my name, and when I wave my hands, each of you must say your name. So, pay attention!

My name is......, what's yours?

- (all children shout out their name)

Well done, I remembered everyone, so we met!!!

"GRANDMOTHER'S SHOPPING"

In this game, the players repeat after the leader not only the words, but also the movements that he shows.

-leading

-children

Grandma bought herself a chicken - Grandma bought herself a chicken

-

Grandma bought herself a duck - Grandma bought herself a duck

Ducky tyuh-tyuh-tyuh - Ducky tyuh-tyuh-tyuh

Chicken by the grain cluck-tah-tah - Chicken by the grain cluck-tah-tah

(show with hands how a chicken pecks)

Ducky tyuh-tyuh-tyuh - Ducky tyuh-tyuh-tyuh

(show with hands how a duck swims)

- Grandma bought herself a turkey

Turkey coat tails - Turkey coat tails

Chicken by the grain cluck-tah-tah - Chicken by the grain cluck-tah-tah

(show with hands how a chicken pecks)

Ducky tyuh-tyuh-tyuh - Ducky tyuh-tyuh-tyuh

(show with hands how a duck swims)

Turkey coat tails - Turkey coat tails

(for the word coattails - hand to the right, bulldozers - to the left)

Grandma bought herself a pussycat - Grandma bought herself a pussycat

And Kisulya meow-meow - And Kisulya meow-meow

(show how a cat washes itself)

(repeat about chicken, duck, turkey, kitty)

- Grandma bought herself a dog

Little dog woof-woof - Little dog woof-woof

(show dog ears)

(repeat from the beginning)

- Grandma bought herself a cow

Flour-flour cow - Flour-flour cow

(show cow horns)

(repeat from the beginning)

- Grandma bought herself a pig

Piglet oink-oink - Piglet oink-oink

(shows the pig's snout with his hand)

(repeat from the beginning)

- Grandma bought herself a TV

TV time-facts - TV time-facts

(spread arms wide to the sides)

Announcer la-la-la - Announcer la-la-la

(represent simultaneous translation with hands)

(repeat everything from the beginning)

"HIPPOPOTAMUS"

-leading

-children

I was bitten by a hippopotamus - I was bitten by a hippopotamus

(spread arms to the sides)

I climbed a tree out of fear - I climbed a tree out of fear

And here I am - And here I am

(point to themselves with hands)

And my hand is there - And my hand is there

(one hand is moved to the side)

I was bitten by a hippopotamus - I was bitten by a hippopotamus

(they spread their arms to the sides, but do not return the hand withdrawn in the previous phrase, but keep it in this position until the very end of the game)

I was bitten by a hippopotamus - I was bitten by a hippopotamus

(spread arms to the sides)

I climbed a tree out of fear - I climbed a tree out of fear

(show how they climb a tree)

And here I am - And here I am

(point to themselves with hands)

And my foot is there - And my foot is there

(one leg is left to the side)

I was bitten by a hippopotamus - I was bitten by a hippopotamus

"TWO Dwarfs"

The hall is divided into two halves in advance. Each group learns its own words. When the presenter, after his question phrase, shows his right hand, he shouts “Petka”; when his left hand, he shouts “Vaska”. When both hands are raised, two teams shout. Who is friendlier? Who's louder?

Leading

Children

Vaska, I have a checkered shirt.

I came to you kids to eat some candy.

Leading

Standing in a sunny meadow beautiful house. And next to this house there is a cheerful gnome. Gnome, gnome, what's your name?

Children

Petya, my pants have polka dots.

I came from a fairy tale because I am good.

During this game, movements are made with the hands: snapping the fingers, hitting the knees, clapping the hands. Children say the word KU-KU as many times as the leader shows fingers. During a long game, the leader shows more fingers, and when the children begin to COOK in unison, the leader twists his index finger at his temple.

leading

O-lari-kirilla

children

"HEAD - RAMEN"

The words of this game are learned in advance with the children. The presenter sings a song with everyone, taking turns pointing to those parts of the body that are mentioned:

Head - head;

Ramena - shoulders;

Knees - knees;

Fingers - snaps fingers;

Ochi - eyes;

Ears - ears;

Mouth - lips;

And gradually increases the pace. All movements go to the song:

Head - ramen - knees - fingers,

Knees - toes - knees - toes,

Head - ramen - fingers,

Eyes, ears, mouth, nose.

The task of the players is to keep up with the leader and not lose the sequence. The presenter can deliberately confuse the players by pointing to one thing and talking about another.

"WE ARE MUSICIANS"

This is a Polish game, during which the words are not only repeated by the players, but also hand movements are repeated, corresponding to the musical instrument about which the verse is sung. When it is sung about parts of the body, then accordingly, playing on them (patting) is depicted. During words talking about a specific musical instrument and about playing it, hands show how to play this instrument. In the last phrase, when the word “Hey” is said, the right hand is sharply moved to the side and up. Try to emphasize the first syllable in words. The game is Polish.

-leading

-children

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

On chipchitsa(violin) - On chipchitsa

(hands are placed on an imaginary violin)

Chip-chi-dari-very-verchi - Chip-chi-dari-very-verchi

Chip-chi-dari-very-verchi - Chip-chi-dari-very-verchi

Chip-chi-dari-very-verchi - Chip-chi-dari-very-verchi

Chip-chi-dari-hey - Chip-chi-dari-hey

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

On Kobza(cello) - On Kobza

(hands are placed on an imaginary cello)

Kobza-yes-kobza-yes - Kobza-yes-kobza-yes

Kobza-yes-kobza-yes - Kobza-yes-kobza-yes

Kobza-yes-kobza-yes - Kobza-yes-kobza-yes

Kobza-hey-hey - Kobza-hey-hey

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

On a tambourine(tambourine) - On a tambourine

(playing a tambourine is depicted)

