Finger games early development crochet modeling designing do-it-yourself educational aids for kindergarten tree kinder surprise boxes groats yarn. Multifunctional didactic manual for children "Magic Circles

Relevance.

One of critical tasks education small child- creating conditions for the development of his mind, the formation of such mental skills and abilities that make it easy to learn new things.

Many scholars emphasize the importance preschool age For intellectual development a person, since about 60% of the abilities to process information are formed in children by the age of 5-6 years. However, this does not mean that one should strive to put as much knowledge, information, and information into the child's head as possible. It is much more important to teach a preschooler to think, to develop independence, independence of judgments and assessments. It is necessary not only to teach how to reproduce knowledge, but to help find the most appropriate solution, explain your choice, and establish dependencies.

Mathematics plays an important role in mental education and in the development of the child's intelligence. Its study contributes to the development of memory, speech, imagination, emotions; develops perseverance, patience, creative potential personality. Formation of elementary mathematical representations is a means mental development child, his cognitive abilities. However, the problem of formation and development mathematical ability children is one of the least developed methodological problems preschool pedagogy. The education system that has developed in children's preschool institutions, is not sufficiently focused on the development of cognitive interests and intellectual skills of children in the process of studying mathematics, which leads to a loss of interest, an indifferent attitude to learning already at preschool age and negatively affects the entire course of personality development.

All this confirms the extreme urgency of the problem of finding adequate content, methods and means for the mathematical development of preschoolers. In the context of the Federal State Educational Standard, which offers us to modernize and optimize the process of teaching pupils, the use of ICT has become an integral part of the educational process. The younger generation lives in the world of electronic culture and sometimes understands it better than we do. Their game world is computer games, electronic toys, game consoles. Children perceive information through television, a personal computer, which do not always carry useful information. Therefore, one of the means in the formation of mathematical representations is the work on the creation of understandable and close, at this stage of development of children, electronic didactic and educational aids, thanks to which the child becomes not just an observer, but also an active participant in the process of cognition.

Target:

The purpose of my work is the use of information and communication technologies in the course of didactic games and exercises, to increase the level of development of mathematical abilities in children.

Tasks:

  1. Formation of cognitive actions, primary ideas about the properties and relationships of objects in the surrounding world (shape, size, quantity, number).
  2. Development of attention, memory, speech, curiosity, imagination, imaginative thinking;

I use e-books in my work. I practice the use of information technology in the classroom, both in group work and in individual work with children. positive moment is that the use of ICT is aimed at the inclusion in the work of all analyzer systems. Elements of visual-figurative and theoretical thinking are being developed. Vocabulary is actively replenished.

IN practical activities I have developed specially for specific lessons multimedia notes-presentations containing Short text, diagrams, drawings, video clips, animations.

Electronic manuals and didactic tasks for older preschool children are built on the principle of self-control. The plot of the program itself tells the children whether they made the right or wrong decision. At preschool age, methods of external encouragement are widely used: right decision game tasks the child hears cheerful music, or sees a sad face if the problem is not solved correctly. Children are waiting for an assessment, they emotionally react to its character. They have a bright emotional positive attitude to classes, to the computer. The use of interactive equipment in teaching mathematics to older preschoolers helps to consolidate and clarify specific mathematical content, improves visual-effective thinking, translates it into a visual-figurative plan, forms elementary forms of logical thinking, develops a sense of color, composition, teaches to analyze, compare, generalize objects, requires the ability to focus on the educational task, memorize conditions, perform them correctly. We solve problems with our favorite characters or individual stories from fairy tales using diagrams and photographs.

Computer math games do not impose the pace of the game on children, they take into account the answers of children when forming new tasks, thereby providing the principle of a differentiated approach in teaching preschoolers with special cognitive needs, helps to select an individual educational route for each child, makes educational process more comfortable.

Selected computer programs reflect several aspects of educational work:

  • create additional motivation for the preschooler in the formation of educational activities;
  • increase the number of situations that the child can solve independently;
  • individualize learning tasks;
  • use a computer for a more complete acquaintance with objects and phenomena that are outside own experience child;
  • simulate a virtual environment.

GCD with the use of a computer, which I conduct with children, is not isolated from the pedagogical process. It is offered in combination with traditional games and learning, not replacing ordinary games and educational activities, but supplementing them, entering into their structure, enriching the pedagogical process with new opportunities. The use of ICT is possible in individual lessons, subgroup, and group depending on the choice educational material and submission forms.

