Didactic games for children: the development of speech, sensory, physical development. Do-it-yourself card file with goals. Didactic games for children of the first junior group

Educational games for kids 1 junior group.

"Balloons"

Purpose of the game:

Game material:

Flat balls in 4 basic colors, and 4 ribbons of similar colors to them.

Game progress:

The teacher shows the children four balloons of primary colors and four ribbons of the same colors for them. Children are offered to try to pick up a ribbon of the same color for each ball.

Red, yellow, blue,

Choose any ball.

To keep the ball

Need to tie a ribbon

We will take ribbons in our hands

And we will find a ball by color

"Magic Field"

Purpose of the game:

Game material:

A circle with the image of 4 primary colors, and an arrow at the top, cards of primary colors.

Game progress:

The teacher shows the children a circle with the image of primary colors. Explaining at the same time that this is a magical field on which colors live. Next, the children are given cards of the corresponding colors. The teacher turns the magic field, the arrow on it points to any color, and the children, in turn, must raise a card of this color.

We have one game

She is very round.

That circle is divided

Four colors include it

And the guys play with it

All the colors, there are learning

Green, red

Yellow, blue

All are known to us from now on.

"Rainbow"

Purpose of the game:

The development of the ability to recognize and name the colors and size of an object,

The development of fine motor skills of the fingers.

Game material:

A flat panel consisting of two parts, one part is fastened together, and the other is cut into beams of different colors and sizes.

Game progress:

The teacher puts a rainbow in front of the child, one half of the rays is a whole rainbow, and the second is cut into rays. The task of the child is to pick up the rays by color and size.

rainbow arch

We shine bright

That's the trouble happened to her

Lost some rays

Rays guys will collect

Everything will be in order

There will be a rainbow again

Shine more than ever.

"Butterfly"

Purpose of the game:

Developing the ability to recognize and name colors,

The development of fine motor skills of the fingers.

Game material:

Flat panel with the image of a butterfly, the wings of a butterfly are divided into 4 primary colors. Holes are made in them, into which necks from bottles are inserted, to which caps of a suitable color are screwed.

Game progress:

The teacher shows a butterfly, the wings of which are of four primary colors, holes are made in them into which bottle necks are inserted. It is necessary to decorate the butterfly wings by screwing the lids lying in the pallet offered to the children to the necks. The color of the lid should match the color of the butterfly wing.

A butterfly appeared before us

Butterfly is beautiful.

Let's play with a butterfly

Choose the color of the covers for the wings.

"Mysterious Buttons"

Purpose of the game:

Developing the ability to recognize and name colors.

The development of fine motor skills of the fingers.

Game material:

The canvas is presented, divided into 4 sectors, different color, 4 buttons and 4 ribbons are attached to it, each of which corresponds to a certain color of the sector.

Game progress:

The teacher shows the child a panel divided into 4 sectors of different colors, he says that these are houses for buttons. The teacher draws attention to the fact that each button lives in a house of its own color, and asks the children to help the buttons find a house.

We took the colors to study

Well, where do we start?

We have a miracle button

Help us now

We will take buttons in our hands

And we will find a house for them by color.

"Carousel"

Purpose of the game:

Developing the ability to recognize and name colors,

The development of fine motor skills of the fingers,

Development to distinguish between objects one - many.

Game material:

The appearance of the bobbin from under the thread, the upper and lower sectors are divided into 6 colors: 4 primary, black and white. Bags are attached to the upper sector (the color of the bags corresponds to the color of the sector to which it is attached), there are cubes in the bags.

Game progress:

Children are offered a didactic manual "carousel", the upper sector of which is divided into 6 colors. Each of them has a bag containing cubes (the color of the cubes and the bag corresponds to the color of the sector). The task of the children is to untie the bags, take out the cubes, and put them on the sector of the corresponding color.

The carousel spins

Well, let's play quickly.

Place the cube on your color

Will there be a correct answer?

"Yablonka"

Purpose of the game:

The development of fine motor skills of the fingers.

Game material:

The manual is presented in the form of a game panel with a depicted apple tree, holes are made in the panel, into which bottle necks are inserted, to which caps (apples) are screwed.

Game progress:

The teacher offers the children a panel with an apple tree depicted on it, and a container with lids different colors, the child is invited to pick up apples of a certain color (red, yellow). Children take lids and screw them to the necks.

Let's play with lids

Collect different apples

"Magic Caps"

Purpose of the game:

Development of sensory perception,

The development of auditory attention,

The development of fine motor skills of the fingers.

Game material:

There are panels depicting snowmen, flowers, etc. There are holes in it into which bottle necks are inserted. The lids are screwed on to the children.

Game progress:

The teacher says that the snowman was in a hurry to visit, but he stumbled and lost one lump. It is necessary to help the snowmen, the teacher draws attention to the fact that his lumps are white.

The teacher and the children look at the picture of the flowers, and pay attention to the fact that the flowers do not have a middle, he invites the children to pick up a lid that matches the color of each flower and screw it to the neck.

"What does the figure look like?"

Game material:

Geometric figures cut out of dense material in 4 primary colors.

Game progress:

Children are offered geometric shapes - a circle, a triangle, a square. The adult calls them. Asks children to find objects in the room or on the street that are similar to these figures. If possible, gives the children to circle these objects with their hands along the contour (ball, hoop, cube, plate, aquarium, etc.).

"Hide from the rain"

To educate the ability of children to group objects by shape.

Game material:

Pre-made geometric shapes and three patterns of umbrellas. An adult lays out one geometric figure under each umbrella, this is a model for children.

Game progress:

Game situation: "On a warm sunny day, geometric figures came out for a walk. When suddenly a huge gray cloud, closed the sun and it began to rain. Squares, circles and triangles need to hide from the rain so as not to get wet. And where to hide?

"Choose Buttons"

To develop the ability to group objects by size.

Game material:

2 boxes, large and small, buttons of different sizes (large and small)

Game progress:

The teacher, together with the children, lays out the buttons into groups: the largest, largest, smallest, etc. Considering the sizes of buttons, compares, applies a button to a button. An adult activates the speech of children.

Who is called?

Goals: develop thinking, memory, speech.

Equipment: doll, toy animals: cat, dog, cow, goat, etc.

Children sit on chairs placed in a semicircle in front of a table on which toys are laid out. The teacher approaches one of them and asks what his name is. The child names himself. If he is silent, then the teacher helps him.

He asks a few more children to give their names, and then asks 2-3 children what the names of other babies are, for example, a girl with a red bow, a boy in a white shirt. After that, the teacher shows the doll.

caregiver. This doll's name is Alenka. What is her name?

The children answer.

And who is this?

Children. Pussy.

caregiver. This cat's name is Murka.

Children repeat the name of the cat. Then the teacher shows them a dog, a cow and other animals, invites the kids to come up with a nickname for them or calls them himself and asks 3-4 children to repeat. Children repeat after the teacher.

The teacher makes sure that the children loudly and clearly call their names, the names of comrades, dolls, animal names.

What's in the bag?

Target: to teach to distinguish the sound [c] in pronunciation, to develop speech.

Equipment: pouch; toys and objects that have the sound [p] in their names (chicken, chicken, sheep, hare, saucer, button), as well as other toys (car, cube, ball, ball, etc.).

Educator. I have a bag (shows), which contains a lot of interesting things. Whoever I approach, let him take out one toy from this bag, name it and show it to everyone.

The called child performs the task. The teacher takes a toy from the child and asks several more children to say what it is called, then he calls it himself and asks the children to listen if there is a sound [ts] in this name.

When all the items are taken out of the bag, the teacher leaves on the table only those in the name of which there is a sound [c] (chicken, chicken, sheep, hare, saucer, button), and invites the children to list them.

The teacher must pronounce the words clearly, highlighting the sound [c], for example, sheep-ts-tsa, saucers-ts-tse. When choosing toys, you need to make sure that among them there are no objects that have the sound [s] in the name, which can confuse children. It is necessary to ensure that children correctly name words containing the sound [ts], pronounce it clearly.

Choose the right word

Target: develop creative thinking, speech.

The teacher begins to pronounce the phrase, and the children are invited to complete it by choosing the appropriate word.

Educator. They swim in the aquarium ... Who swims?

He sits high on an oak tree and croaks ... Who? (Crow.)

Grazing in the meadow ... (cow).

A large green one grew in the garden ... (cucumber).

Vova burst red ... (ball).

He drives a car well ... (driver).

First, the teacher asks the children again, then they answer without an additional question. The teacher draws attention to the fact that they accurately select words, correctly pronounce the sound [p], [p "] in words. Answers should be individual.

The lesson is carried out at a fast pace.

Rain

Goals: learn to distinguish the speed of pronunciation of words, in this case onomatopoeia drip-cap-cap, as well as to pronounce distinctly in different pace: slow, moderate, fast.

