Shaggy dog ​​is the goal of the game. Mobile game "Shaggy dog"

Target: teach children to listen carefully to the teacher, perform jumps and other actions in accordance with the text; learn to navigate in space, find your place.

Description. Children - "hares" hide behind bushes and trees. Away, behind a bush, is a "wolf". "Hares" run out into the clearing, jump, nibble grass, frolic. At the signal of the teacher: “The wolf is coming!” - "hares" run away and hide behind bushes, trees. "Wolf" is trying to catch up with them. In the game, you can use a poetic text:

Bunnies jump: lope, lope, lope -

To the green meadow.

Grass is pinched, eaten,

Listen carefully

Is the wolf coming?

Children follow the text. With the end of the text, a "wolf" appears and begins to catch "hares". At first, the role of the “wolf” is performed by the educator.

Mobile game "Shaggy dog"

Target: teach children to move in accordance with the text, quickly change direction, run, trying not to get caught by the catcher and not pushing.

Description. Children stand on one side of the playground. One child, located on the opposite side, depicts a "dog". The children quietly approach him, and the teacher at this time says:

Here lies the shaggy dog,

Burying your nose in your paws,

Quietly, quietly he lies,

Not dozing, not sleeping.

Let's go to him, wake him up

And let's see: "Something will happen?"

Children are approaching the "dog". As soon as the teacher finishes reading the poem, the “dog” jumps up and “barks” loudly. The children scatter, the "dog" tries to catch someone. When all the children hide, the "dog" returns to its place.

Mobile game "Catch me"

Target: to teach children to act quickly on a signal, to navigate in space; develop dexterity.

Description. The children are sitting on the bench. The teacher invites them to catch up with him and runs in the opposite direction from the children. Children run after the teacher, trying to catch him. When they run up to him, the teacher stops and says: “Run away, run away, I’ll catch up!” The children run back to their seats.

Instructions for carrying out. The teacher should not run away from the children too quickly: they are interested in catching him. You should also not run too fast after the children, as they may fall. At first, the run is carried out in only one direction. When the children run up to the teacher, it should be noted that they know how to run fast. When the game is repeated, the teacher can change direction, running away from the children.

Mobile game "Frost Red Nose"

Target: development of the ability to perform characteristic movements; get kids to run.

The teacher stands in front of the children at a distance of 5 meters and says the words:

I am Frost Red Nose. The beard is all overgrown.

I'm looking for animals in the forest. Come out quickly!

Come out, bunnies! Girls and boys!

(Children go towards the teacher.)

Freeze! Freeze!

The teacher is trying to catch the guys - “bunnies”. The children run away.

Mobile game "Chickens in the garden"

Target: develop coordination of movements, speed of reaction; exercise in running, squatting and crawling.

Description. In the middle of the site they limit a small area - a "garden". Not far from him, on one side of the platform, they put a chair - this is the “house” of the watchman, on the other hand, at the level of the chest of the child, a rail is strengthened on the racks or a tape is pulled - the “house” for chickens. The role of "watchman" is first performed by the educator, and then more active kids. The rest are chickens. At the signal of the educator: “Go, chickens, for a walk” - children - “hens” crawl under the “fence” (rail), make their way into the “garden”, run, “look for” food, “cackle”. The "watchman" notices the "hens" and drives them out of the "garden" - claps his hands, saying: "Shoo, shoo!" Children - "hens" run away, crawl under the rail and hide in the "house". The "watchman" goes around the "garden" and sits down again. The game is repeated. If the game is played for the first time, then the area of ​​\u200b\u200bthe "garden" is not indicated. Children run around using the entire playground.

Mobile game "Birds in nests"

Target: to teach children to walk and run in all directions, without bumping into each other; teach them to act quickly on the signal of the educator, to help each other.

Description. On one side of the playground, hoops (“nests”) are freely laid out according to the number of children. Each child (“bird”) stands in its own “nest”. At the signal of the teacher, the children - "birds" run out of the hoops - "nests" - and scatter all over the site. The teacher imitates the feeding of “birds” either at one or the other end of the playground: the children squat down, hitting their knees with their fingertips - they “peck” the food. "The birds flew into the nests!" - the teacher says, the children run to the hoops and stand in any free hoop. The game is repeated. When the game is mastered by children, new rules can be introduced: lay out 3-4 large hoops - "several birds live in the nest." At the signal: “The birds flew into the nests” - the children run, 2-3 children stand in each hoop. The teacher makes sure that they do not push, but help each other to stand in a hoop, use the entire area allocated for the game.

Mobile game "On a flat path"

Target: to develop coordination in the movement of arms and legs in children; teach to walk freely in a column one at a time; develop a sense of balance, orientation in space.

Description. Children, freely grouped, go along with the teacher. The teacher pronounces the following text at a certain pace, the children perform movements according to the text:

On a flat path Go step by step.

On a flat path

Our feet are walking

One - two, one - two.

By pebbles, by pebbles Jump on two legs

moving forward.

Stones, stones...

In the hole - boom! To squat.

Climb.

The poem is repeated again. After several repetitions, the teacher says another text:

On a flat path, on a flat path

Our legs are tired, our legs are tired

This is our home, this is where we live.

At the end of the text, the children run to the "house" - a predetermined place behind a bush, under a tree, etc.

Mobile game "Shepherd and flock"

Target: to consolidate in children the ability to play according to the rules of the game, exercise in walking and running.

Description. Children depict a "herd" (cows, calves, sheep). They choose a "shepherd", give him a pipe and a "whip" (jump rope). The teacher pronounces the words, the children perform movements in the text:

Early - early in the morning

Shepherd: "Tu-ru-ru-ru",

("The Shepherd" plays the pipe.)

And the cows are in harmony with him

Tightened: "Moo-mu-mu."

Children - "cows" moo. Then the "shepherd" drives the "herd" into the field (to the agreed lawn), everyone walks along it. After a while, the "shepherd" snaps his whip (jump rope), drives the "herd" home. The game is repeated.

Mobile game "Horses"

Target: to teach children to move together one after another, to coordinate movements, not to push the one running in front, even if he is not moving very fast.

Description. Children are divided into two groups: some depict "horses", others - "grooms". Each "groom" has "reins" - jump ropes. At the signal of the teacher, the “grooms” catch the “horses”, “harness” them (put on the “reins”). At the direction of the teacher, children can ride (run in pairs) quietly, trot or gallop. After some time, the “horses” are unharnessed and released into the meadow, the “grooms” sit down to rest. After 2-3 repetitions of the game, the children change roles. In the game, children alternate movements: run, jump, walk, etc. You can offer different plots of trips: to the races, for hay, to the forest for firewood. If the "groom" cannot "catch" any of the "horses" for a long time, other "grooms" help him.

The mobile game "Hen - Corydalis"

Target: exercise children to quickly respond to the signal of the teacher; exercise children in walking.

The teacher depicts a "chicken", the children - "chickens". One child (older) - "cat". "Cat" sits on a chair on the sidelines. "Chicken" and "chickens" walk around the site. The teacher says:

A hen came out - a Corydalis, with her yellow chickens,

The chicken cackles: "Ko-ko, do not go far."

Approaching the “cat”, the teacher says:

On a bench by the path, a cat lay down and dozes ...

The cat opens its eyes and catches up with the chickens.

The "cat" opens its eyes, meows and runs after the "chickens", which run away to a certain corner of the site - the "house" - to the mother chicken. The teacher (“chicken”) protects the “chickens”, spreading his arms to the sides, and at the same time says: “Go away, cat, I won’t give you chickens!” When the game is repeated, the role of the “cat” is entrusted to another child.

Physical culture January

Lesson 17

Tasks. Repeat walking with the task; exercise in maintaining balance on a limited area of ​​\u200b\u200bsupport; jumping on two legs, moving forward.

1st part. Walking in a column one at a time. At the signal of the teacher: "Giants!" - children perform walking on toes, arms straight up, transition to normal walking, then running in a column one at a time, with a turn to the other side. Walking and running in alternation.

2nd part. general developmentalhandkerchief exercises.

1. I. p. - feet on the width of the foot, a handkerchief in both hands at the chest. Straighten your arms forward - show the handkerchief, return to the starting position (4-5 times).

2. I. p. - feet shoulder-width apart, a handkerchief in both hands below. Bend over and wave the handkerchief to the right - to the left, straighten up, return to the starting position (5 times).

3. I. p. - feet on the width of the foot, a handkerchief in both hands below. Sit down, bring the handkerchief forward. Rise, return to the starting position (4-5 times).

4. I. p. - legs slightly apart, a handkerchief in the right hand. Jumping on two legs, waving a handkerchief over your head (at the expense of the teacher or musical accompaniment), alternating with walking in place.

The main types of movements.

Balance "Pass - do not fall." Children in two columns perform walking on the board (width 15 cm) at a moderate pace, freely balancing with their hands (2-3 times). The teacher makes sure that the children keep their heads and backs straight and look forward, and provides insurance (Fig. 12).

Jumping from hole to hole. Flat hoops (from thick cardboard) are laid out in parallel in two rows (5–6 pieces each, at a distance of 40 cm from each other) - these are "pits".

Children line up in two columns and jump on two legs from hole to hole (without stopping or with a short pause before the hole), landing on half-bent legs (2-3 times).

Mobile game "Kite and chickens". On one side of the hall there is a cord - behind it are "chickens" - this is their "house". On the side of the house on a chair is a "kite" - the driver, who is appointed by the teacher. Children-"chickens" run around the hall - "courtyard", sit down - "collect grains", wave their "wings". At the signal of the teacher: "Kite, fly!" - "chickens" run away to the "house" (for the cord), and the "kite" tries to catch them (to touch). When the game is repeated, the role of the kite is played by another child (but not from among those caught).

Lesson 18

Tasks. Exercise children in walking in a column one at a time, running in all directions; in jumping on two legs between objects; in rolling the ball, developing dexterity and eye.

