Games for a large audience. Hall games

Hall games.

Do you need to create a friendly atmosphere, set up, start a hall? These games will become your assistants.

Rain.

I want to teach you how to clap even better. Let's play rain.

Clouds began to gather in the sky, and on the ground one small drop fell. I heard such a slap (clap with one finger on the palm). And after a small drop two fell (clap with two fingers on the palm), then three. Then - four, five - and then it started to rain a little. The rain was getting stronger and stronger and, finally, a real downpour began. But then the wind dispersed the clouds and the rain began to subside. Only four drops fell to the ground, then only three, then two, and finally the last drop. The rain has stopped, it's quiet...

And they clap like that. (We show, everyone clap.) And if you really liked the performance or something else, then they clap, raising their hands above their heads. Like this.

Music sandwich.

The entire hall is divided into three sectors. One - beats the rhythm, banging his fist on his palm, and says: "bread." The second one strokes the other with one palm, as if spreading it, while saying: “oil”. The third - tapping each syllable with the edge of one palm on the second, says: “sausage”. The leader directs the construction of a musical sandwich, superimposing one sound on another alternately, changing the tempo.

Tetris.

The host enters the stage and asks the guys to perform various movements (raise one hand, the other, stand up, sit down, turn around, turn their heads, bend over, etc.). This continues until another comes out and leads the first off the stage. To which the first one, with resentment in his voice, says: “Well, again, you won’t let me finish playing Tetris ...” This moment usually amuses the guys a lot.

Adjuster.

The audience sings any song, and the presenter must regulate the sound of the song. If the leader's hand is raised up, then the guys sing the song loudly. If the hand is in a horizontal position, then the sound subsides, and the guys sing in a calm voice. And if the hand is lowered, then the guys sing to themselves.

There was a birch in the field.

Children sing the song "There was a birch in the field" one verse. Then each word is replaced by movements. In the field - a wide hand gesture from left to right. Birch - a gesture as if we are putting a log on the ground. Stood - stomp your foot. Curly - showing curls around the head. Liu-li, lu-li - we pretend that we are rocking a child. In conclusion, without saying a word, the children expressively "sing" the whole song.

Russian folk song.

The host divides the players into two parts, one half should, at the command of the host, shout: “The brooms are soaked,” and the other: “The spindles are not turned.” All together: "Lady, lady, madam-lady." The host learns the words with the players and rehearses. The host turns into a "conductor", all the rest - the choir. Controlling the choir with the right, left hands and both together alternately, the leader creates a Russian folk song. The guys must respond in time to the quick commands of the "conductor" and not get lost.

White sun desert.

The presenter invites all those present to take part in the dubbing of an excerpt from the film "White Sun of the Desert". Everyone, of course, agrees. First you need to assign roles. In our excerpt, the longboat with Vereshchagin moves away from the shore and explodes into the sea. The leader divides the company in half. One half, at his command, should quickly and continuously say: "Tyr-tyr-tyr", and the other: "Chukh-choo-choo." Together, just get the noise of the longboat motor. Let's rehearse a few times. Now a girl is required for the role of Vereshchagin's wife. At the command of the host, she will piercingly and loudly shout: "Pasha! Pasha!". We also need a boy for the role of Sukhov. His task is to shout in a bass voice: “Vereshchagin, don’t start the longboat!” He is trying to save the life of his comrade, so you need to shout loudly and desperately. And finally, we all rehearse the sound of the explosion together. Everyone "explodes" as he can.

Now let's start voicing, are you ready? Motor! At the signal of the leader, everyone performs his role.

1st group - tyr-tyr-tyr (they make noise until the explosion).

2nd group - choo-choo-choo (they also make noise until the explosion).

Girl (against the noise of the longboat): “Pasha! Pasha!

Boy: "Vereshchagin, don't start the longboat!"

All together: Boo-x-x (explosion).

Usually the first time is not very good. Let's try again. If there are a lot of people playing, you can also organize the sound of the sea and the cry of seagulls.

I got bitten by a hippopotamus.

The game can be played in a circle and sitting on chairs in the hall. The leader explains the game: the players repeat the words after the leader and make movements.

Driver: - And I was bitten by a hippopotamus.

(Everyone repeats the words after the Leader and makes movements: claps on the left, claps on the right)

And with fear climbed on a branch. (Put hands on head)

I got bitten by a hippopotamus. (clapping on the left, clapping on the right)

Aunt Shura, Aunt Shura, Aunt Shura!

Uncle Vasya, Uncle Vasya, Uncle Vasya!

Baba Manya, Baba Manya, Baba Manya!

I got bitten by a hippopotamus.

(Claps on the left, claps on the right and all movements are repeated). Then the pace picks up.

Indian hunter.

The facilitator teaches the players "combat Indian cry". Then he warns that now he will tell a story about an Indian and needs the help of the players. At the signal of the leader, they must shout in Indian, be sure to repeat all the movements together with the leader, and also in one place (the leader will wave his hand) you need to shout with all your might: "Wolf!" Rehearsal. If the children are ready, then you can start. "Once upon a time there was an Indian hunter. And he said ... (we shout in Indian bass). He had a wife and she said ... (we shout in Indian a little higher tone). And they also had an Indian son. He said ... (we shout in a thin voice) Since the hunter is going hunting and tells his wife ... And she answers him ... The son tells dad ... But dad answered ... The hunter took a bow and a bag, said goodbye to his family and went on his way.

along the path (everyone taps their knees with their palms, imitating steps or stomping);

on the sand (everyone knocks with the edges of their palms on their knees or shuffles their feet);

on grass (three palms on palms);

on the bridge (we hit ourselves with our fists in the chest);

through the swamp (we interlock our palms into the castle, slap them against each other). And suddenly I saw ... (all in unison - THE WOLF !!!). From fear, he turned pale and ran home - through the swamp ... (we repeat everything in reverse order, at an accelerated pace). He ran home and said ... Children scream in Indian.