Educator. Droplets hit the roof. (Pronounces drip-drip-drip at a moderate pace.)

Children repeat.

When the rain is just beginning, its drops rarely fall and knock differently (pronounces drip ... drip ... slowly and slightly stretching, with pauses).

Children repeat.

If it rains heavily, then the drops knock on the roof like this (says at an accelerated pace).

When the kids learn to distinguish between the speed of pronunciation and pronounce this sound combination at a given pace, the teacher invites them to determine by ear which it's raining and pronounces drip-drip-drip at a different pace. This is repeated 3-4 times.

The teacher makes sure that the children are attentive and accurately determine the speed of pronouncing the sound combination by ear, and also correctly pronounce it at a given pace.

Let's make up a fairy tale about words

Target: teach to distinguish sounds by ear [n], [s], [m], [o], [y].

The teacher invites the children to compose a fairy tale together about words and sounds and reads them, as an example, fairy tales composed by other children.

caregiver. Let's listen to the story. Once upon a time there were two kittens and a mother cat. One kitten was named after the sounds [m] and [r]. What was his name? Okay, let it be Moore. And the other in the nickname had a sound [p]. That's right, his name was Pooh. They went fishing, caught a fish, in its name there is a sound [s]. Yes, it was catfish. Let's go home. Met an animal short name- hedgehog. We greeted him and moved on. We saw a lot of interesting things, and when we came home, the mother cat was delighted with the fish. She gave Pooh a toy car, and Muru gave the sound [m] in the name. That's right, a mouse. They were happy and had fun playing.

And now another tale. Once upon a time there lived a tailor. He had a table and a chair, the table was magical: he could speak. There was a lot of heavy stuff on the table. When the tailor left, the table says to the chair: "Let's exchange sounds so that you become a table, and I become a chair, so that I can rest, and you work, because the tailor does not put weight on you, but leaves irons on me at night." They exchanged. The table gave him the sound [o], and the chair gave him the sound [y]. The table became a chair, and the chair became a table.

The fairy tales that the teacher comes up with with the children, he writes down and then reads.

During play hours and on walks, the teacher can conduct this exercise with individual children.

About Mishutka-silly

Equipment: for the teacher - a large strip of paper, a pointer; for children - individual small paper strips, counting sticks.

The game exercise is conducted as a teacher's story, interrupted by questions to the children and their answers.

Educator. Although Mishutka learned to divide words into parts, he still did not always pronounce words correctly, this upset the bear parents, and they decided to teach their son to pronounce words correctly. The mother bear showed him a cup and asked: “What is it called? How should this word be said? And Mishutka answered: "Cup". They showed him a glass, and he said: "Glass." They showed a decanter, and he said "Decanter". They showed a teapot, and he: “Teapot”. Then the bear mother gave him such a strip of paper and a pointer stick (children have prepared strips of paper and counting sticks) and said: “This strip will be like a word with us. I say the word cup and with a stick I lead along the strip from beginning to end. (The teacher shows on a large strip, the children repeat on their own.)

Pay attention, baby, that when I say the beginning of the word cup-, then my voice sounds stronger.

The teacher makes sure that each child, pronouncing the word, holds the stick in the left half of the paper strip.

Now I will say the whole word, and you listen, does its beginning really sound stronger, more noticeable than its end, - chaaashka. Repeat, Mishenka, like me.

The teacher asks the children to do the same.

But the fool pronounces the word again in his own way, incorrectly: cupaaaa. “No,” the bear gets angry, “this word must be said wrong, listen again to how my voice sounds when I say the word “cup”.”

Repeated, repeated Mishutka and even learned to speak correctly: chaashka, chaashka, chaashka. This he repeated so many times to the delight of his mother, and everyone was satisfied.

Handle - leg

Target: introduce different values the words "handle", "leg".

caregiver. Guess the riddle: “He meets everyone with one hand, sees them off with the other, he gives a pen to everyone who comes.” ( Door knob.) What objects have a handle? What can she do? Draw objects that have a handle. Complete the sentences: “The pen is needed to ...” “You can use the handle ...” And what objects do we call the word “leg”? Draw objects that have a leg.

How to say right

Target: to learn to understand the figurative meaning of words and expressions, which, depending on the phrases, change their meaning.

caregiver. I will start the sentences and you will finish.

Finish the phrases:

The pillow is soft, and the bench ... (hard).

Plasticine is soft, and the stone ... (hard).

The stream is shallow, and the river ... (deep).

Currant berries are small, and strawberries ... (large).

Porridge is boiled thick, and soup ... (liquid).

The forest is dense, and sometimes ... (rare).

After the rain, the earth is damp, and in sunny weather ... (dry).

We buy raw potatoes, and eat ... (boiled).

We bought fresh bread, and the next day it became ... (stale).

In the summer we ate fresh cucumbers, and in winter ... (salty).

Now the collar is clean, and tomorrow it will be ... (dirty).

Let's think about how to say it differently: an evil winter is very cold, a prickly wind is sharp, a light breeze is cool, golden hands can do everything well, golden hair is beautiful, shiny. The expression "evil winter" can be found in fairy tales. To whom does the word "evil" refer? (The evil stepmother, Baba Yaga.)

One is many

Goals: train in the formation of the plural and the use of words in the genitive case; to teach to select definitions and words denoting action for words; learn to find the first sound in words, determine the number of syllables and select words that are similar in sound.

Equipment: cards with pictures of one object and several objects.

educator. This is a ball. And these are balls. There are many balls here. What balls? (Red, blue, green.) How can one say in one word that all the balls are of different colors? (Multi-colored.) This is a poppy. And these are poppies. There are many poppies in the bouquet. What are they? (Red.) What else is red? How do you understand the expression "Red Maiden"? Where did you meet such an expression? What fairy tales? Guess the riddle: “Grandfather is sitting, dressed in a hundred fur coats. Whoever undresses him sheds tears.” This is a bow. What is he? (Yellow, juicy, bitter, healthy.) Is there a lot in the basket? (Luke.)

I am the moon and you are the star

Target: develop associative thinking.

Two player option: one says, for example: “I am a thunderstorm!” The other should quickly respond with something appropriate, such as "I'm the rain." The first continues the theme: “I am a big cloud!” You can quickly answer him: “I am autumn.” Etc.

Group play option: all but one sit on chairs in a circle. There are three chairs in the middle, and one of the children sits on one of them. He says, for example: “I am the fire brigade!” Any of the children who first come into his head something suitable, sits next to a free chair and says: “I am a hose.” The other hurries to the second chair and says: "And I'm a fireman." The “fire brigade” child must choose one of the two, for example: “I take the hose.” He takes the “hose” by the hand and they sit on chairs with other children. The remaining one child must come up with something new, for example: “I - sewing machine!" and the game continues...

Tell me a word

Target: develop creative thinking.

The facilitator starts the phrase, and the participants finish it.

The crow croaks, and the sparrow...

The owl flies and the rabbit...

The cow eats hay, and the mouse...

The mole digs minks, and the magpie...

The rooster crows and the hen...

The frog croaks, and the horse...

A cow has a calf and a dog...

The teddy bear has a bear mother, and the squirrel has ...

Get to know us

Target: develop creative thinking, memory.

Educator. Listen to the poems and name the heroes of fairy tales.

Mixed with sour cream

It's cold on the window

Round side, ruddy side,

Rolled ... (Kolobok).

The grandmother loved the girl very much.

She gave her a red hat.

The girl forgot her name.

Well, tell me her name. (Little Red Riding Hood.)

The nose is round, patchy,

It is convenient for them to dig in the ground,

Small crochet tail

Instead of shoes - hooves.

Three of them - and to what

The brothers are friendly.

Guess without a clue

Who are the heroes of this tale? (Three piglets.)

Heals young children

Heals birds and animals.

Looking through his glasses

Good doctor... (Aibolit).

Near the forest, on the edge,

Three of them live in a hut.

There are three chairs and three mugs,

Three beds, three pillows.

Guess without a clue

Who are the heroes of this tale? (Three Bears.)

My father had a strange boy

Unusual - wooden,

But the father loved his son.

What a strange

Little wooden man

On land and underwater

Looking for a golden key?

It has a long nose everywhere.

Who is this? .. (Pinocchio.)

The fat man lives on the roof

He flies above all. (Carlson.)

She is beautiful and sweet

And her name is from the word "ash". (Cinderella.)

get to know me

Target: develop logical thinking, speech.

Children receive subject pictures. They must indicate the characteristics of the object and give its description: color, material, shape, parts, why, what it eats, where it lives, etc., without naming it. For example: “This is an inanimate object. It can be found in the kitchen. It has a handle, a lid, a spout. They boil water in it." Everyone guessed it was a kettle.

Look out the window

Target: develop imagination.