1st part. Game exercise "In the clearing". Children walk along the perimeter of the hall (for reference, you can put cubes or skittles in the corners) - along the "edge of the clearing". At the signal of the educator, the children move on to walking in all directions throughout the "clearing" and running in all directions, trying not to hurt each other.

2nd part. general developmentalhoop exercises.

1. I. p. - feet on the width of the foot hoop in bent arms at the chest. Raise the hoop up, arms straight. Lower the hoop, return to the starting position (5 times).

2. I. p. - feet shoulder-width apart, hoop in bent arms at the chest. Lean forward, touch the rim of the floor hoop. Straighten up, return to the starting position (4-5 times).

3. I. p. - feet on the width of the foot, hoop in both hands below. Sit down, bring the hoop forward. Stand up, straighten up, return to the starting position (4-5 times).

4. I.p. - standing in a hoop, legs slightly apart. Jumping on two legs in place with a short pause between series of jumps (2-3 times).

5. Walking in a column one at a time (hoop in right hand).

The main types of movements.

Jumping "Hares - Jumpers". The teacher puts cubes or stuffed balls of 4-5 pieces in two lines, at a distance of 50 cm from one another - "hemp".

Children- "bunnies" perform jumps on two legs - "paws" between the "stumps", vigorously pushing off the floor with their feet and waving their arms. The teacher monitors the coordination of movements of the legs and arms (2-3 times). After performing the jumps, the children line up in a column one at a time, and, passing by the basket, each takes one ball (a ball of large diameter). Rebuilding in two columns, after showing and explaining, the children perform an exercise - rolling the ball between objects. After completing the task, straighten up, raise the ball over your head and return to your column.

Mobile game "Bird and chicks".

3rd part. Walking in a column one at a time.

Lesson 20

Tasks. Repeat walking with tasks. Exercise in crawling under an arc, without touching the floor with your hands; maintaining a stable balance when walking on a reduced area of ​​​​support.

1st part."Frogs and Butterflies". Walking in a column one at a time, at the teacher's signal: "Frogs" - the children stop, squat, put their hands on their knees (you can say "kva-kva-kva"). Get up and continue normal walking. At the signal: "Butterflies!" - the children stop and wave their hands, "like wings." Running in a column one at a time in both directions.

2nd part. general developmentalexercises.

1. I. p. - feet shoulder-width apart, arms bent at the elbows in front of the chest, fingers clenched into a fist. Circular movements hands in front of the chest, one hand rotates around the other (5 times).

2. I. p. - legs slightly apart, hands behind the back. Sit down, grab your knees with your hands. Get up, put your hands behind your back. Return to starting position (4-5 times).

3. I. p. - sitting, legs apart, hands on the belt. Hands to the sides, lean forward, touch the toes with your hands. Straighten up, arms to the sides, return to the starting position (4 times).

4. I. p. - sitting, legs straight, hands in support behind. Bend the right (left) leg, lower, return to the starting position (4 times).

5. I. p. - legs slightly apart, arms along the body arbitrarily. Jumping on two legs in place, alternating with a short pause. It is performed at the expense of the teacher or beats on a tambourine, musical accompaniment.

The main types of movements.

Crawling under an arc without touching the floor with your hands (Fig. 14). Along the hall, the teacher puts two lines of 3-4 arcs. Gives a demonstration and explanation of the exercise: “You need to approach the arc, sit down, fold into a ball “like a sparrow” and go under the arc without touching the floor with your hands. Then go to the next arc and so on. The exercise is performed in two columns.

Equilibrium "On the path". Two boards (20 cm wide) lie parallel to each other on the floor at a distance of 1–1.5 m. Children walk in two columns along the “path” boards, freely balancing with their hands. The teacher reminds them that the back and head should be kept straight (Fig. 15).

Mobile game "Shaggy dog".

One child pretends to be a dog. He is located in the center of the hall - lies on the floor (preferably on a soft rug) and puts his head on his arms outstretched forward. The rest of the players are located throughout the hall and, at the signal of the teacher, quietly approach the "dog" as the following text is pronounced:

Here lies the shaggy dog,

Burying your nose in your paws.

Rice. 14

Quietly, quietly he lies,

Not dozing, not sleeping

Let's go to him and wake him up.

And let's see what happens

Children begin to wake up the "dog", lean towards him, pronounce his nickname (Sharik), clap their hands, wave their hands. Suddenly the "dog" rises and barks loudly. The children scatter, the "dog" chases after them, trying to catch someone. When all the children run away, hide in their "house" (behind the line marked on the floor), the "dog" returns to its place. The game is repeated.

3rd part. Walking in a column one at a time.

material to repeat

1st week. Game exercises: crawling without touching the floor with your hands (height 40-50 cm) - "the mice crawled out of the mink", "puppies crawled under the fence"; walking on a board (width 15–20 cm), along a snow bank; rolling balls to each other in the forward direction; jumping through the cord, from hoop to hoop. Outdoor games with running, jumping.

2nd week. Exercises: plank walking, bench jumping, jumping in place. With the ball - rolling into the goal; in the forward direction, around objects (skittles, cubes, chairs). Outdoor games: "The mother hen and chickens", "Shaggy dog", "Find your house".

3rd week. Game exercises: jumping moving forward; jumping off the bench; jumping around objects. Game exercises with the ball - skating between objects, around objects. Outdoor games: "Find your color", "Sparrows and a cat", "Bubble".

Lesson 1

Tasks. Develop orientation in space when walking in different directions; to teach walking on a reduced area of ​​​​support, while maintaining balance.

1st part. Walking and running in small groups in the direct direction behind the teacher. The guys enter the hall together with the teacher, without building - a “flock”. Chairs are arranged on two sides of the hall (according to the number of children). The teacher invites the children to sit on chairs, take their "houses". The game "Let's go to visit" is being played. The teacher approaches the first group of children, invites them to stand up and go with her "to visit". Approaching the second group of children, the kids greet and show their hands. To the words: "It's raining!" - children run to their "houses" and take any places.

Then the teacher invites the children of the second group to go "visit". The game is repeated.

2nd part. Walking between two lines (distance 25 cm). From the cords (rails), the teacher lays out two paths 2.5–3 m long along the hall, parallel to one another. The distance between the tracks is at least 3 meters (Fig. 5).

Rice. 5

"Let's walk down the path." “The rain is over,” says the teacher, “the sun came out, but there were puddles all around. Let's walk along the path so as not to get our feet wet." Then he brings one group of children to the path, they become one after another (column), and offers to walk along the path. Children walk along the first path, then walk along the second, and after that they sit on the chairs (or bench). The second group of kids is invited to walk along the path.

Mobile game "Run to me". In this game, the ability of children to act on the signal of the teacher develops, to run in the forward direction at the same time as the whole group. Having removed the slats (cords), the teacher invites the children to stand on one side of the hall, so as not to interfere with each other, and he himself goes to the opposite side of the hall and says: “The puddles have dried up, run to me, everyone run!” Children run, the teacher greets them warmly, arms wide open. When the kids gather, the teacher goes to the other side of the hall and again says: “Run to me!” The game is repeated 3-4 times. Before the start of the game, the teacher reminds the children that you can run only after the words: “Run to me!”

3rd part. Walking in a flock behind the teacher, bypassing the hall, in the hands of the teacher a toy (bear, bunny or doll).

Lesson 2

Tasks. Exercise children in walking and running with the whole group in the direct direction behind the teacher; jumping on two legs in place.

1st part. Walking and running with the whole group "flock" for the teacher. Children enter the hall without building a "flock". The teacher draws their attention to the bear, sitting on a chair at the end of the hall, and invites them to visit him. Children go to the bear, talk to him, then turn around and walk to the doll, to the other end of the hall. After walking in one direction and the other, the teacher invites the children to run to the bear, and then to visit the doll. After completing the exercises in walking and running, the children are built in a circle.

2nd part.General developmental exercises.

1. Starting position - feet at the width of the foot, arms along the body. Bring your hands forward, return to the starting position (4-5 times).

2. I. p. - feet shoulder width apart, hands on the belt. Tilt forward, hands down, touch knees; return to the starting position (5 times).

3. I. p. - feet on the width of the foot, hands behind the back. Sit down, bring your hands forward, return to the starting position (4-5 times).

4. I. p. - legs apart, hands on the belt. Tilt to the right (left), straighten up, return to the starting position (3 times in each direction).

5. I. p. - legs slightly apart, arms along the body. Jumping on two legs in place for a count of 1-8. Repeat 2 times.

The main types of movements.

Jumping on two legs in place (2-3 times). The teacher takes a ball of large diameter and shows the children how well it bounces off the floor (beats the ball with one hand on the floor), then invites the children to come up to her and jump on two legs, “like balls”. Children jump, and the teacher says: “Jump-jump, jump-jump”, setting the rhythm of jumps. “Let's show the bear how we can jump,” the teacher says. Children go to the bear and jump around him. Then they go to the other end of the hall and jump around the doll. The teacher makes sure that the children do not run, but move from one toy to another.

game task"Birds". The teacher explains that the children will portray birds that are preparing to fly to warmer climes. At the sound signal of the teacher, all the children raise their arms (wings) to the sides and scatter (scatter) throughout the hall. At the signal: "The birds are resting", the children stop and squat. The game is repeated 2-3 times.

3rd part. Game task "Find a bird."

Lesson 3

Tasks. Develop the ability to act on the signal of the educator; learn to vigorously push the ball when rolling.

1st part. Walking in a column one at a time, at the signal of the teacher: “Crow!” - you need to stop, say: "Kar - kar - kar!" - and keep walking. At the signal of the teacher: "Dragonflies!" - easy running, spreading your arms to the sides - "spread your wings."

2nd part.

1. I. p. - feet on the width of the foot, the ball in both hands below. Raise the ball up, stretch, look at it. Slowly lower the ball down - return to the starting position (4-5 times).