Italian football

All players are divided into two teams. The first team obeys the leader's right hand, the second - the left. When the leader waves his right hand, the first team shouts: "Goal!". When waving left, the second team shouts: "Pass!". When the leader raises both hands at shoulder level, both teams shout: “Barbell!”. And when both hands are raised up, both teams shout: "Hurrah!". In this game, maximum attention is required from both teams, because if a team screamed the wrong way or at the wrong time, they get a penalty point. The team with the fewest penalty points wins.

Chim brim.

The driver learns the words with the guys:

Chim-brim oiled his skis once. Chim-brim oiled his skis once. And went to the Caucasus.

After that, the guys replace the word once with a clap of their hands. It turns out this line: Chim-brim greased the skis alone ... (cotton).

Then we also replace the word one with cotton. It turns out like this: Chim-brim oiled the skis ... (two claps), etc.

turnip

The driver calls seven players onto the stage: the first is "Turnip", the second is "Grandfather", the third is "Grandma", the fourth is "Granddaughter", the fifth is "Bug", the sixth is "Cat", the seventh is "Mouse". Having distributed the roles, the driver tells the tale "Turnip". When he calls one of the heroes, the player with the corresponding role must quickly stand up and sit down. The task of the driver is to tell the tale as interesting and confusing as possible.

Firework.

The host proposes to arrange a festive salute in the hall. The most daring spectators will help in this. Two people are invited to the stage. One gets the role matchbox, which stands at the right side of the stage close to the edge of the stage, the second - the role of a match. Standing in the middle of the stage, the match will have to proudly walk to the box and, striking the box with its head, will catch fire. The presenter invites the viewer in bright red clothes, who will play the role of a spark. The next four spectators become the wick. Lined up in a line, they stand in the middle of the stage. Next, the viewer is invited to play the role of a gun. Placed at the left wings, the gun should be able to loudly say “bang”. And, finally, 5-8 spectators are invited from the hall to bright clothes. They squat in front of the stage in a circle and, after the signal of the cannon, they will have to stand up with the words “tili-tili”, and the audience applauds loudly. After the rehearsal, a salute is arranged, the presenter comments on what is happening: “A proud match steps towards the box, striking its head on the box, lights up, a light appears. A match with a twinkle steps towards the wick. The light runs along the wick to the cannon. The gun fires. Fireworks are lit to the applause of the audience.
Changeling.

The host offers a game for attention. Players must respond to any of his phrases in the opposite way. For example, the host says "good", the players - "evil". Here is a possible text of the game. Host: Hello guys. Players: Goodbye. Moderator: "Yes, hello." Players: "No, goodbye." Moderator: "Well, goodbye." Players: Hello. Leading: "Oh, guys, how good you are." Players: Bad. Host: "Well, bad." Players: Good. Host: "You were just bad." Players: "Good." Leading: "Well, okay, good" Players: "Bad", etc.

Beauty heart. The host invites everyone to remember the words of the verse of the song: The heart of a beauty is prone to treason. And to change, like the wind in May. And he offers to sing a song without words to the whole audience. Words are replaced in turn. The word "heart" is replaced by touching the hands to the left side of the chest. We perform a song, replacing this word with a gesture. After introducing each gesture, we sing the whole song until we replace all the words with gestures. Here's what happens: Touching the hands to the left side of the chest - "heart". We circle the oval of our face with our hand - “beauties”. We tilt the head to the right - “inclined”. We depict horns above the head - “to treason”. Everyone sits cross-legged and change legs, lower one, throwing the other - "and to change." They blow like the wind. They stretch out a palm with five fingers - "in May."
Titanic.

The presenter proposes to put on a new film "Titanic". Moderator: "Let's go to cruise on the Titanic. But do not be afraid, because we will build this ship ourselves. For this, I need your help." The host invites two people to the stage. They will be the sides of the Titanic. Then another actor is invited. He gets the role of the boat. The sides join hands, the boat hangs in their arms. The prow of the ship should decorate female figure, need a girl - WOW! The girl comes out. Then two are invited tall man, they are to be pipes on the ship. The ship was built but not equipped. It is very important not to forget to take a flare. A little girl is invited to this role, who knows how to make a loud, piercing cry. Two actors in white are invited to play the role of the iceberg. He gets in the way of the ship. Finally, a couple is invited, who gets the role of lovers. Lovers on the bow of the ship depict a scene from the movie "Titanic" (flying on the bow of the ship over the ocean). He: "Trust me (trust me)." She: "I trust you (I believe you)." Host: “But here: The ship crashes into an iceberg and splits in half (the sides unhook their hands, the boat falls into the water). There is panic on the ship (spectators scream). Rats run away from the ship (spectators stamp their feet). A flare takes off." Flare: "Help! Help! Rocket jumps from a chair and screams. Leading: “And our lovers are saved on a boat. A happy ending everyone kisses."

,
Sing chica-boom with us!!!
I sing boom-chica-boom
I sing boom-chica-boom
I sing boom-chica-raka, chica-raka, chica-boom!!!
Oh!!! Oh me!!! And again? How can we sing?

“A SPARROW WALKED ON THE ROOF…”


Host: A sparrow was walking on the roof!
Children (in chorus): Beat, beat, beat!
Leading: Gathered his friends!
Children: Zay, zay, zay!
Host: Many, many, many of us!
Children: Us, us, us!
Leading: Get up ... (calls any names) everyone now!
The guys who bear the named names get up and bow.

"ZARNITSA"


- Tyr-tyr - machine gun,
(hold the handles of the “machine gun” with both hands)
- Above-higher - the plane.
(hands move from bottom to top obliquely)
- Bai! - artillery,
(cotton)
- The cavalry is rushing.
(one hand waves an imaginary saber overhead)
- Hooray!
The meaning of the game is to accompany the words with certain movements, each time to speed up the pace and try to have time to speak and show the movements correctly.

***


With the help of this chant, you can smoothly move on to the performance of any song of the organizational period.
Each phrase uttered by the leader, the guys repeat in chorus.
- Oh, Ale!
- Oles bambalas!
- O sawa sawaimba!
- Oh kikils bamba,
- Oh, I eat bananas!
- Oh, I eat oranges!
- What is the mood like?
Children: Wow! (show thumb)
Moderator: Is everyone of this opinion?
Children: Everyone, without exception!
Host: Shall we sit down and have a rest?
Children: Let's sing a song!
"JOHN BROWN JOY"
Host: John Brown Joy smeared his skis once (repeat 3 times) and went to the Caucasus.
In a phrase that is repeated 3 times, the last word is replaced by a clap. In the next performance - the penultimate one, etc. As a result, the audience tries to rhythmically clap the first phrase, and sings the second. The game helps develop a sense of rhythm.