Sheets of colored paper are inserted into a painted frame - a “window” with closing shutters. The shutters open. The teacher invites the children to “look out the window” - dream up and tell what they see “outside the window”. Usually, behind a white sheet, children "see" a winter landscape, a skating rink, a hospital; behind yellow - desert, autumn meadow, etc.

What is common and what is different?

Target:

caregiver. What do a dog and a chair have in common?

The children answer.

That's right, a chair has four legs, and a dog has four paws. And how do they differ?

The children answer.

Yes, the dog is alive, but the chair is not. The dog is an animal, and the chair is a piece of furniture. What do carrots and oranges have in common?

The children answer.

Yes, they have the same color - orange. Yes, they are edible and delicious. And how do they differ?

The children answer.

Yes, they have different shapes. Orange grows on a tree, and carrots in the ground. Orange is a fruit and carrot is a vegetable.

Pairs of objects for comparison, search for common and special (different) are offered first by the educator, and then by the children.

Example comparison pairs:

Bear is a fox.

The sea is a river.

The tree is a flower.

The computer is a TV.

Cheerful - sad.

The book is a magazine.

Kind angry.

Guess!

Target: develop logical thinking and speech.

The educator lists a number of features characteristic of the intended subject. Children must name this object.

Delicious, scarlet, sugary.

Yellow, red, autumn.

White, fluffy, light.

Branched, green, prickly.

Brown, clumsy, clumsy.

Cunning, redhead, predator.

Grey, angry, hungry.

Continue offers

Target: develop imagination and speech.

The teacher asks the children to continue the following sentences:

If a piece of ice was brought into the room, then ...

The boys laughed merrily because...

If winter is hard frost, That...

The girl stood and cried very hard, because ...

The boy fell ill, he rose heat, because...

When your birthday comes...

If it rains heavily...

Shop

Target: develop imagination and speech.

Children sit in a semicircle in front of a table and a shelf with various toys.

caregiver. We have opened new shop. See how much is in it beautiful toys! You can buy them. But in order to buy a toy, you need to follow the rule: do not name it, but describe it, while you cannot look at the toy. According to your description, the seller will recognize it and sell it to you.

The teacher buys the toy first, showing how to follow the rules of the game.

Dear seller! I want to buy a toy. She is round, rubber, can jump, all children love to play with her.

The seller sells the ball to the buyer.

Thank you! What a beautiful ball!

The teacher invites any of the children to make the next purchase.

The game continues until all the children have bought toys.

During the game, the role of the seller can be performed by several children in turn.

Dad mom

Target: develop coordination, thinking and speech.

Sit with the children in a circle and clap your hands on your knees. Now we turn the right hand into the Pope, and the left into the Mother. "Say" right hand, spanking on the right knee: pa-pa. The same left: ma-ma. And now alternating hands: pa-pa - ma-ma.

Each hand can be patted 4 to 8 times.

Now we turn our hands into Grandfather and Grandmother. This means that each hand will have to clap three syllables: de-dush-ka, ba-bushka (from 4 to 8 times).

So you can clap your names and other miscellaneous words.

Names

Goals: mobilize attention, will; develop a sense of rhythm.

Children sit or stand in a circle. The teacher sets some kind of slow pace with clapping, counting "one, two, three, four." Then the children, under incessant clapping, sequentially call out their names. We must try to make the accent on the name coincide with the clap. The game is successful if none of the guys missed their clap, did not lag behind him and did not get ahead of him. When everything is going well, you can pick up the pace. Play first one side of the circle, then the other. The game ends when the circle is completed. Names can be replaced by the names of colors (red, yellow, etc.) or animals.

Let's invent

Target: develop abstract thinking, speech.

Equipment: item set different shapes(sticks, ball, ring, boxes, cylinder) and cards with the image different items a certain form - a mirror, a pencil, an egg, an apple. The images in the pictures should be similar to the items.

For example: pencil, fishing rod, needle, knife - similar in shape to a stick; vase, glass, thimble - a hollow cylinder.

Children (or a child) sit in front of the table, each with a set of objects. The teacher sits opposite, he has cards with pictures. Shows cards one at a time.

caregiver. Who has an object similar to such a pencil?

Child(which has a similar object in shape). I have! (Gives a card with a picture of a pencil.)

Opposite option: children have cards with pictures, and an adult has different objects.

What smells?

Target: acquaint with sensations, sense organs.

Prepare items with specific smell- soap, shoe polish, garlic, lemon, etc. It is worth considering all the items in advance, discussing what is edible, sniffing together and trying to determine the smell - sour, bitter, sweet, pleasant - unpleasant, edible - inedible. Then blindfold the child and offer to identify each item by smell.

name the same

Goals: learn to correlate the object and the sign.

The teacher names any object in the field of view of the children and one of its signs. Children should name as many other objects around them at the moment that have the same attribute. For example: “The sweater is fluffy. The collar is also fluffy, the hat is fluffy, the snow is fluffy. For each correct correlation of the object and the specified attribute, the child receives a token. The winner is the one who names the maximum number of items and collects more chips.

Then the task changes, and children can name objects of a certain size (high, low, wide, narrow), shapes (triangular, square, rectangular, oval, round), made of a certain material (glass, wood, metal, etc.), which has certain qualities, etc.

butterflies

Target: develop logical thinking.

Equipment: 18 butterfly cards ( approximate size cards 5x5 cm), differing in the color of the wings - red, yellow and blue, the shape of the spots on the wings - round, triangular, oval and the nature of the edges of the wings - even or with teeth (there must be cards that combine several features); three standard (A4 format) sheets of white paper ("clearings"), three rectangular strips - "bridges" of gray paper (10 x 20 cm) and one triangular "bridge" of gray paper.

Participants need to correctly place the butterflies in the "clearing" and "bridge" in accordance with the given conditions.

Exercise 1. Arrange all insects in two "clearings" so that all insects with red wings are on one; explain after completing the task which butterflies are located in which clearing.

Task 2. Arrange the butterflies on two "clearings" and a "bridge" connecting them so that on one "clearing" there are all insects with round spots on the wings, and on the other - all insects with yellow wings. Guess what insects should be located on the "bridge". Butterflies that do not fit into any clearing should be put separately. After doing game task the teacher invites the children to comment on his result.

Task 3. Sort the insects into "clearings" and the bridges connecting them so that the first "clearing" contains all insects with red wings, the second - all insects with smooth edges of the wings, the third - all insects with round spots on the wings (cards with the corresponding symbols are placed on the "clearings"). Guess and find insects that need to be planted on each of the "bridges". Set aside insects that do not fit any "clearing" and any "bridge". At the end of the assignment, the students are again invited to tell as accurately and briefly as possible which insects, in which clearing and on which bridge they are.

By analogy with this game, others can be played, for example, using tree leaves, flowers different shades, size and shape.

Does it happen or not?

Target: develop attention, abstract thinking.

The whole group of children takes part in the game. Children need to listen carefully to the poem, and if there is any inaccuracy in it (or something that actually does not happen), they should give a sign - clap their hands.

Wider circle! Wider circle!

A turkey was walking down the street,

On a bulldog chain led

And the road was chalked with a tail.

Wider circle, wider circle

And the iron was walking towards,

Went with a basket to the market,

Walked and stroked the sidewalk.

Wider, wider, wider circle!

The turkey swallowed the iron,

A bulldog - a basket

Ate like a sardine.

Warm spring now

Our grapes are ripe

Horned horse in the meadow

Jumping in the snow in summer.

Late autumn bear

Likes to sit in the river.

And in winter among the branches

“Ha-ha-ha,” the nightingale sang.

Quickly give me an answer -

Is it true or not?

Smart hoopoe bit with a broom,

A crocodile swept the street with a fishing rod.

Mustachioed duck caught a mouse,

A cat with ducklings dived into the river.

Something must have been wrong.

What did our poet mess up, eccentric?

The dog sits down to play the harmonica

Red cats dive into the aquarium

Socks begin to knit canaries,

Kids watering flowers from a watering can,

The old man lies on the window, sunbathing,

And granddaughter and grandmother play with dolls,

And fish read funny books,

Taking them away little by little from the baby ...

What are we playing?

Target: develop attention, auditory perception.

Equipment: bell, tambourine, metronome, rattle, whistle, wooden and metal spoons, etc.

The game is played on playground. For the first game, a set of the simplest sounds familiar to children is used. The next time you play the game, you need to add the sound of new items. And with each new sound, children should first be introduced.

From among the players, a driver is chosen, who becomes his back to the players at a distance of 2-3 meters. Several players (3-4), at the signal of the leader, come closer to him and with the words “What are we playing with?” start making sounds. The driver must determine which objects make sounds. If he guessed correctly, he can go to the group of players, and the players choose a new driver. If not, then he continues to drive until he gives the correct answer.

Who lives in our barn?

Target: develop logical thinking, memory.

Each of the players receives a set of subject pictures on which pets are drawn.