2. I. p. - feet on the width of the foot, the ball in bent arms at the chest. Sit down, touch the floor with the ball; straighten up, return to the starting position (4-5 times).

3. I. p. - feet shoulder-width apart, the ball in bent arms at the chest. Tilt to the right (left) leg, touch the floor with the ball; straighten up, return to the starting position (4-6 times).

4. I. p. - kneeling, the ball in front of you in both hands. Rolling the ball around the body with a turn in both directions. Repeat 2-3 times.

The main types of movements.

Rolling balls. "Ride and catch up." Children come up to chairs (bench) on which large-diameter balls are laid out in advance, take them and stand on the starting line marked with a cord. At the command of the educator: “Roll!”, pushing the ball with both hands, roll it in the forward direction and catch up. The kids return to the starting line in steps. The exercise is repeated.

Mobile game "Cat and sparrows". The “cat” is located on one side of the hall (platform), and the “sparrow” children are on the other.

Sparrow children approach the “cat” together with the teacher, who says:

Kitty, kitty, kitty,

Kitten - black tail

He lies on a log

He pretended to be asleep.

To the words “As if sleeping”, the “cat” exclaims: “Meow!” - and begins to catch the "sparrows" who run away from him to their house (beyond the line).

3rd part. Walking in a column one at a time.

Lesson 4

Tasks. Develop orientation in space, the ability to act on a signal; group when climbing under the line.

1st Part. Walking and running in circles. Walking around the blocks (half circle), then transition to running - a full circle. Turn in the other direction, repeat the task. The pace of the exercise is moderate. The exercise ends with a walk.

2nd part.

1. I. p. - feet on the width of the foot, cubes in both hands below. Raise the cubes through the sides up, lower down, return to the starting position (4-5 times).

2. I. p. - legs slightly apart, cubes at the shoulders. Slowly sit down, touch the floor cubes. Straighten up, return to the starting position (5-6 times).

3. P.p. - sitting, legs crossed, cubes in both hands on your knees. Lean to the right, put the cube on the right (away); straighten up, return to the starting position. The same to the left (2-3 times in each direction).

4. I. p. - standing in front of the cubes, hands arbitrarily. Jumping on two legs around the cubes in both directions, with a short pause (2 times in each direction).

The main types of movements.

Crawling with support on the palms and knees. The teacher puts two racks (they must be absolutely stable to avoid injury) pulls the cord at a height of 50 cm from the floor (ordinary chairs can be used). The aids are arranged in such a way that all children participate in the exercise. If the conditions and the number of children do not allow the use of the frontal method, then the exercise is performed in subgroups. On one side of the racks at a distance of 2–2.5 m, a cord is placed to indicate the start of movement, and on the other side, rattles can serve as a guide (Fig. 6).

The assignment is given in game form: "Crawl to the rattle." First, the teacher invites one child to show how to crawl under the cord, and at the same time explains: “Lena approaches the cord, gets on all fours (supported by her hands and knees) and crawls like a “bug”, tilts her head so that hit the cord. She crawled to the rattle, got up, took the rattle and rattled it. After showing and explaining, the teacher invites the children to take their starting position and, on a signal, begin to complete the task. The exercise is repeated 3 times.

Mobile game "Quickly to the house." Children are located in the "house" (on gymnastic benches or chairs). The teacher invites them to go to the meadow - to admire the flowers, to look at the butterflies - walking in all directions, in different directions. To the signal: "Quickly to the house, it's raining!" - the kids run to take a place in the "house" (any place).

3rd part. The game "Find a bug."

material to repeat

Consolidation passed in the main types of movements is carried out in their free time. What is mastered by the children in the first week is transferred to the game exercises in the second week, and so on. The teacher involves the whole group of children in the game exercises, small subgroups, and can work out individually.

1st week. Game exercises: with the ball - roll the ball, throws forward, etc. Children 3-4 years old still have a weak skill in playing with the ball, therefore, to form it, it is advisable to carry out various exercises every day, games with running “Catch up with me, “Run to to me".

Rice. 6

2nd week. Game exercises for balance - "Let's go along the bridge" (on the board, 25 cm wide). Outdoor games with a ball, with jumps.

3rd week. Game exercises with balls - rolling balls in a straight direction, to each other, throwing balls forward. Outdoor games "Bubble", "My cheerful sonorous ball", "Find your house", etc.

4th week. Game exercises and outdoor games for the entire material covered.


October

Lesson 5

Tasks. Exercise in maintaining balance when walking on a limited support area: develop the ability to land on half-bent legs in jumps.

1st part. Walking in a column one at a time, at the signal of the teacher: "Frogs 1" - the children stop and squat down, then rise and continue walking; running in a column one by one and scattered.

2nd part.General developmental exercises.

1. I. p. - feet on the width of the foot, arms along the body. Clap your hands in front of you, lower your hands, return to the starting position (4-5 times).

2. I. p. - feet on the width of the foot, hands on the belt. Sit down, clap your hands in front of you; return to starting position.

3. I. p. - feet shoulder width apart, hands behind the back. Tilt to the right (left) leg, clap your hands; straighten up, return to the starting position (5 times).

4. I. p. - feet shoulder width apart, arms along the body. Turn right (left), clap your hands; return to starting position (5 times).

5. I. p. - legs slightly apart, arms arbitrarily. Jumping on two legs with a turn in both directions (3-4 times).

The main types of movements.

Equilibrium "Let's go on the bridge." From two parallel boards (width 25 cm, length 2 m) a "bridge across the river" was made. The game task after showing the teacher is performed in a column one at a time - the children walk along the first "bridge", then along the second.

Jumping. The teacher builds the children in two lines one opposite the other, puts a cord in front of each line and explains the exercise: “You need to come close to the cord, slightly spread your legs, bend them at the knees and jump over the cord, landing on half-bent legs.” Children jump over at the signal of the teacher, turn around and jump again 4-5 times in a row.

Exercises are carried out in a frontal way.

Mobile game "Catch the ball".

3rd part. Walking in a column one at a time with the ball in hand.

Lesson 6

Tasks. Exercise in jumping with a landing on half-bent legs; in energetic repulsion of the ball while rolling to each other.

1st part. Walking and running in circles. First, walking is performed (about half a circle), then running (a full circle), switching to walking and stopping. Turn to the other side and repeat the task.

2nd part.General developmental exercises.

1. I. p. - feet on the width of the foot, arms along the body. Raise your arms to the sides, return to the starting position (4-5 times).

2. I. p. - feet on the width of the foot, hands behind the back. Sit down, bring your hands forward, return to the starting position.

3. I. p. - feet shoulder width apart, hands on the belt. Tilt to the right (left), return to the starting position (3 times in each direction).

4. I. p. - lying on your back, arms along the body. Raise the right (left) leg, lower; return to the starting position (4-6 times).

5. I. p. - legs slightly apart, hands on the belt. Jumping on two legs with a turn around at the expense of the teacher (or under a tambourine).

The main types of movements.

Jumping from hoop to hoop. Children stand in front of the hoops (flat hoops made of plywood or cardboard), and the teacher explains the task: “Spread your legs slightly, bend your knees and jump into the hoop on half-bent legs gently, like bunnies.” The exercise is performed on command: "Jumped!", in a frontal way, that is, simultaneously by all children. Turning around, the children repeat the task several times in a row.

"Roll the ball." The hoops are laid out in two lines at a distance of 2.5 m. The teacher divides the children into two groups and invites each child of one group to take the ball ( large diameter). Both groups take their starting position - sitting in a hoop, legs apart. At the signal of the teacher, the children, with an energetic movement of their hands, roll the ball to each other several times in a row.

The game "Nimble driver". Children are located randomly throughout the hall, in the hands of each child is a steering wheel (hoop). At the signal of the teacher: "Let's go!" - children-"cars" drive around the hall in different directions, trying not to interfere with each other. If the teacher raises the red flag, then all cars stop. If green, keep moving.

3rd part. Game task "The cars went to the garage."

Lesson 7

Tasks. Exercise children in walking and running with a stop on a signal; crawling. Develop dexterity in the game task with the ball.

1st part. Walking in a column one at a time, in all directions, throughout the hall. At the signal of the teacher: "Dragonflies" - running, waving their arms like "wings"; transition to normal walking. On the next signal: "Grasshoppers" - jumping on two legs - "who is higher." The exercise is repeated.

2nd part.General developmental exercises with the ball.

1. I. p. - feet on the width of the foot, the ball in bent arms at the chest. Straightening your arms, raise the ball up, lower the ball, return to the starting position (4-5 times).

2. I. p. - legs slightly apart, the ball is below. Sit down, the ball in bent arms to the chest. Straighten up, return to the starting position (5 times).

3. I. p. - sitting on the heels, the ball on the floor. Rolling the ball in a circle in both directions alternately (3 times) (Fig. 7).

4. I. p. - legs slightly apart, arms along the body, the ball on the floor. Jumping on two legs around the ball in both directions (2-3 times).

5. Walking in a column one at a time with the ball in hand.

The main types of movements.

Rolling balls in the forward direction (Fig. 8).

Game exercise "Quick ball". Children stand on the starting line, indicated by a line or cord. In the hands of each child is a ball (large diameter). At the signal of the teacher, the children take their original position (after the show) - feet shoulder-width apart, the ball in bent arms at the chest. At the next command, the children bend over and, pushing the ball with an energetic movement, roll it forward, and then run after it. Return to the starting line in steps. The exercise is repeated 2-3 times.

Crawling between objects without touching them.

Rice. 7

Rice. 8

Game exercise "Crawl - do not hurt." On the floor in two lines at a distance of 1.5 m from each other there are stuffed balls (4-5 pieces each). Children in two columns crawl between the balls on all fours with support on their palms and knees ("snake"). They rise, approach the hoop - step into the hoop and clap their hands over their heads. To repeat the exercise, children go around the balls with outside. The mobile game "Grey Bunny washes." Children stand in front of the teacher in a semicircle and all together say:

Gray bunny washes

Bunny is going to visit.