Tambourine-yet-tambourine-yet - Tambourine-yet-tambourine-yet

Tambourine-yet-tambourine-yet - Tambourine-yet-tambourine-yet

Tambourine-yet-tambourine-yet - Tambourine-yet-tambourine-yet

Tambourine-hey-hey - Tambourine-hey-hey

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

On a drunken(piano) - On a drunken

(playing the piano is depicted)

A-drunk-ino-ino - A-drunk-ino-ino

A-drunk-ino-ino - A-drunk-ino-ino

A-drunk-ino-ino - A-drunk-ino-ino

A-drunk-hey - A-drunk-hey

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

On the pipe - On the pipe

Sviri-sviri-sviri-sviri - Sviri-sviri-sviri-sviri

Sviri-sviri-sviri-sviri - Sviri-sviri-sviri-sviri

Sviri-sviri-sviri-sviri - Sviri-sviri-sviri-sviri

Sviri-sviri-hey - Sviri-sviri-hey

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

On the belly(belly) - On the belly

(and here you can play not only on your belly, but also on your neighbor’s belly)

Pussy, belly, belly - Pussy, belly, belly

Pussy, belly, belly - Pussy, belly, belly

Pussy, belly, belly - Pussy, belly, belly

Pusa-hey-hey - Pusa-hey-hey

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

On the ear(ears) - On the ear

(ears flutter slightly with fingertips)

Usha-yes-yes - Usha-yes-yes

Usha-yes-yes - Usha-yes-yes

Usha-yes-yes - Usha-yes-yes

Usha-hey - Usha-hey

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

On the nose(nose) - On the nose

(light tapping index finger at the tip of the nose)

Nose-yes-nose-yes - Nose-yes-nose-yes

Nose-yes-nose-yes - Nose-yes-nose-yes

Nose-yes-nose-yes - Nose-yes-nose-yes

Nosa-hey - Nosa-hey

We are musicians-kepia-talents - We are musicians-kepia-talents

We can play - We can play

I can play - I can play

(arms spread to the sides from the center of the chest)

Nerva-yes-nerva-yes - Nerva-yes-nerva-yes

Nerva-yes-nerva-yes - Nerva-yes-nerva-yes

Nerva-yes-nerva-yes - Nerva-yes-nerva-yes

Nerva-hey-hey - Nerva-hey-hey

(repetition done quickly by children)

"CAP"

My cap is triangular,

My triangular cap

And if it is not triangular,

This is not my cap.

Cap- hands are placed in a cone above the head;

My- the right hand is placed on the chest;

Triangular - index and thumbs a triangle is shown;

He- point forward with hand;

Not- wave their right hand in front of them;

"BALL"

The words of this game are learned in advance with the children. During the game, words are replaced one by one with movements, which the leader agrees on with the children in advance.

The ball is flying, flying across the sky

The ball flies across the sky,

But we know, the sky is a ball,

It won't reach

flies- hand waves are shown, flight is depicted;

Across the sky- forefinger right hand lift up;

Ball- draw a circle in front of you with your hands;

But we know- hands lean against the chest;

We- arms spread in front of you;

No way- arms are crossed;

"LADY"

The hall is divided into three parts. Each group learns their words:

First group - In the bathhouse, the brooms are soaked.

Second group - The spindles are not turned.

Third group - But the straw is not dried.

Everyone is learning together -

At the command of the leader, the part of the children to whom he points with his hand speaks his words. If the leader raises both hands up, all children sing the last line. You will have a wonderful large choir, capable of performing at any performance. And if you agree on a melody in advance, you can also receive a prize.

"LADY" - 1

The hall is divided into four parts. Each group learns their words:

First group - The spindles are turned.

Second group - The brooms are soaked.

Third group - Drink tea with pies.

Fourth group - We'll go mushroom picking.

Everyone is learning together - A lady is a lady, a lady is a lady.

At the command of the leader, the part of the children to whom he points with his hand speaks his words. If the leader raises both hands up, all children sing the last line. You will also have a wonderful large choir, capable of performing at any performance. And if you agree on a melody in advance, you can also receive a prize.

"GOAL MISSED"

The hall is divided into two halves. The presenter alternately shows his left and his right hand. Children, based on which hand is shown, shout:

The right half of the hall - Goal!(right hand raised)

Left half of the hall - Past!(raised left hand)

If the leader raises both hands up, the children shout - "barbell"

The main thing for the players is not to get confused, since the presenter can raise his right hand, but point it to the left half of the hall. And vice versa.

"ELEPHANT"

The presenter asks the children: - Do you know how an elephant sneezes? Do you want to know?

The hall is divided into three equal parts, and each group learns its word:

First group - boxes.

Second group - cartilage.

Third group - dragged.

And then, with a wave of the leader’s hand, all the children shout at the same time - but each group has their own word.

This is how an elephant sneezes.

"LOCOMOTIVE"

The hall is divided into two halves. With a wave of the leader's hand, one half claps their hands as usual. The second part of the children claps their hands, folding them into a boat. The presenter alternately waves his left and then his right hand. Reacting to a wave of the hand, the audience claps one by one, imitating the sound of train wheels, gradually increasing the tempo. If the leader raises both arms above his head, the children shout “TU-TU”!!!

Here you can remind the children how they got to the camp, what they experienced on the road. This game is very good for the very beginning, not only for starting a business, but also for starting a shift.

RIDDLES - NON-FOLDING

The guys must continue the sentence correctly.

At night, with my head raised,

The gray angry one howls........ (children answer)

Who knows a lot about raspberries?

Well, of course gray...... (children answer)

Who likes to run around on branches?

Of course, red......... (children answer)

Having overcome all obstacles,

The faithful one hits with his hoof.......... (children answer)

Does it eat bark from trees in winter?

Well, of course grey......... (children answer)

He loves the oak acorn.

Of course - it's wild......... (children answer)

"JOHN - BROWN - BOY"

This game-song is learned with children in advance and sung. As you sing, the words (from the end of the phrase) are replaced by hand claps (the number of claps corresponds to the number of syllables).

John-Brown-Boy waxed his skis once.

John-Brown-Boy waxed his skis once.

And he left for the Caucasus.