The teacher reads the poem, the children show the guessing pictures and lay them out in the order in which the animals are described in the poem. The winner is the one who puts the pictures of animals in the right sequence and then correctly names them.

Who lives in our barn?

I know them all very well...

These go everywhere together

They doze together on a perch.

Get up early together

Crumbs, grains are pecking.

And from this the sky is hidden -

She looks into the trough

Or, with a hooked tail,

Digs the ground with a patch.

And this one I call

It's very simple, kids.

She eats hay, grass

And mumbles all the time: "Moo-uuu."

Here's the family:

mother and daughters,

All fluffy lumps

Together they will gnaw carrots -

They won't leave each other.

This one is hiding on the roof -

I call, but he does not hear.

Pretends to be asleep

He takes care of the birds.

This one is black and shaggy.

He's our watchman, guys.

I always feed him

Himself for lunch and dinner.

I love him the most

We are very friendly with him.

Collect the train

Goal: develop logical thinking.

There are pictures on the board. They have various objects on them: a spoon, a vase, flowers, etc. Pictures are “cars”, they need to be placed one after another so that some connection can be indicated between the “cars” standing next to each other. Children “assemble” the train: they put a pan behind the spoon, as it is dishes, and behind the pan - a vase, since you can pour water into them. Next is a picture with flowers, as they can be put in a vase. The pictures on the board have moved - the train is ready. A “engine driver” is selected, he checks how “the carriages are fastened together” - he repeats the connections between objects.

Magic brush

Target: develop imagination.

One child makes several strokes with a "magic brush" whose handle is wrapped in colored foil. Children stop the brush with the words: “One, two, three - freeze!” After that, they “figure out” what the brush painted. Children draw pictures on various topics.

What changed?

Target: develop observation, memory.

The driver puts figures on the shelf in a certain order (animals, plants, geometric shapes, etc.). Children watch and remember. Then the command sounds: "Now let's all sleep for a minute." Children close their eyes. At this time, the leader changes the order of the figures. The words are: “Wake up! What changed?" The children are watching and responding.

Let's clap the song

Target: develop a sense of rhythm, coordination of movements.

Let's gather in a circle and try to sing a well-known children's song with our palms. For example, "A Christmas tree was born in the forest." Each note of her melody corresponds to a syllable in the lyrics of the song. Our task is to alternately moving in a circle and naming our syllable, slam this melody. The first player claps on the syllable “in le-”, the second on “-su”, the third on “ro-”, the fourth on “di-”, the fifth on “-las”, etc. This must be done slowly. Speed ​​will come only after many workouts. The game ends when the whole song or one of its verses is finished. So you can clap any song, the main thing is that it should not be rhythmically complicated.

Guess the song

Target: develop an ear for music.

Choose one of the children's favorite songs. Sing it to yourself and clap it at the same time. You have to guess what song it is. The task is not easy, but more often than not, children cope with it. Much depends on the adult: how clearly he sings to himself and how accurately he conveys the song with clapping. You can switch roles and invite children to guess the same riddle for an adult. Try to clap and sing the song at your usual pace.

Nonsense

Target: develop imagination, abstract thinking.

caregiver. Today for breakfast we have fish in hats.

Child(should answer something like this). And for lunch we'll have eggs in boots.

caregiver. And for dinner we'll eat sandwiches with irons.

The game makes the baby think about the combination of words, in addition, this is a communication game that teaches conversation, contributing to the development of mutual understanding between people speaking in turn.

Sleeping Pirate

Target: to form self-control skills.

The teacher plays the role of a pirate, he sits with his back to the candy (treasure) lying on the table and closes his eyes. The child sneaks out of the far corner on tiptoe. He must steal the treasure without the "pirate" noticing or hearing it. If the child makes any noise, the adult turns around and opens his eyes. But if the baby managed to freeze and stands still, he becomes invisible. When the adult closes his eyes and turns away again, the child can continue on his journey for the treasure.

Mice in burrows

Goals:

Equipment: sheets of white paper (cardboard) folded in half with a book ( minimal amount- 7 according to the colors of the spectrum). IN front side cut a round hole in each book, paint this side in a certain color. Prepare inserts - pieces of paper half the size of the number of books, painted in the same colors. In white circles acting on a colored background, draw mice; image of a cat (or other predatory animal).

All books are in front of the children. A conversation is being held about where the mice live, what color their minks are.

But here comes the cat. game task- help the mice hide so that the cat does not find them. The teacher shows the inserts, and the children guess that they need to close the minks (put an insert of the corresponding color in each book). If the color is chosen incorrectly, you can immediately see where the mink is, and the cat will immediately find and eat the mouse. In the process of working with books and inserts, the child names their colors.

Where do colored pencils live?

Goals: develop the ability to distinguish colors; use adjectives in speech - color names.

Equipment: a set of cardboard colored pencils; houses (according to the number of colored pencils), the roofs of which are painted in the corresponding colors.

Houses and Colored Pencils are hung on the board. The teacher asks to name the Pencils, guess where each Pencil lives and put all the Colored Pencils in their houses.

Live domino

Target: develop the ability to distinguish colors.

Equipment: a pair of colored ribbons.

Ribbons of different colors are tied to the hands of children. The teacher invites the children to join hands in such a way that the ribbons, like in dominoes, converge in color.

What happens in this color?

Target: develop the ability to distinguish colors.

The teacher invites the children to remember what happens, for example, red. Children name objects or draw them. Then another color is chosen.

Pick up windows

Target: to form the ability to establish an element-by-element correspondence of two groups of objects according to indicated sign(color).

Equipment: kit cardboard houses(10 x 15 cm), a strip is inserted into each, divided into three equal multi-colored parts - windows; a set of small cards-windows of different colors.

caregiver. Look at these houses: the builders forgot to insert the first floor windows. Please note that all the windows are of different colors, and you also need to choose windows of the same color as on your house, place windows of the same color under each other.

figurines travel

Target: to form the ability to classify objects by color.

Equipment: cardboard planes, on the tails of which multi-colored geometric shapes are drawn; set of geometric shapes.

Educator. Once figurines flew to travel. We bought tickets for ourselves, began to take seats on planes. Yes, not everything turned out to be so simple. Some are not allowed on the first plane, while others are not allowed on the second. Pay attention to the signs. We all have the same rules: do not get on your own plane. Let's help the Figures sit down.

Children place the figures, explaining the choice of aircraft.

geometric mosaic

Target: to form the ability to compose a geometric figure from parts (synthesis).

Equipment: cut colored geometric shapes.

Educator. Geometric figures want to give us a riddle: before you lie their parts. Try to put them together. If the figures turn out, then you will solve their riddle.

Colored circles and squares

Goals: consolidate children's knowledge about color, shape, size; to educate children's attention, speed of reaction, dexterity; maintain friendly feelings and the desire for collective action.

Equipment: two large and small red circles, gymnastic sticks from which squares are assembled - two large and small blue.

The teacher invites the children to listen carefully and correctly follow his commands. You can divide the children into two groups - girls and boys.

Educator. Boys! Stand in a big circle and a small square. Girls! Stand in a small circle and big square. Girls! Stand in red circles. Boys! Get into the blue squares. Girls! Stand in red circles. Boys! Stand in a big circle and a big square. Girls! Stand in a small circle and a small square. Boys! Get into the blue squares. Girls! Stand in red circles.

For correctly executed commands, the teacher gives a chip to the team captain. The one with the most chips wins.

fun train

Goals: develop in children musical ability; consolidate knowledge of the musical repertoire of children; contribute to the formation positive emotions; develop in children friendly feelings and a desire for collective creativity.

The teacher invites the children to build a locomotive from high chairs. He attaches balls, a flag, a flower to the front chair.

caregiver. Today we are going to an amusing trip, we will go, and something fun and interesting will happen to us at the stops.

Children sit on chairs, "driver" - the child whistles the whistle.

Children(together with the teacher)

We're going, we're going, we're going

To distant lands.

good neighbors

Merry friends!

Tra-ta-ta, tra-ta-ta

We bring a cat with us

Chizhik, dog,

Petka-brawler,

Monkey, parrot

What a company!

Educator. Stop "Meadow".

Children get up from their chairs, a teacher appears in a cow mask. He offers to get to know the cow, stroke it, say thank you for the milk and sing a song for it, for example: “A red cow walks and wanders through the meadow.”

The children then get on the train and sing the song as they approach the next station.

Village station.

A "chicken" comes to the "meadow". Children communicate with her, tell how they love scrambled eggs and sing a song for the chicken.

The hen went out for a walk

Pinch fresh herbs.

And behind her guys -

Yellow chickens. Etc.

At the next stop, a "bunny" runs out. Children greet, communicate and offer to dance with them.

Children lead a round dance "We went to the meadow."