Thanks to the multimedia method of presenting information, the following results are achieved:

  • children more easily learn the concepts of shape, color and size;
  • the concepts of number and set are more deeply comprehended;
  • the ability to navigate on a plane and in space arises faster
  • trains attention and memory;
  • learn to read and write earlier;
  • vocabulary is actively replenished;
  • fine motor skills develop, the finest coordination of eye movements is formed.
  • the time of both a simple reaction and a choice reaction decreases;
  • purposefulness and concentration are brought up;
  • imagination develops and Creative skills;
  • elements of visual-figurative and theoretical thinking are developed.

Playing computer games, the child learns to plan, build the logic of the element of specific events, ideas, he develops the ability to predict the result of actions. He starts to think before doing. Objectively, all this means the beginning of mastering the basics of theoretical thinking, which is important point prerequisite for preparing children for school. In my opinion, one of the most important characteristics computer games is a learning function. Computer games are built in such a way that the child can not get a single concept or a specific learning situation, but will get a generalized idea of ​​​​all similar objects or situations. Thus, such important operations of thinking as generalizations and classification are formed in him.

Thus, in conclusion, it should be noted that it is necessary to introduce modern information technologies into the system of didactics. kindergarten, i.e. strive for an organic combination of traditional and computer means of developing the child's personality. Regular use didactic electronic aids aimed at developing cognitive mathematical capabilities and abilities, expands the mathematical horizons of preschoolers, contributes to mathematical development, improves the quality of mathematical preparedness, allows children to navigate more confidently in the simplest patterns of the reality around them and more actively use mathematical knowledge in everyday life.

Didactic games teach children to distinguish between basic colors, size and shape of objects. Children develop creativity, curiosity, observation,skills of independent activity are formed.

Educational game for children

"Flower meadow"

Making a game is easy. We take any cardboard box. We make holes in it, cut out the necks of the bottles and screw them into the box. Then we cut out the flowers of the main colors - green, red, blue, yellow and select the caps of the same colors.


Target: fixing color; development of motor skills of hands, counting skills.

Game variations can be different, for example:
. pick flowers according to the color of their centers;
. lay out flowers of one specific color;
. count how many flowers of one color or another






Clothespin games

The following manual also helps the child learn to control his fingers - clothespins. Yes, yes, the most ordinary clothespins. One tip - choose plastic clothespins that are not too tight so that the baby is comfortable using them. Clothespins that are too tight can discourage play. In order to make it more fun to play with them, I suggest you make simple colored cardboard templates. For such blanks, clothespins can be selected by color, and a fairy tale can be played from ready-made figures.


Game "Who eats what"

The main goal of all clothespin games is to develop fine motor skills, but this game has another one - to introduce the baby to some animals and their elementary diet.


Cardboard animal figurines

Cut out animal figures from cardboard. In the planned places we cut circles to the size of the child's fingers. We offer the child to insert fingers into the figure of the little animal. With such toys, you can play fairy tales and develop fingers.



Finger theater"Mitten"



Tactile covers

Making them is very easy. You will need empty lids from baby food and miscellaneous pieces of fabric. Cut out two identical circles of fabric and glue them to the lids. The more covers and pieces of fabric, the more interesting it will be to play. There are many game options. The easiest is to just touch the lids with your fingers. Then you can put some of the covers in a special bag. We give one to touch the child and ask you to feel the same in the bag


Educational soft book

http://www.bensound.com

I really liked the video about what kind of educational book you can make with your own hands. Great idea for little kids!

Nomination "Multimedia technologies in pedagogical process in DOW "

Title of the manual: "Katya's doll's birthday".

Age group: early age (2.5 - 3 years).

Relevance: mathematics occupies a special place in science, culture and public life, being one of the most important components of world scientific and technological progress. The study of mathematics plays a system-forming role in education, developing the cognitive abilities of a person, logical thinking influences the teaching of other disciplines. A high-quality mathematical education is necessary for everyone for his successful life in modern society. Therefore, starting from early age it is necessary to form in children the idea of sensory standards. And with the use of electronic didactic aids in children, interest in the perception of cognitive material increases, attention and memory develop. Electronic didactic manual allows children to apply the visualization of the material, which is very important for an early age.

Purpose of this guide: to give an idea of ​​sensory references.

Tasks:

1. Strengthen the ability to distinguish between large and small objects.

2. Develop attention, perception, memory.

3. Educate cognitive interest.

Guidelines: can be used by preschool educators within the framework of direct educational activities, as an element of educational activities during regime moments as well as the parents of pupils; duration of action 5 minutes; the form of organization of pupils is frontal, individual.