John-Brown-Boy oiled his skis one (clap)

John-Brown-Boy oiled his skis one (clap)

And he left for the Caucasus.

John-Brown-Boy waxed his skis (clap, clap)

John-Brown-Boy smeared (clap, clap, clap)

"CHAYNICHEK"

The words of this game-song are learned with children in advance and sung, accompanied by hand movements:

teapot- palms parallel to each other

lid- palm of the right hand - cap

lump- cam

hole- fingers with a ring (OK sign)

steam is coming- make circles in increasing order with your index finger.

As you sing, the words are replaced by the word - La-la-la and hand movements.

Teapot with lid.

Lid with a bump.

A lump with a hole...

There is steam coming out of the hole.

Steam goes into the hole.

Hole in the bump...

Lump in the cap...

Lid with teapot.

"BELLS"

The hall is divided into five parts, and each group is given their own words:

1 group - Damn-n-n-n-n

Group 2 - Half a pancake

Group 3 - Quarter pancake

4 group - No pancakes, just sour cream

5 group - Pancakes

Each word is pronounced in a certain key and in a certain size, and the tone increases from the first word to the last (Pancakes-pancakes - 1/16). If you simultaneously pronounce these words to the whole audience and correctly maintain the tone and frequency, then the feeling of a bell ringing is created in the hall.

"SWING"

The words of the game are learned with the children in advance and simply sung for the first time.

leading

children

Best swing? - Wild vines.

This is from the cradle - Monkeys know.

Who's been rocking all his life? - Yes! Yes! Yes!

He is not upset - Never!

After the children have memorized their words, a different movement is added to each phrase:

Line 1 - children do nothing;

Line 2 - children clap their hands in response to their words;

Line 3 - children jump in place in response to their words;

Line 4 - children clap and jump.

After this game, the presenter may well thank the children for the spectacle they provided - to see so many monkeys in one place.

"FOREIGN LANGUAGES"

The presenter invites the children to learn new foreign languages in addition to those they know. And for this you need to take a well-known song:

Lived with grandma

Two cheerful geese.

One is gray, the other is white.

Two cheerful geese.

And try to sing it in another language. And this is very simple to do: all vowels in words need to be changed to just one. If you replace all vowels with "A", then English language this song will look like this:

Zhala a babasa

Two vasalah gasa.

Adan shed, draga balay.

Two vasalah gasa.

Polish - "E";

Spanish - "I";

French - "Yu";

German - "U";

English - "A";

"AVALERIA"

The players follow the leader and repeat the words and movements, gradually increasing the overall tempo.

Words

Actions

One, two, three, four, five, six, seven, eight!

They stomp their feet.

Fuck-fuck-machine gun!

Shooting is depicted with clenched fists.

Higher, higher the plane!

Throw an invisible ball up with your palms.

Boom, artillery!

They clap their hands.

The cavalry is rushing! Hooray!

They wave an imaginary saber.

"HUNTER"

The players follow the leader and repeat the words and movements.

Words

Actions

The hunter got ready to hunt. He put on his hat and boots, took his gun and

went down the road

They stomp their feet.

then along the sand,

Rub palm against palm.

along the logs across the bridge,

They hit the chest with their fists.

through the swamp from hummock to hummock,

They clap their hands.

along the path.

They slap their knees.

Tired. “Uffff!” He sat down on a stump, looked around, saw a bear behind a bush, got scared and ran back.

Along the path

They slap their knees.

through the swamp from hummock to hummock,

They clap their hands.

along the logs across the bridge,

They hit the chest with their fists.

then along the sand,

Rub palm against palm.

walked along the road.

They stomp their feet.

He ran home, took off his boots, hat, and gun. Tired. “Uffff!”, I told my wife how I went

on the way to,

They stomp their feet.

then along the sand,

Rub palm against palm.

along the logs across the bridge,

They hit the chest with their fists.

through the swamp from hummock to hummock,

They clap their hands.

along the path.

They slap their knees.

If the players are not tired, the game can be continued further: The wife decided to gossip with her neighbor: “But mine was hunting a bear!” and so on.

A little son overheard, came to his friends and said: “And my dad went hunting!”

At the same time, the pace of the game can be increased. The main thing is not to get lost yourself, and so that the players don’t get lost.

"HIPPODROME"

Leading: Do you have palms? Show.

The players show their palms.

Leading: What about your knees? Clap your hands on your knees.

The players clap their palms on their knees.

Leading: Great. This is how horses enter the field of the hippodrome. Repeat the movements after me.

The players and the leader rhythmically clap their knees, imitating the clatter of hooves.

Leading: The horses go to the start. The stands are roaring.

The players imitate shouts and cheers of support.

Leading: Attention! On your marks! March!

Those playing together with the leader gradually speed up their “running”.

Leading: Barrier!

The players make one clap with two palms at once.

Leading: Double barrier!

The players make two claps with two palms at once.

Leading: We run along the pavement.

The players and the leader take turns hitting their chests with their fists.

Leading: We run on the grass.

Players rub palm against palm.

Leading: Grandstands.

The girls shout words of encouragement to the horses: “Come on, come on!”, “Hey!” and so on.

Leading: Grandstands.

The boys shout words of encouragement to the horses: “Come on, come on!”, “Hey!” and so on.

Leading: The finish line is coming.

Those playing together with the leader speed up the blows to the knees.

Leading: Finish! Winner's reward ceremony!

Everyone claps their hands.

"EAGLE RAIN"

To make it more convenient to congratulate and rejoice at the victories of your friends and comrades, you can clap in an unusual way:

1. Lightly tap the left palm with the index finger of the right hand.

2. Then add a second finger and tap with both.

3. Then three fingers.

4. Four.

6. Clap with your entire palm.

7. We clap only with our fingers.

8. Remove one finger and knock with four.

9. Three fingers.

Such applause really resembles the sound of rain, which is why they got their name. Don't forget that applause will be for yourself a great gift both for you and for your children.