At the next stop, the teacher invites the children to imagine that they are in the forest, where there are a lot of mushrooms and berries. Children lead a round dance "For raspberries in garden let's go”, then they find a basket of treats. The teacher invites everyone to get on the train and return to kindergarten.

Branch kids

Goals: to consolidate the knowledge of children about the trees growing on the territory of the kindergarten; teach children to correctly identify leaves in shape and size; develop attention and observation in children; contribute to the formation and enrichment of the vocabulary of children; cultivate love and careful attitude to nature.

The teacher in the basket contains leaves from trees and shrubs that grow on the territory of the kindergarten.

caregiver. Children! What is in my basket?

Children. Leaves.

caregiver. I found them on the paths and paths of our site. They are like little children, probably lost. Let's, children, find everything together, from which branch these children are.

The teacher and children slowly walk around the territory of the kindergarten. Children look at the leaves in the basket and try to determine which tree this or another leaf is from.

The teacher names the trees, invites the children to repeat the name, determine the shape of the leaf, its features, color.

Find an item

Goals: consolidate knowledge about geometric shapes; to teach to find objects of a certain geometric shape; teach to correctly name the shape, color and the object itself, coordinating nouns and adjectives in gender, number and case; navigate in space; continue to intensify lexicon children; develop attention, observation.

The teacher invites the children to carefully look around them and find objects similar: a circle, a square, a triangle.

The teacher offers the child who has found the object to name it, determine the shape and color. For each correct answer, the teacher gives the child a chip.

At the end of the game, the child who has collected the most chips becomes the leader in the outdoor game "Traps".

Who knows what

Goals: to develop thinking and imagination in children; teach children to listen carefully, reflect and give reasoned answers; develop memory and imaginative thinking; work on shaping grammatical structure speech.

The teacher names the object, and the children must come up with an action.

Table - standing

beetle - flies

Boat floats on the river

The boy falls asleep at night

Girl braid - braids

Rain in the morning - dripping

Snow falls on the fields

Crow - croaks

Deer running along the path

Find a house

Goals: develop abstract thinking and imagination; consolidate knowledge of geometric shapes; develop imaginative thinking and imagination; contribute to the development personal qualities, feelings of success.

Equipment: circles with a diameter of 15 cm, squares 15x15 cm, isosceles triangles - 15 cm, pictures depicting various objects.

6 children participate in the game. The teacher distributes one circle, square or triangle. These will be houses.

Then the teacher invites the children among the pictures scattered on the table to find objects that look like a circle, square, triangle, and put them in the appropriate house.

The winner is the one who gathers the inhabitants faster and more in one house.

Moms and kids

Goals: consolidate knowledge about animals and their cubs; learn to name them correctly; cultivate a friendly attitude towards pets.

The teacher invites the children to continue the phrase that he starts.

A goat is walking in the meadow

Who will she call? (Kids.)

The horse "yoke-go" screams,

Who will quickly come running to her? (Foal.)

And the pig screams "oink-oink"

I won't let you go home!

Naughty boys

And their name is ... (pigs).

Here is a cow in the meadow

She made a noise: “mu” yes “mu”,

Where is my child

Red-haired ... (calf).

Cockerel crowed:

And his name is ... (chicken).

Music Lotto

Goals: develop creative abilities; learn to listen carefully and respond correctly to what they hear; consolidate knowledge of musical works; contribute aesthetic education and development of friendships.

The teacher shows the children nice box. Educator. This is not just a beautiful box, but a "music box". It contains interesting pictures-riddles.

We look at the picture

And with you, my friend, we will remember

Song, dance, round dance,

May holiday and New Year.

Rain, golden autumn,

Our mother dear.

The teacher invites one of the children to open the box, to the "magic music" he takes out a picture and offers to tell about what musical composition reminds me of this picture, etc.

order

Target: to consolidate knowledge and develop the ability to navigate in space and designate spatial directions relative to oneself with the words: above, below, left, right, in front, behind. Equipment: sets of toys.

Children sit on the carpet facing the teacher. The teacher suggests arranging the toys as follows: a nesting doll in front, a car in the back, a ball to the left, a doll to your right, etc. Then we check the correctness of the task.

colorful chains

Target: develop attention, memory, consolidate the ability to distinguish the main colors of the spectrum.

Equipment: flags of different colors (red, yellow, blue); cards on which circles of different colors are drawn in a different order (for example, two red and blue, one yellow).

The teacher offers to play the game "colorful chains". To do this, he distributes colored flags to the players and asks them to build a multi-colored chain, as in the picture.

Complication: you can offer to remember and lay out a multi-colored chain from memory.

Guess who said

Target: consolidate knowledge about animals, sound imitations of animal voices.

Equipment: Pictures depicting animals.

Each child receives several cards with the image of different animals. The teacher pronounces the phrase, changing the pitch of the voice, imitating the animal that the children have in the picture. Children pick up the corresponding pictures.

Complication: one child describes the animal (appearance, gait, voice, what does it do? what does it eat?). The rest of the children pick up the corresponding pictures.

Find differences

Target: to form the ability to distinguish the features of an object, to explain the similarities and differences of objects.

Equipment: pictures, which depict objects of the same name, having the same and different signs, for example: dolls, bears, clowns.

The teacher shows pictures, for example, of dolls, and explains that there are four dolls in front of the children and at first glance they are the same, but if you look closely, you can notice the differences. Children are encouraged to find them. The teacher asks leading questions in case of difficulty: look at the faces of the dolls. Are they dressed the same? What do they have in their hands? Etc.

Describe, I will guess

Target: to consolidate the generalizing concepts of "vegetables" and "fruits", to teach to identify and name the signs of an object.

Equipment: vegetables and fruits.

The teacher invites the children to choose one from the vegetables and fruits lying on the table. The child must describe the object he has, and the teacher must guess, while he can ask questions: what is the shape? What colour? Are there holes? Etc.

Complication: one child describes and the children guess by asking questions.

Kar That eka

didactics Czech their And G R.

1 ml hell sha I grue ppa .

For children preschool age play is the leading activity.

Didactic games have been created for learning through play. The didactic game makes it possible to solve various pedagogical tasks in a playful way.

Children play without suspecting that they are acquiring some knowledge, mastering the skills of working with objects, learning the culture of communication with each other.

There are three types of didactic games:

1. Games with objects or toys.

Aimed at development tactile sensations, ability to manipulate various items and toys, develop creative imagination, thinking.

2. Word games.

They are built on the words and actions of the players. Such games serve as a means of developing memory, attention, coherent dialogic speech, the ability and desire to express one's thoughts. Education of the correct sound pronunciation, clarification, consolidation and activation of the dictionary.

3. Desktop printed.

used as visual material aimed at developing visual memory and attention.

Olya's helpers.

Target: Form the plural form of verbs.

Olya doll came to us with her assistants. I will show them to you, and you can guess who these helpers are and what they help Olya to do.

The doll is coming. The teacher points to her feet.

What is this? (These are legs.)

They are Olya's helpers.

What are they doing? (walk, run, dance)

The postman brought a postcard.

Target: Learn to form verb forms in the present tense.

Someone knocks on the door.

caregiver:

Guys, the postman brought us postcards. Now we will consider them together. Who is on this postcard? That's right, Mishka.

What is he doing? Yes, drumming. (etc.)

Complications:

This postcard with the image of Mishka is addressed to Anya. Anya, remember your postcard. This postcard is addressed to Sasha. Who is depicted, what is he doing?

Thus, the children correctly name the character and his actions. Then the teacher shuffles the cards, shows one at a time, and the children guess whose card it is.

What is the subject?

Target: learn correctly, name the subject.

The child takes out an object from a wonderful bag, calls it.

Multicolored chest.

Target: Teach children to name objects.

The teacher shows the children a chest and says:

I put pictures

In a multi-colored box.

Come on, Ira, take a look,

Take out the picture, name it.

Children take out a picture, name what is shown on it.

Magic Cube.

Target: Learn to clearly, pronounce sounds, imitate the voices of animals.

The child throws the dice and together with the teacher says:

- "Spin, spin, lie down on your side."

Then the child depicts what is drawn on the upper side of the cube (for example, an airplane), pronounce the corresponding sound (U-u-u).

Help the bear find his plate.

Target: To teach children to compare objects in size (large - small), compare them (a small plate - to a small bear, a large one - to a big bear).

The teacher with the children examine the toys (the bear is small, the bear is large), then asks:

What plate will we put a little bear? (small) - What plate will we put the big bear? (large)

Who has a coat?

Purpose: To teach children to see characteristics animals and birds.

The teacher shows pictures and invites the children to name who has a fur coat and who has feathers.

Target: Learn to pronounce vowels correctly and clearly.
Stroke:
The teacher loudly pronounces A-A-A, the child "Echo" quietly answers: a-a-a. And so on. You can also use combinations of vowels: ay, wah, etc.

Locomotive.