"THE BALL IS FLYING IN THE SKY"


Flying, flying through the sky ball
The balloon flies across the sky.
But we know: a ball to the sky
It won't fly at all.
First, the word "flies" is replaced by a movement resembling the flapping of wings. In the second performance - the word "sky" is replaced by movement thumb up. Then, at the word "ball" with both hands, a large circle is outlined in front of you. In the next performance, the word "know" is replaced by tapping a finger on the forehead; at the word "we" - press both hands to the chest, at the word "no way" - shake your head negatively. The most interesting is the last performance of the song, where main task participants is not to go astray and correctly show the movement right word. In chorus, only “by”, “but”, “before” are repeated here. You can suggest to speed up the pace of the game.

"LAVATA"


We dance together!
Tra-ta-ta, tra-ta-ta!
Our cheerful dance -
This is Lavat.
- My pens are good, but the neighbor's is better!
Once again they sing a song and go in a round dance.
- My knees are good, but my neighbor's is better!
(ears, cheeks, nose, etc.)
It is possible in another way:
- Were there any pens?
- Were!
- What about your knees?
- No!
- We take the neighbor's knees and go in a circle.

"ORCHESTRA"


The participants in the game are divided into groups, depending on how many instruments you are going to include in your orchestra. But the main instruments are: guitar, cymbals, piano, drum.
Conductor sings:
The closet of musicians
O contras speros, speros...
(points to a band, e.g. "guitar")
Group:
Gita, Gita, Guitar!
(2 times shows guitar performance)
When each group has played its part, the conductor last time sings:
The closet of musicians
O contras speros, orchestral!
After these words, the groups begin to perform their parts together, a wonderful “orchestra” turns out!

"GEORGIAN CHOIR"


The game is based on the principle of the game "Orchestra".
1st group: Oh server navel, navel, navel ...
2nd group: Jumbo kveliko mitoliko mikaze ...
3rd group: Wee wee dance ...
4th group: Kva-kva, kva-kvaradze ...
The first group begins the chorus with their phrase, repeating it continuously without stopping. As soon as the first phrase has sounded 1-2 times, the second group enters the choir. Then the third and fourth groups join one after another.

"DWARF"


Leading:
On a small meadow
There is a tall house
And in that cheerful house
A cheerful gnome lives.
Dwarf, dwarf, what's your name?
Children (1st half of the hall):
Petka, you have a plaid shirt,
I came to you children
To eat candy!
Children (2nd half of the hall):
Vaska, you have polka dot pants (panties),
I came from a fairy tale
Because I'm good!

"PANCAKES"


The hall is divided into 4 parts.
The 1st part of the hall shouts (whole):
Crap!
The 2nd part of the hall shouts (half):
Half pancake!
The 3rd part of the hall shouts (quarter):
Quarter of a pancake!
The 4th part of the hall shouts (eighth):
Pancakes!
Scream in proportion. Eights (pancakes) scream most often.

"WATCH"


Leading:
My grandmother had a watch and it went like this:
Tick ​​tock, tick tock
The hall repeats after the leader in parts: the 1st half of the hall - “Tick”, the 2nd half of the hall - “So”.
Host: But then dust got into them, and they began to walk like this:
So-so, so-so (1st half of the hall)
Tick-tick, tick-tick (2nd half of the hall)
Then they began to rust, and they walked like this:
Tick-tock, tick-tock, tick-tock...
Then they completely rusted and the arrows began to walk as they wanted:
Tick-tock-tock, tick-tock...
(then you can “attribute them to the master” ...)

"FOOTBALL"


The task of the 1st half of the hall is to shout: Barbell!
The task of the 2nd half of the hall is to shout: Goal!
The presenter simply works as a commentator on a football match.

"HIPPODROME"


There is a tribune of girls - the weight of the girl in the hall.
There is a boys' rostrum - all the boys are in the hall.
Horses are galloping - blows to the knees.
Horses take the barrier - clapping.
The horses ran over the pebbles - punches in the chest.
The horses ran on the sand - three palm on palm.
Horses gallop through the swamp - pull your hands on your cheeks and pronounce "chavk-chavk".
Horses gallop past the boys' stands - the boys cheer with shouts.
Horses gallop past the girls' stands - the girls greet with shouts.

The horses galloped to the stadium, where there are many boys and girls - boys and girls greet with shouts.

"Hedgehogs"


The host says:
Two stomps, two slams
Hedgehogs, hedgehogs (shows "salami")
Forged, forged (cam to cam)
Scissors, scissors (hands in a cross)
Let's run, let's run (hand run)
Bunnies, bunnies (hands like ears)
Come on, together, come on, together
Girls! (all the girls scream)
Boys! (all the boys scream)

For the first time, the leader shows everything and speaks for himself - he teaches children. The second (third, fourth) time he speaks and shows with the children.

"WE ARE ONE FAMILY"


* We are one family:
You, we, you, me!
(repeated before every third line)
Smile to the neighbor on the right
Smile to the neighbor on the left -
We are a family.
* … wink …
We are a family.
* … hug …
*… pinch…
* ... kiss ...

At the end, the poem is repeated anew, and all movements are repeated (“smile”, “wink”, “hug”, “pinch”, “kiss”).

"SUPER-BISON"


Presenter: Stroke the neighbor on the right on the head and say: “Sunny, you are just gorgeous today!”.
Stroke the neighbor on the left on the head and say: “Well, you are a super-buffalo today!”
Pat yourself on the head and say: “And I, it seems, is also nothing!”