IN this collection collected games with repetition (chants) and games with the audience. Naturally, this is not a complete set of everything that is currently being played. Yes, this is impossible. Every new day brings new games to our work, and this is important. If you ask children who come to the Center what games are for them, most begin to list various computer games, V best case scenario- sports, but few people remember about ordinary games that you can play in the yard with friends. The fact is that children have forgotten how to play. The reasons for this can be sought and found, but that is not the point. Here, most likely, it is necessary to talk about the need to teach children to play. Play with yourself, play with friends. That's what's important. And if we add that through play it is possible to solve entire sets of pedagogical goals and objectives, then the place and significance of play in our work becomes clear. In the work of a teacher-organizer.

How to play? How to present a game to children so that it does not cause rejection, but, on the contrary, attracts them? Each teacher has his own approach to organizing the game, his own vision, his own attitude. I'll try to reveal a little about my work experience through the game. IN in this case only chants and games with the audience. This doesn't cover the entire spectrum of the games listed above, but it's good to start simple.

Chants and games with the audience do not require long and extensive preparation from the players. These games are played here and now. Even if it is necessary to learn words, then all this is done as you go; learning the words itself is a game. The teacher’s attitude towards the game is important here. Have you decided to play? What do you want from the game? What do you need it for? What is it for children? What results will be achieved? Think about these questions before you go out to play with your children.

The second series of questions to consider is: What to play? What games? In what order? How long will they take? You shouldn't start the game for 20 minutes if you only have ten minutes left. The words: “We’ll finish the game later” will not bring joy to the child if he is playing. But the game should not bring disappointment. It’s also definitely not possible to have a smaller supply. If you have 20 minutes and only 10 games, what will your child do with the remaining time? You can, of course, drag out minutes and explain in more detail, but such actions by the presenter will most likely only push you away from the game.

Next question: How to explain the rules of the game? After all, if you explain the rules to your children incorrectly, then they will play incorrectly. It is also important to skillfully choose words so that they are accessible and understandable.

As can be seen from all this, if the players do not need much preparation, then the presenter needs to prepare, and prepare thoroughly. After all, you are putting on a whole performance, a one-man show. You stand in front of a full hall, and the children sitting in it perform various actions with a wave of your hand. You are at the same time an actor, a conductor, an entertainer, and an extra; you are the host of the game. Keep this in mind when you go out to play. Be cheerful, cheerful, ironic, kind. Play yourself, and then the children will also play with you. Well, the tips below will hopefully help you play correctly and at ease.

1. Be attentive to your appearance, you are setting an example to follow.

2. When going out to play, always have more games than you need.

3. Be careful about the words you use when communicating with children. Youth slang is a good thing, but are you sure that you interpret this or that word correctly?

4. When addressing children, smile. A smile always makes a person feel good.

5. Make jokes in moderation. Remember that a joke can sometimes offend a person.

6. Always start with a greeting. And if you’re playing for the first time, it’s a good idea to get acquainted, at least just introduce yourself.

7. When explaining the rules of the game, use clear words and make sure that the children understand you correctly. Don't be afraid to repeat yourself, but don't overdo it either.

8. When using gestures when explaining the rules, do not wave your hands too much. It doesn't look like it from the outside.

9. You often have to work with a microphone. Try in advance how your voice sounds, how best to hold the microphone so that the words come out clearly, without any unnecessary sounds.

10. When working with a microphone, remember that it serves that purpose, no matter what you shout.

11. If in the games you have selected children have to go on stage, then think about how to do it better. You can agree with the radio operator about the phonogram, or you can agree with the children about applause. It all depends on the conditions in which you will work.

12. If work takes place without a microphone, then immediately discuss the rules with the children. The hand up rule works best here:

Raising your right hand means that you have something to say and everyone else needs to listen. (In our detachment there is one law! Everyone listens, only one speaks!)

Raising your left hand means that you are giving the guys a few minutes to make noise. Unlearning it simple rule You can turn it into a game, the main thing is that the guys understand you and listen.

13. Arrange games in a logical sequence, from simple to complex.

14. Don’t forget to say thank you and simply praise those playing. And it’s even better if the guys do it themselves:

Leading: Now place your right hand on your head. Stroke it and say: “Ah! What a great fellow I am!”

Or: Now put your right hand on your neighbor’s head. Stroke it and say: “Oh! What a great fellow you are!”

15. When you finish playing, especially if the next action takes place after you, or someone else continues to play, do not forget to say goodbye and pass the word, introducing the person or people following you.

GOOD LUCK TO YOU! PARAM! PARAM!

Games with the hall

1 .The presenter offers a game for attention.

Players must respond in reverse to any of his phrases. For example, the presenter says<добрые>, players -<злые>. Here is the possible text of the game. Leading:<Здравствуйте, ребята>. Players:<До свидания>. Leading:<Да, здравствуйте>. Players:<Нет, до свидания>. Leading:<Ну, хорошо, до свидания>. Players:<Здравствуйте>. Leading:<Ой, ребята, какие вы хорошие>. Players:<Плохие>. Leading:<Ну, плохие>. Players:<Хорошие>. Leading:<Вы же только что были плохими>. Players:<Хорошими>Leading:<Ну ладно, ладно, хорошими>Players:<Плохими>, etc.

2 .Miss goal

Participants are divided into two teams (territorially). Then the names of the hands are learned.

One is called "goal"

the other is “by”

when the arms are crossed, the whole hall shouts “puck.”

The team that one of the hands is pointing at must shout out the name of the hand loudly. The presenter's task is to confuse the participants. To heighten passions, the presenter keeps score. If one person in the team makes a mistake, then the other team gets one point. You can keep the score strictly, or you can do it the way the leader wants.

The hall is divided into two halves. The presenter alternately shows his left and his right hand. Children, based on which hand is shown, shout:

Right half of the hall - Goal! (right hand raised)

Left half of the hall - Past! (left hand raised)

If the leader raises both hands up, the children shout “barbell.”