Target: Practice the correct pronunciation of the vowel sound "U".
Stroke:
The teacher invites the child to call the locomotive. “Uuuuuuuuuuum” the child is buzzing, and the locomotive goes to this sound.

Horse.

Target: Learn to pronounce the sound "I" correctly.

Stroke:
The teacher offers to call the horse. The child pronounces I-and-and, and the horse gallops, the child finishes pronouncing, the horse stops. Then the next child calls the horse.

Find the same items .

Target: Learn to compare objects, find the same,
activate children's speech.


Oncecarvedcartinkand cubeiki.

Target: To develop the ability of children to make up a whole subject from separate parts (2-4 parts).

Municipal budgetary preschool educational institution

Child Development Center Kindergarten "Medvezhonok"

Card file of didactic games

in the first junior group

Relevance

Preschool years are the period of the most intensive development, active knowledge of the surrounding world, manifestations of the first creativity child, his personality.

How to help your child get in the world and know him?

One of the accessible and interesting means of knowledge modern world for children 2-3 years old is a didactic game.

A didactic game is a game with a clearly defined goal and a system of control over its achievement and the game process. This is an educational game in which life situations. Didactic games for children are very important, because the child learns new things and learns the world in the game, and the more interesting and exciting it is, the more effective the process will go learning.

Presented in stores today a large number of all kinds of educational games. But when it comes to buying a game for kids early age, we often encounter several problems. Firstly, the majority of games are aimed at older children. Secondly, it is not always possible to find a game on the required topic. Thirdly, the prices for didactic games are very high, so not everyone has the opportunity to purchase them. And children need to develop in different directions, and besides, the same game gets bored and children become not interested in playing it. Therefore, the most simple solution the problem of acquiring didactic games is the production of a series of simple educational games, tk. it saves us money and takes very little time.

Didactic game "Herringbone"

Target: to form in children the ability to distinguish between primary colors: red, yellow, green and blue, to develop fine motor skills hands

Material:

Members: children 2-3 years old (6 people), educator.

Game progress:

The teacher reads the poem:

Soon, soon New Year -

The holiday will come to us with you.

Guests are already in a hurry to us,

To make the kids happy.

Someone is in a hurry from the forest

Outside the window is already rustling.(Listen)

All fluffy, in needles,

And that guest is called.(Christmas tree.)

(The teacher shows the preparation of the Christmas tree)

Which beautiful Christmas tree came to us!

Guys, while the Christmas tree was visiting us, she lost her needles. Let's make new needles for her. What can we make needles for her?(Children options)

(The teacher takes out buckets with clothespinsgreen, yellow, red and blue).

What's in my buckets?(Clothespins)

Let's make pins for her.

What color is our Christmas tree?(Green)

And what color will we make the needles?(Green)

(Children choose a bucket with green clothespins, if they are wrong, then the teacher corrects them, then they attach the clothespins to the Christmas tree)

2. Didactic game "Pick up a cockerel feather"

Target: to form in children the ability to distinguish between primary colors: red, yellow, green and blue,

Material: Christmas trees, clothespins in green, yellow, red and blue.

Members: children 2-3 years old, educator.

Game progress:

In front of the children, the magnetic board is located beautiful cockerel without a tail. Nearby on the table are feathers for the tail of four primary colors: red, yellow, green, blue.

The teacher shows the children an image of a rooster with a bright fluffy tail. Explains that the first cockerel also wants to have beautiful tail and asks the kids to give him feathers: red, green, blue, yellow (shows).“First, I’ll give you a feather,” the teacher says. “Cockerel, which feather should I give you?”"Red" - the cockerel answers.The teacher finds a red feather."Let Olya give me a green feather," the cockerel asks.If the child is wrong, the cockerel crows: "Ku-ka-re-ku! I want another feather. I want a green feather!" (this continues until the end of the game)In conclusion, the children admire the beautiful cock's tail. "I have a beautiful tail!" - the cockerel rejoices. "Very, very handsome!" - confirm the children and the teacher.“The cockerel is happy,” the teacher says, “listen to a poem about him:"Our cock is loud-mouthed,In the morning he shouts: "Hello!"On his feet are his boots,Earrings hang on the earsOn the head - a scallop,That's what he is, a cockerel!"(G. Boyko. "Rooster")

Didactic game "Hedgehogs"

Target: to consolidate knowledge of colors (yellow, blue, green, red), to develop fine motor skills of hands and a friendly attitude towards animals.

Material: hedgehogs of four colors (red, green, blue and yellow), clothespins of the same colors.

Members: children 2-3 years old (4 people), educator.

Game progress:

The teacher reads to the children the fairy tale "I don't want to wear thorns!" and shows them hedgehogs.

"I don't want to wear thorns!"

Everyone knows that the hedgehog is a prickly animal. Many do not like it, but what to do: he was born that way. As he put on his prickly coat, he walks in it in winter and summer, never takes it off. And everything would be fine, but only living with thorns is not always pleasant. For example, a hedgehog plays catch-up with friends, and the thorns suddenly - once! - how a squirrel is pricked, and a friend is already offended. But the hedgehog is not to blame for anything!

Or he runs through the forest, and the leaves cling to his fur coat all the time - and then you can’t throw them off. So you have to walk all autumn in a multi-colored suit. But you never know what else ... That's why one day this story happened: the hedgehog got tired of wearing thorns on itself.

I don't want to be prickly! - said the kid. He threw off his caftan, hid it in the farthest corner of the mink - and went for a walk without needles.

A hedgehog is walking along the path, rejoicing: how good it is to walk without thorns. Blades of grass stroke his back, gently tickle him, and no leaves strive to catch on. Suddenly he sees a hedgehog - the fungus is growing. He wanted to tear it off, as before, and put it on his back, but nothing came of it. Previously, the fungus held on to the needles, but now - plop! - and falls to the ground all the time.

Well, nothing, thought the hedgehog, I’ll run for the mushroom later.

For a long time he ran through the forest and could not get enough of it: how great he is now living! Only suddenly it seemed to the hedgehog that a red tail flashed behind the trees.

Fox! - the kid was frightened and immediately curled up into a ball. - Let her try to come up now - I instantly thorn her ...

And then he remembered that his clothes were left at home, and now there is no one to protect the little animal from the insidious and evil fox.

Oh no no no! What have I done? - the hedgehog cried and ran as quickly as possible to his house to hide. He ran and trembled with fear, and when he found himself in a mink, he put on his prickly caftan - and immediately calmed down.

Well, no, I’d rather be prickly, the kid thought. - And my friends will not be offended by me - they are friends!

So the hedgehog realized that he loves his thorns very much and no longer wants to part with them.

Naughty little animals mixed up their needles and now they cannot figure out which needles are for which hedgehog. Let's help the hedgehogs pick out needles for them according to the color of their legs.

(Children attach clothespins to hedgehogs)

4. Didactic game "Collect a toy"

Target: to promote the formation in kids of the ability to correctly assemble the whole image from separate pieces, to determine the different colors of objects.

Material: pictures of toys cut in half and whole (samples)

Members: children 2-3 years old, educator.

Game progress:

The teacher lays out the cut images of toys in front of the child.

Guys, Masha doll brought us pictures of toys today. But along the way with the pictures, trouble happened. A boy named Kolya took the pictures from Masha's doll and cut them into two halves. Doll Masha cries very much and asks you to help her.

Let's help her?

Let's collect pictures.

(Children collect pictures, compare them with a sample. Then they name the toys that are shown in the pictures and name the primary colors)

5. Didactic game "Magic bag"

Target: to consolidate the ability of children to name vegetables and their color; develop visual memory, attention.

Material: “magic bag”, vegetables (cucumber, tomato, cabbage, green and yellow peppers)

Members: children 2-3 years old (whole group), educator.

Game progress:

The teacher invites the children to take turns extracting a vegetable from the “magic bag”, name it and color. The teacher can offer, without looking into the bag, to find what he says. All children take turns playing.

6. Didactic game "Butterflies"
Target:

Material: image of a meadow with flowers (red, blue, green and yellow color), butterflies (red, blue, green and yellow)

Members: children 2-3 years old (4 people), educator.

Game progress:

Each child has a butterfly.

The teacher asks the children to hide the butterflies, and explains how to do it (you need to plant a butterfly on a flower of the same color). The teacher asks the kids: “Where did you plant the butterfly?” (on a red flower);
Then the teacher asks to plant butterflies under the flowers. A red butterfly under a red flower, a blue butterfly under blue flower etc. "Where did you plant the yellow butterfly?" (under the yellow flower)
If the child does not answer the questions, the teacher pronounces the answer for him.

7. Didactic game "We build a turret"

Target: to consolidate knowledge of the red color, to learn to put one cube on another.

Material: red cubes.

Members: children 2-3 years old, educator.