I washed my nose, I washed my tail,

He washed his ear, wiped it dry.

In accordance with the text of the poem, children perform movements, jump on two legs, moving forward - “go to visit”.

3rd part. The game "Find a bunny."

Lesson 8

Tasks. Exercise children in walking and running in a circle, with a turn in the other direction at the signal of the teacher; develop coordination of movements when crawling on all fours and exercises in balance.

1st part. Walking in a column one by one in a circle, with a turn in the other direction at the signal of the teacher; running in a circle also with a turn. Walking and running are carried out in alternation, the pace of the exercise is moderate.

2nd part.General developmental exercises on chairs.

1. I. p. - sitting on a chair, legs slightly apart, arms lowered. Hands to the sides, to the shoulders; to the sides and to the starting position (4-5 times).

2. I. p. - sitting on a chair, legs apart, hands on the belt. Hands to the side; tilt to the right (left) leg, touch the toe of the leg: straighten up, arms to the sides, return to the starting position (3 times in each direction).

3. I. p. - sitting on a chair, hands on the belt. Hands to the sides, tilt to the right (left), straighten up; return to the starting position (3 times in each direction).

4. I. p. - standing behind the back of a chair, hands arbitrarily. Jumping on two legs around the chair in both directions (between the series of jumps there is a short pause).

The main types of movements.

Crawling "Crocodiles". Climbing under the cord (height - 50 cm from the floor line) (Fig. 9). A rack with a cord (you can put chairs instead of a rack) is placed so that all children can participate in the exercise. The start line is located at a distance of 1.5 m from the cord. Children-"crocodiles" must overcome an obstacle to get to their home (in the river). On the starting line, the children get on all fours with support on their hands and knees and crawl under the cord, trying not to touch it. Then they rise and clap their hands over their heads. The exercise is repeated 2-3 times.

Equilibrium "Run - do not hurt." Walking and running between objects (5–6 pieces) placed in one line at a distance of 50 cm from each other. Children stand in two columns and, after showing and explaining by the teacher, they perform the exercise: walking between objects, then running. The exercise is repeated 2-3 times.

Mobile game "Cat and sparrows".

3rd part. Walking in a column one by one behind the most dexterous "cat".

material to repeat

1st week. Game exercises "Mice", "Chickens" (cord height - 50-40 cm); with the ball - roll the ball to the skittles (to the cube). Outdoor games "My cheerful sonorous ball", "Catch a mosquito", "Run to me", etc.

Rice. 9

2nd week. Game exercises "Let's go along the bridge", "Let's run along the path" (walking and running between two lines), "Let's jump like bunnies (like balls)". Outdoor games "Train", "Cat and sparrows", "Find your house".

3rd week. Game exercises: jumps - "jump over the groove"; (jumping over a cord laid on the floor, ground); with the ball - “Roll to the skittles”, “Whose ball is next!”. Outdoor games "Train", "Let's find a toy".

4th week. Game exercises with the ball - rolling balls to each other, "Roll the ball along the path." Jumping forward. Outdoor games "Catch a mosquito", "Catch up with the ball", "On the bridge", "Hatch and chickens".


November

Lesson 9

Tasks. Exercise children in balance when walking on a limited support area, landing on half-bent legs in jumps.

1st part. Game building "Merry mice". Walking in a column one at a time. At the signal of the teacher: “Mice!” - children move on to walking on their toes with short, mincing steps, hands on their belts. At the signal: "Butterflies!" - to run. Walking and running are carried out in alternation.

2nd part.General developmental exercises with ribbons.

1. I. p. - feet on the width of the foot, ribbons in lowered hands. Raise the ribbons up, wave them, lower them; return to the starting position (4-5 times).

2. I. p. - feet at the width of the foot, ribbons in both hands at the shoulders. Sit down, knock with chopsticks on the floor. Rise, return to starting position (4 times).

3. I. p. - stand feet shoulder-width apart, ribbons at the shoulders. Turn right (left) right hand right left). Straighten up, return to the starting position (3 times in each direction).

4. I. p. - feet on the width of the foot, ribbons below. Wave the ribbons to the sides, lower, return to the starting position (5 times).

The main types of movements.

Equilibrium "In the forest along the path." Two boards (width 25 cm, length 2–3 m) are laid parallel to each other on the floor - “paths to the forest”. Walking at a moderate pace on one path, then on the second, balancing with your hands to maintain balance.

Jumping "Hares - soft paws." Children-"bunnies" stand in one line. The teacher offers "bunnies" on soft paws to jump to the edge. At the signal of the teacher, the children jump on two legs to the edge (distance 3–4 m). Back to the starting line, the children return in steps.

Mobile game "Nimble driver".

3rd part. The game "Find a bunny."

Lesson 10

Tasks. Exercise in walking in a column one at a time with the completion of tasks; jumping from hoop to hoop, learn to land on bent legs; exercise in rolling the ball to each other, developing coordination of movements and an eye.

1st part. Walking in a column one at a time with a high raising of the knees, a wide free step; hands on the belt - "horses". Running, arms to the sides - "dragonflies". Walking and running in alternation. To perform general developmental exercises with a hoop, the teacher helps the children line up in the form of the letter "P".

2nd part.General developmental exercises with a hoop.

1. I. p. - feet on the width of the foot, a hoop in both hands on the shoulders - "collar". Raise the hoop up, arms straight, look into the hoop; lower it, return to the starting position (5 times).

2. I. p. - standing in a hoop, legs slightly apart, hands behind your back. Sit down, take the hoop with both hands (grip from the sides), straighten up, raise the hoop to the waist. Sit down, put the hoop on the floor, stand up, put your hands behind your back (4–5 times) (Fig. 10).

3. I. p. - sitting, legs apart, a hoop in both hands at the chest. Bend over, touch the floor with the rim of the hoop, straighten up, return to the starting position (5 times).

Rice. 10

4. I. p. - feet shoulder-width apart, hoop in bent arms at the chest. Turn right (left) in slow motion; straighten up, return to the starting position.

The main types of movements.

Jumping "Through the swamp". From 8-10 flat card hoops (or cords) with a diameter of 30–40 cm, “bumps” are laid out in a checkerboard pattern on two sides of the hall. Children stand in two columns. The teacher offers to cross the "swamp", jumping on two legs from one "hummock" to another. Jumps are performed alternately, one after another. The teacher reminds that you need to jump, bending your knees, and land on half-bent legs (there must be a certain distance between children).

After all the guys "get over the swamp", there is a short pause, and the game task is repeated. The number of repetitions depends on the conditions and physical fitness of the children. The pace of exercise is moderate.

Rolling balls "Exact pass". Children stand in two lines according to the landmarks (cord, colored marks). The distance between the lines is 2 m. One line receives the balls (or the children take the balls from the basket). At the signal of the teacher: "Let's roll!" - children roll the balls with an energetic movement with both hands towards a partner from the other line (pairs are determined in advance). The game task is repeated 8-10 times in a row.

Mobile game "Mice in the pantry". Children-"mice" sit in "minks" - on benches placed along one wall of the hall. On the opposite side of the hall, a rope is stretched at a height of 50 cm from the floor level, behind it there is a “pantry”.

To the side of the players sits the teacher - "cat". "Cat" falls asleep, and "matti" run to the pantry. Penetrating into the pantry, they bend down so as not to touch the rope. There they squat down and "nibble crackers". The "cat" wakes up, meows and runs after the "mice". They run away to the "burrows" (the cat does not catch mice, but only pretends to want to catch them). The game is restarted. After some time, when the game is repeated, the role of the cat can be played by the most prepared child.

3rd part. The game "Where is the mouse hiding?".

Lesson 11

Tasks. Develop the ability to act on the signal of the educator; develop coordination of movements and dexterity when rolling the ball between objects; practice crawling.

1st part. Game exercise "Your cube". Cubes are laid out in a circle (according to the number of children). Walking in a circle. After that, the children will go half the circle, the teacher gives the command: “Take the cube!” Children turn to face in a circle, each child takes the cube that is closer to him and raises it above his head.

To the next command of the teacher: “Circle!” - children put the blocks in place, and walking in a circle in the other direction. The exercise is repeated. After walking, running in a circle is performed, first in one direction and then in the other direction.

2nd part.General developmental exercises.

1. I. p. - feet on the width of the foot, arms along the body. Raise your hands up, stretch, sit down, put your hands on your knees (5 times).

2. I. p. - sitting on the floor, legs apart, hands in support behind. Raise the right (left) leg forward and up; lower the leg, return to the starting position (3 times with each leg).

3. I. p. - lying on his stomach, arms bent at the elbows in front of him. To understand the hands forward and upward, slightly raise the legs - “fish”. Return to starting position (5 times).

4. I. p. - standing, feet shoulder-width apart, hands on the belt. Tilt the torso to the right (left), straighten up, return to the starting position (3 times in each direction).

The main types of movements.

Game task with the ball "Roll - do not hit." Children stand in two lines, each child has a ball of medium diameter. The teacher lays out cubes (or stuffed balls) along the hall in two lines, at a distance of 1 m from one another (5-6 pieces each). One child from each line stands on the starting line and begins to roll the ball between objects, pushing it with both hands, not letting go far from themselves. The teacher invites the next pair of children as soon as the previous children have covered a third of the distance, and so, one after another, the children perform the exercise. After completing the task, the children approach the hoop, take a step and raise the ball high above their heads. The child must return to his line from its outer side.

"Crawl - do not touch." Crawling on all fours (with support on the palms and knees) between objects without touching them ("snake"). The game task "Fast bugs" is performed in two columns (the organization is approximately the same as in the previous exercise, after crawling, stand up, straighten up and clap your hands over your head).