"HEY, MAMBA, MAMBA, HEY"


Leading:
Hey mamba,
Mamba, hey!
Hey mamba,
Mamba…
Children:
Hey!
It is more interesting if two presenters play and the hall is divided into two parts (they compete who is louder).
The 1st time the host says a song, and the audience shouts the last "hey".
2nd time the audience shouts and claps their hands.
3rd time - screaming and clapping on the knees.
4th time - screaming and pulling neighbors on the head.
5th time - screams and throws up everything that is at hand.
6th time - screams, claps his hands, slaps his knees, pulls his neighbors on the head, throws up everything that is and jumps from the seats.

Hall games

POTATO
Invite the children to check attentiveness, observation and speed of reaction. It's very easy to do. Let the guys answer any of your questions: "Potato". Questions can be addressed to everyone, and sometimes it is better to ask one. For example: "What do you have in this place?" (pointing to his nose). The reaction is easy to imagine. Whoever makes a mistake is out of the game. Do not forget to forgive the most inattentive after the first two questions, otherwise you will not have anyone to continue the game with. Here are some questions you can ask:
What did you eat for lunch today?
What would you like to eat for dinner?
And who is late and now enters the hall?
What did your mother bring you as a gift?
What do you dream about at night?
What is the name of your favorite dog? ... and so on.
The winners - the most attentive guys - will be handed at the end of the game joke prize- a potato.

FLOOR, NOSE, CEILING
This game is also a good mindfulness test. It is very simple, its rules are easy to explain. With your right hand, point to the floor and name: "Gender." Then point to your nose (it's better if you touch it), say: "Nose", and then raise your hand up and say: "Ceiling". Do it slowly. Let the guys show with you, and you will call. Your goal is to confuse the guys. Say: "Nose", and show yourself at this time to the ceiling. The children must listen carefully and show correctly. It's good if you comment on what is happening cheerfully: "I see someone in the fourth row has his nose fallen to the floor and is lying there. Let's help find a fallen off nose." The game can be repeated several times with a faster pace. At the end of the game, you can solemnly invite the owner of the "highest nose in the world" to the stage.

FOOTBALL
Now let's meet at the stadium. Offer the children a little football warm-up. This is done simply. You - the presenter - say the words: "A flag is flying over the football field, teams are playing ..." One part of the hall chants "Dynamo" in chorus, the other echoes it: "Spartak". Do not naively hope that the guys will immediately and willingly support the game and shout out the required words. Of course not. It is necessary to awaken in them sports passion. And for this, divide the hall into fans (fans) of Spartak and Dynamo (right and left half), do this with the consent of the children. Appoint a main fan on each platform - a boy who enjoys authority among the guys. He can be your assistant. Assign the roles in rows: older fans who scream hoarsely and cough, young fans with steely voices, and even squealing girl fans. Do not demand to carry out your commands, but ironically ask for it. Scan some slogans all together, check who does it better, Dynamo or Spartak. Pretend that you did not make out who is shouting louder, and ask again to "organize the yelling." As soon as you feel that the audience has joined the game, start over: "A flag is flying over the football field ..." and you will see that this time you will get a sonorous "Dynamo" and assertive "Spartak". We start the match. There are rules in football, and we will have them. If you raise your hand with an open palm, then the fans should shout in chorus: "Barbell". If the hand is at the top, but clenched into a fist, then this is "Goal!" And if you point to the floor with both hands, then the fans should know that it is "Mimo". And now you will agree that for Spartak you will give commands with your right hand, and for Dynamo - with your left. If the guys understand everything, start reporting on the match between the two teams. For example: “Here the center forward is approaching the gates of the Dynamo, a blow! (You raise your open hand, the guys shout “Barbell”.) Another blow - again an open hand - “Barbell”. And another blow! (lower your hands down - “Past”) Yes, the Spartacists are unlucky today, and meanwhile the ball is already at their gates ... "So you comment on the match, naming the names of the players, who are very similar to the names of the guys known throughout the camp. Speed ​​up the pace of the commentary and the game, keep the emotional intensity high. When the game starts to tire the guys, sum up the match and thank the great fans.

PLEASE
This Magic word we speak when we ask for something. Ask the guys to follow all your commands, but on condition - you will be extremely polite - after the command you will say the word "please". If you do not say this word, the command is not executed. If agreed, then we can start. So, "Raise your right hand up, please... Raise your left hand, too, up, please. Please clasp your hands... and now let them go together..." Have you seen how many inattentive people are in the hall? Have fun commenting on the results of the game. You can repeat it with other commands a few more times.

Hedgehogs
And this chanting game helps to calm the audience, if necessary. You will convincingly ask the boys to gather all their strength into a fist and focus, because this is a test for real men. You are asking the girls to gather in the palm of your hand all your mental strength, because This is a test of womanhood. All those sitting in the hall should repeat the words after you, depicting some of them with hand movements:
They ran, they ran (imitate the movement of a runner).
hedgehogs, hedgehogs,
Sharpened, sharpened (depict sharpening with your hands)
Knives, knives,
Ride, ride, make jumping movements)
Bunnies, bunnies.
Come on, together, come on together:
Girls! - Boys!
Last words girls and boys cry separately. You determine who is louder. The game can be repeated, but at the end let there be not just a cry, but a cry in a "whisper". Who is quieter?

GO...
Invite the children to remember where the nose, eyes, lips are located on their face, where other parts of the body are located. Haven't forgotten? The reaction of the audience is unequivocal: bewilderment, fun, witticisms-cues. And now we will check if this is so. Let's take a trip on our own. Everyone should clap their knees and say in chorus: "Let's go, let's go, let's go ..." At the same time, the players look at the leader and look at him. He, interrupting the "movement", names and shows parts of the body (nape, nose, mouth, hand, eyes, etc.). The guys following the leader should show themselves the same part that he named. You need to be careful, because. the word "ear" may sound, and at this time you, following the leader, stroke your stomach. Or the leader says: "The back of the head", and points to the forehead. Who is the most attentive? Let's find out: "Let's go, let's go, let's go ... Ear. Let's go, let's go, let's go ... Neighbor's ear. Let's go, let's go, let's go ..." In many ways, the success of the game depends on a witty commentary.