Game progress

The teacher enters, holds a beautiful box with cubes in his hands and offers to guess what is in it.(Child's guesses) . Guesses a riddle:

I have a box
My friends live there
They are very different
yellow, red,
Green and blue
Everyone is friendly and strong.
They love to get together
And turn into buildings.
(Dice)

Let's see what's in the box:(Dice)

Look how beautiful cubes are.

What color are they? (Red)

What can be built from them?(Child's guesses) .

Let's play interesting game, which is called, let's build a turret.

Children build turrets, then they say who has the turret turned out neater.

(A variant of this game is to take blocks of a certain color for each design lesson so that the children gradually memorize all the main colors).

8. Didactic game "Colorful buckets"

Target: consolidate knowledge of colors (yellow, blue, green, red), develop fine motor skills of hands.

Material: buckets of four colors (red, green, blue and yellow), a red apple.

Members: children 2-3 years old (4 people), educator.

Game progress:

What buckets are on the table? (red, green, blue and yellow)

Now you close your eyes, and I will remove one bucket. You have to guess which bucket is gone.

You need to answer like this: “The red bucket is gone” (repeat the exercise 4-5 times).

The teacher hides a red apple in one bucket. You must look carefully and notice in which bucket I will hide the red apple. You need to tell about it like this: “the participant hid the red apple in the green bucket. Then the other participant hides the apples in different buckets. Children make sentences about his actions.

9. Didactic game "Pick a cup for the doll"

Target: consolidate knowledge of colors (yellow, blue, green, red), develop fine motor skills of hands.

Material: dolls of four colors (red, green, blue and yellow), mugs of the same colors.

Members: children 2-3 years old (4 people), educator.

Game progress:

The teacher shows the dolls and says that the dolls mixed up the cups. Therefore, they ask the children to help them. To do this, each child chooses a doll for himself and, by choosing a mug from the four proposed colors, chooses desired mug the color of the doll's dress.

Children complete the task, the teacher addresses each child individually

What is your doll's dress? (red)

What kind of mug do you need to take for the doll? (red)

What is your doll's dress?

So which mug are you going to take? etc

And so with each child, it takes no more than 2 minutes to answer such questions during the game, so the teacher must constantly conduct a dialogue.

10. Didactic game "Pick a color for the subject"

Target: introduce children to the four primary colors, exercise the ability to correlate color cards with the color of an object.

Materials: cards with different colors, cards with the image of objects.

Members: children 2-3 years old (4 people), educator

Game progress.

Children take one color card, each child must choose from the proposed pictures the image of the object that matches its color.

Christina Galochkina
Card file of didactic games (first junior group)

1. Didactic game"Who hid where?"

Target: to form an understanding of some prepositions, to activate speech. Equipment: any animal (toy).Description of the game. The adult hides the toy on a chair, behind the door, near the closet, etc. After the child has found the toy, the adult asks: "Where did the toy hide? (under the table). That's right! The toy is under the table. "The adult highlights the pretext with his voice, then invites the baby to hide the toy, and he himself looks for it, activating the child's speech question: "Where did you hide the toy?"

2. Didactic game"Pick up the cockerel feather"

Target: to form in children the ability to distinguish between the main colors: red, yellow, green and blue,

Material: Christmas trees, clothespins in green, yellow, red and blue.

Members: children 2-3 years old, educator.

Game progress: There is a beautiful cockerel without a tail on the magnetic board. Next on the table we put feathers for the tail of the four main colors: red, yellow, green, blue.

The teacher shows the children a cockerel with a bright fluffy tail. Explaining that first the cockerel also wants to have a bright tail and asks the kids to give him a pet little fish: red, green, blue, yellow (shows).

“First, I’ll give you a feather,” the teacher says. “Cockerel, which feather should I give you?”

"Red" - the cockerel answers.

The teacher fastens the feather.

"Let Olya give me a green feather," the cockerel asks.

If the child suddenly made a mistake, cockerel crows: "Ku-ka-re-ku! I want another feather. I want a green feather!" (this continues until the end of the game)

In conclusion, the children admire the beautiful cock's tail. "I have a beautiful tail!" - the cockerel rejoices. "Very, very handsome!" - confirm the children and the teacher.

"The cockerel is happy," says the teacher, "let's hear about him poem:

"Our cock is loud-mouthed,

He screams in the morning: "Hello!"

On his feet are his boots,

Earrings hang on the ears

On the head - a scallop,

That's what he is, a cockerel!"

(G. Boyko. "Rooster")

3. Didactic game"Hedgehogs"

Target: to consolidate knowledge of colors (yellow, blue, green, red, to develop fine motor skills of hands and a friendly attitude towards animals.

Material: hedgehogs of four colors (red, green, blue and yellow, clothespins of the same colors.

Members

Game progress: The teacher reads to the children the fairy tale "I don't want to wear thorns!" and shows them hedgehogs.

"I don't want to wear thorns!"

We know that the hedgehog is a prickly animal. A lot of people don't like it, but to do: that's how he was born. As he put on his prickly jacket, he walks in it in winter and summer, never takes it off. And everything would be fine, but only living with thorns is not always pleasant. For example, a hedgehog plays catch-up with friends, and the thorns suddenly - once! - how they prick a squirrel, and a friend is already offended. But the hedgehog is not at all to blame!

Or he walks through the forest, and the leaves cling to his fur coat all the time - and then you can’t throw them off. So you have to walk all autumn in a multi-colored caftan. But you never know what else ... That's why recently happened: the hedgehog is tired of wearing thorns on itself.

"I don't want to be prickly!" - he said. The hedgehog threw off his caftan, hid it in a mink - and went for a walk without needles.

Hedgehog runs along the path rejoices: how good it is to walk without thorns. The grass caresses him on the back, they tickle him softly, and no leaves try to catch on. Suddenly he sees a hedgehog - the fungus is growing. He wanted to tear it off, as before, and put it on his back, but nothing happened. Previously, the fungus held on to the needles, but now - plop! - and falls to the ground all the time.

- Well, nothing, - thought the hedgehog, - I'll run for the fungus later.

For a long time he walked through the forest and could not rejoice: how well he now lives! Only suddenly it seemed to the hedgehog that a red tail flashed behind the trees.

- Fox! He panicked and immediately curled up into a ball. - Let her try to come up now - I instantly thorn her ...

And then he remembered that his clothes were left at home, and now there is no one to protect the little animal from the insidious and evil fox.

- Oh no no no! What have I done? - the hedgehog cried and ran to his house to hide. He ran and trembled with fear, and when he found himself in a hole, he put on his prickly coat - and immediately became calm.

“Well, no, I’d rather be prickly,” thought the hedgehog. - And my friends will not be offended by me - they are my friends!

So the hedgehog realized that he loves his thorns and no longer wants to part with them.

Naughty animals mixed up their needles and now they cannot figure out which needles are for which hedgehog. Let's help the hedgehogs and pick up needles for them according to the color of their legs.

(Children attach clothespins to hedgehogs)

4. Didactic game"Call me affectionately."

Target: Learn to form nouns with diminutive suffixes.

Equipment: Images with pictures of animals.

Game description: The teacher shows the child a picture with an image, an animal, such as a wolf, and asks what is it? (wolf). Then he asks the child to name the wolf affectionately (wolf cub).

5. Didactic game"Magic bag"

Target: to consolidate the ability of children to name an animal; develop visual memory, attention.

Material: "magic bag", animals (chanterelle, wolf, bear, squirrel, hare, hedgehog)

Members: children 2-3 years old (all group, educator.

Game progress: The teacher invites the children to take turns getting out of "magic bag" animal, name it. The teacher can offer, without looking into the bag, to find what he says. All the children take turns playing.

6. Didactic game"Butterflies"

Target

Material: image of a meadow with flowers (red, blue, green and yellow, butterflies (red, blue, green and yellow)

Members: children 2-3 years old (4 people, teacher.

Game progress: Each child has a butterfly.

The teacher asks the children to hide the butterflies, and explains how to do it. (you need to plant a butterfly on a flower of the same color). The teacher asks toddlers: "Where did you plant the butterfly?" (On a yellow flower);

Then the teacher asks to plant butterflies under the flowers. A red butterfly under a red flower, a blue butterfly under a blue flower, etc. "Where did you plant the red butterfly?" (under the red flower)

If the child does not answer the questions, the teacher is responsible for him.

7. Didactic game"Building a house for animals"

Target: to consolidate knowledge of the red color, to learn to put one cube on another.

Material: red cubes.

Members: children 2-3 years old, educator.

Game progress: The teacher comes in, holds a beautiful box with cubes in his hands and offers to guess what is in it (Child's guesses). Thinks riddle:

I have a box

My friends live there

They are very different

yellow, red,

Green and blue

Everyone is friendly and strong.

They love to get together

And turn into buildings. (Dice)

Offers to see what box: (Dice)

Look at Alyosha (for example, what beautiful cubes.

What color are they? (Red)

What can be built from them? (tower (For example).