Mobile game "On a flat path." The teacher leads the children in a circle and invites them to play. Reading a poem:

On a flat path

On a flat path

Our feet are walking

One, two, one, two

Stones, stones...

In the pit - boom!

Children perform walking, and to the words “on pebbles, on pebbles” they jump on two legs, slightly moving forward, on the words “into the hole - bang!” squat down. “We got out of the pit,” the teacher says, and the children get up. The game is repeated. In order to prolong this or that type of movement of children, the teacher can repeat each line of the poem several times.

3rd part. Walking in a column one at a time or a game of low mobility at the choice of children.

Lesson 12

Tasks. Exercise children in walking with tasks, developing attention, reaction to the teacher's signal; in crawling, developing coordination of movements; in balance.

1st part. Walking in a column one by one with the task, running in a column one by one. The teacher explains the task to the children: to the word: “Frogs!” - sit down, put your hands on your knees, then get up and continue walking. The transition to running at the signal of the teacher and again to walking. To the word: "Butterflies!" - stop and wave your arms like wings. Walking and running are carried out in alternation.

2nd part.General developmental exercises with flags.

1. I. p. - feet on the width of the foot, flags in both hands below. Raise the flags up, arms straight; lower the flags, return to the starting position (5 times).

2. I. p. - feet shoulder width apart, flags at the shoulders. Turn to the right, right hand to the right, straighten up, return to the starting position. The same to the left (3 times in each direction).

3. I. p. - feet shoulder-width apart, hands with flags behind their backs. Lean forward and down and wave the flags to the right and left. Straighten up, return to the starting position (5-6 times).

4. I. p. - feet on the width of the foot, flags below. Wave the flags forward, backward, forward. Lower the flags down, return to the starting position (4-5 times).

5. Walking in a column one at a time. Children put flags in the place indicated by the teacher (running with flags should be excluded due to possible injuries).

The main types of movements.

Crawl. Game task - "Spiders". Two boards are laid parallel to one another on two sides of the hall. Children crawl along the board in two columns, relying on their palms and knees quickly - “like spiders”. The teacher adjusts the distance between the children so that they do not bump into each other. After crawling, the child approaches the cord, steps over it and claps his hands over his head (repeat 3 times).

Equilibrium. On the side of each board, approximately in the middle, a cube (or any object) is placed on the floor. Walking is performed at a moderate pace at a short distance from each other - arms to the sides, freely balancing, helping to maintain a stable balance. Near the cube, you need to stop, do a squat (not very deep) and continue walking. The teacher reminds the children that at the end of the exercise, the board must be bypassed from the outside and go into your column (2-3 times).

Mobile game "Catch a mosquito". The players stand in a circle at a distance of arms raised to the sides. The teacher is in the center of the circle and rotates a stick with a long rope at a distance of about 120 cm from the floor in both directions, to the end of which a mosquito (cut out of cardboard) is attached. Children, as the mosquito approaches, jump up on two legs, trying to touch (catch) the mosquito.

3rd part. Walking in a column one by one behind the "mosquito". A stick with a “mosquito” is carried at the head of the column by a child who in the game more often than others managed to catch it.

material to repeat

1st week. Game exercises: climbing under an arc (cords); with the ball - “Roll the ball and crawl”, “Roll and catch the ball; balance - "Run along the bridge (along the path)". Outdoor games "Mice in the pantry", "Train", "On a flat path".

2nd week. Game exercises: balance - walking from hoop to hoop; jumping - “Jump from hole to hole (from hoop to hoop). Outdoor games "Hatch and chickens", "Catch the ball".

3rd week. Game exercises: jumps - to the cube, to the hoop, to the toy; "Jump over the stream"; with the ball - "Roll the ball to the pin and knock it down." Outdoor games "Catch a mosquito", "Cat and mice", "Find your house".

4th week. Game exercises with the ball - rolling balls in pairs; "Ride through the gate"; crawling - “Crawl to the bunny (on the palms and knees), climbing under the arc (“mice”, “kittens”). Outdoor games "Bubble", "Catch a mosquito", "Gray Bunny washes."


December

Lesson 13

Tasks. Exercise children in walking and running in all directions, developing orientation in space; in maintaining a stable balance and jumping.

1st part. Walking and running in a column one at a time. After a while, the teacher gives the command to walk in all directions: “For a walk! Let's go look at the flowers, flying dragonflies and butterflies. Loose walking throughout the hall, then loose running, transition to walking in a column one at a time and building to perform general developmental exercises.

2nd part.General developmental exercises with cubes.

1. I. p. - feet on the width of the foot, cubes in both hands below. Raise the cubes through the sides up, knock one against the other; lower the cubes down, return to the starting position (4-5 times).

2. I. p. - feet on the width of the foot, cubes behind the back. Bend over, put the cubes on the floor at the toes, rise, put your hands behind your back. Bend over, take the cubes, straighten up, return to the starting position (3-4 times).

3. I. p. - feet shoulder width apart, cubes below. Turn right (left), take the right (left) hand to the side. Straighten up, return to the starting position (3 times in each direction).

4. I. p. - legs slightly apart, arms arbitrarily along the body, cubes on the floor at the toes of the legs. Jumping on two legs around the cubes in both directions, alternating with walking in place (3-4 times).

The main types of movements.

Equilibrium. Game exercise "Pass - do not hurt." Cubes (6-8 pieces) are arranged in two lines at a distance of 40 cm from each other. Children walk between the cubes in two columns, their hands balance freely (2-3 times).

Jumping. Game exercise "Jumping Frogs". On one side of the hall, there is a cord on the floor - this is the “swamp”. Children - "frogs-jumping" stand on the other side of the hall in one line to the starting line. The teacher says the text:

Here are the frogs jumping along the path,

stretching out the legs,

Kwa-kva, kwa-kva-kva, they jump,

Stretching out the legs.

In accordance with the rhythm of the poem, children perform jumps on two legs, moving forward (about 16 jumps) to the “swamp” and jumping over the cord, saying: “Splash!” After a pause game exercise repeats. If the group of children is large, then the formation is carried out in two lines and, in order to avoid injuries, the distance between the lines is approximately 1.5–2 m. The children of the second line enter the game a little later and only at the signal of the teacher.

Mobile game "Kite and chicks". Children-“chicks” sit in “nests” (on gymnastic benches or high chairs). The leader - "kite" is located on a tree (chair) at some distance from them. The teacher offers the "chicks" to fly, peck at the grains. Children perform walking in all directions, without hitting each other, then running. On a signal: "Kite!" - "chicks" quickly return to their "nests" (you can occupy any free place), and the "kite" tries to catch one of them.

3rd part. Walking in a column one at a time. The game "Find the chick."

Lessons 14

Tasks. Exercise in walking and running with the performance of tasks; in landing on bent legs in jumps from the bench; in rolling the ball.

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Find your color
Purpose: to form orientation in space, to teach to act on a signal, to develop dexterity, attention.

Game progress: the teacher distributes flags of 3-4 colors to the children. Children with flags of the same color stand in different places hall, near the flags of a certain color. After the teacher’s words “Go for a walk”, the children disperse to different sides. When the teacher says “Find your color”, the children gather at the flag of the corresponding color.

The game may be accompanied musical arrangement. As a complication, when the game is mastered by children, you can change the indicative flags in places, placing them in different places in the gym.

Sun and rain
Purpose: to form the ability to walk and run in all directions, without bumping into each other; learn to act on a signal.

Game progress: children sit on chairs. The teacher says "Sunshine!". Children walk and run around the room in different directions. After the owls "Rain!", They run to their places.

The game can be played with musical accompaniment. After the game is well mastered, words can be replaced with sound signals.

Sparrows and car
Purpose: to form the ability to move in different directions without bumping into each other; improve the ability to respond to a signal, develop orientation in space.

Game progress: children sit on chairs on one side of the hall. These are "sparrows" in nests. On the opposite side is the teacher. He represents a car. After the teacher’s words “Sparrows flew”, the children rise from their chairs, run around the room, waving their arms. At the signal of the teacher "Car", the children run away to their chairs.

After the game is mastered by children, sound signals can be used instead of words.

Train
Purpose: to form the ability to walk and run one after another in small groups, first holding on to each other, then not holding on; learn to start moving and stop on a signal.

Game progress: first, a small group of children is involved in the game. at first, each child holds on to the clothes of the person in front, then they move freely one after another, moving their arms, imitating the movements of the wheels. The role of the locomotive is first played by the educator. Only after repeated repetitions, the role of the leader is entrusted to the most active child.

cucumber... cucumber...
Purpose: to form the ability to jump on two legs in the forward direction; run without bumping into each other; perform game actions in accordance with the text.

Game progress: at one end of the hall - a teacher, at the other children. They approach the trap by jumping on two legs. The teacher says:

Cucumber, cucumber, don't go to that tip,
The mouse lives there, it will bite your tail.

After the end of the chants, the children run away to their house. the teacher pronounces the words in such a rhythm that the children can jump twice for each word.

After the game is mastered by children, the role of the mouse can be entrusted to the most active children.

Mother hen and chicks
Purpose: to improve the ability to crawl under the rope without touching it; develop dexterity, attention; act on a signal; nurture mutual assistance, camaraderie.

Game progress: children depicting chickens, along with a hen, are behind a stretched rope. The mother hen leaves the house and calls the chickens "ko-ko-ko." At her call, the chickens crawling under the rope run to her. At the words "Big Bird" the chickens quickly run away. When the chickens run into the house, you can raise the rope higher so that the children do not touch it.

run quietly
Purpose: to cultivate endurance, patience, the ability to move silently.

Game progress: children are divided into three groups and line up behind the line. A driver is chosen, he sits in the middle of the site and closes his eyes. On a signal, one subgroup silently runs past the one leading to the other end of the hall. If the driver hears, he says "Stop!" and the runners stop. Without opening his eyes, the driver says which group ran. If he correctly indicated the group, the children step aside. If they make a mistake, they return to their places. So alternately run through all the groups. The winner is the group that ran quietly and that the driver could not detect.