WITH WHOM? WHERE? FOR WHAT?
This game allows you to test the speed of reaction. You can easily explain the condition to the guys. And they are: Everyone you point to should instantly react and answer your question. That's all. Only in this case you need to answer with words that begin with one letter. For example, the letter "M".
Who are you?
1 child: "Mom"
You: With whom?
2 child: "With Masha"
Where are you going?
3 child: "To Moscow"
You: Why?
4 child: "For milk"
You announce the next letter, quickly ask questions and show to whom they are addressed. Thinking for a fraction of a second. Just imagine what original and funny combinations of questions and answers can be obtained in this game. Cheer up the slow ones, laugh at the good answers, get sincere pleasure from this game. May everyone be happy and have fun.

GOAL BY
Participants are divided into two teams (territorially). Then the names of the hands are learned. One is called "goal", the other - "by", when the arms are crossed - the whole hall shouts - "puck". The team that one of the hands points to must loudly shout the name of the hand. The leader's task is to confuse the participants. To inflame passions, the presenter keeps score. If one of the team makes a mistake, then the other team gets one point. The score can be kept strict, or you can do it the way the host wants.

LITTLE RED RIDING HOOD
Spectacular game. The host, who is also the director, calls all the participants in the performance in turn to the roles. Roles: Christmas tree, birch, stump, squirrel, clearing with flowers, bird, bunny, wolf, hunters and little red riding hood, everyone else in the hall is the wind. After calling the next participant to the role, the presenter shows and plays with him his role from the beginning of the tale. The text of the story can be changed. Here is one option:
The wind is blowing, the trees are swaying, the oak creaked, the birch with the Christmas tree rustled, the bunny jumped, the birds fly and sing, the squirrel cracks nuts, the little red riding hood went, singing the song: "La-la-la", the wolf is sneaking behind her, the hunters are on the trail, the cap sniffs the flowers, the wolf sniffs the cap, opens its mouth "ah-ah-ah", the hunters grab the wolf. Everyone thanks a lot!

THEATER
The game is used for a screen saver before the performance. Host on stage: “Now I’ll ask: “Shouldn’t we play theater?”, And you answer in unison: “Yes, yes, yes!” Let's try. Good! First. "Vshik. First. (Everyone repeats movements and sounds). Flutes began to whistle! Boys: drank-drank (imitate playing the flute). Double basses began to play. Girls: boo-boo (imitate playing the double bass). First! Three people are sitting on the stage. One says ... Who says? (Quickly chooses in the hall). Says: "Shouldn't we organize a Gang?". Someone repeats. First. The second says: Who? "And who will be our chieftain?". First. The third one says: “I.” Who? (chooses). At first. Moderator (to the audience): "And what should he do for this?" For example, from the hall they shout: "Sing!". Leading: "Comes out and sings", inviting the "ataman" to the stage. He comes out and sings.

APCHHI
It's more of a game than a game. You can have fun in a group of three people. Everyone is quickly divided into three equal groups (if there are a lot of guys, then you can divide approximately). We say that with a wave of the hand or some kind of voice signal, one group shouts: "Boxes!", Another - "Cartilage!", A third - "Matches!". You can immediately discuss that you need to shout very sharply and briefly.

SPINDLE TURNED:
The presenter divides all those in the hall into three teams. One command "Spindles are turned", the second - "Brooms are soaked", the third - "Mistress, lady, madam mistress". The host points his hand at one of the teams and she shouts her name. Over time, the pace of the game increases.

ADJUSTER
Among the players, a leader is selected - a "regulator". Everyone sings a song, and he raises his hand up and makes movements with it clockwise down. Three rules: hand up - sing the song loudly; hand in a horizontal position - the song subsides; hand below - they sing the song "to themselves." Then the "regulator" slowly raises his hand, etc. the game continues.

Hippodrome
Everyone is sitting in a circle. The counselor sits so that everyone can clearly see him, his chair is, as it were, separated from the rest. You can put the guys in a semicircle. The leader says: “Do we have palms? (Guys show) And knees? (Someone will inevitably slap his knee on the knee) Great! That’s how the horses go out onto the hippodrome field. to the start, - with one hand we hit the knee, as if exploding the ground about a friend. - Across the swamp - quickly grab your knees with your fives and raise your hands vertically with a loud smack. - Barrier! - hands hung a little further at chest level. And so on. You can come up with your own options for "crossing the terrain." All this quickly alternates in any sequence. Final: Final coming soon! - quick clap - the stands are approaching! Tribune of girls. Girls, we scream. And here's the boys' podium! Come on guys! - Exclamations. - Here's the finish line. Hooray! We won.

LION HUNTING
Clapping their hands on their knees, the players say the words in unison:
"We're hunting the lion,
We are not afraid of him
We have a good gun
And a hot sword."
Further words are accompanied by appropriate gestures. All: "Oh! What is it?". Leading: "This is a lake (swamp, meadow, at the end - a lion). All:" You can't go around it. You can't fly over it. You can't crawl under it. The road is straight ahead." Bul-bul-bul (or chav-chav, shur-shur, ah-ah-ah). After the word - "lion", everyone repeats the movements and sounds in reverse order.

Hall games

Games with the hall will help you cheer up the guys and set them up emotionally, remove the noise in the hall, and also fill in an unexpected pause during an event.

"Dwarfs and Giants"
The host agrees with the guys that if he says "giants", everyone should rise on their toes and raise both hands up; if he says "dwarfs", everyone should squat down and stretch their arms forward. First, the leader conducts a rehearsal, while he may not make movements. Then, while conducting the game, the host may from time to time show movements out of place. You can change the movements: on the word "dwarfs" - they bring their hands together, connecting their palms, on the word "giants" - they spread their arms wide apart.

"Train"
Imagine that we have to move a heavy train from the rails. The wheels begin to slowly knock at the junctions of the rails. We mark this knock with a double clap. The host claps first. Behind him are the rest of the members. The train accelerates, the leader makes a double clap shorter, everyone must respond to a change in rhythm. The pace accelerates, the train rushes. The leader can change the direction of "movement" by saying "back". From this point on, the pace slows down to a complete stop of the train.