Let's play a very interesting game called build a tower.

Children build turrets, they say whose turret turned out to be neater, higher.

(A variant of this game is to take blocks of a certain color for each design lesson so that the children gradually memorize all the main colors).

8. Didactic game"Colorful buckets, feed the animals"

Target: consolidate knowledge of colors (yellow, blue, green, red, develop fine motor skills of hands.

Material: buckets of four colors (red, green, blue and yellow, buckwheat and rice.

Members: children 2-3 years old (4 people, teacher.

Game progress:-What buckets are on the table? (red, green, blue and yellow)

Now you close your eyes, and I will remove one bucket. You have to guess which bucket is gone.

You have to answer like this: "It didn't turn red (For example) bucket" (exercise repeat 4-5 times).

The teacher pours buckwheat into one bucket. Look carefully and pay attention to which bucket I poured food for the animals.

9. Didactic game"Let's clean up the bunny"

Target: Introduce children to the circle. Explain what a circle is general form some items.

Equipment: Figurines or toys of hares, a wheel, buttons, doll plates.

Game description: Once upon a time there was a hare Vaska. Here the bunny went into the forest, and he sees the wheel lies. He wanted to drag him home, but he didn’t know if it was possible, suddenly it was someone else’s. Flies past forty, sees a hare in thought. And forty knew everything about everything. And says hare: "Take the wheel, it's no one's". The hare wanted to lift the wheel, but could not, it is very heavy. How to be, how to take the wheel home? (children's answers) If the children do not guess themselves, the adult shows how to roll the wheel. Here the hare Kasyan rolled the wheel home, and at home he was met by a hare with hares. We saw a hare wheel and They say: "Where did you get such a big button?" “What kind of button is this, this is a plate”- says the hare. "This is not a button or a plate, this is a wheel"- says hare Vaska. But the hare and the hare do not agree with the hare. hare shout: "Button". hare screaming: "Plate". This is how the hares argued, because they don’t know what a wheel, plate and buttons have in common. What do you think these things have in common? Children examine the wheel, buttons, puppet plates (children's answers). After listening to the answers of the children, the adult makes conclusion: “All these objects have the same shape, they are round. All round objects roll. Let's show the hares that the shape of these objects is the same. Children circle objects with their fingers, draw a circle with their fingers in the air.

10. Didactic game"Whose baby?"

Target: introduce children to animals and their cubs, exercise in the ability to correlate cards with an adult animal and with a baby.

materials: cards with different colors, cards with pictures of animals.

Members: children 2-3 years old (4 people, educator

Game progress: Children take one adult animal card, each child must from the proposed pictures choose the image of the baby of this animal that corresponds to it.

11. Didactic game"Big Bear - Little Bear"

Target: Learn to distinguish and name sizes items: big, smaller, small. Train the ability to distinguish between three bears and name colors. Equipment: flannelgraph, figurines of three bears of different size: large, medium and small; three squares for each child different size and colors.

Game progress: Remember the tale of the three bears. Let's go visit them. The adult draws the attention of the children to the flannelgraph, where the bears are arranged in a row, but not in order. How do you figure out which one of them is daddy bear? Why do you think so? (because he is the biggest) Where is mama bear? What is a mother bear? (slightly less) Where is Mishutka? What is he? (the smallest) The adult invites the children to once again show the largest bear, the smaller bear, the smallest bear, puts them in order, pronouncing the size. And let's make gifts for the bears. Each of you has three mats on the table. Think about what kind of rug you will give daddy bear. Why? What color is this rug? What kind of rug would you give your mother bear? Why? What colour is he? What rug will you give to Mishutka? Why? What colour is he? Fold your mats so that they are easy to carry. First, take the largest rug, put a smaller rug on it, and the smallest rug should lie on top. Now bring your rugs to the bears. The children carry rugs to the flannelograph.

12. Didactic game"Chests for bears"

Target: Continue to learn to distinguish and name objects by size: big, smaller, small.

Equipment: for each child, three cubes of different colors and sizes. Description games: The adult reminds the children how they went to visit the bears and gave them rugs. The bears wrote a letter in which they thank the kids for the gifts, and also ask the guys to give them chests in which they will put things. On the carpet are cubes of different colors and sizes. (one set for each child) That's how many chests we have. Are they the same or different? (different) How do they differ from each other. After listening to the answers of the children, the adult clarifies that the chests differ in color and size. An adult asks to choose a chest for each bear. Which chest did you choose for daddy bear? The child names the color and size of the chest, For example: big, blue. Why did you choose such a chest? Which chest was chosen for the mother bear; for Mishutka? Similar games can be played using other toys: nesting dolls, dolls, hares, etc. Invite the children to pick up plates, dresses, chairs, balls, balls, etc. for them.

13. Didactic game"Recognize the animal from the description."

Target: improve children's knowledge about pets; learn to find pictures by description; develop mindfulness, memory, thinking.

Material: subject Pictures with pets.

Game progress: The teacher invites the children to find the animal that he will describe.

Educator. this animal has a head, ears, sharp teeth, torso, legs, tail. She guards the house, likes to gnaw bones.

The child goes out and finds dog picture, shows it to children, and children signs answer whether they agree or not.

14. Didactic game"Who eats what".

Target: reinforce children's knowledge about pets (What are they eating) develop thinking, attention, memory, educate the desire to take care of pets.

Material: subject Pictures depicting domestic animals and food for them.

Game progress: The teacher offers the children "feed" animals in the grandmother's yard. The teacher calls the children in pairs. One child names the animal and exposes it, and the second one looks for food for her, puts picture next to the animal.

15. Didactic game"Who's screaming".

Target: to develop the ability of children to recognize the voices of animals; nurture a desire to care for animals.

Material: a set of toys "Pets".

Game progress: The teacher puts toys on the table, asks: who is it, where does it live, how does it scream.

16. Didactic game"Animals and Their Babies".

Target: teach children to find pet babies and name them; develop memory, speech, attention.

Material: series pictures"Pets with Babies".

Game progress: The teacher offers children to help pets. It is necessary to find the kids who are lost. The children work in pairs.

One child takes the animal, the second one looks for it. Children must name the animal and its cub.

17. Didactic game"Who is where".

Target: to teach children to navigate in space; understand the concept "to the left", "to the right", "at", "before", "behind", "upstairs"; develop thinking, memory.

Material: Pictures with the image of pets, house.

Game progress: The teacher shows Pictures animals and their babies and invites children to name them (dog and puppy, cat and kitten, cow and calf, etc.). Images are put on the stand, in the same order in which they are shown. After that, pointing, for example, at a cat, the teacher asks: "Who is standing next to her?" The children answer.

The game continues until the children have named all the animals and their cubs.

18. Didactic game"Wild and Domestic Animals".

Target: teach children to name wild and domestic animals; classify them, develop speech, memory, attention; develop a love for nature.

Material: sets toys: "Pets", "Wild animals"; Christmas trees; house.

Game progress: The teacher invites the children to take a toy, name it and "settle" her where she lives. If this is a wild animal, then the child puts a toy near the Christmas trees, and if it is a domestic one, near the house.

19. Didactic game"Who lives in the house?"

Target: Reinforce the correct pronunciation of sounds. Develop children's speech breathing.

move: (Teacher shows picture with a picture of a dog). Who is this? dog barking loud: "av-av". And who is this? (children's answers) Puppy barks softly (children repeat the sound combination 3-4 times). (Teacher shows picture with a picture of a cat). Who is this? cat meows loud: "Meow meow". And who is this? (children's answers) the kitten meows softly.

Let the animals go home (pictures are removed by cubes) . Guess who's in this house lives: "av-av"(is it loud? (children's answers) That's right, dog (shows picture) . How did she bark? (children's answers).

Guess who's in this house lives: "Meow meow"(spoken softly? How did the kitten meow?

Similarly, children guess who lives in other houses and repeat sound combinations several times.

20. Didactic game"Respond"

Target: Reinforce the correct pronunciation of sounds. Develop intonation.

move: caregiver: It's a cat (display Pictures) . How does she meow? Who is her baby? How does he scream? This is a dog (display Pictures) . How does she bark? And her cub - Puppy how does he scream? etc. Images displayed on a flannelgraph.

20. Didactic game Didactic game"Whose Tail"

Target: Development of attention, logic, memory, fine motor skills.

Didactic material: Cards with the image of different animals, as well as their tails.

Game progress: The child is given a task. Pick up a tail for each animal and connect the necessary lines pictures. Name which animal has which tail (long, short, fluffy, fat, small, big, etc.).

The teacher distributes to the children Pictures with pictures of animals. cubs walking (children leave the tables). Whose mother or whose father will call the cub. He must shout - answer them - and run - put picture next to them.

The teacher pronounces the cry of the animal. The child, in which the cub is depicted, makes sounds and puts flannelgraph picture.