Aircraft
Purpose: to form the ability to move in different directions without bumping into each other; learn to act on a signal.

Game progress: before the game, you need to show everything game movements. Children stand on one side of the playground. The teacher says “Ready to fly. Start the engines!" Children make rotational movements with their hands in front of the chest. After the signal "Let's fly!" spread their arms to the sides and scatter around the room. At the signal "To land!" The players go to their side of the court.

The game is more emotional with musical accompaniment.

Find your house
Purpose: to form the ability to act on a signal, navigate in space; develop dexterity, attention, the ability to move in different directions.

Game progress: with the help of a teacher, children are divided into groups, each of which stands at a certain place. On a signal, they scatter around the hall in different directions. After the signal "Find your house" - the children should gather in groups at the place where they stood at the beginning.

After mastering the game, the original houses can be swapped. The game is more emotional with musical accompaniment.

rabbits
Purpose: to form the ability to jump on two legs moving forward; develop dexterity, ingenuity, confidence.

Game progress: on one side of the hall, chairs are arranged in a semicircle - these are rabbit cages. On the opposite chair is the watchman's house. Children sit on their haunches behind chairs. When the caretaker releases the rabbits into the meadow, the children crawl under the chairs one by one, and then jump forward. At the signal "Run into the cages", the rabbits return to their places, again crawling under the chairs.

Bubble
Purpose: to teach children to form a circle, changing its size depending on the game actions; develop the ability to coordinate actions with spoken words.

Game progress: the children, together with the teacher, holding hands, form a circle and pronounce the words:

Inflate a bubble, inflate a big one.
Stay like this and don't break.

The players, in accordance with the text, step back holding hands until the teacher says “The bubble has burst!”. Then the players squat down and say "Clap!". And they go to the center of the circle with the sound “shhhh”. then again become in a circle.

Where does the bell ring?
Purpose: to develop an eye, auditory orientation, the ability to navigate in space.

Game progress: children stand on one side of the hall. The teacher asks them to turn away. At this time, another adult, hiding, rings a bell. Children are invited to listen to where the bell rings and find it. The children turn and walk towards the sound.

You need to ring the bell loudly at first, then lower the sound.

colored cars
Purpose: to consolidate knowledge of color, improve orientation in space, develop a reaction

Game progress: children are placed at the edges of the hall, they are cars. To each his own colored circle. The teacher is in the center of the hall, in his hands he has three colored flags. He raises one, de having a circle of this color scatter around the hall in different directions. When the teacher lowers the flag, the children stop. The teacher raises a flag of a different color, etc.

The game is more emotional with musical accompaniment.

Where did they knock?
Purpose: to consolidate the ability to navigate in space, to follow the rules of the game.

Game progress: children stand in a circle. The driver stands in the middle and closes his eyes. The teacher silently walks around the circle behind, stops near someone, knocks with a stick and puts it so that it would not be visible. Steps aside and says "It's time!". The one standing in the circle must guess where they knocked and go up to the one who has the wand hidden. Having guessed, he takes the place of the child behind whom the wand was hidden, and he becomes the leader.

cat and mice
Purpose: to improve the ability to navigate in space, to avoid collisions; move in the general game situation.

Game progress: on one side of the hall, a plot is fenced - this is the house of mice (50 cm high). on the other side of the hall is the cat's house. The teacher says:

The cat guards mice, pretended to be asleep!
Children crawl under the rails and run.

The teacher says:

Hush, mice, don't make noise.
And don't wake up the cat!

Children run easily and silently. With the words "The cat woke up", a child depicting a cat runs after mice. Children do not crawl under the slats, but run into the burrows through the unfenced part.

At the bear in the forest
Purpose: to consolidate the ability to move in all directions, imitate game movements, move in accordance with the text.

Game progress: the children are located on one side of the hall, and the driver is on the other. Players move towards the sleeping bear saying:

At the bear in the forest
I take mushrooms and berries.
The bear doesn't sleep
And growls at us.

The bear with a growl tries to catch the children, they run away. Catching someone, takes him to himself. The game is repeated.

Mousetrap
Purpose: to develop speed, dexterity, attention; learn to coordinate words with game actions.

Game progress: the players are divided into two unequal subgroups. The smaller one forms a circle - a mousetrap. The rest are mice. Players in a circle move and sentence

Oh, how tired the mice are, their passion just got divorced.
Everyone gnawed, everyone ate, they climb everywhere - that's an attack.

At the end of the words, the children stop and raise their clasped hands up. Mice run into the mousetrap and immediately run out the other side. On a signal, the children lower their hands and squat. Mice that do not have time to run out are considered to be caught. They also stand in a circle. Game continues. When most of the children are caught, the subgroups change places.

Who has the ball?
Goal: develop mindfulness; to consolidate the ability to perform game actions in accordance with the rules of the game.

Game progress: players form a circle. The driver is chosen, who stands in the center. The rest of the players move tightly towards each other, hands behind everyone.

The teacher gives someone the ball, and the children pass it to each other behind their backs. The driver tries to guess who has the ball. He says "Hands!" and the one to whom they are addressing must put out both hands. If the driver guessed right, he picks up the ball and stands in a circle. The player from whom the ball was taken becomes the driver.

shaggy dog
Purpose: to improve the ability to move in all directions, to move in accordance with the text, to develop orientation in space, dexterity.

Game progress: children stand on one side of the hall. The driver - the dog - is on the other side. Children quietly approach him with the words

Here lies a shaggy dog, with his nose buried in his paws.
Quietly, quietly, he lies, either dozing, or sleeping.
Let's go up to him, wake him up, and see what happens!

After these words, the dog jumps up and barks loudly. Children run away, and the dog tries to catch them.

Take care of the item
Purpose: to teach children to act on a signal; develop dexterity, endurance, eye.

Game progress: children stand in a circle. At the feet of each child is a cube. The teacher is in a circle and tries to take the cube from one or the other child. The player, to whom the driver approaches, crouches and closes the cube with his hands and does not allow him to touch it. At first, the driver does not take the cubes from the children, but only pretends. Then, when repeating, he can take the cube from the player who did not have time to cover it with his hands. This child is temporarily out of the game.

Subsequently, the role of the driver can be offered to the most active children.

Cars
Purpose: to develop dexterity and speed; to consolidate the ability to move around the site in all directions.

Game progress: each player receives a steering wheel. At the signal of the driver (a green flag is raised), the children scatter in loose so as not to interfere with each other. On another signal (red flag) cars stop. The game is repeated.

The game is more emotional under the musical accompaniment.

We are fun guys
Purpose: to develop dexterity, dodge; improve the ability to follow the rules of the game.

Game progress: children stand on one side of the playground beyond the line. A line is also drawn on the opposite side - these are houses. There is a trap in the center of the site. The choir players say

We are funny guys, we love to run and jump
Well, try to catch up with us. 1,2,3 - catch!

After the glory of "Catch!" the children run across to the other side of the playground, and the trap tries to catch them. Those whom the trap has time to touch to the line are considered caught and move aside, skipping one dash. After two runs, another trap is selected.

Find yourself a mate
Purpose: to develop dexterity, the ability to avoid collisions, act quickly on a signal.

Game progress: handkerchiefs according to the number of children are needed for the game. half of the handkerchiefs of one color, half of the other. At the signal of the teacher, the children scatter. To the words "Find a couple!" children with identical handkerchiefs stand in pairs. If the child is left without a pair, the players say "Vanya, Vanya, don't yawn, quickly choose a pair."

The teacher's words can be replaced by a sound signal. The game is more emotional with musical accompaniment.

Fishing rod
Purpose: to develop dexterity, attention, speed of reaction.

Game progress: the players stand in a circle, in the center is the teacher, he holds in his hands a rope to which a bag of sand is tied. The teacher rotates the rope in a circle above the ground itself, and the children jump up, trying to prevent the bag from hitting them. Having described two or three circles with a bag, the teacher pauses, during which the number of those caught is counted.

Don't get caught
Purpose: to develop dexterity, speed; play by following the rules; improve jumping on two legs.

Game progress: the players are located around the cord laid in the shape of a circle. In the center are two drivers. At the signal of the teacher, the children jump on two legs into and out of the circle as the traps approach. Whoever gets tarnished gets a penalty point. After 40-50 seconds, the game stops, the losers are counted, and the game is repeated with a new driver.

Firefighters in training
Purpose: to consolidate the ability to climb gymnastic walls, develop dexterity, speed; improve the ability to act on a signal.

Game progress: children stand in 3-4 columns facing the gymnastic walls - these are firefighters. The first in columns stand in front of the line at a distance of 4-5 meters from the wall. On each span, bells are tied at the same height. At the signal, the children standing first, run to the gymnastic wall, climb it and ring the bell. They go down, return to their column and stand at its end, the teacher marks the one who completed the task faster. Then a signal is given and the next pair of children runs.

Don't stay on the floor
Purpose: to develop dexterity, speed, dodge; play by following the rules.

Game progress: a trap is selected, which, together with all the children, runs around the hall. As soon as the teacher says the word "Catch1", everyone runs away from the trap and climbs on objects. The trap tries to overpower the fleeing. The children he has touched step aside. At the end of the game, the number of those caught is counted and a new trap is selected.

Traps with ribbons
Purpose: to develop speed, dexterity, eye; improve orientation in space, loose running.

Game progress: children stand in a circle, each has a colored ribbon tucked into the back of the belt. There is a trap in the center of the circle. On a signal, the children scatter in different directions, and the trap tries to pull the ribbons from them. At the stop signal, the children gather in a circle, the driver counts the ribbons.

The game can be played with complication:

There are two traps in the circle.
- there are no traps, boys collect ribbons from girls, and girls from boys.

Fox and chickens
Purpose: to develop dexterity, speed of reaction, to learn to act on a signal, to develop orientation in space.