"Forbidden Movement"
The host agrees with the guys what movement should not be done, for example: sit down, clap your hands, wave your hands. Then the leader shows various movements that the players must repeat exactly after him. The more varied and fun these movements, the more interesting the game. Suddenly, the leader shows a forbidden movement.
You can complicate the game: agree that there are two movements that cannot be repeated, but instead of them, others must be done. For example, when the leader puts his hand on the back of his head, the players should crouch cross-legged, and when he leans forward, they should clap their hands twice. Before the start of the game, you need to thoroughly rehearse all the movements.

"Sun, fence, pebbles".
The host, gradually increasing the pace, and in any order gives the players the following commands: “Sunshine!”, “Fence!”, “Pebbles”. Playing for the team "Sunshine!" spread their fingers on their hands, at the command "Fence!" they close their fingers and straighten their palms, their hands are clenched into fists at the command “Pebbles!”

"Rain"
Submit your palm to the beginning of the summer rain. 1 drop falls (the host hits with one finger on the outstretched palm).
2 drops fall (2 fingers).
3 drops fall (3 fingers).
It's starting to rain! (Slaps palm against palm.)
Heavy rain! Shower! (Sound rises.)
Thunder! Hail! (The clatter of feet is added to the noise of the palms.)
The rain stops.
4 drops, 3, 2, 1.
Silence...
The sun has reappeared!

"Hedgehogs"
The hall, together with the leader, pronounces the words and repeats his movements:
Two stomps, two claps (2 times we stamp our feet, clap our hands)
Hedgehogs, hedgehogs, (show spread fingers)
Anvil, anvil, (hit fist on fist)
Scissors, scissors. (hands show scissors)
Run in place, run in place (run in place)
Bunnies, bunnies. (showing ears)
Come on together, come on together
Girls! (all the girls shout: "Girls!")
Boys! (all the boys in shout "Boys!")

"A ball is flying across the sky"
All the guys repeat these words and movements after the leader.
A ball flies, a ball flies across the sky, (they wave their hands and show the ball)
A balloon flies across the sky (with a finger to the sky) (they wave their hands and show the balloon).
But we know (point to the head) we (hit their chest) that this is a ball
They won’t fly away from us (they hit their chests) (they wave their hands).
Then one word is replaced by the corresponding movement, and all words are repeated, except for this word (instead of it - movement). Then the other words are replaced one by one. In the end, everything is shown only by movements.

"Kolobok"
The host calls on the stage willing participants according to the number of heroes of the fairy tale, distributes roles (Grandfather, Grandmother, Gingerbread Man, Hare, Wolf, Bear, Fox). Then he tells a fairy tale, and every time, as soon as the name of one of the heroes of the fairy tale sounds, he must sit down. The host, leaving the plot of the tale the same, but often unexpectedly returns to the hero, repeats his name several times. Participants must be careful not to miss their "move"

"Lady"
The facilitator divides the room into four parts. Each group stands up and says their words to the motive of "Lady".
The first group (let's say 1.2 row): "We went to the fair."
The next group (3rd, 4th rows): "They bought a samovar for themselves."
Next (5.6 row): "You sit down with us soon."
Next (row 7.8): "Drink tea with pies."
Then all together: “Mistress! Lady! Madam mistress!
The game is repeated several times with increasing tempo.

"Little Red Riding Hood"
The host invites 6-7 people to the stage. They need to present. That they are correspondents and report from the scene. They are in the fairy tale "Little Red Riding Hood" at the moment when the wolf enters the grandmother's house. Each correspondent needs to choose a place where he is and tell what he sees from there. The host alternately gives the floor to the reporters.

"Param-Parerum"
Host: Param-Parerum!
Guys: Hey!
Host: Param-Parerum!
Guys: Hey!
Host: Param-Parerum!
Guys: Hey! Hey! Hey!
Moderator: How are you feeling?
Guys: Wow! (show fist with thumb up)
Moderator: Is everyone of this opinion?
Guys: Yes!
Host: Then: Hurrah!!!
Guys: Hurrah! Hooray! Hooray!

"Fish"
Leading left hand depicts sea level, and right goldfish. When a fish jumps out of the sea, the audience clap, when it is in the sea - no. The fish starts to swim and jump out faster and faster. Viewers need to be careful not to make a mistake.

"The Hype"
Two come on stage. One starts to say something, the other repeats after him.
First: What are you repeating after me?
Second: You are repeating.
First: No, it's you.
Second: No you.
First: Let's ask the guys.
Second: Come on.
First and second: Which of us repeats?
First: Let's do this. This is your half of the hall, and this is mine (they divide the hall in half). Who is louder, he is right.
At the signal of its leader, half of the hall repeats sounds and movements after him, gradually adding new ones. (clapping, whistling, squealing, throwing something up, etc.).
At the end, the presenters need to measure themselves and say that the whole audience supported them well and now they will never quarrel.

"Volume Knob"
The hall depicts the sound of the radio, and the leader of the volume knob for this radio. The higher the leader's hand is raised, the louder the sound makes the hall, the lower the sound becomes quieter. The leader can smoothly and sharply move his hand. The hall needs to convey these changes in sound.

"Theater"
The hall is divided into four parts.
The first plays the role of the right backstage (with the right hand, as if they are pushing back the curtain with the words: "Whack. Whack."
The second is the left wings (the same thing, only with the left hand).
The third group will be an orchestra. Each depicts an instrument. Fanfare sounds.
The fourth group is the audience. Stormy applause.
So, is everyone ready? Begin.
The right side was opened.
The left side was opened.
Orchestra - fanfare.
Audience applause.
The show starts!

"Please"
The host asks the audience to perform some movement. The hall only grants his request if he says "Please". Spectators need to be very careful and try not to make mistakes.

"Shifters"
The host asks the audience to perform some movement. And the hall does the opposite. For example:
- Turn left (the hall turns right).
- Sit down (the hall rises).

"Traffic light"
The leader has cards of three colors: red, yellow, green. When the facilitator shows the guys a green card, they should stomp their feet, on yellow- clap your hands and do not red - sit quietly. The presenter has an assistant who confuses the guys and shows the wrong thing.

These games can be played with a small number of children.