The main thing for the players is not to get confused, since the presenter can raise his right hand, but point it to the left half of the hall. And vice versa

3 "Vaska - Petka"

The presenter divides the entire hall into two teams, one - “Petka”, the other - “Vaska”. Then everyone sings together:

In a sunny meadow

There is a green house

And on the porch of the house

A cheerful gnome is sitting.

The presenter asks: “What is your name, dwarf?” and points to one of the teams, which answers quickly:

Petka! I have a checkered shirt

I came to you kids

To eat candy. (“Petka”)

Vaska! I have polka dot pants

I came from a fairy tale

Because I'm good. ("Vaska")

All this is done several times, the presenter points to one, then to the other team, then to both at once, and one of them must shout out the other.

4 .“You and I are one family!”

The presenter invites everyone to repeat the text and movements to it together.

You and I are one family:

You, we, you, me.

Touch your nose neighbor on the right,

Touch the nose of the neighbor on the left,

We're friends!

You and I are one family:

You, we, you, me.

Hug the neighbor on the right

Hug the neighbor on the left

We're friends!

You and I are one family:

You, we, you, me.

Pinch the neighbor on the right

Pinch the neighbor on the left

We're friends!

You and I are one family:

You, we, you, me.

Kiss the neighbor on the right

Kiss the neighbor on the left

We're friends!

5 .“Elephant Sneezing”

The presenter asks the children if they have heard an elephant sneeze and invites them to listen to its sneeze. To do this, he divides all the players into three groups. At the leader’s signal, the first group begins to shout: “Boxes!”; second: “Cartilage!”; third: “Dragged!” The presenter conducts several rehearsals. First, the groups take turns saying the words. Then the start of the game is announced. At the signal from the leader, the group simultaneously begins to shout loudly. After this, the presenter says: “Be healthy!”

6. Taxi or bus

The presenter shows the movements, the children repeat after him.

A taxi passes by, and we vote. (Lean forward, wave your hand).

A bus arrives, stops, and we get on the bus. (We walk).

There are a lot of people. (We lightly push with our elbows).

There are no empty seats, we hold on to the handrails. (Hand up).

We are rocked, we hold on. (Hand up, swing).

We see free place, let's sit down. (We squat).

Grandma comes in, and we sit, grandma in the back. (We jump up and look back.)

I say grandma! (We jump up and look back.)

The bus stops abruptly. (Push forward).

Let's go out. (We march).

Ugh? We've arrived! (We wipe the sweat from our forehead).

Shall we catch a taxi again?

6 .Leader: Guys, now I’ll call various items, if they fly, you must say in chorus: “They fly, they fly...”. At the same time, you show the flight of hand movements. If things don't fly, stay silent.Plane, helicopter, boots, bumblebee, mosquito, swans, rhinoceros, cranes, ostriches, melon, nightingale, rocket, squirrel, iron, sparrow, plane, swallow, lamp.(The presenter pronounces the words quickly).

7 . Antonym game

The host walks around the circle and asks questions to random players.

I'll say the word "high"

And you answer - “low”

I'll say the word "far"

And you answer - “close.”

I'll tell you the word "full"

You answer - “hungry.”

I'll tell you "hot"

You answer - “cold”.

I'll tell you the word "lie down"

You will answer me - “stand up.”

I'll tell you later "father"

You will answer me - “mother”.

I'll tell you the word "dirty"

You will answer me - “clean”.

I'll tell you "slow"

You will answer me - “fast”.

I'll tell you the word "coward"

You answer - “brave”.

Now I'll say "beginning"

You answer - “the end.”

"Bambucha-hai!"

All the guys hold one hand up, in the shape of a duck’s beak, and the other below in the same shape (a popular dance movement) and say the following words: “bamboo-hai!”, after which the hands change - the one that was below rises up, and the one that was at the top goes down, the following words are pronounced: “bambucha hey!” After that, both hands need to be raised up, pronouncing the sound: “AAAA!”, Then we lower our hands down - “OOOO!” We clap our hands and shout - “IIIIII!” We wave our hands above our heads and shout: “GOOD MOOD COME!” or “HAPPY - HAPPY FOR THE CHILDREN’S REPUBLIC?! HAPPY - HAPPY! HURRAY! HURRAY! HURRAY!”

"A pizza hut."

This American game is called the name of the diner - “E Pizza Hut”. Before the game starts, the counselor agrees with the children how they will demonstrate pizza and Kentucky Fried Chicken. The following text is pronounced:
E pizza hut (we depict pizza with circular movements of our hands),
E pizza hut,
Kentucky Fried Chicken
End e Pizza Hut,
E pizza hut,
E pizza hut,
Kentucky Fried Chicken
End e Pizza Hut,
McDonald's
McDonald's
Kentucky Fried Chicken,
End e pizza hut.
The next step is for the players to depict all this on an enlarged scale, and then vice versa - on a reduced scale.

"Roller coaster".

The audience performs movements for certain words.
Climbing uphill - lean back and muffledly say: “oo-oo-oo”
Turn left - lean to the left and shout: “a-a-a”
Turn right - tilt to the right, sound: “o-o-o”
We drove into the water - the words: “glug-glug”
We accelerate - squealing and whistling.

"Achi - rachi - boxes."

The hall is divided into three groups. Some shout: “Achi”, others: “rachi”, others: “boxes”. First they rehearse with each half of the hall. And then who the presenter will point to. Afterwards, everyone shouts their words together 2–3 times. And the presenter says: “That’s how elephants sneeze!” If the third group shouts “cartilaginous”, then this means that the elephant is sneezing with a French accent.

"Lady".

The hall is divided into four parts. Everyone gets their words.
1: “In the bathhouse, the brooms are soaked.”
2: "The spindles are turned."
3: “But the sponge is not dried.”
4: “The lady is the lady, the lady is the madam.”
The presenter “conducts” the hall, pointing first to the third, then to the third. Whoever he points to must pronounce his words. Before the start, words are rehearsed with each team.

"Brazil".