Game progress: on one side of the hall there is a chicken coop (you can use benches). Chickens are sitting on the perch. On the other side is a fox hole. On a signal, the chickens jump off their perches and move freely in the free space. With the words "Fox!" the hens run into the coop and climb onto the perch, and the fox tries to catch the hen. She leads the one who did not have time to escape into a soy burrow. When the driver catches 2-3 chickens, another trap is selected.

Traps
Develop agility, agility, speed.

Game progress: children line up behind the line on one side of the playground. They must run to the opposite side so that the trap standing in the middle does not catch them. Whom they touch is considered floodplain. After 2-3 runs, the catches are counted. Choose a new trap.

two frosts
Purpose: to develop speed of reaction, dexterity; to consolidate the ability to coordinate game actions with words.

Game progress: two houses are indicated on opposite sides of the site. The players are located in one of them. Leading - Frost Red Nose and Frost Blue Nose stand in the middle, facing the players and pronounce the text

I am Frost Red Nose. I am Frost Blue Nose.
Which of you will decide to set off on the path?

The chorus players answer: "We are not afraid of threats, and we are not afraid of frost!"

After these words, the children run across to the other side of the playground, and the Frosts try to catch them and freeze them. "Frozen" stop at the place where they were touched and stand still until the end of the run.

networks
Purpose: to develop dexterity, ingenuity, orientation in space, the ability to follow the rules of the game.

Game progress: some children stand in a circle and hold hoops. Others - "fish" - scurry back and forth through the hoops. The following options are possible:

1. Pike chases fish.
2. Children with hoops move slowly, on a signal they run in a circle, and then it is not possible to get out of it
3. Children with hoops stand motionless and only begin to move at a signal.

The catch is being counted.

Swan geese
Purpose: to develop dexterity, speed of reaction; to consolidate the ability to perform the actions of the role taken on; coordinate words with game actions.

Game progress: at one end of the hall, the house in which the geese are located is indicated. On the opposite side is a shepherd. On the side is the lair in which the wolf lives. The rest is a meadow. Children are chosen to play the roles of a wolf and a shepherd, the rest are geese. The shepherd drives the geese out into the meadow, they graze.

Shepherd: Geese, geese!
Geese: Ha-ha-ha!
Shepherd: Do you want to eat?
Goose: Yes, yes, yes!
Shepherd: So fly.
Geese: We can't, the gray wolf under the mountain won't let us go home!
Shepherd: Well, fly as you like, just take care of your wings!

Geese, spreading their wings, fly, and the wolf tries to catch them. After several runs, the number of floodplains is counted.

air football
Purpose: to improve dexterity, strength, ingenuity; develop coordination of movements.

The course of the game: children from a sitting position, pinching the bar with their feet, roll onto their backs and throw the bar over the net, into the goal or into the distance. Instead of a bar, you can use a ball.

Flying, not flying
Purpose: to consolidate children's knowledge about flying and non-flying objects; educate endurance, patience.

Game progress: children stand or sit in a circle, in the center is the teacher. He names animate and inanimate objects that fly and do not fly. Naming the object, the teacher raises his hands up. Children should raise their hands up if the object flies.

Ball option available.

Ocean is shaking
Purpose: to give knowledge about various steamships, old sailboats, rigging items.

Game progress: the players sit on chairs, each is assigned a specific name. Then the captain begins to move around the outer circle, naming the items needed for sailing. All the named items stand up. To the words “The sea is worried1”, the children begin to move to the music, depicting the movements of the waves. Captain's command "Calm the sea!" serves as a signal that you need to take your seats as soon as possible. Left without a chair becomes the captain.

Mail
Purpose: to develop game fantasy, the ability to follow the rules of the game.

Game progress: the game begins with the roll call of the players and the driver:

Ding, ding, ding!
- Who's there?
- Mail!
- Where?
- From the city…
What are they doing in that city?

The driver can say that they are dancing, singing, drawing, etc. All players must do what the driver said. And the one who does the job poorly,
gives a fan. The game ends as soon as the driver collects five forfeits. Then forfeits are redeemed by performing various tasks.

At Mazal
Purpose: to improve the coordination of movements.

Game progress: participants sit on chairs, choose grandfather Mazal. All the rest move away from him and agree that they will show. Then they go and say:

“Hello, grandfather Mazal with a long white beard, with brown eyes, with a white mustache"

Hello kids! Where were you, what did you do?
- Where we were - we will not say, but what we did - we will show.

Everyone performs the movements agreed upon. When the grandfather guesses, the players scatter, and he catches them.

birder
Purpose: to teach to distinguish and imitate the cries of various birds; develop the ability to navigate with closed eyes.

Game progress: the players choose the names of the birds. They stand in a circle, in the center of the blindfolded birders. The birds dance

In the forest in the woods
On a green oak tree
The birds are singing merrily.
Ah, the birder is coming,
He will take us into captivity.
Birds, fly away!

The birder claps his hands and starts looking for the birds. Whoever is caught screams imitating a bird.

The driver must guess the name of the player and the bird.

Four forces
Purpose: to develop attention, memory, dexterity.

Game progress: the players stand in a circle, in the middle - the leader. He throws the ball to one of the players, while pronouncing any of the words of the elements (for example, air). The one who caught the ball must name the inhabitant of the air. If the earth is named - an animal, if water - fish. At the word fire, everyone should turn around several times, waving their hands.

Black, white do not take, "Yes" and "No" do not say
Purpose: to develop mindfulness, the ability to monitor your answers during the game, to consolidate knowledge about the environment.

Game progress: The game starts like this:

They sent you a hundred rubles,
Buy whatever you want
Black, white do not take
"Yes", "No" do not say.

After that, the leader leads a conversation, asking questions. The one who got lost in the answer gives the driver a phantom. After the game, the offenders redeem their forfeits by completing various tasks.

Paints
Purpose: to consolidate knowledge of color and shades; improve basic movement skills.

Game progress: choose the owner and two sellers. All other players are paints who choose their own colors. Buyer knocks:

Who's there?
- Buyer.
- Why did you come?
- For paint.
- For what?
- For blue.

If this paint is not available, the owner says: "Jump on one leg along the blue path."

The buyer who guessed the most colors wins.

Flowers
Purpose: to consolidate knowledge about colors (or any other subjects, for example Sports Equipment), improve reaction, speed qualities.

Game progress: each player chooses a flower for himself. By lot, the chosen flower starts the game. It invokes any other flower, such as a poppy. Poppy runs, and the rose catches up with him. Then the poppy can name any other flower. The one who has never been caught wins.

Pick a couple
Purpose: to develop logical thinking to learn how to play as a team.

Game progress: children are offered a pair of words that are in a certain logical connection. For example: cause-effect, genus-species. It is necessary to select for the specified third word from the list of already existing ones, the word that is in the same logical connection with it.

For example: school - training, hospital - doctor, gate - football, etc.

And third words: student, treatment, patient, ball, t-shirt.

Snowball
Purpose: to learn to form a sequence in words, memorize previous words, coordinate movements with words.

Game progress: a group game consists in the gradual formation of a sequence of words, and each subsequent participant in the game must reproduce all the previous words, preserving their sequence, adding their own word to them. The game is played with the passing of the ball.

forbidden number
Purpose: to promote the development of attention.

Game progress: players stand in a circle. You need to choose a number that cannot be spoken, instead of it you need to clap your hands, silently right amount once.

Hear the command
Purpose: to promote the development of attention, improve the ability to organize independently, calm down.

Game progress: children go to the music. When the music stops, everyone stops and listens to the command uttered in a whisper, and that hour they perform it.

Opposite word
Purpose: to teach children to justify their decision, to select words opposite to the indicated one.

Game progress: invite children to choose words that are opposite in meaning to the data.

For words that allow ambiguous meaning (for example, raw), it is proposed to find all possible words of the opposite meaning and justify your decision.

guess the word
Purpose: to improve the ability to follow the rules of the game, to develop the skill of classification, highlighting the most significant features.

Game progress: children are invited to guess the names of randomly selected objects, while asking clarifying questions, to which you can get the answer "Yes" or "No".

Birds
Purpose: to consolidate children's knowledge about various birds; improve the ability to follow the rules of the game.

Game progress: the players choose the hostess and the hawk. The rest are birds. The hawk is flying. The hostess says

Why did you come?
- For a bird!
- For what?

The hawk calls. If there is no named bird, the hostess drives him away. The game continues until the hawk catches all the birds.

Fishing
Purpose: to consolidate children's knowledge about various types fish, to improve the ability to act according to the rules.

Game progress: The players are divided into two groups. Some stand in front of others at a distance of several steps. One group is anglers, the other is fish. At the beginning of the game, they have a conversation:

What do you knit? (fish)
- Seine. (fishermen imitate movements)
- What will you catch?
- Fish.
- What?
- Pike.
- Catch.

The fish turn and run to the line. Fishermen try to catch as many fish as possible.

Screw
Purpose: to develop creative imagination, imagination, plasticity of movement.

Execution: I.P. Basic jay. The body turns left and right. Hands freely follow the body.

One two three four five -
You fly into space!

Humpty Dumpty
Purpose: to develop creative imagination, the ability to get used to the image, advanced characteristic movements, perform movements simultaneously with the text

Fulfillment: the teacher pronounces the words:

humpty dumpty sat on the wall
Humpty Dumpty collapsed in his sleep...

The child turns the body to the right - to the left. On the words “fell down in a dream”, he sharply tilts the body down.

Fakirs
Goal: train individual muscle groups, develop the ability to transfer characteristics image.

Game progress: children sit, legs crossed, hands on their knees, hands hanging down, back and neck relaxed. The head is lowered, the chin touches the chest. The eyes are closed.

To the appropriate music, the children’s hands first “come to life”, then the arms and head rise, the body stretches forward and upward.