FOOTBALL
The presenter stands on the stage so that everyone sitting in the hall can see him. He asks the spectators if they want to hear how the fans really scream at the match? Hall answers: "Yes!" Mission: With a Sweep right hand leading the right half of the hall shouts: "Goal!" And with a wave of the left hand, the left half of the hall shouts: "Barbell!" The facilitator can swing once with each hand or several times in a row with one hand, and then raise both hands up, and the audience shouts both words at the same time. It makes the same noise as during a match.

RAIN
The host invites the children to listen to how it starts to rain. To do this, you need to repeat everything that the counselor shows:
1. Everyone in the audience starts clapping index finger right hand on the palm of the left hand.
2. Then the middle finger is added to the index finger; then add ring finger, and after a while - the little finger. After that, we clap with the whole palm, that is, we applaud. It turns out the following: first, the "rain" begins to drip, then it drizzles, then it intensifies and, finally, there is a heavy downpour.

HOW AN ELEPHANT SNEEZES
The host invites the guys to listen to how the elephant sneezes. To do this, the hall is divided into three parts. The right side says: "Cartilage!"; middle - "Boxes!"; left side- "Dragged!". The host alternately waves his hands, pointing to one or another part of the hall, and the guys pronounce the words. When the leader raises both hands up, each part of the hall shouts its word, and the sound is like an elephant sneezing.

FOREIGNERS
The facilitator invites the children to talk on different languages. In fact, it is very simple: any song that is known to everyone is selected (for example, "They lived with granny ..."), and all vowels in this song are replaced by one, for example, "a". It turns out: "Sting a babasa ..." This is how 1 verse is sung, and this language can be called English. And now let's sing in French: "Zhulu u bubusu..." And so on.

THE CIRCUS DID NOT ARRIVE
Game details: task cards, phonograms of songs, balls, shoelaces. The essence of the game: the circus has not arrived in the city, and the audience has already gathered in the hall and are waiting for the start of the performance. What to do?! The entertainer invites those sitting in the hall to arrange a performance themselves. Cards with tasks are laid out on the table or on the floor, inscribed down. A volunteer comes out and draws any card.
He is given time to prepare, and then, to thunderous applause, he completes the task. And so - until the task ends. Examples of tasks: sing a song to the soundtrack, show a trick, juggle balls, etc.
The game allows to reveal the creative potential of children and helps children to become more relaxed.

GAME IN THE HALL "OY-LA KALINA"
Vedas: - Now we will play in interesting game"Oh-la viburnum."
I will show the movements and hum the words, and you have to repeat with me.
The words are:
Spivay-mo (singing, drawling)
(Rhythmically slaps knees.)
Oh (clapping on the knees)
La (claps hands)
Kalina (snaps her fingers)
Oh (clapping on the knees)
La (claps hands)
Ku-ku (snaps fingers).
Repeat three times, sing quickly, the tempo can be changed.
During the game, each time the number of words "cuckoo" increases from one to five (don't forget to snap your fingers), and then decrease from five to zero. When the word "ku-ku" is not sung (at zero), they do not click their fingers, but simply pause.

GAME FOR ATTENTION "CABBAGE-CARROT"
Leading:
- Let's remember how carrots and cabbage grow. Carrot up, cabbage down.
Shows: arms extended forward. When "carrot" is said, the hands go down; when "cabbage" is said, they go up.
- So, we stretch out our hands, like me. When I say "carrot", hands down, and when I say "cabbage", hands up. Listen carefully to me, because my hands will show when it's right and when it's wrong. The main thing is not to succumb to the "provocations" of the presenter and correctly show the "cabbage" and "carrot". Begin!
Vedas. at a fast pace, he says either "carrot" or "cabbage".
(During the game, the leader diligently knocks down the players, showing with his hands the wrong thing. The game goes on for 3–5 minutes.)

GAME "LADDY-SADARYNYA"
Vedas: - Now we will play an interesting game "Lady-Madam", and for this we need to break into 5 groups.
(Ved. organizes the breakdown:
- if the guys are sitting in rows, then it is necessary to break up, depending on the number of rows, 1, 2, 3 rows each.
- if they sit in a solid mass, then the guys break up like this: from Kolya to Petya - 1 group, from Vasya to Sasha - 2 group, etc.)
- 1 group remembers their phrase: "The brooms are soaked."
2 gr. - "The knives are sharpened."
3 gr. - "Tomorrow we go for mushrooms."
4 gr. - "Drink tea with pies."
5 gr. - "The logs rolled into the river."
- I hope you remember everything. So, your task: after the words that I shout - "Mistress, lady, lady-madam"; all the groups stand up in turn and say their phrase in the rhythm in which I sang the opening phrase. So let's get started!
Leading his words each time hums in different pace. Very slowly at first, then faster and faster. You can make sharp transitions. The game lasts about 3-4 minutes.

GAME "THE DEER IS A BIG HOUSE"
Vedas. refers to the guys:
In order for us to play one interesting game, we need to learn catch and movement. Repeat after me.
Vedas. sings the following words:
- The deer has a big house (raises crossed arms above his head, depicting deer antlers).
- He looks out his window (imitates a window).
- The hare runs across the field (depicts running in place).
- There is a knock on his door (knocking on an imaginary door).
- Knock, knock, open the door (imitates a knock on the door and pulls the handle of an imaginary door).
There is an evil hunter in the forest (points back with his thumb, then imitates a gun).
- Hare, hare, run in (they wave their hands over their heads, depicting the ears of a hare, then make an inviting gesture).
- Give me a paw (clasp hands in the castle).
When the guys memorize the words, they pronounce them and make movements at a faster pace.


GAME "WE HUNT THE LION"
Vedas. referring to the guys:
- Do you know how to hunt a lion? Now let's check! I will say words and show movements, and you will repeat after me, agreed? Then put all your hands on your knees and let's start hunting. (When repeating words, the guys repeat the movements.)
- We are hunting for a lion (clap hands on knees)
- We are not afraid of him (shake their heads)
- We will fight to the death with him (clap hands on knees)
- And, of course, we will win, wow! (throws hand victoriously)
- Oh, who's there? (put hand on head)
- Oh, it's a forest!
- You can’t fly over it (raise your hands up and describe an arc)
- You can’t crawl under it (they describe an arc from the bottom up)
- You can't get around (as if they are covering a large inflatable ball with their hands)
- You have to go straight ahead! (wave hand forward)
Further, the words are repeated from the beginning, but the word "forest" Ved. replaces alternately with the words: pond, poplar, hole, tail, gradually lowering the intonation.
(The guys copy the intonation of the presenter.)
After the words:
- Oh, it's a tail...
You can't fly over it
You can't crawl under it
You won't go around
You have to go straight.
Let's run! (Hitting their knees with their hands, the guys pretend to run fast.)
Then, in a sonorous voice, the guys play the first verse to the words:
- And, of course, we will win, wow!