The players repeat the words and movements after the leader. “My grandmother lives in Brazil! She has this finger (Shows thumb hands, repeat everything). My grandmother lives in Brazil. She has this finger (shows), and this mouth (curls her mouth, and everyone repeats). My grandmother lives in Brazil! She has this finger, this mouth (shows), these eyes (Goggles, everyone repeats).”

Each time more and more new ones are added to these phrases: these are the shoulders (right shoulder down, left shoulder up). She constantly jumps (shows). She screams: “Oh, how beautiful I am, why doesn’t anyone love me? (everyone screams).” After a pause, when the laughter subsides, the presenter says: “Like the grandmother, so are the grandchildren.”

"Everyone in this room is friends."

Children perform actions based on the leader’s words:
Everyone in this room is friends: me, you, he, she.
Hug the neighbor on the right, hug the neighbor on the left,
We are a family.
Etc. with the words:
Pinch the neighbor on the right...
Pet the neighbor on the right...
Kiss the neighbor on the right...
Gradually you can speed up the pace and come up with new actions.

"Gnomes".

The hall is divided into two halves: “Petka” and Vaska.” The words of “Petek”: “Petka, I have a checkered shirt, I came to you kids to eat some candy.” Words from “Vasek”: “Vaska, I have polka dot pants, I came from a fairy tale, because I’m good.” The words are rehearsed with each half of the hall. Then the presenters say the following words: “On a high hill there stands a beautiful house, and in a beautiful house lives a cheerful gnome. Gnome, dwarf, what’s your name?” The answer follows from one half of the hall, then from the other. After this, both halves of the hall shout at the same time, who will outshout whom.

"Head, ramp."

Polish game. It is sung showing the places about which it is sung: “Head, ramp, knees, wrists; knees, wrists; head, ramp, knees, wrists, ears, mouth, eyes, nose.” The pace gets faster each time. (Ramp - shoulders).

"John Brown Boy"

John-Brown-Boy waxed his skis once...
John-Brown-Boy waxed his skis once...
And he left for the Caucasus...
The song is learned with the children and sung. As you sing, the words (from the end of the phrase) are replaced by claps (the number of claps corresponds to the number of syllables).
John-Brown-Boy oiled his skis with one clap
John-Brown-Boy coated his skis with cotton, cotton
John-Brown-Boy smeared cotton, cotton, cotton
And so on...

"Rain."

Presenter: “Now we will learn our signature applause.” It is suggested that you repeat after him. “It started to rain lightly” - clap one finger on the palm. “The rain has become heavier” - clap two fingers on the palm. “The rain has become even heavier” - clap three fingers on the palm. “It started to rain heavily” - four fingers clap on the palm. “It’s starting to rain” - clap with your whole palm. After losing once, the host can offer to learn the ending of the game. When he waves his hand, the whole hall must say “yes” and the rain stops, silence sets in.

"Hole-hole: machine gun!"

It is necessary, repeating movements and words, to gradually speed up the pace. The words are as follows:
“Hole-hole: machine gun! (hands depict shooting from a machine gun).
Higher, higher, airplane! (the wings of an airplane are depicted).
Bang, artillery! (one hand hits the other).
The cavalry is galloping (one arm is waving above its head, depicting a saber). "Hooray!!!"

"Hippodrome".

Progress of the game: (B – leader, I – players).
Q: “The horses are about to start.”
And: they gradually speed up their “running”, hitting their knees with great frequency.
B: “Barrier!” (double barrier).
And: raise both hands up one (two) times, and at the same time sharply lower them
B: “We’re running along the pavement.”
And: gradually beat themselves in the chest with their fists.
B: “We’re running along the sand.”
And: rubbing palm against palm.
B: “We’re running through the water.”
And: they alternately hit themselves on the cheeks with their palms.
B: “Through the swamp.”
And: they take their cheeks and pull them to the sides with sharp movements.
Q: “The five-meter barrier.”
And: they clap their hands five times.
In: "Pani Tribune".
The girls shout: “Spark!”
In: "Pani Tribune".
The young men shout: “Thunder!”
Q: “Thunder breaks forth.”
Boys: “Hey, hey!”
Q: “The spark rushes forward.”
Girls: “Hey, hey.”
B: “The finish line is coming soon.”
And: speed up the alternation of blows to the knees.
B: “Finish!”
And: they wipe away the sweat, imitating putting wreaths on the neck.
Q: “We raise our right hand and place it on the head of the neighbor on the right, stroke it and tell him Nice words. We raise our left hand, place it on the left neighbor’s head, stroke it and say good words. We raise both hands and put them on our heads, saying: “Oh, what a great fellow I am!”
Note: the presenter can alternate tasks and introduce new ones.

"How are you?".

The presenter asks a question, and the audience answers him by performing the appropriate movement:
How are you? - Like this! - Fist forward, thumbs up.
How are you going? - Like this! - a movement that imitates walking.
How are you running? - Like this! - running in place.
Do you sleep at night? - Like this - palms under the cheeks.
How do you get up? - Like this - get up from your chairs, arms up, stretch.
Are you silent? - That's it - finger to mouth.
Are you screaming? – That’s it – everyone screams loudly and stomps their feet.
Gradually the pace can be accelerated.

"Bells".

The presenter divides the hall into 5 parts and distributes the words to each:
1.- “damn-n-n”
2.- “half a pancake”
3.- “quarter pancake”
4.- “no pancakes, just sour cream”
5.- “pancakes”
Each word is pronounced in a certain key and a certain size, and the tone varies from “pancake” to “pancakes”. Frequency from the whole part of “pancake” to 1/16 of “pancakes”. If you consistently maintain the tone and frequency, then the feeling of a bell ringing is created in the hall.

"Left foot, right hand."

The presenter divides the hall into 4 parts (if he uses 2 arms and 2 legs, if only 2 arms or 2 legs, then the hall is divided into 2 parts). Each part of the hall is responsible for some part of the body. When the presenter raises his right hand, the part of the audience that is responsible for the right hand claps, etc. A game of attention. The leader must confuse the children (cross his arms and legs, raise his hand from behind his back, etc.).

"The ball is flying, flying across the sky."