The manual contains 6 slides.

Description of slides

Animation effects

The teacher offers to play the game using the "magic screen".

By clicking the LMB (left mouse button), a picture appears with the name of the game "Katya's Doll's Birthday".

The teacher tells a story about Katya's doll: "Katya's doll has a birthday, and she invited pets to her holiday."

By clicking the LMB (left mouse button), a picture with the Katya doll appears.

“A kitten came and brought a small ball as a gift, a dog came and gave a big ball.

Guys, what ball did the kitten bring? (Small) And what ball did the dog bring? (Big)".

By clicking the LMB (left mouse button) a picture appears - Katya doll, a kitten with a small ball, a dog with a big ball, with the voices of a kitten and a dog.

“A horse came and brought it as a gift big flower, a cow came and gave a small flower.

Guys, what flower did the horse bring? (Big) And what flower did the cow bring? (Small)".

By clicking LMB (left mouse button) a picture appears - Katya doll, a horse with big flower, a cow with a small flower, with the voices of a horse and a cow.

“A goat came and brought a small ball as a gift, a piglet came and gave a big ball.

Guys, what ball did the goat bring? (Small) And what ball did the dog bring? (Big)".

By clicking the LMB (left mouse button) a picture appears - Katya doll, a goat with a small ball, a pig with a large ball, with the voices of a goat and a pig.

Everyone is having fun celebrating Katya's doll's birthday.

By clicking the LMB (left mouse button) a picture appears - a kitten, a dog, a horse, a cow, a goat, a piglet, a dancing Katya doll and a cake with burning candles and sounding the picture with Oksana Makushina's song "Birthday".

As a result of work with the help of an electronic didactic manual, children have increased sensory development at the level of group 1. Toddlers in their activities correctly distinguish the size of objects.


Explanatory note.

The manual consists of a base - it is a wooden board painted in blue light, the length of which is 38.5 centimeters, the width is 23.5 centimeters. Two screws are fixed on it, where two circles with a diameter of 19 centimeters are inserted.


The circles rotate freely without touching each other. They are divided into 8 sectors, where different pictures are shown.


There are 24 circles in the manual, they contain tasks and exercises from three educational areas: “Cognitive development”, “ Speech development”, “Artistic and aesthetic development”. All circles are laminated.


A cardboard cover with a slot in the form of a rhombus, 39 centimeters long and 24 centimeters wide, is installed on top of the circles.


In the resulting window, the children will pick up pairs of pictures depicted on the sectors, rotating circles from the side uncovered sides.

Circles are stored in a box, they are enclosed in envelopes, respectively. educational areas. On reverse side for ease of use, a pair of circles is indicated by small circles of the same color.





Instructions for working with the allowance.

This allowance can be used by two children at the same time. In this case, one child rotates the circle on the left, sets his picture, the second child rotates the circle on the right and sets the appropriate picture in the diamond-shaped window, reasoning and agreeing with each other. After completing the exercise or task, children can continue to use the circles with other options. It can also be used by two subgroups of children, two children each. Children perform similar actions or exercises, but agreeing in pairs. The manual can be used by one child, then he rotates the left and right circles, correlating the pictures on a specific topic. The manual can be used by the educator to individual work with baby.

Tasks.

Expand the general horizons of children. Improve comparison and analysis skills. Develop perception, memory, attention, thinking, speech. Develop aesthetic taste. Develop the ability to work in pairs.

Options for using magic circles.
Educational area "Cognitive development", the direction of FEMP.



Option 1

Target. Improve the skills of quantitative counting, consolidate the ability to correlate the number of objects with the corresponding figure. Develop attention, thinking, memory.

Instruction. Invite the child (children) to match the appropriate number of stars with the number by turning the circles.

Option 2

Target. Improve the ability to perform addition and
subtraction, substantiate the result. Develop attention, logical
thinking.

Instruction. Invite the child (children) to choose a number,
corresponding to the sum or difference of numbers by turning the circles and
pronouncing the actions of solving the exercise.

Option 3. (2 pairs of circles)

Target. Reinforce ideas about acquaintances geometric shapes Oh,
the ability to see the silhouettes of geometric shapes in surrounding objects.
Develop imaginative thinking.

Instruction. Offer the child (children) turning circles
correlate the object with the corresponding figure, pronouncing, for example:
round watermelon



"Introduction to nature"

Option 4. (2 pairs of circles)

Target. To consolidate the ability to use in speech the exact names of the habitats of animals and their dwelling. Cultivate a cognitive interest in the animal world. Establish cause-and-effect relationships by determining the habitat of living beings. Develop observation and the ability to draw elementary conclusions. Cultivate love for animals.