Need to warm up the kids before starting an evening activity? Or, for technical reasons, the cult was delayed and you were instructed to “buy time”? The optimal way out is to simple games with the participation of the whole room. Be prepared that you can be called on stage at any time (one of the Atmosphere's favorite games is “set a friend”) and asked to play.

    Rybka

The leader with the left hand depicts the sea level, and with the right hand the Goldfish. When a fish jumps out of the sea, the audience clap, when it is in the sea, no. The fish starts to swim and jump out faster and faster. Viewers need to be careful not to make a mistake.

    Football

The hall is divided into two teams. When the right hand is raised up, the first team shouts “Goal”. Left hand, raised up - the second team shouts "Goal", both hands - two teams shout "Bar".

    Generals.

The game is played by two people who divide the hall into two parts. The first part refers to the first general, and the other, respectively, to the second. After that, the presenters take turns asking their generals to clap, stomp, shout, etc., adding each time a whole new action. The game ends when the whole room is united in one team and do the same actions.

    Changeling

The host offers a game for attention. Players must respond to any of his phrases in the opposite way. For example, the leader says<добрые>, players -<злые>.

Here is a possible text of the game. Leading:<Здравствуйте, ребята>. Players:<До свидания>. Leading:<Да, здравствуйте>. Players:<Нет, до свидания>. Leading:<Ну хорошо, до свидания>. Players:<Здравствуйте>. Leading:<Ой, ребята, какие вы хорошие>. Players:<Плохие>. Leading:<Ну плохие>. Players:<Хорошие>. Leading:<Вы же только что были плохими>. Players:<Хорошими>Leading:<Ну ладно, ладно, хорошими>Players:<Плохими>, etc.

Again, the more varied and funnier you come up with a text, the more fun. Children must respond in unison. Of course, everything is within the framework of censorship

    "My show-offs"

The task of the participants is to repeat the words and movements after the leader.

Mine (points to himself)

Ponty (shows a fist where the index finger and little finger are unclenched)

Tre (shows three fingers on his hand)

Coal (Forms with the help of the hand, a triangle at the waist)

And if not (with index finger leads from side to side)

Coal

That is not

After that the game speeds up.

    Volume control

The hall depicts the sound of the radio, and the leader of the volume knob for this radio. The higher the leader's hand is raised, the louder the sound makes the hall, the lower the sound becomes quieter. The leader can smoothly and sharply move his hand. The hall needs to convey these changes in sound.

    Fitness

Children stand in a circle or are in the hall. The legend is told, after which the words and movements are repeated after the leader:

Fitness fitness (move hands up) press swing-swing (hands on the stomach, half-bent)

Fitness fitness, press swing download

Seated press, seated press, seated press (lift the barbell from a seated position)

Then we take dumbbells and do a run in place

Run, run, run.

Finished the exercise.

You can play several rounds of the game (faster, on one leg, with obstacles, etc., etc.)

In the last round, the leader says that the bench press is good, but the bench press is even better and at the end after the run, the leader lies down and pretends to lift the barbell, and everyone else counts.

    Rain

Submit your palm to the beginning of the summer rain. 1 drop falls (the host hits with one finger on the outstretched palm). 2 drops fall (2 fingers). 3 drops fall (3 fingers). It's starting to rain! (He beats his palm against his palm.) Heavy rain! Shower! (Sound increases) Thunder! Hail! (The clatter of feet is added to the noise of the palms.) The rain subsides. 4 drops, 3, 2, 1. Silence... The sun has appeared again!

    White Sun of the Desert

The leader makes a "corral". “There was this old movie, White Sun of the Desert. Who remembers him, raise your hands. So, now we suddenly found ourselves on the set of this very film. And each of you is a member of the acting troupe.

The first half “You will portray the motor boat. When I command the boat - you say "Choo-choo-choo .." Let's try ... "

The second half - “You will depict an explosion. On the command “explosion”, you depict an explosion by any means. Let's try…".

Now Kater .. (depicted). Explosion. (pictured).

“Now I need a guy with the loudest and strongest voice. By a raised hand." Chose. “You, after the motor, will shout in such a loud courageous voice -“ Vereshchagin, does not start the engine !!! Let's try…"

Let's go first.

Vereshchagin

“And now I need 7 gulls. Which, after plow, will fold their hands and croak like seagulls. Who will be the seagulls? Chose.

“Now let's go. Filming. From the very beginning. Light. Camera. Motor. Go"

Vereshchagin

Applause

    Wrapped up

The host invites everyone in the hall to introduce themselves ... scarves. But scarves are not ordinary, but able to carry out two simple commands: wrapped and unwound. At the command of the presenter, “Shake it up!” all the "scarves" hug an object or a person whom the host calls, at the command "Unwound!" - Raise your arms to the sides. Then the presenter begins to wrap and unwind scarves in every possible way, for example, like this:

Wrapped up on itself ... - unwound!

Wrapped up on the back front seat... - unwound!

Wrapped on the hand of a neighbor on the left ... - unwound!

Wrapped up on a neighbor ... - unwound!

    Teapot with lid

All children stand in a circle and repeat the movements and words after the leader.

In this game, as you repeat, the words "teapot", "lid", "knob" and "hole" disappear from the game:

Teapot (shown with both hands teapot)

with a lid, (the lid located above the teapot is shown)

Lid

with a bump, (a bump is shown, which is located on the lid)

with a hole, (a hole located on the bump is shown)

Steam comes out of the hole. (it is shown how steam comes out of the hole)

Steam comes out of the hole

hole in the stump,

knob on the lid,

Lid on a teapot.