(say words and show hand movements)
The ball is flying, flying across the sky
The ball flies across the sky,
But we know, the sky is a ball,
It won't reach
(gradually remove words and replace them with hand movements)

"Monkeys."

(Leader - children) pronouncing the words, the participants depict what they are talking about.
We are funny monkeys
We play too loud.
We all clap our hands,
We all stomp our feet,
Puff out our cheeks
Let's jump on our toes.
And even to each other
We'll show you our tongues,
Let's stick out our ears
Ponytail on top of head
Let's jump to the ceiling together
Let's put our finger to our temple,
Let's open our mouths wider,
We'll make all the faces.
I'll just say the number 3 -
Everyone freeze with grimaces.

"Nose - floor - ceiling."

The presenter takes turns calling “nose”, “floor”, “ceiling”, pointing with his index finger. The players’ task is to carry out the leader’s tasks accurately (if “floor” is named, everyone must point to the floor). Same with other words. The presenter tries to confuse the players by pointing to something other than what he was told. For example, he said “nose” and pointed to the ceiling. A game for the most attentive.

"Nyeman is a daddy."

The players stand in a circle, placing their hands on each other’s shoulders (you can just hold hands). The following words are learned:

Nyeman, Nyeman, Nyeman, daddy,
Nyeman, Nyeman, Nyeman, papasan,
O-o-o-o-o-o-o-o,
Yes!
When pronouncing the first and third lines, participants move with side steps to the right; pronouncing the second and fourth - to the left. “O-o-o-o-o-o-o-o-o,” he sings to the tune of “Katyusha” with bends back and forth. “Yes!” - performed with a characteristic movement of the arm and leg. Then the game is repeated from the beginning with acceleration.

"Observatory".

Do you know what an observatory is? Would you like to visit there? Yes? Well, then let's go (stomp). We come to the observatory, and there are beautiful curtains, we open them like this: Zipper, zipper (we show it at the same time). They pulled it apart, and there was a telescope. We move it like this: U - y - y. We looked into it, nothing was visible. The glass is dirty. We take a rag and wipe it: sh – sh – sh. We looked, still nothing was visible, we didn’t adjust the focus. We lean forward, put our right hand to our temple, close our right eye and do this: bzy - y-y, bzy - y - y. And everyone saw the star: oh-oh-oh. And many, many stars: chpok, chpok, chpok. And there are comets flying there: fallen ones; meteorites: vysh. Herds of flying saucers fly by: hoo-hoo. And there is a huge Mir station: oh-ho-ho. And a little astronaut falls out of there: ooh-ooh (sad). And he is immediately saved by an alien ambulance: fau-fau-fau. And she brought him to earth: wow. An astronaut (a player from the audience) comes out and says: “Who is meeting me here?” All in chorus: “We.” He asks: “What are you doing here?” We answer: “We’re playing at the observatory, do you want to join us?” (The game continues until he says no). The game progresses from simple to complex, adding movement each time.

"Granny's Shopping"

The presenter says a line, and the children repeat it in chorus:
– Grandma bought herself a chicken……….
chicken grain by grain cluck-tah-tah...……….
(shows with his hands how the chicken pecks)
– Grandma bought herself a duck……….
Ducky tyuh-tyuh-tyuh……….
(shows with his hands how a duck swims)
– Chicken by grain cluck-tah-tah……….
duck tyuh-tyuh-tyuh……….
– Grandma bought herself a turkey...........
Turkey tail-coats……….
(for the word coattails - hand to the right, bulldozers - to the left)
(repeat about chicken, duck, turkey)
– Grandma bought herself a kitty……….
And Kisulya meow-meow……….
(repeat from the beginning)
– Grandma bought herself a dog……….
Little dog woof-woof……….
(repeat from the beginning)
– Grandma bought herself a little cow……….
Little cow of flour-flour……….
(repeat from the beginning)
– Grandma bought herself a pig……….
Piglet oinks-oinks……….
(repeat from the beginning)
– Grandma bought herself a TV……….
TV time-facts……….
Announcer la-la-la……….
(repeat from the beginning)

"One flower, two flowers."

All in chorus and with movements.
Once a flower, two flowers.
Hedgehogs, hedgehogs
Forged, forged
Scissors, scissors
Run in place, run in place.
Bunnies, bunnies,
Come on, together, come on together,
Girls (girls scream)
Boys (boys shout).
Who's louder?

"Guys, stand up."

The presenter offers to carry out his commands only if he pronounces the address “guys”. For example: “Guys, clap your hands,” everyone should clap. “Now stomp,” no one should stomp, since the address “guys” was not said.

"Volume control".

The presenter depicts the volume control with his hand. The maximum raised hand means maximum noise. A hand down means silence. The counselor raises his hand up, lowers it down, and the players make sounds at the appropriate volume.

"Fish"

Presenter: “A game for attention. Imagine that my left hand is the sea (makes a wave-like movement), and my right hand is a fish (with my right palm I depict a fish that swims, wriggling). When the fish swims out of the sea, that is, the right hand rises above the left hand, then you clap your hands. So, let's begin!". The leader initially makes slow movements. Then he introduces deceptive movements, speeds up the pace, giving him a standing ovation.

"Firework".

The host offers to arrange a fireworks display in the hall. Two people are invited to the stage. One gets the role matchbox, who stands at the right wing, close to the edge of the stage. The second is the role of a match. Standing in the middle of the stage, the match will have to proudly walk to the box and, striking its head on the box, light up. The presenter invites a spectator in bright red clothes, who will play the role of a light. The next 4 spectators become the wick. Lined up, they stand in the middle of the stage. Next, the viewer is invited to play the role of a cannon. Positioned at the left wing, the cannon should loudly say “bang”. And finally, 5 - 8 spectators are invited from the hall to bright clothes. They crouch in front of the stage in a circle and after the cannon signal they stand up with the words “tili-tili”, and the audience applauds. After the rehearsal there is a fireworks display. The presenter comments on what is happening: “The proud match walks towards the box and, striking its head on the box, it lights up, a light appears, a light appears. A match with a spark moves towards the wick. The light runs along the wick to the cannon. The gun fires. The fireworks light up to the applause of the spectators.