Psycho-gymnastics without fixing attention on breathing (4-5 years)

Bear cubs in a den
Children go home one by one exactly following the trail of the bear. They sit down and wait for the game.

Bump game
They throw cones. They catch and use equipment to take them off with their paws. Do they lay the cones aside and drop their paws along? bodies are resting. Performed 2-3 times

Games with a bee
Children raise their knees, making houses. The bee flies under the knees. Flies and bears? ata other? but raise their legs.

Cold - hot
Squeeze into a ball and relax the torso.

scarf games
Without opening your eyes, tie scarves. Turn your head from side to side. Okay, warm. Show facial expressions.

The bee interferes with sleep
Game of facial muscles. The bee decided to sit on the tongue - the children quickly clenched their lips, made their lips a tube and began to twist them from side to side.

Relaxation
From bright sun the cubs closed their eyes and wrinkled their noses. The bee flew in again and sat on the forehead (we move our eyebrows up and down).

Rest
The cubs are sleeping. Mom is in the forest.

Water got into my ears
In the supine position, rhythmically shake your head, shaking water out of one ear and out of the other.

face sunbathing
The chin is sunbathing - expose the sun to the chin, slightly open the lips and teeth (inhale). A bug flies tightly to close the mouth (holding the breath). The bug flew away. Slightly open your mouth, breathe out easily.

Nose sunbathing - expose your nose to the sun. The mouth is half open. A butterfly is flying. He chooses whose nose to sit on. Wrinkle the nose, lift the sponge up, the mouth is half open (holding the breath). Butterfly flew away, relax. Inhale.

Eyebrows - swing. Move your eyebrows up and down.

Rest
Sleep on the beach.

Psycho-gymnastics with fixation of attention on breathing (6-7 years old)

By the sea
Children “play in the water, go out and lie down on the sand with their arms and legs spread out.

sand play
Pick up sand in your hands (inhale). Strongly clenching your fingers into a fist to hold the sand (breath holding). Sprinkle sand on your knees, gradually opening your fingers (exhale). Shake off the sand from your hands, drop them powerlessly along the body.

Ant game
An ant climbed onto his toes - with the force of socks on himself, his legs are tense (inhale). Relax your legs in this position. Listen on which finger the ant sits (holding the breath). By instantly relieving tension in the feet, release the ant from the fingers (exhale). We lower the socks down, to the sides.

Sun and cloud
The sun went behind a cloud - shrunk into a ball (breath-holding). The sun came out - it's hot, relaxed (exhale).
Everyone is sleeping.

Purpose: to train individual muscle groups, improve endurance, the ability to convey movements with pantomime.

Fulfillment: children are located freely, depicting sleeping in different poses. The leader enters the hall and sees:

In the yard he meets a multitude of people.
Everyone is sleeping.
He sits like a dug in.
He walks without moving.
He stands with his mouth open.

He approaches the figures of children, tries to wake him up, takes his hands, but his hands limply fall.

Barbell
Purpose: to train individual muscle groups, develop endurance, willpower.

Fulfillment: we pull up and lift the bar with a jerk, then we throw it. Rest.

reindeer exercises
Children are divided into two teams. The teams are divided into pairs, in front - a deer. Behind the musher. You can wear reins or a hoop. Whose team will finish the distance faster.

Analik
A ball game similar to basketball, but without the net. Members of one team throw the ball to each other, while members of the other team try to take it away. (one participant in the game should not hold the ball for too long, he should quickly pass it to the players of his team).

Young reindeer breeder
Deer antlers lie at a distance of 3-4 meters (you can use ring throws0. Captains throw rings on the antlers in 5 pieces. This is a competition of captains.

Dexterous reindeer herders
At a distance of 3-4 meters from the children, a figure of a deer is placed. One by one, the children throw a ball at the deer, trying to hit it. Then they stand at the end of the column. The winner is determined by the number of hits in the teams.

p / and "Let's go visit"

Target:Cultivate mindfulness and focus.

Game progress:The teacher approaches the first group of children, invites them to get up and go with her “to visit”. Approaching the second group of children, the kids greet and show their hands. To the words: "It's raining!" - children run to their "houses" and take any places.

p / and "Run to me

Target:To develop the ability of children to act on the signal of the teacher, to run in the forward direction at the same time as the whole group.

Game progress:The teacher invites the children to stand on one side of the hall. So, in order not to interfere with each other, he himself goes to the opposite side of the hall and says: “The puddles have dried up, run to me, everyone run!” Children run, the teacher greets them warmly, arms wide open. When the kids gather, the teacher goes to the other side of the hall and again says: “Run to me!”

p / and "Cat and Sparrows"

Target:Cultivate speed and agility.

Game progress:"Cat" is located on one side of the hall (platform), and the children - "Sparrows" - on the other.

Children - "sparrows" approach the "cat" together with the teacher, who says:

Kitty, kitty, ice rink,

Kitten - black tail

He lies on a log

He pretended to be asleep.

To the words “As if sleeping”, the “cat” exclaims: “Meow!” - and starts to catch "sparrows", which runs away from him to his house (beyond the line).

p / and “Quickly to the house

Target:To fix the technique of jumping from a hill.

Game progress:Children are located in the "house" (on a gymnastic bench or chairs). The teacher invites them to go to the meadow - to admire the flowers, to look at the butterflies - walking in loose, in different directions. To the signal: "Quickly to the house, it's raining!" - kids run to take a place in the "house" (any place).

p / and "Birds to nests"

Target:Cultivate attention and dexterity.

Game progress:IN different ends playgrounds or teams arrange 3-4 nests (using rails or building material). "Birds" (children) are placed in nests.

On a signal, they fly out of the nest (step over an obstacle) and scatter all over the site. The teacher feeds the birds on one. Then on the other side of the site: the children squat down, hitting their knees with their fingertips (pecking food). They run a little more, and then the teacher says: “Birds, in the nests!”. Children run and step over their nests again.

p / and "Catch the ball"

Target:Teach children not to huddle, but to run around the playground.

Game progress: The teacher shows the children a basket of balls. Children stand along one side of the playground. The teacher throws the balls (according to the number of children) from the basket. Children run after the balls, take each one ball and carry it to the teacher, putting it in a basket. The game is repeated.

p / and "Nimble driver"

Target:To develop in children the ability to perform movements on a signal, exercise in running in different directions.

Game progress:Children are located randomly throughout the hall, in the hands of each child is a steering wheel (hoop). At the signal of the teacher: "Let's go!" - children - "cars" drive around the hall in different directions, trying not to interfere with each other. If the teacher raises the red flag, then all cars stop. If green - continues to move.

p / and "Grey Bunny washes"

Target:Teach children to listen to the text and perform movements in accordance with the text.

Game progress:Children stand in front of the teacher in a semicircle and all together say:

Gray bunny washes

It looks like he's going to visit.

I washed my nose, I washed my tail,

Vymol ear, wiped dry.

In accordance with the text of the poem, children perform movements, jump on two legs, moving forward - “go to visit”.

p / and "Shaggy dog"

Purpose of the game:Teach children to move in accordance with the text, quickly change direction.

Game progress:One of the children portrays a dog; he lays down on the rug, puts his head on outstretched hands. The rest of the children quietly approach him with the words:

Here lies the shaggy dog,

Burying your nose in your paws,

Quietly, quietly he lies,

Not dozing, not sleeping.

Let's go to him, wake him up

And let's see if something happens.

The dog jumps up and starts barking. The children run away. The dog is chasing him.

p / and "Mice in the pantry"

Target:Secure climbing under objects.

Game progress:Children - "mice" sit in "minks" - on benches placed along one wall of the hall. On the opposite side of the hall, a rope is stretched at a height of 50 cm from the floor level, behind it there is a “pantry”

To the side of the players sits the teacher - "cat". The "cat" falls asleep, and the "mice" run to the pantry. Penetrating into the pantry, they bend down so as not to touch the rope. There they squat down and "nibble crackers". The "cat" wakes up, meows and runs after the "mice". They run away to the "burrows" (the cat does not catch mice, but only pretends to want to catch them). The game is restarted. After some time, when the game is repeated, the role of the cat can be played by the most prepared child.

m/p "Let's find a hare"

Target:

Game progress:

p / and “On a flat path

Target:To develop in children the ability to move rhythmically, to coordinate movements with words, to find their place. Practice walking, running, jumping.

Game progress:The teacher leads the children in a circle and invites them to play. Reading a poem:

On a flat path

On a flat path

Our feet are walking

One, two, one, two

Pebbles, Pebbles…………

In the pit - boom!

Children perform walking, and to the words “on pebbles, on pebbles” they jump on two legs, slightly moving forward, on the words “into the hole - bang!” squat down. “We got out of the pit,” the teacher says, and the children get up. The game is repeated. In order to prolong this or that type of movement of children, the teacher can repeat each line of the poem several times.

p / and "Catch a mosquito"

Target:improve speed-power capabilities.

Game progress:The players stand in a circle at a distance of arms raised to the sides. The teacher is in the center of the circle and rotates a stick with a long rope at a distance of about 120 cm from the floor in both directions, to the end of which a mosquito (cut out of cardboard) is attached. As the mosquito approaches, children jump up on 2 legs, trying to touch (catch) the mosquito.

p / and "Kite and chicks"

Target:To improve the speed of reaction, to form the coordination of motor actions.

Game progress:Children - "chicks" sit in "nests" (on a gymnastic bench or chairs). The leader - the "kite" is located on a tree (chair) at some distance from them. The teacher offers the "chicks" to fly, peck at the grains. Children perform loose walking without hitting each other, then run. At the signal "Kite!" - "chicks" quickly return to their "nests" (you can take any free place), and "Kite" tries to catch one of them.

m/p "Let's find a chick"

Target:Rest after physical activity.

Game progress:The players close their eyes, and the teacher at this time hides the bunny on the site. On a signal, the children open their eyes, calmly walk around the playground and look for a bunny. The one who found it raises it up, the game repeats again.