Instruction. Invite the child (children) by turning circles to correlate the picture of the animal with the picture with the habitat or with the dwelling, saying, for example: the whale lives in the ocean, the horse lives in the stable.


Option 5

Target. To consolidate knowledge about the ways of feeding animals in nature and with the help of man. Develop cognitive interest, activate vocabulary.

Instruction. Invite the child (children) to turn the circles to match the picture of the animal with the picture of its food product, saying, for example: the bullfinch eats rowan berries.


Educational area "Speech development"

Option 6

Target. Exercise children in the selection of words in rhyme. Develop phonemic awareness, attention, clarity of pronunciation.

Instruction. Invite the child (children) to turn the circles to match the pictures that match the rhyme, pronouncing, for example: kefir - marshmallows.

Option 7

Target. Practice matching nouns and adjectives in gender and number. To consolidate the ability to focus on the end of words when coordinating them with each other. Improve word formation skills with the help of suffixes. Activate the vocabulary with adjectives.

Instruction. Invite the child (children) to turn the circles to match the pictures that fit all the options, agreeing on the endings, saying, for example: raspberry caramel, raspberry juice, raspberry ice cream, raspberry jam, raspberry pie.

Educational area "Artistic and aesthetic development"

Option 8

Target: To consolidate children's ideas about Russian folk crafts.

To improve the ability to correlate the elements of the pattern of folk paintings with handicrafts. Activate the dictionary with the names of folk paintings (Khokhloma, Gorodets, Gzhel painting, Filimonovo toy, Dymkovo toy, Mezen painting, Palekh trays). To educate aesthetic feelings.

Instruction. Invite the child (children) by turning circles to correlate pictures with patterns with objects of folk arts and crafts, naming the corresponding painting.

Option 9

Target. Recognize the artists in the portrait and relate it to the work of art that he created. To consolidate knowledge about the genres of painting. Cultivate aesthetic feelings.

Instruction. To offer the child (children) turning circles to correlate the portrait of the artist with his painting, name the artist and the name of his painting.

Option 10

Target. Recognize the illustrators in the portrait and relate it to the illustration he created. Practice naming distinctive features book design for each. Develop attention.

Instruction. Invite the child (children) by turning circles to correlate the portrait of the artist - illustrator with the illustration from his book. Name the illustrator.

Option 11

Target: to consolidate knowledge about colors and their mixing. Develop aesthetic perception, a sense of color.

Instruction. Invite the child (children) by turning the circles to correlate the mixed paints with the resulting light. Name the paints that were mixed and what happened.

This manual can be supplemented by other circles from different educational areas.

Didactic games and manuals for cognitive development children of primary preschool age

This year I am working with children of primary preschool age. That is why all creative searches are aimed at creating a developing environment, games and benefits that will contribute to the development of preschoolers. All presented games and manuals are made from waste material which is found ubiquitously in everyday life. Such games can be made at home to captivate the child.
"Ribbon mats for the development of motor skills"

To create the game, you needed a dishwashing mat and ribbons.
"Find the halves of the roly-poly"


For this tutorial, I used sketching paper and ceiling tiles to stiffen the paper.
"Plates for Figures"


These tablets are made of plywood and buttons. And to create the figures, we used ordinary hair ties.
"Sorter for colored chips"


To create this game, you need containers of chips, multi-colored chips. Often in the house there are elements from the mosaic, and other games that are not general use. Our sorter is a good simulator for color perception and development of fine motor skills.
"Smart Pyramids"


This manual was created from used spools of adhesive tape, self-adhesive film. For the rod, I used a handle from a shovel, and for visual correlation - cards with a construction sequence.
"Colorful circles"


This game is made from self-adhesive film and laminate scraps for a hard base. Mugs printed on tablets, different color, size. The child needs to find from the proposed variety desired circle and cover the figure on the tablet. Let's take a closer look at them.
"In the clearing"


"Jolly Train"


"Fish"


Bright butterflies""


"Christmas Trees"


And this is a funny friend who really liked our kids. It is made of felt, small plastic bottle. Felt can be replaced with a cheaper dishcloth. For the development of fine motor skills, you can use beads, any small material. We used beans.
"Feed the Piglet"


Some ideas have been seen on the Internet. Thanks a lot creative people which create a lot of educational games, manuals, puzzles for children. I hope that the games I created will help in the development of kids.
Thank you for your attention. I wish you success in your creative search.