"Salami".

All players stand in a circle. The counselor invites everyone to learn the following words:
“Trump-pum-pum, Tram-pum-pum,
Goo-goo-goo-goo,
Tram-pum-pum,
Salami, salami,
Goo-goo-goo-goo,
Tram-pum-pum,
Simultaneously with the words, the following movements are performed:
tram-pum-pam - the players slap their knees 3 times;
guli-guli - the players scratch their chins with one hand and scratch their heads with the other;
salami, salami - alternately (first one then the other) bend their arms at the elbow, bringing the hand to the shoulder.
After the participants have learned the text, they are asked to make the “Tram-pum-pam” movement at the neighbor on the right. The game repeats itself.
Then the neighbor on the right makes the movements “Trum-pum-pum” and “Guli-guli-guli-guli.”
Next, “Tram-pum-pam” is done by the neighbor on the right, and “Guli-guli” by the neighbor on the left.
We always make salami at home.

"Fairy tale".

The presenter comes up with a fairy tale scenario (any characters, any actions, it all depends on your imagination).

The hall is divided into parts, the number of which is directly proportional to the number of heroes of the fairy tale. Each hero performs some kind of movement (for example, Ivan Tsarevich: hand from top to bottom and the words: “Eh-uh”, princess: hands at the seams, shoulders walk from side to side and the words: “hee-hee-hee” ). Next, the presenter tells a fairy tale. When a hero is named, the part of the audience that is responsible for him performs a movement, and the words are pronounced in chorus.

"Titanic".

It is proposed to stage a new film "Titanic". Host: “Let’s go cruise on the Titanic. To do this, two people are invited to the stage. They will be on board the Titanic. Then another actor is invited. He gets the role of the boat. The sides hold hands, and the boat hangs in their hands. The bow of the ship should be decorated female figure, I need a beautiful girl. A girl comes out. Then two are invited tall man, they are invited to be on the ship. The ship is built, but not equipped. It is very important not to forget the flare. A little girl is invited to play this role. Able to make a loud, piercing cry. Two actors in white are invited to play the role of the iceberg. He gets in the way of the ship. Finally, a couple is invited and plays the role of lovers. Lovers on the bow of the ship depict a scene from the movie “Titanic” (flying on the bow of a ship over the ocean). He: “Trust me” (trust me). She: “I trust you” (I believe you). Presenter: “But then the ship crashes into an iceberg and splits in half (the sides uncouple the hands, the boat falls into the water). There is panic on the ship (spectators scream). Rats flee the ship (spectators stomp their feet). A signal flare takes off. Signal flare: “HELP! HELP!” Rocket jumps out of his chair and screams. Presenter: “And our lovers are saved on a boat. A happy ending. Everyone kisses."

"Tut-tu-chi-chi."

The presenter says a line, and the children answer: TU - TU - CHI - CHI
I have a train
He takes me on rails
He has a chimney and a stove
And a magic ring
We'll leave from the station
It has four halls
We'll go to Paris
And maybe closer
It's spring rain here
And our train got stuck
We are standing in a huge puddle
We have no time for Paris here

"You are my triangular cap."

You are my triangular cap,
My triangular cap
If you are not triangular,
So you are not my cap.
Each word is replaced by a gesture gradually, and the pace quickens.

"The deer has a big house."

The deer has a big house. He stands, looks out the window. A little bunny runs past and wiggles his ears. Knock, knock, open the door, there is an angry hunter in the forest. Bunny, bunny, come on in. Give me your bunny paw. At the same time, movements are shown. The pace gradually quickens.

"Hippopotamus bite."

The presenter says a line, and the children repeat it along with the movements
I was bitten by a hippopotamus
I climbed a tree out of fear
And here I am
And my hand is there
I was bitten by a hippopotamus.
I was bitten by a hippopotamus
I climbed a tree out of fear
And here I am
And the second hand is there
I was bitten by a hippopotamus
(and so on for all parts of the body)
This chant is learned in advance and sung by everyone together.

"Football".

The hall is divided into two halves. If the presenter raises one hand up, then one half of the hall shouts in unison: “Goal.” If he raises his other hand up, then the other half of the hall shouts: “Past.” If two hands are raised, everyone shouts together: “barbell.” After the rehearsal, the presenter begins the game, trying to confuse the players.

"Hey, mamba-mamba, hey."

The plot of the game begins with the fact that two presenters on stage start an argument about whose half of the hall is better. To resolve the dispute, one of the presenters invites his half of the audience to shout: “Hey, mamba-mamba, hey.” The second presenter invites his half of the audience to shout this phrase much louder and clap their hands together. Then the presenters take turns adding different actions to the existing ones. After the agreed action, one of them offers to make peace, after which last phrase everyone shouts together.

Before performing actions, the presenters need to talk through their sequence. The chain of actions should not be made too long.

"Teapot."

Teapot, lid.
Lid, knob.
Lump, hole...
Steam is coming out of the hole.
There's steam coming out, there's a hole.
Hole, bump...
Cone, cap.
Lid, teapot.
The song is learned with children and sung, accompanying the words with hand movements: teapot - palms parallel to each other
lid - palm of the right hand - lid
bump - fist
hole - fingers ring (OK sign)
steam flows - circles are made with the index finger in increasing directions.
As the singing progresses, the words are replaced by the word - LA-LA-LA and hand movements.

"Chika - boom."

The presenter asks you to repeat words and movements after him. For the first word - clap your hands, for the second - clap your knees, then the movements are repeated. First, the leader says the line, and then all the players repeat it, not forgetting to make the movements. Words:
Chika - boom - cool song,
Let's sing it all together,
If you need some cool noise,
Sing chika with us - boom.
I sing boom, chica boom,
I sing boom, chica boom,
I sing boom, chika - cancer, chika - cancer, chika - cancer, chika - boom.
O-e,
A-a,
Again.